Merge pull request #8268 from sethalves/fix-throwing-some-more

improve throwing release velocity
This commit is contained in:
Brad Hefta-Gaub 2016-07-18 21:13:35 -07:00 committed by GitHub
commit 90c8abb4e9

View file

@ -207,8 +207,10 @@ void AvatarActionHold::doKinematicUpdate(float deltaTimeStep) {
}
withWriteLock([&]{
if (_previousSet) {
if (_previousSet &&
_positionalTarget != _previousPositionalTarget) { // don't average in a zero velocity if we get the same data
glm::vec3 oneFrameVelocity = (_positionalTarget - _previousPositionalTarget) / deltaTimeStep;
_measuredLinearVelocities[_measuredLinearVelocitiesIndex++] = oneFrameVelocity;
if (_measuredLinearVelocitiesIndex >= AvatarActionHold::velocitySmoothFrames) {
_measuredLinearVelocitiesIndex = 0;
@ -228,9 +230,9 @@ void AvatarActionHold::doKinematicUpdate(float deltaTimeStep) {
// 3 -- ignore i of 0 1 2
// 4 -- ignore i of 1 2 3
// 5 -- ignore i of 2 3 4
if ((i + 1) % 6 == _measuredLinearVelocitiesIndex ||
(i + 2) % 6 == _measuredLinearVelocitiesIndex ||
(i + 3) % 6 == _measuredLinearVelocitiesIndex) {
if ((i + 1) % AvatarActionHold::velocitySmoothFrames == _measuredLinearVelocitiesIndex ||
(i + 2) % AvatarActionHold::velocitySmoothFrames == _measuredLinearVelocitiesIndex ||
(i + 3) % AvatarActionHold::velocitySmoothFrames == _measuredLinearVelocitiesIndex) {
continue;
}
measuredLinearVelocity += _measuredLinearVelocities[i];