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ParticleEffectEntityItem should not be in physics simulation
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@ -231,6 +231,8 @@ public:
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EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
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EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
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bool& somethingChanged) override;
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bool& somethingChanged) override;
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bool shouldBePhysical() const override { return false; }
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void setColor(const glm::u8vec3& value);
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void setColor(const glm::u8vec3& value);
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glm::u8vec3 getColor() const { return _particleProperties.color.gradient.target; }
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glm::u8vec3 getColor() const { return _particleProperties.color.gradient.target; }
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