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Fix Developer->Avatar->Draw Mesh
MyAvatar::setEnableMeshVisible -> Model::setVisibleInScene sets a flag that no one was looking at any more.
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1 changed files with 1 additions and 1 deletions
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@ -229,7 +229,7 @@ void MeshPartPayload::bindTransform(gpu::Batch& batch, const ModelRender::Locati
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void MeshPartPayload::render(RenderArgs* args) const {
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void MeshPartPayload::render(RenderArgs* args) const {
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PerformanceTimer perfTimer("MeshPartPayload::render");
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PerformanceTimer perfTimer("MeshPartPayload::render");
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if (!model->_readyWhenAdded) {
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if (!model->_readyWhenAdded || !model->_isVisible) {
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return; // bail asap
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return; // bail asap
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}
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}
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