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Merge pull request #53 from AleziaKurdis/overte-ServerlessScriptFix
Overte serverless tutorial: fix for Wizard and Avatar viewer
This commit is contained in:
commit
8fc3ac9da0
10 changed files with 2 additions and 1229 deletions
|
@ -394,12 +394,6 @@ else()
|
|||
COMMAND "${CMAKE_COMMAND}" -E copy_if_different
|
||||
"${PROJECT_SOURCE_DIR}/resources/serverless/redirect.json"
|
||||
"${RESOURCES_DEV_DIR}/serverless/redirect.json"
|
||||
COMMAND "${CMAKE_COMMAND}" -E copy_directory
|
||||
"${PROJECT_SOURCE_DIR}/resources/serverless/Fonts"
|
||||
"${RESOURCES_DEV_DIR}/serverless/Fonts"
|
||||
COMMAND "${CMAKE_COMMAND}" -E copy_directory
|
||||
"${PROJECT_SOURCE_DIR}/resources/serverless/Scripts"
|
||||
"${RESOURCES_DEV_DIR}/serverless/Scripts"
|
||||
COMMAND "${CMAKE_COMMAND}" -E copy_if_different
|
||||
"${RESOURCES_RCC}"
|
||||
"${INTERFACE_EXEC_DIR}/resources.rcc"
|
||||
|
|
|
@ -1,202 +0,0 @@
|
|||
|
||||
Apache License
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|
@ -15,7 +15,7 @@
|
|||
var isActive = false;
|
||||
var thisEntityID;
|
||||
var versioncall = Math.floor(Math.random()*50000);
|
||||
var DopplegangerClass = Script.require('file:///~/serverless/Scripts/doppleganger.js?version=' + versioncall);
|
||||
var DopplegangerClass = Script.require('https://more.overte.org/tutorial/doppleganger.js?version=' + versioncall);
|
||||
|
||||
var doppleganger = new DopplegangerClass({
|
||||
avatar: MyAvatar,
|
||||
|
|
|
@ -1,529 +0,0 @@
|
|||
"use strict";
|
||||
//======================================
|
||||
// Version 1.1
|
||||
// Addaption to "Local" Entities (since Overlays get deprecated for "Model" type.)
|
||||
// by Alezia Kurdis on February 2020
|
||||
//======================================
|
||||
// Version 1.0
|
||||
// doppleganger.js
|
||||
//
|
||||
// Created by Timothy Dedischew on 04/21/2017.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
// Copyright 2022 Overte e.V.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
//
|
||||
/* global module */
|
||||
// @module doppleganger
|
||||
//
|
||||
// This module contains the `Doppleganger` class implementation for creating an inspectable replica of
|
||||
// an Avatar (as a model directly in front of and facing them). Joint positions and rotations are copied
|
||||
// over in an update thread, so that the model automatically mirrors the Avatar's joint movements.
|
||||
// An Avatar can then for example walk around "themselves" and examine from the back, etc.
|
||||
//
|
||||
// This should be helpful for inspecting your own look and debugging avatars, etc.
|
||||
//
|
||||
// The doppleganger is created as an overlay so that others do not see it -- and this also allows for the
|
||||
// highest possible update rate when keeping joint data in sync.
|
||||
//
|
||||
// NOTE: THIS IS A MODIFIED VERSION SPECIFICALLY FOR THE TUTORIAL.
|
||||
|
||||
module.exports = Doppleganger;
|
||||
|
||||
// @property {bool} - when set true, Script.update will be used instead of setInterval for syncing joint data
|
||||
Doppleganger.USE_SCRIPT_UPDATE = false;
|
||||
|
||||
// @property {int} - the frame rate to target when using setInterval for joint updates
|
||||
Doppleganger.TARGET_FPS = 60;
|
||||
|
||||
// @property {int} - the maximum time in seconds to wait for the model overlay to finish loading
|
||||
Doppleganger.MAX_WAIT_SECS = 10;
|
||||
|
||||
// @function - derive mirrored joint names from a list of regular joint names
|
||||
// @param {Array} - list of joint names to mirror
|
||||
// @return {Array} - list of mirrored joint names (note: entries for non-mirrored joints will be `undefined`)
|
||||
|
||||
var Setarry;
|
||||
|
||||
Doppleganger.getMirroredJointNames = function(jointNames) {
|
||||
return jointNames.map(function(name, i) {
|
||||
if (/Left/.test(name)) {
|
||||
return name.replace('Left', 'Right');
|
||||
}
|
||||
if (/Right/.test(name)) {
|
||||
return name.replace('Right', 'Left');
|
||||
}
|
||||
return undefined;
|
||||
});
|
||||
};
|
||||
|
||||
// @class Doppleganger - Creates a new instance of a Doppleganger.
|
||||
// @param {Avatar} [options.avatar=MyAvatar] - Avatar used to retrieve position and joint data.
|
||||
// @param {bool} [options.mirrored=true] - Apply "symmetric mirroring" of Left/Right joints.
|
||||
// @param {bool} [options.autoUpdate=true] - Automatically sync joint data.
