mirror of
https://github.com/lubosz/overte.git
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Merge branch 'master' of github.com:highfidelity/hifi into fix-audio-mixer-data-race-1
This commit is contained in:
commit
8ac799ddaf
60 changed files with 530 additions and 263 deletions
|
@ -453,7 +453,7 @@ bool AssetServer::loadMappingsFromFile() {
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while (it != _fileMappings.end()) {
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bool shouldDrop = false;
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if (!isValidPath(it.key())) {
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if (!isValidFilePath(it.key())) {
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qWarning() << "Will not keep mapping for" << it.key() << "since it is not a valid path.";
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shouldDrop = true;
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}
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@ -508,7 +508,7 @@ bool AssetServer::writeMappingsToFile() {
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bool AssetServer::setMapping(AssetPath path, AssetHash hash) {
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path = path.trimmed();
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if (!isValidPath(path)) {
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if (!isValidFilePath(path)) {
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qWarning() << "Cannot set a mapping for invalid path:" << path << "=>" << hash;
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return false;
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}
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@ -637,8 +637,8 @@ bool AssetServer::renameMapping(AssetPath oldPath, AssetPath newPath) {
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oldPath = oldPath.trimmed();
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newPath = newPath.trimmed();
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if (!isValidPath(oldPath) || !isValidPath(newPath)) {
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qWarning() << "Cannot perform rename with invalid paths - both should have leading forward slashes:"
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if (!isValidFilePath(oldPath) || !isValidFilePath(newPath)) {
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qWarning() << "Cannot perform rename with invalid paths - both should have leading forward and no ending slashes:"
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<< oldPath << "=>" << newPath;
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return false;
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@ -21,6 +21,7 @@ import "controls-uit" as HifiControls
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Window {
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id: root
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HifiConstants { id: hifi }
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HifiStyles.HifiConstants { id: hifiStyleConstants }
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objectName: "AddressBarDialog"
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title: "Go To"
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@ -29,7 +30,6 @@ Window {
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destroyOnHidden: false
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resizable: false
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pinnable: false;
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scale: 1.25 // Make this dialog a little larger than normal
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width: addressBarDialog.implicitWidth
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height: addressBarDialog.implicitHeight
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@ -78,8 +78,7 @@ Window {
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property bool punctuationMode: false
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implicitWidth: backgroundImage.width
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implicitHeight: backgroundImage.height + (keyboardEnabled ? keyboard.raisedHeight + 2 * hifi.layout.spacing : 0)
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+ cardHeight - 36 // Fudge to reduce bottom margin.
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implicitHeight: backgroundImage.height + (keyboardEnabled ? keyboard.height : 0) + cardHeight;
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// The buttons have their button state changed on hover, so we have to manually fix them up here
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onBackEnabledChanged: backArrow.buttonState = addressBarDialog.backEnabled ? 1 : 0;
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@ -98,7 +97,7 @@ Window {
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spacing: hifi.layout.spacing;
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clip: true;
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anchors {
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top: parent.top
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bottom: backgroundImage.top
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horizontalCenter: backgroundImage.horizontalCenter
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}
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model: suggestions;
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@ -133,16 +132,16 @@ Window {
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verticalCenter: scroll.verticalCenter;
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}
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}
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Image {
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id: backgroundImage
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source: "../images/address-bar.svg"
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width: 576 * root.scale
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height: 80 * root.scale
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width: 720
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height: 100
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anchors {
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top: scroll.bottom
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bottom: parent.keyboardEnabled ? keyboard.top : parent.bottom;
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}
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property int inputAreaHeight: 56.0 * root.scale // Height of the background's input area
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property int inputAreaHeight: 70
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property int inputAreaStep: (height - inputAreaHeight) / 2
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ToolbarButton {
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@ -189,7 +188,7 @@ Window {
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HifiStyles.RalewayLight {
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id: notice;
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font.pixelSize: hifi.fonts.pixelSize * root.scale * 0.50;
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font.pixelSize: hifi.fonts.pixelSize * 0.50;
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anchors {
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top: parent.top
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topMargin: parent.inputAreaStep + 12
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@ -218,7 +217,7 @@ Window {
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topMargin: parent.inputAreaStep + (2 * hifi.layout.spacing)
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bottomMargin: parent.inputAreaStep
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}
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font.pixelSize: hifi.fonts.pixelSize * root.scale * 0.75
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font.pixelSize: hifi.fonts.pixelSize * 0.75
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cursorVisible: false
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onTextChanged: {
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filterChoicesByText();
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@ -267,7 +266,6 @@ Window {
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Window {
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width: 938
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height: 625
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scale: 0.8 // Reset scale of Window to 1.0 (counteract address bar's scale value of 1.25)
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HifiControls.WebView {
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anchors.fill: parent;
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id: storyCardHTML;
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@ -290,7 +288,7 @@ Window {
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raised: parent.keyboardEnabled // Ignore keyboardRaised; keep keyboard raised if enabled (i.e., in HMD).
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numeric: parent.punctuationMode
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anchors {
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top: backgroundImage.bottom
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bottom: parent.bottom
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left: parent.left
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right: parent.right
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}
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@ -433,10 +431,10 @@ Window {
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function updateLocationText(enteringAddress) {
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if (enteringAddress) {
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notice.text = "Go to a place, @user, path or network address";
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notice.color = "gray";
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notice.color = hifiStyleConstants.colors.baseGrayHighlight;
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} else {
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notice.text = AddressManager.isConnected ? "Your location:" : "Not Connected";
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notice.color = AddressManager.isConnected ? "gray" : "crimson";
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notice.color = AddressManager.isConnected ? hifiStyleConstants.colors.baseGrayHighlight : hifiStyleConstants.colors.redHighlight;
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// Display hostname, which includes ip address, localhost, and other non-placenames.
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location.text = (AddressManager.hostname || '') + (AddressManager.pathname ? AddressManager.pathname.match(/\/[^\/]+/)[0] : '');
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}
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@ -349,7 +349,7 @@ ScrollingWindow {
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},
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function(err, path) {
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print(err, path);
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if (!err) {
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if (err === "") {
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uploadProgressLabel.text = "Upload Complete";
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timer.interval = 1000;
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timer.repeat = false;
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@ -362,14 +362,15 @@ ScrollingWindow {
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console.log("Asset Browser - finished uploading: ", fileUrl);
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reload();
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} else {
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if (err > 0) {
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console.log("Asset Browser - error uploading: ", fileUrl, " - error ", err);
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var box = errorMessageBox("There was an error uploading:\n" + fileUrl + "\n" + Assets.getErrorString(err));
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box.selected.connect(reload);
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}
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uploadSpinner.visible = false;
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uploadButton.enabled = true;
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uploadOpen = false;
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if (err !== -1) {
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console.log("Asset Browser - error uploading: ", fileUrl, " - error ", err);
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var box = errorMessageBox("There was an error uploading:\n" + fileUrl + "\n" + err);
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box.selected.connect(reload);
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}
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}
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}, dropping);
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}
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@ -29,8 +29,9 @@ Item {
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readonly property int maxHeight: 720
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function resize() {
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var targetWidth = Math.max(titleWidth, additionalTextContainer.contentWidth)
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var targetHeight = 4 * hifi.dimensions.contentSpacing.y + buttons.height + additionalTextContainer.height
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var targetWidth = Math.max(titleWidth, Math.max(additionalTextContainer.contentWidth,
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termsContainer.contentWidth))
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var targetHeight = 5 * hifi.dimensions.contentSpacing.y + buttons.height + additionalTextContainer.height + termsContainer.height
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root.width = Math.max(d.minWidth, Math.min(d.maxWidth, targetWidth))
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root.height = Math.max(d.minHeight, Math.min(d.maxHeight, targetHeight))
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@ -43,7 +44,7 @@ Item {
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top: parent.top
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horizontalCenter: parent.horizontalCenter
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margins: 0
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topMargin: 3 * hifi.dimensions.contentSpacing.y
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topMargin: 2 * hifi.dimensions.contentSpacing.y
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}
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spacing: hifi.dimensions.contentSpacing.x
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onHeightChanged: d.resize(); onWidthChanged: d.resize();
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@ -91,6 +92,25 @@ Item {
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|||
}
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}
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InfoItem {
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id: termsContainer
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anchors {
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top: additionalTextContainer.bottom
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left: parent.left
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margins: 0
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topMargin: 2 * hifi.dimensions.contentSpacing.y
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}
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text: qsTr("By creating this user profile, you agree to <a href='https://highfidelity.com/terms'>High Fidelity's Terms of Service</a>")
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wrapMode: Text.WordWrap
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color: hifi.colors.baseGrayHighlight
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lineHeight: 1
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lineHeightMode: Text.ProportionalHeight
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horizontalAlignment: Text.AlignHCenter
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onLinkActivated: loginDialog.openUrl(link)
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}
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Component.onCompleted: {
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root.title = qsTr("Complete Your Profile")
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root.iconText = "<"
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|
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@ -42,8 +42,14 @@ Item {
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function resize() {
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var targetWidth = Math.max(titleWidth, form.contentWidth);
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var targetHeight = hifi.dimensions.contentSpacing.y + mainTextContainer.height
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+ 4 * hifi.dimensions.contentSpacing.y + form.height + hifi.dimensions.contentSpacing.y + buttons.height;
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var targetHeight = hifi.dimensions.contentSpacing.y + mainTextContainer.height +
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4 * hifi.dimensions.contentSpacing.y + form.height +
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hifi.dimensions.contentSpacing.y + buttons.height;
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if (additionalInformation.visible) {
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targetWidth = Math.max(targetWidth, additionalInformation.width);
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targetHeight += hifi.dimensions.contentSpacing.y + additionalInformation.height
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}
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root.width = Math.max(d.minWidth, Math.min(d.maxWidth, targetWidth));
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root.height = Math.max(d.minHeight, Math.min(d.maxHeight, targetHeight))
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@ -136,6 +142,25 @@ Item {
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}
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InfoItem {
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id: additionalInformation
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anchors {
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top: form.bottom
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left: parent.left
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margins: 0
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topMargin: hifi.dimensions.contentSpacing.y
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}
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visible: loginDialog.isSteamRunning()
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text: qsTr("Your steam account informations will not be exposed to other users.")
