ParticleEffectEntityItem should not be in physics simulation

This commit is contained in:
Andrew Meadows 2019-05-06 17:34:51 -07:00
parent 81f960a4bd
commit 8e6394c95f

View file

@ -231,6 +231,8 @@ public:
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged) override;
bool shouldBePhysical() const override { return false; }
void setColor(const glm::u8vec3& value);
glm::u8vec3 getColor() const { return _particleProperties.color.gradient.target; }