|
||||
function Doppleganger(options) {
|
||||
options = options || {};
|
||||
this.avatar = options.avatar || MyAvatar;
|
||||
this.mirrored = 'mirrored' in options ? options.mirrored : false;
|
||||
this.autoUpdate = 'autoUpdate' in options ? options.autoUpdate : true;
|
||||
|
||||
// @public
|
||||
this.active = false; // whether doppleganger is currently being displayed/updated
|
||||
this.entityID = null; // current doppleganger's Entity id
|
||||
this.frame = 0; // current joint update frame
|
||||
|
||||
// @signal - emitted when .active state changes
|
||||
this.activeChanged = signal(function(active, reason) {});
|
||||
// @signal - emitted once model overlay is either loaded or errors out
|
||||
this.addingEntity = signal(function(error, result){});
|
||||
// @signal - emitted each time the model overlay's joint data has been synchronized
|
||||
this.jointsUpdated = signal(function(entityID){});
|
||||
}
|
||||
|
||||
Doppleganger.prototype = {
|
||||
// @public @method - toggles doppleganger on/off
|
||||
toggle: function() {
|
||||
if (this.active) {
|
||||
log('toggling off');
|
||||
this.stop();
|
||||
}else{
|
||||
log('toggling on');
|
||||
this.start();
|
||||
}
|
||||
return this.active;
|
||||
},
|
||||
|
||||
// @public @method - synchronize the joint data between Avatar / doppleganger
|
||||
update: function() {
|
||||
this.frame++;
|
||||
try {
|
||||
if (!this.entityID) {
|
||||
throw new Error('!this.entityID');
|
||||
}
|
||||
|
||||
if (this.avatar.skeletonModelURL !== this.skeletonModelURL) {
|
||||
//return this.stop('avatar_changed');
|
||||
}
|
||||
|
||||
var rotations = this.avatar.getJointRotations();
|
||||
var translations = this.avatar.getJointTranslations();
|
||||
var size = rotations.length;
|
||||
|
||||
|
||||
// note: this mismatch can happen when the avatar's model is actively changing
|
||||
if (size !== translations.length ||
|
||||
(this.jointStateCount && size !== this.jointStateCount)) {
|
||||
log('mismatched joint counts (avatar model likely changed)', size, translations.length, this.jointStateCount);
|
||||
this.stop('avatar_changed_joints');
|
||||
return;
|
||||
}
|
||||
this.jointStateCount = size;
|
||||
|
||||
|
||||
if (this.mirrored) {
|
||||
var mirroredIndexes = this.mirroredIndexes;
|
||||
var outRotations = new Array(size);
|
||||
var outTranslations = new Array(size);
|
||||
for (var i=0; i < size; i++) {
|
||||
var index = mirroredIndexes[i];
|
||||
if (index < 0 || index === false) {
|
||||
index = i;
|
||||
}
|
||||
var rot = rotations[index];
|
||||
var trans = translations[index];
|
||||
trans.x *= -1;
|
||||
rot.y *= -1;
|
||||
rot.z *= -1;
|
||||
outRotations[i] = rot;
|
||||
outTranslations[i] = trans;
|
||||
}
|
||||
rotations = outRotations;
|
||||
translations = outTranslations;
|
||||
}
|
||||
|
||||
|
||||
Entities.editEntity(this.entityID, {
|
||||
jointRotations: rotations,
|
||||
jointTranslations: translations,
|
||||
jointRotationsSet: Setarry,
|
||||
jointTranslationsSet: Setarry
|
||||
});
|
||||
|
||||
this.jointsUpdated(this.entityID);
|
||||
} catch (e) {
|
||||
//log('.update error: '+ e, index);
|
||||
this.stop('update_error');
|
||||
}
|
||||
},
|
||||
|
||||
// @public @method - show the doppleganger (and start the update thread, if options.autoUpdate was specified).
|
||||
// @param {vec3} [options.position=(in front of avatar)] - starting position
|
||||
// @param {quat} [options.orientation=avatar.orientation] - starting orientation
|
||||
start: function(options) {
|
||||
|
||||
|
||||
options = options || {};
|
||||
if (this.entityID) {
|
||||
//log('start() called but entity model already exists', this.entityID);
|
||||
return;
|
||||
}
|
||||
var avatar = this.avatar;
|
||||
if (!avatar.jointNames.length) {
|
||||
return this.stop('joints_unavailable');
|
||||
}
|
||||
|
||||
this.frame = 0;
|
||||
this.position = options.position || Vec3.sum(avatar.position, Quat.getForward(avatar.orientation));
|
||||
this.orientation = options.orientation || avatar.orientation;
|
||||
this.skeletonModelURL = avatar.skeletonModelURL;
|
||||