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wrapMode: Text.WordWrap
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color: hifi.colors.baseGrayHighlight
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lineHeight: 1
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lineHeightMode: Text.ProportionalHeight
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horizontalAlignment: Text.AlignHCenter
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}
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// Override ScrollingWindow's keyboard that would be at very bottom of dialog.
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Keyboard {
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raised: keyboardEnabled && keyboardRaised
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|
|
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@ -27,6 +27,13 @@ Item {
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loginDialog.createAccountFromStream(textField.text)
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}
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property bool keyboardEnabled: false
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property bool keyboardRaised: false
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property bool punctuationMode: false
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|
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onKeyboardRaisedChanged: d.resize();
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QtObject {
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id: d
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readonly property int minWidth: 480
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@ -35,15 +42,16 @@ Item {
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readonly property int maxHeight: 720
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function resize() {
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var targetWidth = Math.max(titleWidth, Math.max(mainTextContainer.contentWidth,
|
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termsContainer.contentWidth))
|
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var targetWidth = Math.max(titleWidth, mainTextContainer.contentWidth)
|
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var targetHeight = mainTextContainer.height +
|
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2 * hifi.dimensions.contentSpacing.y + textField.height +
|
||||
5 * hifi.dimensions.contentSpacing.y + termsContainer.height +
|
||||
1 * hifi.dimensions.contentSpacing.y + buttons.height
|
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hifi.dimensions.contentSpacing.y + textField.height +
|
||||
hifi.dimensions.contentSpacing.y + buttons.height
|
||||
|
||||
root.width = Math.max(d.minWidth, Math.min(d.maxWidth, targetWidth))
|
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root.height = Math.max(d.minHeight, Math.min(d.maxHeight, targetHeight))
|
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+ (keyboardEnabled && keyboardRaised ? (200 + 2 * hifi.dimensions.contentSpacing.y) : hifi.dimensions.contentSpacing.y)
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|
||||
height = root.height
|
||||
}
|
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}
|
||||
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|
@ -71,39 +79,32 @@ Item {
|
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top: mainTextContainer.bottom
|
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left: parent.left
|
||||
margins: 0
|
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topMargin: 2 * hifi.dimensions.contentSpacing.y
|
||||
topMargin: hifi.dimensions.contentSpacing.y
|
||||
}
|
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width: 250
|
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|
||||
placeholderText: "Choose your own"
|
||||
}
|
||||
|
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InfoItem {
|
||||
id: termsContainer
|
||||
// Override ScrollingWindow's keyboard that would be at very bottom of dialog.
|
||||
Keyboard {
|
||||
raised: keyboardEnabled && keyboardRaised
|
||||
numeric: punctuationMode
|
||||
anchors {
|
||||
top: textField.bottom
|
||||
left: parent.left
|
||||
margins: 0
|
||||
topMargin: 3 * hifi.dimensions.contentSpacing.y
|
||||
right: parent.right
|
||||
bottom: buttons.top
|
||||
bottomMargin: keyboardRaised ? 2 * hifi.dimensions.contentSpacing.y : 0
|
||||
}
|
||||
|
||||
text: qsTr("By creating this user profile, you agree to <a href='https://highfidelity.com/terms'>High Fidelity's Terms of Service</a>")
|
||||
wrapMode: Text.WordWrap
|
||||
color: hifi.colors.baseGrayHighlight
|
||||
lineHeight: 1
|
||||
lineHeightMode: Text.ProportionalHeight
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
|
||||
onLinkActivated: loginDialog.openUrl(link)
|
||||
}
|
||||
|
||||
Row {
|
||||
id: buttons
|
||||
anchors {
|
||||
top: termsContainer.bottom
|
||||
bottom: parent.bottom
|
||||
right: parent.right
|
||||
margins: 0
|
||||
topMargin: 1 * hifi.dimensions.contentSpacing.y
|
||||
topMargin: hifi.dimensions.contentSpacing.y
|
||||
}
|
||||
spacing: hifi.dimensions.contentSpacing.x
|
||||
onHeightChanged: d.resize(); onWidthChanged: d.resize();
|
||||
|
@ -130,8 +131,10 @@ Item {
|
|||
Component.onCompleted: {
|
||||
root.title = qsTr("Complete Your Profile")
|
||||
root.iconText = "<"
|
||||
keyboardEnabled = HMD.active;
|
||||
d.resize();
|
||||
}
|
||||
|
||||
Connections {
|
||||
target: loginDialog
|
||||
onHandleCreateCompleted: {
|
||||
|
|
|
@ -67,7 +67,6 @@
|
|||
#include <gpu/gl/GLBackend.h>
|
||||
#include <HFActionEvent.h>
|
||||
#include <HFBackEvent.h>
|
||||
#include <HFWebEngineProfile.h>
|
||||
#include <InfoView.h>
|
||||
#include <input-plugins/InputPlugin.h>
|
||||
#include <controllers/UserInputMapper.h>
|
||||
|
@ -129,7 +128,7 @@
|
|||
#include "InterfaceLogging.h"
|
||||
#include "LODManager.h"
|
||||
#include "ModelPackager.h"
|
||||
|
||||
#include "networking/HFWebEngineProfile.h"
|
||||
#include "scripting/AccountScriptingInterface.h"
|
||||
#include "scripting/AssetMappingsScriptingInterface.h"
|
||||
#include "scripting/AudioDeviceScriptingInterface.h"
|
||||
|
|
|
@ -50,50 +50,69 @@ void renderWorldBox(gpu::Batch& batch) {
|
|||
static const float DASH_LENGTH = 1.0f;
|
||||
static const float GAP_LENGTH = 1.0f;
|
||||
auto transform = Transform{};
|
||||
static std::array<int, 18> geometryIds;
|
||||
static std::once_flag initGeometryIds;
|
||||
std::call_once(initGeometryIds, [&] {
|
||||
for (size_t i = 0; i < geometryIds.size(); ++i) {
|
||||
geometryIds[i] = geometryCache->allocateID();
|
||||
}
|
||||
});
|
||||
|
||||
batch.setModelTransform(transform);
|
||||
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(HALF_TREE_SCALE, 0.0f, 0.0f), RED);
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(HALF_TREE_SCALE, 0.0f, 0.0f), RED, geometryIds[0]);
|
||||
geometryCache->renderDashedLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(-HALF_TREE_SCALE, 0.0f, 0.0f), DASHED_RED,
|
||||
DASH_LENGTH, GAP_LENGTH);
|
||||
DASH_LENGTH, GAP_LENGTH, geometryIds[1]);
|
||||
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, HALF_TREE_SCALE, 0.0f), GREEN);
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, HALF_TREE_SCALE, 0.0f), GREEN, geometryIds[2]);
|
||||
geometryCache->renderDashedLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, -HALF_TREE_SCALE, 0.0f), DASHED_GREEN,
|
||||
DASH_LENGTH, GAP_LENGTH);
|
||||
DASH_LENGTH, GAP_LENGTH, geometryIds[3]);
|
||||
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, HALF_TREE_SCALE), BLUE);
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, HALF_TREE_SCALE), BLUE, geometryIds[4]);
|
||||
geometryCache->renderDashedLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, -HALF_TREE_SCALE), DASHED_BLUE,
|
||||
DASH_LENGTH, GAP_LENGTH);
|
||||
DASH_LENGTH, GAP_LENGTH, geometryIds[5]);
|
||||
|
||||
// X center boundaries
|
||||
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f),
|
||||
glm::vec3(HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f), GREY);
