From 9073e1ade35d69807b9c203bd6ccbaaa572872df Mon Sep 17 00:00:00 2001 From: Andrew Meadows <andrew@highfidelity.io> Date: Fri, 14 Sep 2018 10:37:17 -0700 Subject: [PATCH] don't zero kinematic velocity at end of sim ownership --- libraries/physics/src/EntityMotionState.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/libraries/physics/src/EntityMotionState.cpp b/libraries/physics/src/EntityMotionState.cpp index 2c130274bc..5478221607 100644 --- a/libraries/physics/src/EntityMotionState.cpp +++ b/libraries/physics/src/EntityMotionState.cpp @@ -446,8 +446,9 @@ bool EntityMotionState::shouldSendUpdate(uint32_t simulationStep) { void EntityMotionState::updateSendVelocities() { if (!_body->isActive()) { - // make sure all derivatives are zero - clearObjectVelocities(); + if (!_body->isKinematicObject()) { + clearObjectVelocities(); + } // we pretend we sent the inactive update for this object _numInactiveUpdates = 1; } else {