this.jointStateCount = 0;
|
||||
this.jointNames = avatar.jointNames;
|
||||
this.mirroredNames = Doppleganger.getMirroredJointNames(this.jointNames);
|
||||
//log(this.mirroredNames);
|
||||
this.mirroredIndexes = this.mirroredNames.map(function(name) {
|
||||
return name ? avatar.getJointIndex(name) : false;
|
||||
});
|
||||
//log(this.mirroredIndexes);
|
||||
var prop = {
|
||||
type: "Model",
|
||||
name: 'Doppelganger', //added
|
||||
visible: false, // normally false
|
||||
modelURL: this.skeletonModelURL, //was field: url
|
||||
position: this.position,
|
||||
rotation: this.orientation
|
||||
};
|
||||
|
||||
this.entityID = Entities.addEntity(prop, "local");
|
||||
|
||||
var allJoints = avatar.getJointRotations();
|
||||
var nbrJoints = allJoints.length;
|
||||
Setarry = Array(nbrJoints);
|
||||
for (var i=0; i < nbrJoints; i++) {
|
||||
Setarry[i] = true;
|
||||
}
|
||||
|
||||
this.onAddingEntity = function(error, result) {
|
||||
|
||||
if (error) {
|
||||
return this.stop(error);
|
||||
}
|
||||
log('ModelEntity is ready; # joints == ' + result.jointNames.length);
|
||||
Entities.editEntity(this.entityID, { visible: true });
|
||||
|
||||
this.syncVerticalPosition('LeftFoot');
|
||||
|
||||
if (this.autoUpdate) {
|
||||
this._createUpdateThread();
|
||||
}
|
||||
};
|
||||
this.addingEntity.connect(this, 'onAddingEntity');
|
||||
|
||||
log('doppleganger created; entityID =', this.entityID);
|
||||
|
||||
// trigger clean up (and stop updates) if the overlay gets deleted
|
||||
this.onDeletedEntity = function(uuid) {
|
||||
if (uuid === this.entityID) {
|
||||
log('onDeletedEntity', uuid);
|
||||
this.stop('entity_deleted');
|
||||
}
|
||||
};
|
||||
Entities.deletingEntity.connect(this, 'onDeletedEntity');
|
||||
|
||||
if ('onLoadComplete' in avatar) {
|
||||
// stop the current doppleganger if Avatar loads a different model URL
|
||||
this.onLoadComplete = function() {
|
||||
if (avatar.skeletonModelURL !== this.skeletonModelURL) {
|
||||
//this.stop('avatar_changed_load');
|
||||
}
|
||||
};
|
||||
avatar.onLoadComplete.connect(this, 'onLoadComplete');
|
||||
}
|
||||
|
||||
this.activeChanged(this.active = true, 'start');
|
||||
this._waitForModel(ModelCache.prefetch(this.skeletonModelURL));
|
||||
},
|
||||
|
||||
// @public @method - hide the doppleganger
|
||||
// @param {String} [reason=stop] - the reason stop was called
|
||||
stop: function(reason) {
|
||||
reason = reason || 'stop';
|
||||
if (this.onUpdate) {
|
||||
Script.update.disconnect(this, 'onUpdate');
|
||||
delete this.onUpdate;
|
||||
}
|
||||
if (this._interval) {
|
||||
Script.clearInterval(this._interval);
|
||||
this._interval = undefined;
|
||||
}
|
||||
if (this.onDeletedEntity) {
|
||||
Entities.deletingEntity.disconnect(this, 'onDeletedEntity');
|
||||
delete this.onDeletedEntity;
|
||||
}
|
||||
if (this.onLoadComplete) {
|
||||
this.avatar.onLoadComplete.disconnect(this, 'onLoadComplete');
|
||||
delete this.onLoadComplete;
|
||||
}
|
||||
if (this.onAddingEntity) {
|
||||
this.addingEntity.disconnect(this, 'onAddingEntity');
|
||||
}
|
||||
if (this.entityID) {
|
||||
Entities.deleteEntity(this.entityID);
|
||||
this.entityID = undefined;
|
||||
}
|
||||
if (this.active) {
|
||||
this.activeChanged(this.active = false, reason);
|
||||
} else if (reason) {
|
||||
log('already stopped so not triggering another activeChanged; latest reason was:', reason);
|
||||
}
|
||||
},
|
||||
|
||||
// @public @method - Reposition the doppleganger so it sees "eye to eye" with the Avatar.
|
||||
// @param {String} [byJointName=Hips] - the reference joint used to align the Doppleganger and Avatar
|
||||
syncVerticalPosition: function(byJointName) {
|
||||
byJointName = byJointName || 'Hips';
|
||||
|
||||
var dopplePosition = Entities.getEntityProperties(this.entityID, ["position"]);
|
||||
var doppleJointIndex = Entities.getJointIndex( this.entityID, byJointName );
|
||||
var doppleJointPosition = Vec3.sum(Entities.getAbsoluteJointTranslationInObjectFrame( this.entityID, doppleJointIndex ), dopplePosition);
|
||||
|
||||
//log("Joint Pos = " + JSON.stringify(doppleJointPosition));