|
||||
glm::vec3(HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f), GREY,
|
||||
geometryIds[6]);
|
||||
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f),
|
||||
glm::vec3(-HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY);
|
||||
glm::vec3(-HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY,
|
||||
geometryIds[7]);
|
||||
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f),
|
||||
glm::vec3(HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY);
|
||||
glm::vec3(HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY,
|
||||
geometryIds[8]);
|
||||
geometryCache->renderLine(batch, glm::vec3(HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f),
|
||||
glm::vec3(HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY);
|
||||
glm::vec3(HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY,
|
||||
geometryIds[9]);
|
||||
|
||||
// Z center boundaries
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, -HALF_TREE_SCALE, -HALF_TREE_SCALE),
|
||||
glm::vec3(0.0f, -HALF_TREE_SCALE, HALF_TREE_SCALE), GREY);
|
||||
glm::vec3(0.0f, -HALF_TREE_SCALE, HALF_TREE_SCALE), GREY,
|
||||
geometryIds[10]);
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, -HALF_TREE_SCALE, -HALF_TREE_SCALE),
|
||||
glm::vec3(0.0f, HALF_TREE_SCALE, -HALF_TREE_SCALE), GREY);
|
||||
glm::vec3(0.0f, HALF_TREE_SCALE, -HALF_TREE_SCALE), GREY,
|
||||
geometryIds[11]);
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, HALF_TREE_SCALE, -HALF_TREE_SCALE),
|
||||
glm::vec3(0.0f, HALF_TREE_SCALE, HALF_TREE_SCALE), GREY);
|
||||
glm::vec3(0.0f, HALF_TREE_SCALE, HALF_TREE_SCALE), GREY,
|
||||
geometryIds[12]);
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, -HALF_TREE_SCALE, HALF_TREE_SCALE),
|
||||
glm::vec3(0.0f, HALF_TREE_SCALE, HALF_TREE_SCALE), GREY);
|
||||
glm::vec3(0.0f, HALF_TREE_SCALE, HALF_TREE_SCALE), GREY,
|
||||
geometryIds[13]);
|
||||
|
||||
// Center boundaries
|
||||
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE),
|
||||
glm::vec3(-HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY);
|
||||
glm::vec3(-HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY,
|
||||
geometryIds[14]);
|
||||
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE),
|
||||
glm::vec3(HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE), GREY);
|
||||
glm::vec3(HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE), GREY,
|
||||
geometryIds[15]);
|
||||
geometryCache->renderLine(batch, glm::vec3(HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE),
|
||||
glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY);
|
||||
glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY,
|
||||
geometryIds[16]);
|
||||
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE),
|
||||
glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY);
|
||||
glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY,
|
||||
geometryIds[17]);
|
||||
|
||||
|
||||
geometryCache->renderWireCubeInstance(batch, GREY4);
|
||||
|
|
|
@ -99,6 +99,11 @@ Avatar::Avatar(RigPointer rig) :
|
|||
|
||||
_skeletonModel = std::make_shared<SkeletonModel>(this, nullptr, rig);
|
||||
connect(_skeletonModel.get(), &Model::setURLFinished, this, &Avatar::setModelURLFinished);
|
||||
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
_nameRectGeometryID = geometryCache->allocateID();
|
||||
_leftPointerGeometryID = geometryCache->allocateID();
|
||||
_rightPointerGeometryID = geometryCache->allocateID();
|
||||
}
|
||||
|
||||
Avatar::~Avatar() {
|
||||
|
@ -119,6 +124,13 @@ Avatar::~Avatar() {
|
|||
delete _motionState;
|
||||
_motionState = nullptr;
|
||||
}
|
||||
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (geometryCache) {
|
||||
geometryCache->releaseID(_nameRectGeometryID);
|
||||
geometryCache->releaseID(_leftPointerGeometryID);
|
||||
geometryCache->releaseID(_rightPointerGeometryID);
|
||||
}
|
||||
}
|
||||
|
||||
void Avatar::init() {
|
||||
|
@ -492,7 +504,7 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
|
|||
pointerTransform.setRotation(rotation);
|
||||
batch.setModelTransform(pointerTransform);
|
||||
geometryCache->bindSimpleProgram(batch);
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, laserLength, 0.0f), laserColor);
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, laserLength, 0.0f), laserColor, _leftPointerGeometryID);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -516,7 +528,7 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
|
|||
pointerTransform.setRotation(rotation);
|
||||
batch.setModelTransform(pointerTransform);
|
||||
geometryCache->bindSimpleProgram(batch);
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, laserLength, 0.0f), laserColor);
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, laserLength, 0.0f), laserColor, _rightPointerGeometryID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -603,14 +615,14 @@ void Avatar::fixupModelsInScene() {
|
|||
_skeletonModel->removeFromScene(scene, pendingChanges);
|
||||
_skeletonModel->addToScene(scene, pendingChanges);
|
||||
}
|
||||
for (auto& attachmentModel : _attachmentModels) {
|
||||
for (auto attachmentModel : _attachmentModels) {
|
||||
if (attachmentModel->isRenderable() && attachmentModel->needsFixupInScene()) {
|
||||
attachmentModel->removeFromScene(scene, pendingChanges);
|
||||
attachmentModel->addToScene(scene, pendingChanges);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& attachmentModelToRemove : _attachmentsToRemove) {
|
||||
for (auto attachmentModelToRemove : _attachmentsToRemove) {
|
||||
attachmentModelToRemove->removeFromScene(scene, pendingChanges);
|
||||
}
|
||||
_attachmentsToDelete.insert(_attachmentsToDelete.end(), _attachmentsToRemove.begin(), _attachmentsToRemove.end());
|
||||
|
@ -782,7 +794,7 @@ void Avatar::renderDisplayName(gpu::Batch& batch, const ViewFrustum& view, const
|
|||
PROFILE_RANGE_BATCH(batch, __FUNCTION__":renderBevelCornersRect");
|
||||
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, false, true, true, true);
|
||||
DependencyManager::get<GeometryCache>()->renderBevelCornersRect(batch, left, bottom, width, height,
|
||||
bevelDistance, backgroundColor);
|
||||
bevelDistance, backgroundColor, _nameRectGeometryID);
|
||||
}
|
||||
|
||||
// Render actual name
|
||||
|
|
|
@ -248,6 +248,9 @@ protected:
|
|||
ThreadSafeValueCache<glm::quat> _rightPalmRotationCache { glm::quat() };
|
||||
|
||||
private:
|
||||
int _leftPointerGeometryID { 0 };
|
||||
int _rightPointerGeometryID { 0 };
|
||||
int _nameRectGeometryID { 0 };
|
||||
bool _initialized;
|
||||
bool _shouldAnimate { true };
|
||||
bool _shouldSkipRender { false };
|
||||
|
|
|
@ -40,9 +40,18 @@ ApplicationOverlay::ApplicationOverlay()
|
|||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
_domainStatusBorder = geometryCache->allocateID();
|
||||
_magnifierBorder = geometryCache->allocateID();
|
||||
_qmlGeometryId = geometryCache->allocateID();
|
||||
_rearViewGeometryId = geometryCache->allocateID();
|
||||
}
|
||||
|
||||
ApplicationOverlay::~ApplicationOverlay() {
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (geometryCache) {
|
||||
geometryCache->releaseID(_domainStatusBorder);
|
||||
geometryCache->releaseID(_magnifierBorder);
|
||||
geometryCache->releaseID(_qmlGeometryId);
|
||||
geometryCache->releaseID(_rearViewGeometryId);
|
||||
}
|
||||
}
|
||||
|
||||
// Renders the overlays either to a texture or to the screen
|
||||
|
@ -112,7 +121,7 @@ void ApplicationOverlay::renderQmlUi(RenderArgs* renderArgs) {
|
|||
batch.setModelTransform(Transform());
|
||||
batch.resetViewTransform();
|
||||
batch.setResourceTexture(0, _uiTexture);
|
||||
geometryCache->renderUnitQuad(batch, glm::vec4(1));
|
||||
geometryCache->renderUnitQuad(batch, glm::vec4(1), _qmlGeometryId);
|
||||
}
|
||||
|
||||
void ApplicationOverlay::renderAudioScope(RenderArgs* renderArgs) {
|
||||
|
@ -188,7 +197,7 @@ void ApplicationOverlay::renderRearView(RenderArgs* renderArgs) {
|
|||
|
||||
batch.setResourceTexture(0, selfieTexture);
|
||||
float alpha = DependencyManager::get<OffscreenUi>()->getDesktop()->property("unpinnedAlpha").toFloat();
|
||||
