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@ -247,6 +247,8 @@ int AnimInverseKinematics::solveTargetWithCCD(const IKTarget& target, AnimPoseVe
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// the tip's parent-relative as we proceed up the chain
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// the tip's parent-relative as we proceed up the chain
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glm::quat tipParentOrientation = absolutePoses[pivotIndex].rot();
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glm::quat tipParentOrientation = absolutePoses[pivotIndex].rot();
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// NOTE: if this code is removed, the head will remain rigid, causing the spine/hips to thrust forward backward
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// as the head is nodded.
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if (targetType == IKTarget::Type::HmdHead) {
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if (targetType == IKTarget::Type::HmdHead) {
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// rotate tip directly to target orientation
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// rotate tip directly to target orientation
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