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Added logic to blacklist entities from raypicking
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2 changed files with 67 additions and 45 deletions
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@ -1,50 +1,72 @@
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var center = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(Camera.getOrientation())));
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var whiteListBox = Entities.addEntity({
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type: "Box",
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color: {
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red: 10,
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green: 200,
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blue: 10
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},
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dimensions: {
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x: .2,
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y: .2,
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z: .2
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},
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position: center
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});
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var blackListBox = Entities.addEntity({
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type: "Box",
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color: {
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red: 100,
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green: 10,
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blue: 10
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},
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dimensions: {
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x: .2,
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y: .2,
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z: .2
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},
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position: Vec3.sum(center, {x: 0, y: .3, z: 0})
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});
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//
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// rayPickingFilterExample.js
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// examples
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//
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// Created by Eric Levin on 12/24/2015
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// Copyright 2015 High Fidelity, Inc.
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//
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// This is an example script that demonstrates the use of filtering entities for ray picking
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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function castRay(event) {
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var pickRay = Camera.computePickRay(event.x, event.y);
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var pickResults = Entities.findRayIntersection(pickRay, true, [], [blackListBox]);
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var center = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(Camera.getOrientation())));
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if(pickResults.intersects) {
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print("INTERSECTION");
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}
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var whiteListBox = Entities.addEntity({
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type: "Box",
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color: {
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red: 10,
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green: 200,
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blue: 10
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},
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dimensions: {
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x: 0.2,
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y: 0.2,
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z: 0.2
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},
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position: center
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});
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}
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var blackListBox = Entities.addEntity({
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type: "Box",
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color: {
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red: 100,
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green: 10,
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blue: 10
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},
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dimensions: {
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x: 0.2,
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y: 0.2,
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z: 0.2
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},
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position: Vec3.sum(center, {
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x: 0,
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y: 0.3,
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z: 0
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})
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});
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function cleanup() {
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Entities.deleteEntity(whiteListBox);
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Entities.deleteEntity(blackListBox);
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}
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Script.scriptEnding.connect(cleanup);
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Controller.mousePressEvent.connect(castRay);
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function castRay(event) {
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var pickRay = Camera.computePickRay(event.x, event.y);
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// In this example every entity will be pickable except the entities in the blacklist array
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// the third arg is the whitelist array,a nd the fourth and final is the blacklist array
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var pickResults = Entities.findRayIntersection(pickRay, true, [], [blackListBox]);
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// With below example, only entities adde dto whitelist will be pickable
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// var pickResults = Entities.findRayIntersection(pickRay, true, [whiteListBox], []);
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if (pickResults.intersects) {
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print("INTERSECTION!");
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}
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}
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function cleanup() {
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Entities.deleteEntity(whiteListBox);
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Entities.deleteEntity(blackListBox);
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}
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Script.scriptEnding.connect(cleanup);
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Controller.mousePressEvent.connect(castRay);
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@ -522,7 +522,7 @@ bool EntityTreeElement::findDetailedRayIntersection(const glm::vec3& origin, con
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int entityNumber = 0;
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bool somethingIntersected = false;
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forEachEntity([&](EntityItemPointer entity) {
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if (entityIdsToInclude.size() > 0 && !entityIdsToInclude.contains(entity->getID())) {
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if ( (entityIdsToInclude.size() > 0 && !entityIdsToInclude.contains(entity->getID())) || (entityIDsToDiscard.size() > 0 && entityIDsToDiscard.contains(entity->getID())) ) {
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return;
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}
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