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added grab.js script, which allows users to grab and fling physical objects
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223
examples/grab.js
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223
examples/grab.js
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var isGrabbing = false;
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var grabbedEntity = null;
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var prevMouse = {};
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var deltaMouse = {
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z: 0
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}
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var entityProps;
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var box, box2, ground;
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var baseMoveFactor = .001;
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var finalMoveMultiplier;
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var avatarEntityDistance;
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var camYaw, dv;
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var prevPosition;
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var newPosition;
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var flingVelocity;
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var flingMultiplier = 10;
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var moveUpDown = false;
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var savedGravity;
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var DROP_DISTANCE = 5.0;
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var DROP_COLOR = {
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red: 200,
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green: 200,
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blue: 200
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};
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var DROP_WIDTH = 4;
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var autoBox = false;
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if (autoBox) {
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setUpTestObjects();
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}
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var dropLine = Overlays.addOverlay("line3d", {
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start: {
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x: 0,
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y: 0,
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z: 0
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},
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end: {
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x: 0,
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y: 0,
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z: 0
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},
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color: DROP_COLOR,
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alpha: 1,
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visible: false,
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lineWidth: DROP_WIDTH
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});
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function mousePressEvent(event) {
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var pickRay = Camera.computePickRay(event.x, event.y);
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var intersection = Entities.findRayIntersection(pickRay);
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if (intersection.intersects && intersection.properties.collisionsWillMove) {
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grabbedEntity = intersection.entityID;
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var props = Entities.getEntityProperties(grabbedEntity)
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prevPosition = props.position;
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isGrabbing = true;
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savedGravity = props.gravity;
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Overlays.editOverlay(dropLine, {
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visible: true
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});
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Entities.editEntity(grabbedEntity, {
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gravity: {
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x: 0,
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y: 0,
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z: 0
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}
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});
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//We need to store entity's current gravity, and then disable it while we move
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}
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}
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function mouseReleaseEvent() {
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if (isGrabbing) {
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flingObject();
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Entities.editEntity(grabbedEntity, {
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gravity: savedGravity
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});
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}
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isGrabbing = false;
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Overlays.editOverlay(dropLine, {
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visible: false
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});
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}
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function flingObject() {
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//calculate velocity to give object base on current and previous position
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entityProps = Entities.getEntityProperties(grabbedEntity);
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flingVelocity = Vec3.subtract(entityProps.position, prevPosition);
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flingVelocity = Vec3.multiply(flingMultiplier, flingVelocity);
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flingVelocity.y = 0;
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Entities.editEntity(grabbedEntity, {
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velocity: flingVelocity
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});
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}
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function mouseMoveEvent(event) {
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if (isGrabbing) {
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entityProps = Entities.getEntityProperties(grabbedEntity);
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prevPosition = entityProps.position;
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avatarEntityDistance = Vec3.distance(MyAvatar.position, entityProps.position);
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finalMoveMultiplier = baseMoveFactor * Math.pow(avatarEntityDistance, 1.5);
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deltaMouse.x = event.x - prevMouse.x;
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if (!moveUpDown) {
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deltaMouse.z = event.y - prevMouse.y;
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} else {
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deltaMouse.y = (event.y - prevMouse.y) * -1;
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}
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finalMoveMultiplier = baseMoveFactor * Math.pow(avatarEntityDistance, 1.5);
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deltaMouse = Vec3.multiply(deltaMouse, finalMoveMultiplier);
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camYaw = Quat.safeEulerAngles(Camera.getOrientation()).y;
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dv = Vec3.multiplyQbyV(Quat.fromPitchYawRollDegrees(0, camYaw, 0), deltaMouse);
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newPosition = Vec3.sum(entityProps.position, dv);
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Entities.editEntity(grabbedEntity, {
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position: newPosition
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});
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Overlays.editOverlay(dropLine, {
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start: newPosition,
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end: Vec3.sum(newPosition, {
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x: 0,
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y: -DROP_DISTANCE,
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z: 0
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})
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});
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}
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prevMouse.x = event.x;
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prevMouse.y = event.y;
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}
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function keyReleaseEvent(event) {
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if (event.text === "SHIFT") {
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moveUpDown = false;
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}
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}
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function keyPressEvent(event) {
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if (event.text === "SHIFT") {
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moveUpDown = true;
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}
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}
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function cleanup() {
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Entities.deleteEntity(box);
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Entities.deleteEntity(box2);
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Entities.deleteEntity(ground);
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}
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function setUpTestObjects() {
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var distance = 4;
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box = Entities.addEntity({
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type: 'Box',
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position: Vec3.sum(MyAvatar.position, Vec3.multiply(distance, Quat.getFront(Camera.getOrientation()))),
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dimensions: {
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x: .5,
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y: .5,
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z: .5
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},
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color: {
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red: 200,
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green: 50,
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blue: 192
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},
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collisionsWillMove: true,
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gravity: {
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x: 0,
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y: -1,
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z: 0
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}
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});
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box2 = Entities.addEntity({
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type: 'Box',
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position: Vec3.sum(MyAvatar.position, Vec3.multiply(distance + 1, Quat.getFront(Camera.getOrientation()))),
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dimensions: {
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x: .5,
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y: .5,
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z: .5
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},
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color: {
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red: 200,
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green: 50,
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blue: 192
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},
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collisionsWillMove: true,
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gravity: {
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x: 0,
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y: -1,
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z: 0
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}
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});
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ground = Entities.addEntity({
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type: 'Box',
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position: {
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x: MyAvatar.position.x,
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y: MyAvatar.position.y - 5,
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z: MyAvatar.position.z
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},
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dimensions: {
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x: 100,
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y: 2,
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z: 100
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},
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color: {
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red: 20,
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green: 200,
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blue: 50
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}
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});
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}
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Controller.mouseMoveEvent.connect(mouseMoveEvent);
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Controller.mousePressEvent.connect(mousePressEvent);
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Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
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Controller.keyPressEvent.connect(keyPressEvent);
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Controller.keyReleaseEvent.connect(keyReleaseEvent);
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Script.scriptEnding.connect(cleanup);
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