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@ -256,7 +256,7 @@ GLint GLBackend::getRealUniformLocation(GLint location) const {
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// uniforms. If someone is requesting a uniform that isn't in the remapping structure
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// that's a bug from the calling code, because it means that location wasn't in the
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// reflection
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qWarning() << "Unexpected location requested for shader: #" << location;
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qWarning() << "Unexpected location requested for shader: #" << location;
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return INVALID_UNIFORM_INDEX;
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}
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return itr->second;
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