|
||||
|
||||
var avatarPosition = this.avatar.position;
|
||||
var avatarJointIndex = this.avatar.getJointIndex(byJointName);
|
||||
var avatarJointPosition = Vec3.sum(this.avatar.getAbsoluteJointTranslationInObjectFrame(avatarJointIndex), avatarPosition);
|
||||
|
||||
//log("AV Joint Pos = " + JSON.stringify(avatarJointPosition));
|
||||
|
||||
dopplePosition.position.y = avatarJointPosition.y - doppleJointPosition.y;
|
||||
this.position = dopplePosition.position;
|
||||
Entities.editEntity(this.entityID, { position: this.position });
|
||||
},
|
||||
|
||||
// @private @method - creates the update thread to synchronize joint data
|
||||
_createUpdateThread: function() {
|
||||
if (Doppleganger.USE_SCRIPT_UPDATE) {
|
||||
log('creating Script.update thread');
|
||||
this.onUpdate = this.update;
|
||||
Script.update.connect(this, 'onUpdate');
|
||||
} else {
|
||||
log('creating Script.setInterval thread @ ~', Doppleganger.TARGET_FPS +'fps');
|
||||
var timeout = 1000 / Doppleganger.TARGET_FPS;
|
||||
this._interval = Script.setInterval(bind(this, 'update'), timeout);
|
||||
}
|
||||
},
|
||||
|
||||
// @private @method - waits for model to load and handles timeouts
|
||||
// @param {ModelResource} resource - a prefetched resource to monitor loading state against
|
||||
_waitForModel: function(resource) {
|
||||
var RECHECK_MS = 50;
|
||||
var id = this.entityID,
|
||||
watchdogTimer = null;
|
||||
|
||||
function waitForJointNames() {
|
||||
var error = null, result = null;
|
||||
if (!watchdogTimer) {
|
||||
error = 'joints_unavailable';
|
||||
} else if (resource.state === Resource.State.FAILED) {
|
||||
error = 'prefetch_failed';
|
||||
} else if (resource.state === Resource.State.FINISHED) {
|
||||
var names = Entities.getJointNames(id);
|
||||
if (Array.isArray(names) && names.length) {
|
||||
result = { entityID: id, jointNames: names };
|
||||
}
|
||||
}
|
||||
if (error || result !== null) {
|
||||
Script.clearInterval(this._interval);
|
||||
this._interval = null;
|
||||
if (watchdogTimer) {
|
||||
Script.clearTimeout(watchdogTimer);
|
||||
}
|
||||
this.addingEntity(error, result);
|
||||
}
|
||||
}
|
||||
watchdogTimer = Script.setTimeout(function() {
|
||||
watchdogTimer = null;
|
||||
}, Doppleganger.MAX_WAIT_SECS * 1000);
|
||||
this._interval = Script.setInterval(bind(this, waitForJointNames), RECHECK_MS);
|
||||
}
|
||||
};
|
||||
|
||||
// @function - bind a function to a `this` context
|
||||
// @param {Object} - the `this` context
|
||||
// @param {Function|String} - function or method name
|
||||
function bind(thiz, method) {
|
||||
method = thiz[method] || method;
|
||||
return function() {
|
||||
return method.apply(thiz, arguments);
|
||||
};
|
||||
}
|
||||
|
||||
// @function - Qt signal polyfill
|
||||
function signal(template) {
|
||||
var callbacks = [];
|
||||
return Object.defineProperties(function() {
|
||||
var args = [].slice.call(arguments);
|
||||
callbacks.forEach(function(obj) {
|
||||
obj.handler.apply(obj.scope, args);
|
||||
});
|
||||
}, {
|
||||
connect: { value: function(scope, handler) {
|
||||
callbacks.push({scope: scope, handler: scope[handler] || handler || scope});
|
||||
}},
|
||||
disconnect: { value: function(scope, handler) {
|
||||
var match = {scope: scope, handler: scope[handler] || handler || scope};
|
||||
callbacks = callbacks.filter(function(obj) {
|
||||
return !(obj.scope === match.scope && obj.handler === match.handler);
|
||||
});
|
||||
}}
|
||||
});
|
||||
}
|
||||
|
||||
// @function - debug logging
|
||||
function log() {
|
||||
//print('doppleganger | ' + [].slice.call(arguments).join(' '));
|
||||
}
|
||||
|
||||
// -- ADVANCED DEBUGGING --
|
||||
// @function - Add debug joint indicators / extra debugging info.
|
||||
// @param {Doppleganger} - existing Doppleganger instance to add controls to
|
||||
//
|
||||
// @note:
|
||||
// * rightclick toggles mirror mode on/off
|
||||
// * shift-rightclick toggles the debug indicators on/off
|
||||
// * clicking on an indicator displays the joint name and mirrored joint name in the debug log.
