fix laser end not disappearing

This commit is contained in:
SamGondelman 2017-11-09 16:26:37 -08:00
parent 224386317d
commit 9188ae9fb5
5 changed files with 18 additions and 10 deletions

View file

@ -265,7 +265,7 @@ void Base3DOverlay::locationChanged(bool tellPhysics) {
SpatiallyNestable::locationChanged(tellPhysics);
// Force the actual update of the render transform through the notify call
notifyRenderTransformChange();
notifyRenderVariableChange();
}
void Base3DOverlay::parentDeleted() {
@ -275,13 +275,13 @@ void Base3DOverlay::parentDeleted() {
void Base3DOverlay::update(float duration) {
// In Base3DOverlay, if its location or bound changed, the renderTrasnformDirty flag is true.
// then the correct transform used for rendering is computed in the update transaction and assigned.
if (_renderTransformDirty) {
if (_renderVariableDirty) {
auto itemID = getRenderItemID();
if (render::Item::isValidID(itemID)) {
// Capture the render transform value in game loop before
auto latestTransform = evalRenderTransform();
bool latestVisible = getVisible();
_renderTransformDirty = false;
_renderVariableDirty = false;
render::ScenePointer scene = qApp->getMain3DScene();
render::Transaction transaction;
transaction.updateItem<Overlay>(itemID, [latestTransform, latestVisible](Overlay& data) {
@ -297,8 +297,8 @@ void Base3DOverlay::update(float duration) {
}
}
void Base3DOverlay::notifyRenderTransformChange() const {
_renderTransformDirty = true;
void Base3DOverlay::notifyRenderVariableChange() const {
_renderVariableDirty = true;
}
Transform Base3DOverlay::evalRenderTransform() {
@ -318,3 +318,8 @@ SpatialParentTree* Base3DOverlay::getParentTree() const {
EntityTreePointer entityTree = entityTreeRenderer ? entityTreeRenderer->getTree() : nullptr;
return entityTree.get();
}
void Base3DOverlay::setVisible(bool visible) {
Parent::setVisible(visible);
notifyRenderVariableChange();
}

View file

@ -18,11 +18,14 @@
class Base3DOverlay : public Overlay, public SpatiallyNestable {
Q_OBJECT
using Parent = Overlay;
public:
Base3DOverlay();
Base3DOverlay(const Base3DOverlay* base3DOverlay);
void setVisible(bool visible) override;
virtual OverlayID getOverlayID() const override { return OverlayID(getID().toString()); }
void setOverlayID(OverlayID overlayID) override { setID(overlayID); }
@ -56,7 +59,7 @@ public:
void update(float deltatime) override;
void notifyRenderTransformChange() const;
void notifyRenderVariableChange() const;
void setProperties(const QVariantMap& properties) override;
QVariant getProperty(const QString& property) override;
@ -89,7 +92,7 @@ protected:
bool _drawInFront;
bool _drawHUDLayer;
bool _isGrabbable { false };
mutable bool _renderTransformDirty{ true };
mutable bool _renderVariableDirty { true };
QString _name;
};

View file

@ -96,7 +96,7 @@ void Line3DOverlay::setEnd(const glm::vec3& end) {
} else {
_direction = glm::vec3(0.0f);
}
notifyRenderTransformChange();
notifyRenderVariableChange();
}
void Line3DOverlay::setLocalEnd(const glm::vec3& localEnd) {

View file

@ -37,7 +37,7 @@ AABox Planar3DOverlay::getBounds() const {
void Planar3DOverlay::setDimensions(const glm::vec2& value) {
_dimensions = value;
notifyRenderTransformChange();
notifyRenderVariableChange();
}
void Planar3DOverlay::setProperties(const QVariantMap& properties) {

View file

@ -28,7 +28,7 @@ AABox Volume3DOverlay::getBounds() const {
void Volume3DOverlay::setDimensions(const glm::vec3& value) {
_localBoundingBox.setBox(-value / 2.0f, value);
notifyRenderTransformChange();
notifyRenderVariableChange();
}
void Volume3DOverlay::setProperties(const QVariantMap& properties) {