geometryCache->renderQuad(batch, bottomLeft, topRight, texCoordMinCorner, texCoordMaxCorner, glm::vec4(1.0f, 1.0f, 1.0f, alpha));
|
||||
geometryCache->renderQuad(batch, bottomLeft, topRight, texCoordMinCorner, texCoordMaxCorner, glm::vec4(1.0f, 1.0f, 1.0f, alpha), _rearViewGeometryId);
|
||||
|
||||
batch.setResourceTexture(0, renderArgs->_whiteTexture);
|
||||
}
|
||||
|
|
|
@ -50,6 +50,8 @@ private:
|
|||
gpu::TexturePointer _overlayDepthTexture;
|
||||
gpu::TexturePointer _overlayColorTexture;
|
||||
gpu::FramebufferPointer _overlayFramebuffer;
|
||||
int _qmlGeometryId { 0 };
|
||||
int _rearViewGeometryId { 0 };
|
||||
};
|
||||
|
||||
#endif // hifi_ApplicationOverlay_h
|
||||
|
|
|
@ -18,9 +18,29 @@
|
|||
|
||||
QString const Cube3DOverlay::TYPE = "cube";
|
||||
|
||||
Cube3DOverlay::Cube3DOverlay() {
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
for (size_t i = 0; i < _geometryIds.size(); ++i) {
|
||||
_geometryIds[i] = geometryCache->allocateID();
|
||||
}
|
||||
}
|
||||
|
||||
Cube3DOverlay::Cube3DOverlay(const Cube3DOverlay* cube3DOverlay) :
|
||||
Volume3DOverlay(cube3DOverlay)
|
||||
{
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
for (size_t i = 0; i < _geometryIds.size(); ++i) {
|
||||
_geometryIds[i] = geometryCache->allocateID();
|
||||
}
|
||||
}
|
||||
|
||||
Cube3DOverlay::~Cube3DOverlay() {
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (geometryCache) {
|
||||
for (size_t i = 0; i < _geometryIds.size(); ++i) {
|
||||
geometryCache->releaseID(_geometryIds[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Cube3DOverlay::render(RenderArgs* args) {
|
||||
|
@ -71,20 +91,20 @@ void Cube3DOverlay::render(RenderArgs* args) {
|
|||
glm::vec3 topLeftFar(-halfDimensions.x, halfDimensions.y, halfDimensions.z);
|
||||
glm::vec3 topRightFar(halfDimensions.x, halfDimensions.y, halfDimensions.z);
|
||||
|
||||
geometryCache->renderDashedLine(*batch, bottomLeftNear, bottomRightNear, cubeColor);
|
||||
geometryCache->renderDashedLine(*batch, bottomRightNear, bottomRightFar, cubeColor);
|
||||
geometryCache->renderDashedLine(*batch, bottomRightFar, bottomLeftFar, cubeColor);
|
||||
geometryCache->renderDashedLine(*batch, bottomLeftFar, bottomLeftNear, cubeColor);
|
||||
geometryCache->renderDashedLine(*batch, bottomLeftNear, bottomRightNear, cubeColor, _geometryIds[0]);
|
||||
geometryCache->renderDashedLine(*batch, bottomRightNear, bottomRightFar, cubeColor, _geometryIds[1]);
|
||||
geometryCache->renderDashedLine(*batch, bottomRightFar, bottomLeftFar, cubeColor, _geometryIds[2]);
|
||||
geometryCache->renderDashedLine(*batch, bottomLeftFar, bottomLeftNear, cubeColor, _geometryIds[3]);
|
||||
|
||||
geometryCache->renderDashedLine(*batch, topLeftNear, topRightNear, cubeColor);
|
||||
geometryCache->renderDashedLine(*batch, topRightNear, topRightFar, cubeColor);
|
||||
geometryCache->renderDashedLine(*batch, topRightFar, topLeftFar, cubeColor);
|
||||
geometryCache->renderDashedLine(*batch, topLeftFar, topLeftNear, cubeColor);
|
||||
geometryCache->renderDashedLine(*batch, topLeftNear, topRightNear, cubeColor, _geometryIds[4]);
|
||||
geometryCache->renderDashedLine(*batch, topRightNear, topRightFar, cubeColor, _geometryIds[5]);
|
||||
geometryCache->renderDashedLine(*batch, topRightFar, topLeftFar, cubeColor, _geometryIds[6]);
|
||||
geometryCache->renderDashedLine(*batch, topLeftFar, topLeftNear, cubeColor, _geometryIds[7]);
|
||||
|
||||
geometryCache->renderDashedLine(*batch, bottomLeftNear, topLeftNear, cubeColor);
|
||||
geometryCache->renderDashedLine(*batch, bottomRightNear, topRightNear, cubeColor);
|
||||
geometryCache->renderDashedLine(*batch, bottomLeftFar, topLeftFar, cubeColor);
|
||||
geometryCache->renderDashedLine(*batch, bottomRightFar, topRightFar, cubeColor);
|
||||
geometryCache->renderDashedLine(*batch, bottomLeftNear, topLeftNear, cubeColor, _geometryIds[8]);
|
||||
geometryCache->renderDashedLine(*batch, bottomRightNear, topRightNear, cubeColor, _geometryIds[9]);
|
||||
geometryCache->renderDashedLine(*batch, bottomLeftFar, topLeftFar, cubeColor, _geometryIds[10]);
|
||||
geometryCache->renderDashedLine(*batch, bottomRightFar, topRightFar, cubeColor, _geometryIds[11]);
|
||||
|
||||
} else {
|
||||
transform.setScale(dimensions);
|
||||
|
|
|
@ -20,9 +20,10 @@ public:
|
|||
static QString const TYPE;
|
||||
virtual QString getType() const override { return TYPE; }
|
||||
|
||||
Cube3DOverlay() {}
|
||||
Cube3DOverlay();
|
||||
Cube3DOverlay(const Cube3DOverlay* cube3DOverlay);
|
||||
|
||||
~Cube3DOverlay();
|
||||
|
||||
virtual void render(RenderArgs* args) override;
|
||||
virtual const render::ShapeKey getShapeKey() override;
|
||||
|
||||
|
@ -37,6 +38,8 @@ public:
|
|||
|
||||
private:
|
||||
float _borderSize;
|
||||
// edges on a cube
|
||||
std::array<int, 12> _geometryIds;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -24,6 +24,7 @@ const float DEFAULT_SCALE = 100.0f;
|
|||
Grid3DOverlay::Grid3DOverlay() {
|
||||
setDimensions(DEFAULT_SCALE);
|
||||
updateGrid();
|
||||
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
|
||||
}
|
||||
|
||||
Grid3DOverlay::Grid3DOverlay(const Grid3DOverlay* grid3DOverlay) :
|
||||
|
@ -32,6 +33,14 @@ Grid3DOverlay::Grid3DOverlay(const Grid3DOverlay* grid3DOverlay) :
|
|||
_minorGridEvery(grid3DOverlay->_minorGridEvery)
|
||||
{
|
||||
updateGrid();
|
||||
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
|
||||
}
|
||||
|
||||
Grid3DOverlay::~Grid3DOverlay() {
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (geometryCache) {
|
||||
geometryCache->releaseID(_geometryId);
|
||||
}
|
||||
}
|
||||
|
||||
AABox Grid3DOverlay::getBounds() const {
|
||||
|
@ -80,7 +89,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
|
|||
DependencyManager::get<GeometryCache>()->renderGrid(*batch, minCorner, maxCorner,
|
||||
_minorGridRowDivisions, _minorGridColDivisions, MINOR_GRID_EDGE,
|
||||
_majorGridRowDivisions, _majorGridColDivisions, MAJOR_GRID_EDGE,
|
||||
gridColor, _drawInFront);
|
||||
gridColor, _drawInFront, _geometryId);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -23,6 +23,7 @@ public:
|
|||
|
||||
Grid3DOverlay();
|
||||
Grid3DOverlay(const Grid3DOverlay* grid3DOverlay);
|
||||
~Grid3DOverlay();
|
||||
|
||||
virtual AABox getBounds() const override;
|
||||
|
||||
|
@ -48,6 +49,7 @@ private:
|
|||
float _minorGridEvery { 1.0f };
|
||||
float _minorGridRowDivisions;
|
||||
float _minorGridColDivisions;
|
||||
int _geometryId { 0 };
|
||||
};
|
||||
|
||||
#endif // hifi_Grid3DOverlay_h
|
||||
|
|
|
@ -24,7 +24,7 @@ QString const Image3DOverlay::TYPE = "image3d";
|
|||
|
||||
Image3DOverlay::Image3DOverlay() {
|
||||
_isLoaded = false;
|
||||
_emissive = false;
|
||||
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
|
||||
}
|
||||
|
||||
Image3DOverlay::Image3DOverlay(const Image3DOverlay* image3DOverlay) :
|
||||
|
@ -34,6 +34,14 @@ Image3DOverlay::Image3DOverlay(const Image3DOverlay* image3DOverlay) :
|
|||
_emissive(image3DOverlay->_emissive),
|
||||
_fromImage(image3DOverlay->_fromImage)
|
||||
{
|
||||
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
|
||||
}
|
||||
|
||||
Image3DOverlay::~Image3DOverlay() {
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (geometryCache) {
|
||||
geometryCache->releaseID(_geometryId);
|
||||
}
|
||||
}
|
||||
|
||||
void Image3DOverlay::update(float deltatime) {
|
||||
|
@ -100,7 +108,8 @@ void Image3DOverlay::render(RenderArgs* args) {
|
|||
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(
|
||||
*batch, topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
|
||||
glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha)
|
||||
glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha),
|
||||
_geometryId
|
||||
);
|
||||
|
||||
batch->setResourceTexture(0, args->_whiteTexture); // restore default white color after me
|
||||
|
|
|
@ -26,7 +26,7 @@ public:
|
|||
|
||||
Image3DOverlay();
|
||||
Image3DOverlay(const Image3DOverlay* image3DOverlay);
|
||||
|
||||
~Image3DOverlay();
|
||||
virtual void render(RenderArgs* args) override;
|
||||
|
||||
virtual void update(float deltatime) override;
|
||||
|