|
||||
//
|
||||
// Example use:
|
||||
// var doppleganger = new Doppleganger();
|
||||
// Doppleganger.addDebugControls(doppleganger);
|
||||
Doppleganger.addDebugControls = function(doppleganger) {
|
||||
DebugControls.COLOR_DEFAULT = { red: 255, blue: 255, green: 255 };
|
||||
DebugControls.COLOR_SELECTED = { red: 0, blue: 255, green: 0 };
|
||||
|
||||
function DebugControls() {
|
||||
this.enableIndicators = true;
|
||||
this.selectedJointName = null;
|
||||
this.debugEntityIDs = undefined;
|
||||
this.jointSelected = signal(function(result) {});
|
||||
}
|
||||
DebugControls.prototype = {
|
||||
start: function() {
|
||||
if (!this.onMousePressEvent) {
|
||||
this.onMousePressEvent = this._onMousePressEvent;
|
||||
Controller.mousePressEvent.connect(this, 'onMousePressEvent');
|
||||
}
|
||||
},
|
||||
|
||||
stop: function() {
|
||||
this.removeIndicators();
|
||||
if (this.onMousePressEvent) {
|
||||
Controller.mousePressEvent.disconnect(this, 'onMousePressEvent');
|
||||
delete this.onMousePressEvent;
|
||||
}
|
||||
},
|
||||
|
||||
createIndicators: function(jointNames) {
|
||||
this.jointNames = jointNames;
|
||||
return jointNames.map(function(name, i) {
|
||||
return Entities.addEntity({
|
||||
type: "Shape",
|
||||
shape: 'Icosahedron',
|
||||
scale: 0.1,
|
||||
solid: false,
|
||||
alpha: 0.5
|
||||
});
|
||||
});
|
||||
},
|
||||
|
||||
removeIndicators: function() {
|
||||
if (this.debugEntityIDs) {
|
||||
this.debugEntityIDs.forEach(Entities.deleteEntity);
|
||||
this.debugEntityIDs = undefined;
|
||||
}
|
||||
},
|
||||
|
||||
onJointsUpdated: function(entityID) {
|
||||
if (!this.enableIndicators) {
|
||||
return;
|
||||
}
|
||||
var jointNames = Entities.getJointNames(entityID),
|
||||
jointOrientations = Entities.getEntityProperties(entityID, ['jointRotations']), //was jointOrientations
|
||||
jointPositions = Entities.getEntityProperties(entityID, ['jointTranslations']), //was jointPositions
|
||||
//selectedIndex = jointNames.indexOf(this.selectedJointName);
|
||||
selectedIndex = Entities.getJointIndex( entityID, this.selectedJointName );
|
||||
|
||||
if (!this.debugEntityIDs) {
|
||||
this.debugEntityIDs = this.createIndicators(jointNames);
|
||||
}
|
||||
|
||||
// batch all updates into a single call (using the editOverlays({ id: {props...}, ... }) API)
|
||||
var updatedOverlays = this.debugEntityIDs.reduce(function(updates, id, i) {
|
||||
updates[id] = {
|
||||
position: jointPositions.jointTranslations[i],
|
||||
rotation: jointOrientations.jointRotations[i],
|
||||
color: i === selectedIndex ? DebugControls.COLOR_SELECTED : DebugControls.COLOR_DEFAULT,
|
||||
solid: i === selectedIndex
|
||||
};
|
||||
return updates;
|
||||
}, {});
|
||||
//Entities.editOverlays(updatedOverlays);
|
||||
},
|
||||
|
||||
_onMousePressEvent: function(evt) {
|
||||
if (!evt.isLeftButton || !this.enableIndicators || !this.debugEntityIDs) {
|
||||
return;
|
||||
}
|
||||
var ray = Camera.computePickRay(evt.x, evt.y),
|
||||
hit = Entities.findRayIntersection(ray, true, this.debugEntityIDs);
|
||||
|
||||
hit.jointIndex = this.debugEntityIDs.indexOf(hit.entityID);
|
||||
hit.jointName = this.jointNames[hit.jointIndex];
|
||||
this.jointSelected(hit);
|
||||
}
|
||||
};
|
||||
|
||||
if ('$debugControls' in doppleganger) {
|
||||
throw new Error('only one set of debug controls can be added per doppleganger');
|
||||
}
|
||||
var debugControls = new DebugControls();
|
||||
doppleganger.$debugControls = debugControls;
|
||||
|
||||
function onMousePressEvent(evt) {
|
||||
if (evt.isRightButton) {
|
||||
if (evt.isShifted) {
|
||||
debugControls.enableIndicators = !debugControls.enableIndicators;
|
||||
if (!debugControls.enableIndicators) {
|
||||
debugControls.removeIndicators();
|
||||
}
|
||||
} else {
|
||||
doppleganger.mirrored = !doppleganger.mirrored;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
doppleganger.activeChanged.connect(function(active) {
|
||||
if (active) {
|
||||
debugControls.start();
|
||||
doppleganger.jointsUpdated.connect(debugControls, 'onJointsUpdated');
|
||||
Controller.mousePressEvent.connect(onMousePressEvent);
|
||||
} else {
|
||||
Controller.mousePressEvent.disconnect(onMousePressEvent);
|
||||
doppleganger.jointsUpdated.disconnect(debugControls, 'onJointsUpdated');
|
||||
debugControls.stop();
|
||||
}
|
||||
});
|
||||
|
||||
debugControls.jointSelected.connect(function(hit) {
|
||||
debugControls.selectedJointName = hit.jointName;
|
||||
if (hit.jointIndex < 0) {
|
||||
return;
|
||||
}
|
||||
hit.mirroredJointName = Doppleganger.getMirroredJointNames([hit.jointName])[0];
|
||||
log('selected joint:', JSON.stringify(hit, 0, 2));
|
||||
});
|
||||
|
||||
Script.scriptEnding.connect(debugControls, 'removeIndicators');
|
||||
|
||||
return doppleganger;
|
||||
};
|
|
@ -1,490 +0,0 @@
|
|||
<!DOCTYPE html>
|
||||
<!--
|
||||
//
|
