Fix for eye direction when no look at targets are present.

This commit is contained in:
Anthony J. Thibault 2017-06-23 10:52:23 -07:00
parent 01d9812247
commit 8f89ef0931

View file

@ -4165,7 +4165,7 @@ void Application::updateMyAvatarLookAtPosition() {
lookAtSpot = transformPoint(worldHeadMat, glm::vec3(0.0f, 0.0f, TREE_SCALE));
} else {
lookAtSpot = myAvatar->getHead()->getEyePosition() +
(myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.0f, 0.0f, TREE_SCALE));
(myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.0f, 0.0f, -TREE_SCALE));
}
}