@ -48,9 +48,10 @@ public:
|
|||
private:
|
||||
QString _url;
|
||||
NetworkTexturePointer _texture;
|
||||
bool _emissive;
|
||||
bool _emissive { false };
|
||||
|
||||
QRect _fromImage; // where from in the image to sample
|
||||
int _geometryId { 0 };
|
||||
};
|
||||
|
||||
#endif // hifi_Image3DOverlay_h
|
||||
|
|
|
@ -19,6 +19,10 @@ QString const Rectangle3DOverlay::TYPE = "rectangle3d";
|
|||
Rectangle3DOverlay::Rectangle3DOverlay() :
|
||||
_geometryCacheID(DependencyManager::get<GeometryCache>()->allocateID())
|
||||
{
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
for (size_t i = 0; i < _rectGeometryIds.size(); ++i) {
|
||||
_rectGeometryIds[i] = geometryCache->allocateID();
|
||||
}
|
||||
qDebug() << "Building rect3d overlay";
|
||||
}
|
||||
|
||||
|
@ -26,14 +30,21 @@ Rectangle3DOverlay::Rectangle3DOverlay(const Rectangle3DOverlay* rectangle3DOver
|
|||
Planar3DOverlay(rectangle3DOverlay),
|
||||
_geometryCacheID(DependencyManager::get<GeometryCache>()->allocateID())
|
||||
{
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
for (size_t i = 0; i < _rectGeometryIds.size(); ++i) {
|
||||
_rectGeometryIds[i] = geometryCache->allocateID();
|
||||
}
|
||||
qDebug() << "Building rect3d overlay";
|
||||
}
|
||||
|
||||
Rectangle3DOverlay::~Rectangle3DOverlay() {
|
||||
qDebug() << "Destryoing rect3d overlay";
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (_geometryCacheID && geometryCache) {
|
||||
if (geometryCache) {
|
||||
geometryCache->releaseID(_geometryCacheID);
|
||||
for (size_t i = 0; i < _rectGeometryIds.size(); ++i) {
|
||||
geometryCache->releaseID(_rectGeometryIds[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -66,7 +77,7 @@ void Rectangle3DOverlay::render(RenderArgs* args) {
|
|||
glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, 0.0f);
|
||||
glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, 0.0f);
|
||||
geometryCache->bindSimpleProgram(*batch);
|
||||
geometryCache->renderQuad(*batch, topLeft, bottomRight, rectangleColor);
|
||||
geometryCache->renderQuad(*batch, topLeft, bottomRight, rectangleColor, _geometryCacheID);
|
||||
} else {
|
||||
geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
|
||||
if (getIsDashedLine()) {
|
||||
|
@ -75,10 +86,10 @@ void Rectangle3DOverlay::render(RenderArgs* args) {
|
|||
glm::vec3 point3(halfDimensions.x, halfDimensions.y, 0.0f);
|
||||
glm::vec3 point4(-halfDimensions.x, halfDimensions.y, 0.0f);
|
||||
|
||||
geometryCache->renderDashedLine(*batch, point1, point2, rectangleColor);
|
||||
geometryCache->renderDashedLine(*batch, point2, point3, rectangleColor);
|
||||
geometryCache->renderDashedLine(*batch, point3, point4, rectangleColor);
|
||||
geometryCache->renderDashedLine(*batch, point4, point1, rectangleColor);
|
||||
geometryCache->renderDashedLine(*batch, point1, point2, rectangleColor, _rectGeometryIds[0]);
|
||||
geometryCache->renderDashedLine(*batch, point2, point3, rectangleColor, _rectGeometryIds[1]);
|
||||
geometryCache->renderDashedLine(*batch, point3, point4, rectangleColor, _rectGeometryIds[2]);
|
||||
geometryCache->renderDashedLine(*batch, point4, point1, rectangleColor, _rectGeometryIds[3]);
|
||||
} else {
|
||||
if (halfDimensions != _previousHalfDimensions) {
|
||||
QVector<glm::vec3> border;
|
||||
|
|
|
@ -30,6 +30,7 @@ public:
|
|||
virtual Rectangle3DOverlay* createClone() const override;
|
||||
private:
|
||||
int _geometryCacheID;
|
||||
std::array<int, 4> _rectGeometryIds;
|
||||
glm::vec2 _previousHalfDimensions;
|
||||
};
|
||||
|
||||
|
|
|
@ -25,6 +25,7 @@ QString const Text3DOverlay::TYPE = "text3d";
|
|||
|
||||
Text3DOverlay::Text3DOverlay() {
|
||||
_textRenderer = TextRenderer3D::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE);
|
||||
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
|
||||
}
|
||||
|
||||
Text3DOverlay::Text3DOverlay(const Text3DOverlay* text3DOverlay) :
|
||||
|
@ -39,10 +40,15 @@ Text3DOverlay::Text3DOverlay(const Text3DOverlay* text3DOverlay) :
|
|||
_bottomMargin(text3DOverlay->_bottomMargin)
|
||||
{
|
||||
_textRenderer = TextRenderer3D::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE);
|
||||
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
|
||||
}
|
||||
|
||||
Text3DOverlay::~Text3DOverlay() {
|
||||
delete _textRenderer;
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (geometryCache) {
|
||||
geometryCache->releaseID(_geometryId);
|
||||
}
|
||||
}
|
||||
|
||||
xColor Text3DOverlay::getBackgroundColor() {
|
||||
|
@ -97,7 +103,7 @@ void Text3DOverlay::render(RenderArgs* args) {
|
|||
|
||||
glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND);
|
||||
glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, quadColor);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, quadColor, _geometryId);
|
||||
|
||||
// Same font properties as textSize()
|
||||
float maxHeight = (float)_textRenderer->computeExtent("Xy").y * LINE_SCALE_RATIO;
|
||||
|
|
|
@ -74,6 +74,7 @@ private:
|
|||
float _topMargin { 0.1f };
|
||||
float _rightMargin { 0.1f };
|
||||
float _bottomMargin { 0.1f };
|
||||
int _geometryId { 0 };
|
||||
};
|
||||
|
||||
#endif // hifi_Text3DOverlay_h
|
||||
|
|
|
@ -32,7 +32,9 @@ static float OPAQUE_ALPHA_THRESHOLD = 0.99f;
|
|||
|
||||
QString const Web3DOverlay::TYPE = "web3d";
|
||||
|
||||
Web3DOverlay::Web3DOverlay() : _dpi(DPI) { }
|
||||
Web3DOverlay::Web3DOverlay() : _dpi(DPI) {
|
||||
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
|
||||
}
|
||||
|
||||
Web3DOverlay::Web3DOverlay(const Web3DOverlay* Web3DOverlay) :
|
||||
Billboard3DOverlay(Web3DOverlay),
|
||||
|
@ -40,6 +42,7 @@ Web3DOverlay::Web3DOverlay(const Web3DOverlay* Web3DOverlay) :
|
|||
_dpi(Web3DOverlay->_dpi),
|
||||
_resolution(Web3DOverlay->_resolution)
|
||||
{
|
||||
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
|
||||
}
|
||||
|
||||
Web3DOverlay::~Web3DOverlay() {
|
||||
|
@ -55,6 +58,10 @@ Web3DOverlay::~Web3DOverlay() {
|
|||
webSurface->deleteLater();
|
||||
});
|
||||
}
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (geometryCache) {
|
||||
geometryCache->releaseID(_geometryId);
|
||||
}
|
||||
}
|
||||
|
||||
void Web3DOverlay::update(float deltatime) {
|
||||
|
@ -79,6 +86,9 @@ void Web3DOverlay::render(RenderArgs* args) {
|
|||
});
|
||||
};
|
||||
_webSurface = QSharedPointer<OffscreenQmlSurface>(new OffscreenQmlSurface(), deleter);
|
||||
// FIXME, the max FPS could be better managed by being dynamic (based on the number of current surfaces
|
||||
// and the current rendering load)
|
||||
_webSurface->setMaxFps(10);
|
||||
_webSurface->create(currentContext);
|
||||
_webSurface->setBaseUrl(QUrl::fromLocalFile(PathUtils::resourcesPath() + "/qml/controls/"));
|
||||
_webSurface->load("WebView.qml");
|
||||
|
@ -122,7 +132,7 @@ void Web3DOverlay::render(RenderArgs* args) {
|
|||
} else {
|
||||
geometryCache->bindOpaqueWebBrowserProgram(batch);
|
||||
}
|
||||
geometryCache->renderQuad(batch, halfSize * -1.0f, halfSize, vec2(0), vec2(1), color);
|
||||
geometryCache->renderQuad(batch, halfSize * -1.0f, halfSize, vec2(0), vec2(1), color, _geometryId);
|
||||
batch.setResourceTexture(0, args->_whiteTexture); // restore default white color after me
|
||||
}
|
||||
|
||||
|
|
|
@ -47,6 +47,7 @@ private:
|
|||
QString _url;
|
||||
float _dpi;
|
||||
vec2 _resolution{ 640, 480 };
|
||||
int _geometryId { 0 };
|
||||
};
|
||||
|
||||
#endif // hifi_Web3DOverlay_h
|
||||
|
|
|
@ -112,6 +112,10 @@ void HmdDisplayPlugin::internalDeactivate() {
|
|||
void HmdDisplayPlugin::customizeContext() {
|
||||
Parent::customizeContext();
|
||||
_overlayRenderer.build();
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
for (size_t i = 0; i < _geometryIds.size(); ++i) {
|
||||
_geometryIds[i] = geometryCache->allocateID();
|
||||
}
|
||||
}
|
||||
|
||||
void HmdDisplayPlugin::uncustomizeContext() {
|
||||
|
@ -126,6 +130,11 @@ void HmdDisplayPlugin::uncustomizeContext() {
|
|||
});
|
||||
_overlayRenderer = OverlayRenderer();
|
||||
_previewTexture.reset();
|
||||
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
for (size_t i = 0; i < _geometryIds.size(); ++i) {
|
||||
