Merge pull request #6611 from Atlante45/attachments

Fix Attachments jitter
This commit is contained in:
Seth Alves 2015-12-10 11:46:19 -08:00
commit 8ca6c7acc3
9 changed files with 16 additions and 26 deletions

View file

@ -2944,6 +2944,7 @@ void Application::update(float deltaTime) {
}
myAvatar->harvestResultsFromPhysicsSimulation();
myAvatar->simulateAttachments(deltaTime);
}
}

View file

@ -200,7 +200,6 @@ void Avatar::simulate(float deltaTime) {
PerformanceTimer perfTimer("skeleton");
_skeletonModel.getRig()->copyJointsFromJointData(_jointData);
_skeletonModel.simulate(deltaTime, _hasNewJointRotations || _hasNewJointTranslations);
simulateAttachments(deltaTime);
locationChanged(); // joints changed, so if there are any children, update them.
_hasNewJointRotations = false;
_hasNewJointTranslations = false;

View file

@ -69,6 +69,7 @@ public:
void init();
void simulate(float deltaTime);
void simulateAttachments(float deltaTime);
virtual void render(RenderArgs* renderArgs, const glm::vec3& cameraPosition);
@ -87,7 +88,6 @@ public:
bool isInitialized() const { return _initialized; }
SkeletonModel& getSkeletonModel() { return _skeletonModel; }
const SkeletonModel& getSkeletonModel() const { return _skeletonModel; }
const QVector<Model*>& getAttachmentModels() const { return _attachmentModels; }
glm::vec3 getChestPosition() const;
float getAvatarScale() const { return getScale().y; }
const Head* getHead() const { return static_cast<const Head*>(_headData); }
@ -217,8 +217,6 @@ protected:
virtual bool shouldRenderHead(const RenderArgs* renderArgs) const;
virtual void fixupModelsInScene();
void simulateAttachments(float deltaTime);
virtual void updateJointMappings();
render::ItemID _renderItemID;

View file

@ -323,11 +323,6 @@ void MyAvatar::simulate(float deltaTime) {
return;
}
{
PerformanceTimer perfTimer("attachments");
simulateAttachments(deltaTime);
}
{
PerformanceTimer perfTimer("joints");
// copy out the skeleton joints from the model

View file

@ -47,7 +47,7 @@ const QString AvatarData::FRAME_NAME = "com.highfidelity.recording.AvatarData";
static std::once_flag frameTypeRegistration;
AvatarData::AvatarData() :
SpatiallyNestable(NestableTypes::Avatar, QUuid()),
SpatiallyNestable(NestableType::Avatar, QUuid()),
_handPosition(0.0f),
_targetScale(1.0f),
_handState(0),

View file

@ -36,7 +36,7 @@ int EntityItem::_maxActionsDataSize = 800;
quint64 EntityItem::_rememberDeletedActionTime = 20 * USECS_PER_SECOND;
EntityItem::EntityItem(const EntityItemID& entityItemID) :
SpatiallyNestable(NestableTypes::Entity, entityItemID),
SpatiallyNestable(NestableType::Entity, entityItemID),
_type(EntityTypes::Unknown),
_lastSimulated(0),
_lastUpdated(0),
@ -1294,7 +1294,7 @@ void EntityItem::updatePosition(const glm::vec3& value) {
setLocalPosition(value);
_dirtyFlags |= Simulation::DIRTY_POSITION;
forEachDescendant([&](SpatiallyNestablePointer object) {
if (object->getNestableType() == NestableTypes::Entity) {
if (object->getNestableType() == NestableType::Entity) {
EntityItemPointer entity = std::static_pointer_cast<EntityItem>(object);
entity->_dirtyFlags |= Simulation::DIRTY_POSITION;
}
@ -1317,7 +1317,7 @@ void EntityItem::updateRotation(const glm::quat& rotation) {
setLocalOrientation(rotation);
_dirtyFlags |= Simulation::DIRTY_ROTATION;
forEachDescendant([&](SpatiallyNestablePointer object) {
if (object->getNestableType() == NestableTypes::Entity) {
if (object->getNestableType() == NestableType::Entity) {
EntityItemPointer entity = std::static_pointer_cast<EntityItem>(object);
entity->_dirtyFlags |= Simulation::DIRTY_ROTATION;
entity->_dirtyFlags |= Simulation::DIRTY_POSITION;

View file

@ -219,7 +219,7 @@ bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityI
// if the entity has children, run UpdateEntityOperator on them. If the children have children, recurse
QQueue<SpatiallyNestablePointer> toProcess;
foreach (SpatiallyNestablePointer child, entity->getChildren()) {
if (child && child->getNestableType() == NestableTypes::Entity) {
if (child && child->getNestableType() == NestableType::Entity) {
toProcess.enqueue(child);
}
}
@ -232,7 +232,7 @@ bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityI
childEntity, newChildBBRelProperties);
recurseTreeWithOperator(&theChildOperator);
foreach (SpatiallyNestablePointer childChild, childEntity->getChildren()) {
if (childChild && childChild->getNestableType() == NestableTypes::Entity) {
if (childChild && childChild->getNestableType() == NestableType::Entity) {
toProcess.enqueue(childChild);
}
}

View file

@ -15,7 +15,7 @@
#include "SpatiallyNestable.h"
SpatiallyNestable::SpatiallyNestable(NestableTypes::NestableType nestableType, QUuid id) :
SpatiallyNestable::SpatiallyNestable(NestableType nestableType, QUuid id) :
_nestableType(nestableType),
_id(id),
_transform() {

View file

@ -25,17 +25,14 @@ using SpatiallyNestableWeakConstPointer = std::weak_ptr<const SpatiallyNestable>
using SpatiallyNestablePointer = std::shared_ptr<SpatiallyNestable>;
using SpatiallyNestableConstPointer = std::shared_ptr<const SpatiallyNestable>;
class NestableTypes {
public:
using NestableType = enum NestableType_t {
Entity,
Avatar
};
enum class NestableType {
Entity,
Avatar
};
class SpatiallyNestable : public std::enable_shared_from_this<SpatiallyNestable> {
public:
SpatiallyNestable(NestableTypes::NestableType nestableType, QUuid id);
SpatiallyNestable(NestableType nestableType, QUuid id);
virtual ~SpatiallyNestable() { }
virtual const QUuid& getID() const { return _id; }
@ -88,17 +85,17 @@ public:
virtual void setLocalScale(const glm::vec3& scale);
QList<SpatiallyNestablePointer> getChildren() const;
NestableTypes::NestableType getNestableType() const { return _nestableType; }
NestableType getNestableType() const { return _nestableType; }
// this object's frame
virtual const Transform getAbsoluteJointTransformInObjectFrame(int jointIndex) const;
virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const { assert(false); return glm::quat(); }
virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const { assert(false); return glm::vec3(); }
SpatiallyNestablePointer getThisPointer() const;
protected:
NestableTypes::NestableType _nestableType; // EntityItem or an AvatarData
const NestableType _nestableType; // EntityItem or an AvatarData
QUuid _id;
QUuid _parentID; // what is this thing's transform relative to?
quint16 _parentJointIndex { 0 }; // which joint of the parent is this relative to?