||||
// wizard.html
|
||||
//
|
||||
// Created by Alezia Kurdis based on a concept from Kalila L. on February 18th 2022
|
||||
// Copyright 2022 Overte. e.V.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
-->
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Quick Configuration</title>
|
||||
<style>
|
||||
@font-face {
|
||||
font-family: 'Roboto'
|
||||
src: url('file:///~/serverless/Fonts/Roboto-Regular.ttf') format('truetype')
|
||||
font-weight: normal
|
||||
font-style: normal
|
||||
}
|
||||
|
||||
@font-face {
|
||||
font-family: 'Roboto'
|
||||
src: url('file:///~/serverless/Fonts/Roboto-Bold.ttf') format('truetype')
|
||||
font-weight: bold
|
||||
font-style: normal
|
||||
}
|
||||
|
||||
@font-face {
|
||||
font-family: 'Roboto';
|
||||
src: url('file:///~/serverless/Fonts/Roboto-Italic.ttf');
|
||||
font-weight: normal;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
@font-face {
|
||||
font-family: 'Roboto';
|
||||
src: url('file:///~/serverless/Fonts/Roboto-BoldItalic.ttf');
|
||||
font-weight: bold;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
html, body {
|
||||
font-family: Roboto;
|
||||
font-size:140%;
|
||||
color:#ffffff;
|
||||
margin:2%;
|
||||
padding:0%;
|
||||
width:96%;
|
||||
height:90%;
|
||||
background-color:#433952;
|
||||
}
|
||||
|
||||
h1 {
|
||||
font-family: Roboto;
|
||||
color:#ffffff;
|
||||
font-size:200%;
|
||||
}
|
||||
|
||||
table.maintable {
|
||||
width:100%;
|
||||
height:95%;
|
||||
border-collapse:collapse;
|
||||
padding:2%;
|
||||
}
|
||||
|
||||
td {
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
table.pagetable {
|
||||
width:100%;
|
||||
height:100%;
|
||||
border-collapse:collapse;
|
||||
}
|
||||
|
||||
div.page {
|
||||
width:100%;
|
||||
height:100%;
|
||||
}
|
||||
|
||||
.activeBtn {
|
||||
font-family: Roboto;
|
||||
font-size: 140%;
|
||||
font-weight: bold;
|
||||
background: #0033ff;
|
||||
background-image: linear-gradient(to bottom, #0033ff, #002259);
|
||||
border-radius: 18px;
|
||||
box-shadow: 0px 1px 5px rgba(0, 0, 0, 0.5);
|
||||
color: #ffffff;
|
||||
border: 0px;
|
||||
padding: 10px 20px 10px 20px;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
.activeBtn:hover {
|
||||
font-family: Roboto;
|
||||
font-size: 140%;
|
||||
font-weight: bold;
|
||||
background: #0599fc;
|
||||
background-image: linear-gradient(to bottom, #0599fc, #003670);
|
||||
text-decoration: none;
|
||||
border: 0px;
|
||||
}
|
||||
|
||||
.completeBtn {
|
||||
font-family: Roboto;
|
||||
font-size: 140%;
|
||||
font-weight: bold;
|
||||
background: #00ff00;
|
||||
background-image: linear-gradient(to bottom, #00ff00, #003600);
|
||||
border-radius: 18px;
|
||||
border: 0px;
|
||||
box-shadow: 0px 1px 5px rgba(0, 0, 0, 0.5);
|
||||
color: #ffffff;
|
||||
padding: 10px 20px 10px 20px;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
.completeBtn:hover {
|
||||
font-family: Roboto;
|
||||
font-size: 140%;
|
||||
font-weight: bold;
|
||||
background: #59ffc2;
|
||||
background-image: linear-gradient(to bottom, #59ffc2, #196144);
|
||||
text-decoration: none;
|
||||
border: 0px;
|
||||
}
|
||||
|
||||
.displayName {
|
||||
font-family: Roboto;
|
||||
font-size: 130%;
|
||||
font-weight: bold;
|
||||
color:#0000ff;
|
||||
}
|
||||
|
||||
.choice {
|
||||
font-family: Roboto;
|
||||
font-size: 130%;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.green {
|
||||
color:#00ba1c;
|
||||
}
|
||||
|
||||
|
||||
.orange {
|
||||
color:#ff9900;
|
||||
}
|
||||
|
||||
.red {
|
||||
color:#ff0000;
|
||||
}
|
||||
|
||||
.yellow {
|
||||
color:#ffff00;
|
||||
}
|
||||
|
||||
.blue {
|
||||
color:#0096db;
|
||||
}
|
||||
|
||||
input[type="radio"] {
|
||||
height:35px;
|
||||
width:35px;
|
||||
}
|
||||
|
||||
.stepper-wrapper {
|
||||
margin-top: auto;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
.stepper-item {
|
||||
position: relative;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
flex: 1;
|
||||
|
||||
@media (max-width: 768px) {
|
||||
font-size: 12px;
|
||||
}
|
||||
}
|
||||
|
||||
.stepper-item::before {
|
||||
position: absolute;
|
||||
content: "";
|
||||
border-bottom: 2px solid #ccc;
|
||||
width: 100%;
|
||||
top: 20px;
|
||||
left: -50%;
|
||||
z-index: 2;
|
||||
}
|
||||
|
||||
.stepper-item::after {
|
||||
position: absolute;
|
||||
content: "";
|
||||
border-bottom: 2px solid #ccc;
|
||||
width: 100%;
|
||||
top: 20px;
|
||||
left: 50%;
|
||||
z-index: 2;
|
||||
}
|
||||
|
||||
.stepper-item .step-counter {
|
||||
position: relative;
|
||||
z-index: 5;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
border-radius: 50%;
|
||||
background: #ccc;
|
||||
margin-bottom: 6px;
|
||||
}
|
||||
|
||||
.stepper-item.active {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.stepper-item.completed .step-counter {
|
||||
background-color: #4bb543;
|
||||
}
|
||||
|
||||
