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Merge pull request #2876 from ey6es/master
Fix for stopping scripts on Windows.
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commit
914634f73a
1 changed files with 4 additions and 3 deletions
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@ -169,8 +169,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
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_voxelHideShowThread(&_voxels),
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_packetsPerSecond(0),
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_bytesPerSecond(0),
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_previousScriptLocation(),
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_nodeBoundsDisplay(this),
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_previousScriptLocation(),
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_runningScriptsWidget(new RunningScriptsWidget(_window)),
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_runningScriptsWidgetWasVisible(false)
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{
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@ -3422,8 +3422,9 @@ ScriptEngine* Application::loadScript(const QString& scriptName, bool loadScript
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}
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// start the script on a new thread...
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ScriptEngine* scriptEngine = new ScriptEngine(QUrl(scriptName), &_controllerScriptingInterface);
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_scriptEnginesHash.insert(scriptName, scriptEngine);
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QUrl scriptUrl(scriptName);
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ScriptEngine* scriptEngine = new ScriptEngine(scriptUrl, &_controllerScriptingInterface);
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_scriptEnginesHash.insert(scriptUrl.toString(), scriptEngine);
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if (!scriptEngine->hasScript()) {
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qDebug() << "Application::loadScript(), script failed to load...";
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