Avoid double-update of zone

This commit is contained in:
Zach Pomerantz 2016-02-24 19:38:01 -08:00
parent 91f6b7e80d
commit 9000c3479b
2 changed files with 14 additions and 12 deletions

View file

@ -134,14 +134,14 @@ void EntityTreeRenderer::update() {
EntityTreePointer tree = std::static_pointer_cast<EntityTree>(_tree);
tree->update();
// check to see if the avatar has moved and if we need to handle enter/leave entity logic
checkEnterLeaveEntities();
// Handle enter/leave entity logic
bool updated = checkEnterLeaveEntities();
// even if we haven't changed positions, if we previously attempted to set the skybox, but
// have a pending download of the skybox texture, then we should attempt to reapply to
// get the correct texture.
if ((_pendingSkyboxTexture && _skyboxTexture && _skyboxTexture->isLoaded()) ||
(_pendingAmbientTexture && _ambientTexture && _ambientTexture->isLoaded())) {
// If we haven't already updated and previously attempted to load a texture,
// check if the texture loaded and apply it
if (!updated && (
(_pendingSkyboxTexture && _skyboxTexture && _skyboxTexture->isLoaded()) ||
(_pendingAmbientTexture && _ambientTexture && _ambientTexture->isLoaded()))) {
applyZonePropertiesToScene(_bestZone);
}
@ -157,7 +157,7 @@ void EntityTreeRenderer::update() {
deleteReleasedModels();
}
void EntityTreeRenderer::checkEnterLeaveEntities() {
bool EntityTreeRenderer::checkEnterLeaveEntities() {
if (_tree && !_shuttingDown) {
glm::vec3 avatarPosition = _viewState->getAvatarPosition();
@ -172,7 +172,7 @@ void EntityTreeRenderer::checkEnterLeaveEntities() {
std::static_pointer_cast<EntityTree>(_tree)->findEntities(avatarPosition, radius, foundEntities);
// Whenever you're in an intersection between zones, we will always choose the smallest zone.
_bestZone = NULL; // NOTE: Is this what we want?
_bestZone = nullptr; // NOTE: Is this what we want?
_bestZoneVolume = std::numeric_limits<float>::max();
// create a list of entities that actually contain the avatar's position
@ -205,7 +205,6 @@ void EntityTreeRenderer::checkEnterLeaveEntities() {
}
applyZonePropertiesToScene(_bestZone);
});
// Note: at this point we don't need to worry about the tree being locked, because we only deal with
@ -229,8 +228,11 @@ void EntityTreeRenderer::checkEnterLeaveEntities() {
}
_currentEntitiesInside = entitiesContainingAvatar;
_lastAvatarPosition = avatarPosition;
return true;
}
}
return false;
}
void EntityTreeRenderer::leaveAllEntities() {

View file

@ -136,11 +136,11 @@ private:
EntityItemID _currentClickingOnEntityID;
QScriptValueList createEntityArgs(const EntityItemID& entityID);
void checkEnterLeaveEntities();
bool checkEnterLeaveEntities();
void leaveAllEntities();
void forceRecheckEntities();
glm::vec3 _lastAvatarPosition;
glm::vec3 _lastAvatarPosition { 0.0f };
QVector<EntityItemID> _currentEntitiesInside;
bool _pendingSkyboxTexture { false };