geometryCache->releaseID(_geometryIds[i]);
|
||||
}
|
||||
Parent::uncustomizeContext();
|
||||
}
|
||||
|
||||
|
@ -375,10 +384,11 @@ void HmdDisplayPlugin::updateFrameData() {
|
|||
castDirection = glm::inverse(_presentUiModelTransform.getRotation()) * castDirection;
|
||||
}
|
||||
|
||||
// this offset needs to match GRAB_POINT_SPHERE_OFFSET in scripts/system/libraries/controllers.js
|
||||
//static const vec3 GRAB_POINT_SPHERE_OFFSET = vec3(0.1f, 0.04f, -0.32f);
|
||||
static const vec3 GRAB_POINT_SPHERE_OFFSET = vec3(0.0f, 0.0f, -0.175f);
|
||||
vec3 grabPointOffset = GRAB_POINT_SPHERE_OFFSET;
|
||||
// this offset needs to match GRAB_POINT_SPHERE_OFFSET in scripts/system/libraries/controllers.js:19
|
||||
static const vec3 GRAB_POINT_SPHERE_OFFSET(0.04f, 0.13f, 0.039f); // x = upward, y = forward, z = lateral
|
||||
|
||||
// swizzle grab point so that (x = upward, y = lateral, z = forward)
|
||||
vec3 grabPointOffset = glm::vec3(GRAB_POINT_SPHERE_OFFSET.x, GRAB_POINT_SPHERE_OFFSET.z, -GRAB_POINT_SPHERE_OFFSET.y);
|
||||
if (i == 0) {
|
||||
grabPointOffset.x *= -1.0f; // this changes between left and right hands
|
||||
}
|
||||
|
@ -630,7 +640,7 @@ void HmdDisplayPlugin::compositeExtra() {
|
|||
const auto& laser = _presentHandLasers[index];
|
||||
if (laser.valid()) {
|
||||
const auto& points = _presentHandLaserPoints[index];
|
||||
geometryCache->renderGlowLine(batch, points.first, points.second, laser.color);
|
||||
geometryCache->renderGlowLine(batch, points.first, points.second, laser.color, _geometryIds[index]);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
|
|
@ -77,9 +77,9 @@ protected:
|
|||
|
||||
Transform _presentUiModelTransform;
|
||||
std::array<HandLaserInfo, 2> _presentHandLasers;
|
||||
std::array<int, 2> _geometryIds;
|
||||
std::array<mat4, 2> _presentHandPoses;
|
||||
std::array<std::pair<vec3, vec3>, 2> _presentHandLaserPoints;
|
||||
|
||||
std::array<mat4, 2> _eyeOffsets;
|
||||
std::array<mat4, 2> _eyeProjections;
|
||||
std::array<mat4, 2> _eyeInverseProjections;
|
||||
|
|
|
@ -24,6 +24,14 @@ EntityItemPointer RenderableTextEntityItem::factory(const EntityItemID& entityID
|
|||
return entity;
|
||||
}
|
||||
|
||||
RenderableTextEntityItem::~RenderableTextEntityItem() {
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (_geometryID && geometryCache) {
|
||||
geometryCache->releaseID(_geometryID);
|
||||
}
|
||||
delete _textRenderer;
|
||||
}
|
||||
|
||||
void RenderableTextEntityItem::render(RenderArgs* args) {
|
||||
PerformanceTimer perfTimer("RenderableTextEntityItem::render");
|
||||
Q_ASSERT(getType() == EntityTypes::Text);
|
||||
|
@ -62,9 +70,12 @@ void RenderableTextEntityItem::render(RenderArgs* args) {
|
|||
transformToTopLeft.setScale(1.0f); // Use a scale of one so that the text is not deformed
|
||||
|
||||
batch.setModelTransform(transformToTopLeft);
|
||||
|
||||
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, transparent, false, false, true);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, minCorner, maxCorner, backgroundColor);
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (!_geometryID) {
|
||||
_geometryID = geometryCache->allocateID();
|
||||
}
|
||||
geometryCache->bindSimpleProgram(batch, false, transparent, false, false, true);
|
||||
geometryCache->renderQuad(batch, minCorner, maxCorner, backgroundColor, _geometryID);
|
||||
|
||||
float scale = _lineHeight / _textRenderer->getFontSize();
|
||||
transformToTopLeft.setScale(scale); // Scale to have the correct line height
|
||||
|
|
|
@ -23,13 +23,14 @@ class RenderableTextEntityItem : public TextEntityItem {
|
|||
public:
|
||||
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
|
||||
RenderableTextEntityItem(const EntityItemID& entityItemID) : TextEntityItem(entityItemID) { }
|
||||
~RenderableTextEntityItem() { delete _textRenderer; }
|
||||
~RenderableTextEntityItem();
|
||||
|
||||
virtual void render(RenderArgs* args) override;
|
||||
|
||||
SIMPLE_RENDERABLE();
|
||||
|
||||
private:
|
||||
int _geometryID { 0 };
|
||||
TextRenderer3D* _textRenderer = TextRenderer3D::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE / 2.0f);
|
||||
};
|
||||
|
||||
|
|
|
@ -52,11 +52,16 @@ RenderableWebEntityItem::RenderableWebEntityItem(const EntityItemID& entityItemI
|
|||
_touchDevice.setType(QTouchDevice::TouchScreen);
|
||||
_touchDevice.setName("RenderableWebEntityItemTouchDevice");
|
||||
_touchDevice.setMaximumTouchPoints(4);
|
||||
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
|
||||
}
|
||||
|
||||
RenderableWebEntityItem::~RenderableWebEntityItem() {
|
||||
destroyWebSurface();
|
||||
qDebug() << "Destroyed web entity " << getID();
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (geometryCache) {
|
||||
geometryCache->releaseID(_geometryId);
|
||||
}
|
||||
}
|
||||
|
||||
bool RenderableWebEntityItem::buildWebSurface(EntityTreeRenderer* renderer) {
|
||||
|
@ -95,11 +100,14 @@ bool RenderableWebEntityItem::buildWebSurface(EntityTreeRenderer* renderer) {
|
|||
};
|
||||
_webSurface = QSharedPointer<OffscreenQmlSurface>(new OffscreenQmlSurface(), deleter);
|
||||
|
||||
// FIXME, the max FPS could be better managed by being dynamic (based on the number of current surfaces
|
||||
// and the current rendering load)
|
||||
_webSurface->setMaxFps(10);
|
||||
|
||||
// The lifetime of the QML surface MUST be managed by the main thread
|
||||
// Additionally, we MUST use local variables copied by value, rather than
|
||||
// member variables, since they would implicitly refer to a this that
|
||||
// is no longer valid
|
||||
|
||||
_webSurface->create(currentContext);
|
||||
_webSurface->setBaseUrl(QUrl::fromLocalFile(PathUtils::resourcesPath() + "/qml/controls/"));
|
||||
_webSurface->load("WebView.qml", [&](QQmlContext* context, QObject* obj) {
|
||||
|
@ -228,7 +236,7 @@ void RenderableWebEntityItem::render(RenderArgs* args) {
|
|||
} else {
|
||||
DependencyManager::get<GeometryCache>()->bindOpaqueWebBrowserProgram(batch);
|
||||
}
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, texMin, texMax, glm::vec4(1.0f, 1.0f, 1.0f, fadeRatio));
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, texMin, texMax, glm::vec4(1.0f, 1.0f, 1.0f, fadeRatio), _geometryId);
|
||||
}
|
||||
|
||||
void RenderableWebEntityItem::setSourceUrl(const QString& value) {
|
||||
|
|
|
@ -69,6 +69,7 @@ private:
|
|||
QMetaObject::Connection _mouseReleaseConnection;
|
||||
QMetaObject::Connection _mouseMoveConnection;
|
||||
QMetaObject::Connection _hoverLeaveConnection;
|
||||
int _geometryId { 0 };
|
||||
};
|
||||
|
||||
#endif // hifi_RenderableWebEntityItem_h
|
||||
|
|
|
@ -122,7 +122,9 @@ void OffscreenQmlSurface::setupFbo() {
|
|||
|
||||
void OffscreenQmlSurface::cleanup() {
|
||||
_canvas->makeCurrent();
|
||||
_renderControl->invalidate();
|
||||
|
||||
delete _renderControl; // and invalidate
|
||||
|
||||
if (_depthStencil) {
|
||||
glDeleteRenderbuffers(1, &_depthStencil);
|
||||
_depthStencil = 0;
|
||||
|
@ -237,7 +239,6 @@ OffscreenQmlSurface::~OffscreenQmlSurface() {
|
|||
QObject::disconnect(&_updateTimer);
|
||||
QObject::disconnect(qApp);
|
||||
|
||||
|
||||
cleanup();
|
||||
|
||||
_canvas->deleteLater();
|
||||
|
@ -297,8 +298,8 @@ void OffscreenQmlSurface::create(QOpenGLContext* shareContext) {
|
|||
_qmlComponent = new QQmlComponent(_qmlEngine);
|
||||
|
||||
|
||||
connect(_renderControl, &QQuickRenderControl::renderRequested, [this] { _render = true; });
|
||||
connect(_renderControl, &QQuickRenderControl::sceneChanged, [this] { _render = _polish = true; });
|
||||
connect(_renderControl, &QQuickRenderControl::renderRequested, this, [this] { _render = true; });
|
||||
connect(_renderControl, &QQuickRenderControl::sceneChanged, this, [this] { _render = _polish = true; });
|
||||
|
||||
if (!_canvas->makeCurrent()) {
|
||||
qWarning("Failed to make context current for QML Renderer");
|
||||
|
|
|
@ -70,6 +70,11 @@ bool saveToCache(const QUrl& url, const QByteArray& file) {
|
|||
return false;
|
||||
}
|
||||
|
||||
bool isValidFilePath(const AssetPath& filePath) {
|
||||
QRegExp filePathRegex { ASSET_FILE_PATH_REGEX_STRING };
|
||||
