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fix warnings
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@ -1500,8 +1500,6 @@ bool Rig::calculateElbowPoleVector(int handIndex, int elbowIndex, int armIndex,
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}
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}
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glm::vec3 armToHandDir = armToHand / armToHandDistance;
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glm::vec3 armToHandDir = armToHand / armToHandDistance;
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glm::vec3 armToElbowDir = armToElbow / armToElbowDistance;
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glm::vec3 armToHeadPlaneNormal = glm::cross(armToHead, armToHandDir);
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glm::vec3 armToHeadPlaneNormal = glm::cross(armToHead, armToHandDir);
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// The strenght of the resulting pole determined by the arm flex.
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// The strenght of the resulting pole determined by the arm flex.
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