.stepper-item.completed::after {
|
||||
position: absolute;
|
||||
content: "";
|
||||
border-bottom: 2px solid #4bb543;
|
||||
width: 100%;
|
||||
top: 20px;
|
||||
left: 50%;
|
||||
z-index: 3;
|
||||
}
|
||||
|
||||
.stepper-item:first-child::before {
|
||||
content: none;
|
||||
}
|
||||
.stepper-item:last-child::after {
|
||||
content: none;
|
||||
}
|
||||
|
||||
#flowStatusBar {
|
||||
background-color: #26202e;
|
||||
border-radius: 3%;
|
||||
padding: 1%;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<table class="maintable">
|
||||
<tr>
|
||||
<td style="height:10%;">
|
||||
<div id='flowStatusBar'></div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="height:90%;">
|
||||
<div id='page1' class='page'>
|
||||
<table class="pagetable">
|
||||
<tr>
|
||||
<td colspan='2' style="height:25%;">
|
||||
<h1>Welcome to Overte!</h1>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan='2' style="height:65%;">
|
||||
Let's get you setup to experience the virtual world. <br/>
|
||||
First, we need to select some performance and graphics quality options. <br/><br/>
|
||||
Press <b style="color: #2e89ff;">Continue</b> when you are ready.<br/>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align = 'left' style="height:10%;">
|
||||
|
||||
</td>
|
||||
<td align='right' style="height:10%;">
|
||||
<button class = 'activeBtn' onClick="movetoPage(2);">Continue ›</button>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div id='page2' class='page'>
|
||||
<table class="pagetable">
|
||||
<tr>
|
||||
<td colspan='2' style="height:25%;">
|
||||
<h1>Quality</h1>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan='2' style="height:65%;">
|
||||
What level of visual quality would you like?<br/>
|
||||
<b>Remember! If you do not have a powerful computer,<br/>you may want to set this to low or medium at most.</b>
|
||||
<br/><br/>
|
||||
<div> <input type="radio" name="performancePreset" value = "1" onClick="performancePreset = 1;"> <strong class="choice orange">Very Low Quality</strong> Slow Laptop / Very Slow Computer</div>
|
||||
<div> <input type="radio" name="performancePreset" value = "2" onClick="performancePreset = 2;"> <strong class="choice yellow">Low Quality</strong> Average Laptop / Slow Computer</div>
|
||||
<div> <input type="radio" name="performancePreset" value = "3" onClick="performancePreset = 3;"> <strong class="choice green">Medium Quality</strong> Average Computer - <b><i class='green'>Recommended</i></b></div>
|
||||
<div> <input type="radio" name="performancePreset" value = "4" onClick="performancePreset = 4;"> <strong class="choice blue">High Quality</strong> Gaming Computer</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align = 'left' style="height:10%;">
|
||||
<button class = 'activeBtn' onClick="movetoPage(1);">‹ Back</button>
|
||||
</td>
|
||||
<td align = 'right' style="height:10%;">
|
||||
<button class = 'activeBtn' onClick="movetoPage(3);">Continue ›</button>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div id='page3' class='page'>
|
||||
<table class="pagetable">
|
||||
<tr>
|
||||
<td colspan='2' style="height:25%;">
|
||||
<h1>Performance</h1>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan='2' style="height:65%;">
|
||||
Do you want a smooth experience <i>(high refresh rate)</i><br/>or do you want to conserve power and resources <i>(low refresh rate)</i> on your computer?<br/>
|
||||
<b><i>Note: This does not apply to virtual reality headsets.</i></b>
|
||||
<br/><br/>
|
||||
<div class="text-h5"> <input type="radio" name="refreshRateProfile" value = "0" onClick="refreshRateProfile = 0;"> <strong class="choice orange">Not Smooth (20 Hz)</strong> Conserve Power</div>
|
||||
<div class="text-h5"> <input type="radio" name="refreshRateProfile" value = "1" onClick="refreshRateProfile = 1;"> <strong class="choice yellow">Smooth (30 Hz)</strong> Use Average Resources</div>
|
||||
<div class="text-h5"> <input type="radio" name="refreshRateProfile" value = "2" onClick="refreshRateProfile = 2;"> <strong class="choice green">Very Smooth (60 Hz)</strong> Use Maximum Resources - <b><i class='green'>Recommended</i></b></div>
|
||||
<br/>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align = 'left' style="height:10%;">
|
||||
<button class = 'activeBtn' onClick="movetoPage(2);">‹ Back</button>
|
||||
</td>
|
||||
<td align = 'right' style="height:10%;">
|
||||
<button class = 'activeBtn' onClick="movetoPage(4);">Continue ›</button>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div id='page4' class='page'>
|
||||
<table class="pagetable">
|
||||
<tr>
|
||||
<td colspan='2' style="height:25%;">
|
||||
<h1>Display Name</h1>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan='2' style="height:65%;">
|
||||
What should people call you?<br/>
|
||||
This is simply a nickname, it will be shown in place of your username (if you have one).