return filePathRegex.exactMatch(filePath);
|
||||
}
|
||||
|
||||
bool isValidPath(const AssetPath& path) {
|
||||
QRegExp pathRegex { ASSET_PATH_REGEX_STRING };
|
||||
return pathRegex.exactMatch(path);
|
||||
|
|
|
@ -31,7 +31,8 @@ const size_t SHA256_HASH_LENGTH = 32;
|
|||
const size_t SHA256_HASH_HEX_LENGTH = 64;
|
||||
const uint64_t MAX_UPLOAD_SIZE = 1000 * 1000 * 1000; // 1GB
|
||||
|
||||
const QString ASSET_PATH_REGEX_STRING = "^\\/(?!\\/)(?:[^\\/]|\\/(?!\\/))*$";
|
||||
const QString ASSET_FILE_PATH_REGEX_STRING = "^(\\/[^\\/\\0]+)+$";
|
||||
const QString ASSET_PATH_REGEX_STRING = "^\\/([^\\/\\0]+(\\/)?)+$";
|
||||
const QString ASSET_HASH_REGEX_STRING = QString("^[a-fA-F0-9]{%1}$").arg(SHA256_HASH_HEX_LENGTH);
|
||||
|
||||
enum AssetServerError : uint8_t {
|
||||
|
@ -59,6 +60,7 @@ QByteArray hashData(const QByteArray& data);
|
|||
QByteArray loadFromCache(const QUrl& url);
|
||||
bool saveToCache(const QUrl& url, const QByteArray& file);
|
||||
|
||||
bool isValidFilePath(const AssetPath& path);
|
||||
bool isValidPath(const AssetPath& path);
|
||||
bool isValidHash(const QString& hashString);
|
||||
|
||||
|
|
|
@ -57,7 +57,7 @@ GetMappingRequest::GetMappingRequest(const AssetPath& path) : _path(path.trimmed
|
|||
void GetMappingRequest::doStart() {
|
||||
|
||||
// short circuit the request if the path is invalid
|
||||
if (!isValidPath(_path)) {
|
||||
if (!isValidFilePath(_path)) {
|
||||
_error = MappingRequest::InvalidPath;
|
||||
emit finished(this);
|
||||
return;
|
||||
|
@ -139,7 +139,7 @@ SetMappingRequest::SetMappingRequest(const AssetPath& path, const AssetHash& has
|
|||
void SetMappingRequest::doStart() {
|
||||
|
||||
// short circuit the request if the hash or path are invalid
|
||||
auto validPath = isValidPath(_path);
|
||||
auto validPath = isValidFilePath(_path);
|
||||
auto validHash = isValidHash(_hash);
|
||||
if (!validPath || !validHash) {
|
||||
_error = !validPath ? MappingRequest::InvalidPath : MappingRequest::InvalidHash;
|
||||
|
@ -226,7 +226,7 @@ RenameMappingRequest::RenameMappingRequest(const AssetPath& oldPath, const Asset
|
|||
void RenameMappingRequest::doStart() {
|
||||
|
||||
// short circuit the request if either of the paths are invalid
|
||||
if (!isValidPath(_oldPath) || !isValidPath(_newPath)) {
|
||||
if (!isValidFilePath(_oldPath) || !isValidFilePath(_newPath)) {
|
||||
_error = InvalidPath;
|
||||
emit finished(this);
|
||||
return;
|
||||
|
|
|
@ -17,7 +17,7 @@ using namespace udt;
|
|||
|
||||
Q_DECLARE_METATYPE(SequenceNumber);
|
||||
|
||||
static const int sequenceNumberMetaTypeID = qRegisterMetaType<SequenceNumber>();
|
||||
int sequenceNumberMetaTypeID = qRegisterMetaType<SequenceNumber>();
|
||||
|
||||
int udt::seqlen(const SequenceNumber& seq1, const SequenceNumber& seq2) {
|
||||
return (seq1._value <= seq2._value) ? (seq2._value - seq1._value + 1)
|
||||
|
|
|
@ -118,8 +118,14 @@ qint64 Socket::writeBasePacket(const udt::BasePacket& packet, const HifiSockAddr
|
|||
qint64 Socket::writePacket(const Packet& packet, const HifiSockAddr& sockAddr) {
|
||||
Q_ASSERT_X(!packet.isReliable(), "Socket::writePacket", "Cannot send a reliable packet unreliably");
|
||||
|
||||
SequenceNumber sequenceNumber;
|
||||
{
|
||||
Lock lock(_unreliableSequenceNumbersMutex);
|
||||
sequenceNumber = ++_unreliableSequenceNumbers[sockAddr];
|
||||
}
|
||||
|
||||
// write the correct sequence number to the Packet here
|
||||
packet.writeSequenceNumber(++_unreliableSequenceNumbers[sockAddr]);
|
||||
packet.writeSequenceNumber(sequenceNumber);
|
||||
|
||||
return writeDatagram(packet.getData(), packet.getDataSize(), sockAddr);
|
||||
}
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
|
||||
#include <functional>
|
||||
#include <unordered_map>
|
||||
#include <mutex>
|
||||
|
||||
#include <QtCore/QObject>
|
||||
#include <QtCore/QTimer>
|
||||
|
@ -46,6 +47,10 @@ using MessageFailureHandler = std::function<void(HifiSockAddr, udt::Packet::Mess
|
|||
|
||||
class Socket : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
using Mutex = std::mutex;
|
||||
using Lock = std::unique_lock<Mutex>;
|
||||
|
||||
public:
|
||||
using StatsVector = std::vector<std::pair<HifiSockAddr, ConnectionStats::Stats>>;
|
||||
|
||||
|
@ -121,7 +126,9 @@ private:
|
|||
MessageHandler _messageHandler;
|
||||
MessageFailureHandler _messageFailureHandler;
|
||||
ConnectionCreationFilterOperator _connectionCreationFilterOperator;
|
||||
|
||||
|
||||
Mutex _unreliableSequenceNumbersMutex;
|
||||
|
||||
std::unordered_map<HifiSockAddr, BasePacketHandler> _unfilteredHandlers;
|
||||
std::unordered_map<HifiSockAddr, SequenceNumber> _unreliableSequenceNumbers;
|
||||
std::unordered_map<HifiSockAddr, std::unique_ptr<Connection>> _connectionsHash;
|
||||
|
|
|
@ -29,6 +29,14 @@
|
|||
|
||||
|
||||
Antialiasing::Antialiasing() {
|
||||
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
|
||||
}
|
||||
|
||||
Antialiasing::~Antialiasing() {
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (geometryCache) {
|
||||
geometryCache->releaseID(_geometryId);
|
||||
}
|
||||
}
|
||||
|
||||
const gpu::PipelinePointer& Antialiasing::getAntialiasingPipeline() {
|
||||
|
@ -150,7 +158,7 @@ void Antialiasing::run(const render::SceneContextPointer& sceneContext, const re
|
|||
glm::vec2 topRight(1.0f, 1.0f);
|
||||
glm::vec2 texCoordTopLeft(0.0f, 0.0f);
|
||||
glm::vec2 texCoordBottomRight(1.0f, 1.0f);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, bottomLeft, topRight, texCoordTopLeft, texCoordBottomRight, color);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, bottomLeft, topRight, texCoordTopLeft, texCoordBottomRight, color, _geometryId);
|
||||
|
||||
|
||||
// Blend step
|
||||
|
@ -159,6 +167,6 @@ void Antialiasing::run(const render::SceneContextPointer& sceneContext, const re
|
|||
batch.setFramebuffer(sourceBuffer);
|
||||
batch.setPipeline(getBlendPipeline());
|
||||
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, bottomLeft, topRight, texCoordTopLeft, texCoordBottomRight, color);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, bottomLeft, topRight, texCoordTopLeft, texCoordBottomRight, color, _geometryId);
|
||||
});
|
||||
}
|
||||
|
|
|
@ -29,6 +29,7 @@ public:
|
|||
using JobModel = render::Job::ModelI<Antialiasing, gpu::FramebufferPointer, Config>;
|
||||
|
||||
Antialiasing();
|
||||
~Antialiasing();
|
||||
void configure(const Config& config) {}
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const gpu::FramebufferPointer& sourceBuffer);
|
||||
|
||||
|
@ -46,7 +47,7 @@ private:
|
|||
|
||||
gpu::PipelinePointer _antialiasingPipeline;
|
||||
gpu::PipelinePointer _blendPipeline;
|
||||
|
||||
int _geometryId { 0 };
|
||||
};
|
||||
|
||||
#endif // hifi_AntialiasingEffect_h
|
||||
|
|
|
@ -237,6 +237,14 @@ DebugDeferredBuffer::DebugDeferredBuffer() {
|
|||
CustomPipeline pipeline;
|
||||
pipeline.info = QFileInfo(QString::fromStdString(CUSTOM_FILE));
|
||||
_customPipelines.emplace(CUSTOM_FILE, pipeline);
|
||||
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
|
||||
}
|
||||
|
||||
DebugDeferredBuffer::~DebugDeferredBuffer() {
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (geometryCache) {
|
||||
geometryCache->releaseID(_geometryId);
|
||||
}
|
||||
}
|
||||
|
||||
std::string DebugDeferredBuffer::getShaderSourceCode(Mode mode, std::string customFile) {
|
||||
|
@ -403,51 +411,51 @@ void DebugDeferredBuffer::run(const SceneContextPointer& sceneContext, const Ren
|
|||
|
||||
batch.setPipeline(getPipeline(_mode, first));
|
||||
|
||||
if (deferredFramebuffer) {
|
||||
batch.setResourceTexture(Albedo, deferredFramebuffer->getDeferredColorTexture());
|
||||
batch.setResourceTexture(Normal, deferredFramebuffer->getDeferredNormalTexture());
|
||||
batch.setResourceTexture(Specular, deferredFramebuffer->getDeferredSpecularTexture());
|
||||
batch.setResourceTexture(Depth, deferredFramebuffer->getPrimaryDepthTexture());
|
||||
batch.setResourceTexture(Lighting, deferredFramebuffer->getLightingTexture());
|
||||
}
|
||||
if (!lightStage.lights.empty()) {
|
||||
batch.setResourceTexture(Shadow, lightStage.lights[0]->shadow.framebuffer->getDepthStencilBuffer());
