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explicit insert/erase into _simpleKinematicEntities
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parent
0b87df45b5
commit
9171fcbe8b
1 changed files with 38 additions and 17 deletions
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@ -59,7 +59,10 @@ void PhysicalEntitySimulation::addEntityInternal(EntityItemPointer entity) {
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_entitiesToAddToPhysics.insert(entity);
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}
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} else if (canBeKinematic && entity->isMovingRelativeToParent()) {
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_simpleKinematicEntities.insert(entity);
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SetOfEntities::iterator itr = _simpleKinematicEntities.find(entity);
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if (itr == _simpleKinematicEntities.end()) {
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_simpleKinematicEntities.insert(entity);
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}
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}
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}
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@ -150,7 +153,10 @@ void PhysicalEntitySimulation::changeEntityInternal(EntityItemPointer entity) {
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removeOwnershipData(motionState);
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_entitiesToRemoveFromPhysics.insert(entity);
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if (canBeKinematic && entity->isMovingRelativeToParent()) {
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_simpleKinematicEntities.insert(entity);
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SetOfEntities::iterator itr = _simpleKinematicEntities.find(entity);
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if (itr == _simpleKinematicEntities.end()) {
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_simpleKinematicEntities.insert(entity);
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}
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}
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} else {
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_incomingChanges.insert(motionState);
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@ -160,11 +166,20 @@ void PhysicalEntitySimulation::changeEntityInternal(EntityItemPointer entity) {
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// The intent is for this object to be in the PhysicsEngine, but it has no MotionState yet.
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// Perhaps it's shape has changed and it can now be added?
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_entitiesToAddToPhysics.insert(entity);
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_simpleKinematicEntities.remove(entity); // just in case it's non-physical-kinematic
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SetOfEntities::iterator itr = _simpleKinematicEntities.find(entity);
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if (itr != _simpleKinematicEntities.end()) {
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_simpleKinematicEntities.erase(itr);
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}
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} else if (canBeKinematic && entity->isMovingRelativeToParent()) {
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_simpleKinematicEntities.insert(entity);
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SetOfEntities::iterator itr = _simpleKinematicEntities.find(entity);
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if (itr == _simpleKinematicEntities.end()) {
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_simpleKinematicEntities.insert(entity);
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}
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} else {
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_simpleKinematicEntities.remove(entity); // just in case it's non-physical-kinematic
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SetOfEntities::iterator itr = _simpleKinematicEntities.find(entity);
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if (itr != _simpleKinematicEntities.end()) {
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_simpleKinematicEntities.erase(itr);
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}
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}
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}
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@ -212,7 +227,6 @@ const VectorOfMotionStates& PhysicalEntitySimulation::getObjectsToRemoveFromPhys
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assert(motionState);
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// TODO CLEan this, just a n extra check to avoid the crash that shouldn;t happen
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if (motionState) {
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_entitiesToAddToPhysics.remove(entity);
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if (entity->isDead() && entity->getElement()) {
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_deadEntities.insert(entity);
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@ -255,7 +269,10 @@ void PhysicalEntitySimulation::getObjectsToAddToPhysics(VectorOfMotionStates& re
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// this entity should no longer be on the internal _entitiesToAddToPhysics
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entityItr = _entitiesToAddToPhysics.erase(entityItr);
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if (entity->isMovingRelativeToParent()) {
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_simpleKinematicEntities.insert(entity);
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SetOfEntities::iterator itr = _simpleKinematicEntities.find(entity);
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if (itr == _simpleKinematicEntities.end()) {
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_simpleKinematicEntities.insert(entity);
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}
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}
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} else if (entity->isReadyToComputeShape()) {
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ShapeInfo shapeInfo;
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@ -375,19 +392,21 @@ void PhysicalEntitySimulation::handleChangedMotionStates(const VectorOfMotionSta
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}
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void PhysicalEntitySimulation::addOwnershipBid(EntityMotionState* motionState) {
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if (!getEntityTree()->isServerlessMode()) {
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motionState->initForBid();
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motionState->sendBid(_entityPacketSender, _physicsEngine->getNumSubsteps());
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_bids.push_back(motionState);
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_nextBidExpiry = glm::min(_nextBidExpiry, motionState->getNextBidExpiry());
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if (getEntityTree()->isServerlessMode()) {
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return;
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}
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motionState->initForBid();
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motionState->sendBid(_entityPacketSender, _physicsEngine->getNumSubsteps());
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_bids.push_back(motionState);
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_nextBidExpiry = glm::min(_nextBidExpiry, motionState->getNextBidExpiry());
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}
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void PhysicalEntitySimulation::addOwnership(EntityMotionState* motionState) {
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if (!getEntityTree()->isServerlessMode()) {
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motionState->initForOwned();
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_owned.push_back(motionState);
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if (getEntityTree()->isServerlessMode()) {
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return;
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}
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motionState->initForOwned();
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_owned.push_back(motionState);
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}
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void PhysicalEntitySimulation::sendOwnershipBids(uint32_t numSubsteps) {
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@ -426,7 +445,9 @@ void PhysicalEntitySimulation::sendOwnershipBids(uint32_t numSubsteps) {
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}
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void PhysicalEntitySimulation::sendOwnedUpdates(uint32_t numSubsteps) {
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bool serverlessMode = getEntityTree()->isServerlessMode();
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if (getEntityTree()->isServerlessMode()) {
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return;
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}
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PROFILE_RANGE_EX(simulation_physics, "Update", 0x00000000, (uint64_t)_owned.size());
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uint32_t i = 0;
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while (i < _owned.size()) {
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@ -438,7 +459,7 @@ void PhysicalEntitySimulation::sendOwnedUpdates(uint32_t numSubsteps) {
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}
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_owned.remove(i);
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} else {
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if (!serverlessMode && _owned[i]->shouldSendUpdate(numSubsteps)) {
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if (_owned[i]->shouldSendUpdate(numSubsteps)) {
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_owned[i]->sendUpdate(_entityPacketSender, numSubsteps);
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}
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++i;
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