|
||||
<br/><br/>
|
||||
NAME: <input class = 'displayName' type = "text" id='displayName' size='40' onChange = "displayName = this.value;">
|
||||
<br/>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align = 'left' style="height:10%;">
|
||||
<button class = 'activeBtn' onClick="movetoPage(3);">‹ Back</button>
|
||||
</td>
|
||||
<td align = 'right' style="height:10%;">
|
||||
<button class = 'activeBtn' onClick="movetoPage(5);">Continue ›</button>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div id='page5' class='page'>
|
||||
<table class="pagetable">
|
||||
<tr>
|
||||
<td colspan='2' style="height:25%;">
|
||||
<h1>All done!</h1>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan='2' style="height:65%;">
|
||||
Now you're almost ready to go!<br/>
|
||||
Press <b style="color: #1ee62e;">Complete</b> to save your setup.<br/>
|
||||
Then take a look at the other information kiosks after completing this wizard.<br/>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align = 'left' style="height:10%;">
|
||||
<button class = 'activeBtn' onClick="movetoPage(4);">‹ Back</button>
|
||||
</td>
|
||||
<td align = 'right' style="height:10%;">
|
||||
<button class = 'completeBtn' onClick = "completion();">Complete</button>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<script>
|
||||
var performancePreset;
|
||||
var refreshRateProfile;
|
||||
var displayName = "";
|
||||
|
||||
EventBridge.scriptEventReceived.connect(function (message) {
|
||||
var messageJSON = JSON.parse(message);
|
||||
if (messageJSON.command === "script-to-web-initialize") {
|
||||
performancePreset = messageJSON.data.performancePreset;
|
||||
refreshRateProfile = messageJSON.data.refreshRateProfile;
|
||||
displayName = messageJSON.data.displayName;
|
||||
|
||||
document.getElementById("displayName").value = displayName;
|
||||
|
||||
var radioButtons = document.getElementsByName("performancePreset");
|
||||
for (var j = 0; j < radioButtons.length; j++) {
|
||||
if ((j + 1) === performancePreset) {
|
||||
radioButtons[j].checked = true;
|
||||
} else {
|
||||
radioButtons[j].checked = false;
|
||||
}
|
||||
}
|
||||
|
||||
radioButtons = document.getElementsByName("refreshRateProfile");
|
||||
for (j = 0; j < radioButtons.length; j++) {
|
||||
if (j === refreshRateProfile) {
|
||||
radioButtons[j].checked = true;
|
||||
} else {
|
||||
radioButtons[j].checked = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
function completion() {
|
||||
var completionMessage = {
|
||||
"command": "complete-wizard",
|
||||
"data": {
|
||||
"performancePreset": performancePreset,
|
||||
"refreshRateProfile": refreshRateProfile,
|
||||
"displayName": displayName
|
||||
}
|
||||
};
|
||||
EventBridge.emitWebEvent(JSON.stringify(completionMessage));
|
||||
}
|
||||
|
||||
function movetoPage(pageNo) {
|
||||
for (var i=1; i < 6; i++) {
|
||||
if (pageNo === i) {
|
||||
document.getElementById("page" + i.toString()).style.display = "block";
|
||||
document.getElementById("page" + i.toString()).style.width = "100%";
|
||||
} else {
|
||||
document.getElementById("page" + i.toString()).style.width = "0%";
|
||||
document.getElementById("page" + i.toString()).style.display = "none";
|
||||
}
|
||||
}
|
||||
drawProgressBar(pageNo);
|
||||
}
|
||||
|
||||
function drawProgressBar(pageNo) {
|
||||
var title = ["", "Welcome","Quality","Performance","Display Name","Completion"];
|
||||
var bar = '<div class="stepper-wrapper">';
|
||||
|
||||
for (var i=1;i < 6;i++) {
|
||||
if (i < pageNo) {
|
||||
bar = bar + '<div class="stepper-item completed">';
|
||||
} else {
|
||||
if (1 === pageNo) {
|
||||
bar = bar + '<div class="stepper-item active">';
|
||||
} else {
|
||||
bar = bar + '<div class="stepper-item">';
|
||||
}
|
||||
}
|
||||
|
||||
bar = bar + '<div class="step-counter">' + i + '</div>';
|
||||
bar = bar + '<div class="step-name">' + title[i] + '</div>';
|
||||
bar = bar + "</div>";
|
||||
}
|
||||
|
||||
bar = bar + "</div>";
|
||||
document.getElementById("flowStatusBar").innerHTML = bar;
|
||||
}
|
||||
|
||||
|
||||
movetoPage(1);
|
||||
|
||||
var goSignal = {"command": "first-run-wizard-ready"};
|
||||
EventBridge.emitWebEvent(JSON.stringify(goSignal));
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
|
@ -13,7 +13,7 @@
|
|||
//
|
||||
|
||||
(function() {
|
||||
var CONFIG_WIZARD_URL = "file:///~/serverless/Scripts/wizard.html?v=" + Math.floor(Math.random() * 65000);
|
||||
var CONFIG_WIZARD_URL = "https://more.overte.org/tutorial/wizard.html?v=" + Math.floor(Math.random() * 65000);
|
||||
|
||||
var loaderEntityID;
|
||||
var configWizardEntityID;
|
||||
|
|
Loading…
Reference in a new issue