|
||||
}
|
||||
if (deferredFramebuffer) {
|
||||
batch.setResourceTexture(Albedo, deferredFramebuffer->getDeferredColorTexture());
|
||||
batch.setResourceTexture(Normal, deferredFramebuffer->getDeferredNormalTexture());
|
||||
batch.setResourceTexture(Specular, deferredFramebuffer->getDeferredSpecularTexture());
|
||||
batch.setResourceTexture(Depth, deferredFramebuffer->getPrimaryDepthTexture());
|
||||
batch.setResourceTexture(Lighting, deferredFramebuffer->getLightingTexture());
|
||||
}
|
||||
if (!lightStage.lights.empty()) {
|
||||
batch.setResourceTexture(Shadow, lightStage.lights[0]->shadow.framebuffer->getDepthStencilBuffer());
|
||||
}
|
||||
|
||||
if (linearDepthTarget) {
|
||||
batch.setResourceTexture(LinearDepth, linearDepthTarget->getLinearDepthTexture());
|
||||
batch.setResourceTexture(HalfLinearDepth, linearDepthTarget->getHalfLinearDepthTexture());
|
||||
batch.setResourceTexture(HalfNormal, linearDepthTarget->getHalfNormalTexture());
|
||||
}
|
||||
if (surfaceGeometryFramebuffer) {
|
||||
batch.setResourceTexture(Curvature, surfaceGeometryFramebuffer->getCurvatureTexture());
|
||||
batch.setResourceTexture(DiffusedCurvature, surfaceGeometryFramebuffer->getLowCurvatureTexture());
|
||||
}
|
||||
if (ambientOcclusionFramebuffer) {
|
||||
batch.setResourceTexture(AmbientOcclusion, ambientOcclusionFramebuffer->getOcclusionTexture());
|
||||
batch.setResourceTexture(AmbientOcclusionBlurred, ambientOcclusionFramebuffer->getOcclusionBlurredTexture());
|
||||
}
|
||||
if (linearDepthTarget) {
|
||||
batch.setResourceTexture(LinearDepth, linearDepthTarget->getLinearDepthTexture());
|
||||
batch.setResourceTexture(HalfLinearDepth, linearDepthTarget->getHalfLinearDepthTexture());
|
||||
batch.setResourceTexture(HalfNormal, linearDepthTarget->getHalfNormalTexture());
|
||||
}
|
||||
if (surfaceGeometryFramebuffer) {
|
||||
batch.setResourceTexture(Curvature, surfaceGeometryFramebuffer->getCurvatureTexture());
|
||||
batch.setResourceTexture(DiffusedCurvature, surfaceGeometryFramebuffer->getLowCurvatureTexture());
|
||||
}
|
||||
if (ambientOcclusionFramebuffer) {
|
||||
batch.setResourceTexture(AmbientOcclusion, ambientOcclusionFramebuffer->getOcclusionTexture());
|
||||
batch.setResourceTexture(AmbientOcclusionBlurred, ambientOcclusionFramebuffer->getOcclusionBlurredTexture());
|
||||
}
|
||||
const glm::vec4 color(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
const glm::vec2 bottomLeft(_size.x, _size.y);
|
||||
const glm::vec2 topRight(_size.z, _size.w);
|
||||
geometryBuffer->renderQuad(batch, bottomLeft, topRight, color);
|
||||
geometryBuffer->renderQuad(batch, bottomLeft, topRight, color, _geometryId);
|
||||
|
||||
|
||||
batch.setResourceTexture(Albedo, nullptr);
|
||||
batch.setResourceTexture(Normal, nullptr);
|
||||
batch.setResourceTexture(Specular, nullptr);
|
||||
batch.setResourceTexture(Depth, nullptr);
|
||||
batch.setResourceTexture(Lighting, nullptr);
|
||||
batch.setResourceTexture(Shadow, nullptr);
|
||||
batch.setResourceTexture(LinearDepth, nullptr);
|
||||
batch.setResourceTexture(HalfLinearDepth, nullptr);
|
||||
batch.setResourceTexture(HalfNormal, nullptr);
|
||||
batch.setResourceTexture(Albedo, nullptr);
|
||||
batch.setResourceTexture(Normal, nullptr);
|
||||
batch.setResourceTexture(Specular, nullptr);
|
||||
batch.setResourceTexture(Depth, nullptr);
|
||||
batch.setResourceTexture(Lighting, nullptr);
|
||||
batch.setResourceTexture(Shadow, nullptr);
|
||||
batch.setResourceTexture(LinearDepth, nullptr);
|
||||
batch.setResourceTexture(HalfLinearDepth, nullptr);
|
||||
batch.setResourceTexture(HalfNormal, nullptr);
|
||||
|
||||
batch.setResourceTexture(Curvature, nullptr);
|
||||
batch.setResourceTexture(DiffusedCurvature, nullptr);
|
||||
batch.setResourceTexture(Curvature, nullptr);
|
||||
batch.setResourceTexture(DiffusedCurvature, nullptr);
|
||||
|
||||
batch.setResourceTexture(AmbientOcclusion, nullptr);
|
||||
batch.setResourceTexture(AmbientOcclusionBlurred, nullptr);
|
||||
batch.setResourceTexture(AmbientOcclusion, nullptr);
|
||||
batch.setResourceTexture(AmbientOcclusionBlurred, nullptr);
|
||||
|
||||
});
|
||||
}
|
||||
|
|
|
@ -42,6 +42,7 @@ public:
|
|||
using JobModel = render::Job::ModelI<DebugDeferredBuffer, Inputs, Config>;
|
||||
|
||||
DebugDeferredBuffer();
|
||||
~DebugDeferredBuffer();
|
||||
|
||||
void configure(const Config& config);
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs);
|
||||
|
@ -96,6 +97,7 @@ private:
|
|||
|
||||
StandardPipelines _pipelines;
|
||||
CustomPipelines _customPipelines;
|
||||
int _geometryId { 0 };
|
||||
};
|
||||
|
||||
#endif // hifi_DebugDeferredBuffer_h
|
|
@ -525,8 +525,7 @@ void GeometryCache::renderGrid(gpu::Batch& batch, const glm::vec2& minCorner, co
|
|||
Vec2FloatPairPair key(majorKey, minorKey);
|
||||
|
||||
// Make the gridbuffer
|
||||
if ((registered && (!_registeredGridBuffers.contains(id) || _lastRegisteredGridBuffer[id] != key)) ||
|
||||
(!registered && !_gridBuffers.contains(key))) {
|
||||
if (registered && (!_registeredGridBuffers.contains(id) || _lastRegisteredGridBuffer[id] != key)) {
|
||||
GridSchema gridSchema;
|
||||
GridBuffer gridBuffer = std::make_shared<gpu::Buffer>(sizeof(GridSchema), (const gpu::Byte*) &gridSchema);
|
||||
|
||||
|
@ -534,12 +533,8 @@ void GeometryCache::renderGrid(gpu::Batch& batch, const glm::vec2& minCorner, co
|
|||
gridBuffer = _registeredGridBuffers[id];
|
||||
}
|
||||
|
||||
if (registered) {
|
||||
_registeredGridBuffers[id] = gridBuffer;
|
||||
_lastRegisteredGridBuffer[id] = key;
|
||||
} else {
|
||||
_gridBuffers[key] = gridBuffer;
|
||||
}
|
||||
_registeredGridBuffers[id] = gridBuffer;
|
||||
_lastRegisteredGridBuffer[id] = key;
|
||||
|
||||
gridBuffer.edit<GridSchema>().period = glm::vec4(majorRows, majorCols, minorRows, minorCols);
|
||||
gridBuffer.edit<GridSchema>().offset.x = -(majorEdge / majorRows) / 2;
|
||||
|
@ -552,7 +547,7 @@ void GeometryCache::renderGrid(gpu::Batch& batch, const glm::vec2& minCorner, co
|
|||
}
|
||||
|
||||
// Set the grid pipeline
|
||||
useGridPipeline(batch, registered ? _registeredGridBuffers[id] : _gridBuffers[key], isLayered);
|
||||
useGridPipeline(batch, _registeredGridBuffers[id], isLayered);
|
||||
|
||||
renderQuad(batch, minCorner, maxCorner, MIN_TEX_COORD, MAX_TEX_COORD, color, id);
|
||||
}
|
||||
|
@ -805,7 +800,7 @@ void GeometryCache::renderVertices(gpu::Batch& batch, gpu::Primitive primitiveTy
|
|||
void GeometryCache::renderBevelCornersRect(gpu::Batch& batch, int x, int y, int width, int height, int bevelDistance, const glm::vec4& color, int id) {
|
||||
bool registered = (id != UNKNOWN_ID);
|
||||
Vec3Pair key(glm::vec3(x, y, 0.0f), glm::vec3(width, height, bevelDistance));
|
||||
BatchItemDetails& details = registered ? _registeredBevelRects[id] : _bevelRects[key];
|
||||
BatchItemDetails& details = _registeredBevelRects[id];
|
||||
// if this is a registered quad, and we have buffers, then check to see if the geometry changed and rebuild if needed
|
||||
if (registered && details.isCreated) {
|
||||
Vec3Pair& lastKey = _lastRegisteredBevelRects[id];
|
||||
|
@ -906,7 +901,7 @@ void GeometryCache::renderBevelCornersRect(gpu::Batch& batch, int x, int y, int
|
|||
void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, const glm::vec2& maxCorner, const glm::vec4& color, int id) {
|
||||
bool registered = (id != UNKNOWN_ID);
|
||||
Vec4Pair key(glm::vec4(minCorner.x, minCorner.y, maxCorner.x, maxCorner.y), color);
|
||||
BatchItemDetails& details = registered ? _registeredQuad2D[id] : _quad2D[key];
|
||||
BatchItemDetails& details = _registeredQuad2D[id];
|
||||
|
||||
// if this is a registered quad, and we have buffers, then check to see if the geometry changed and rebuild if needed
|
||||
if (registered && details.isCreated) {
|
||||
|
@ -991,14 +986,13 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, co
|
|||
const glm::vec2& texCoordMinCorner, const glm::vec2& texCoordMaxCorner,
|
||||
const glm::vec4& color, int id) {
|
||||
|
||||
bool registered = (id != UNKNOWN_ID);
|
||||
Vec4PairVec4 key(Vec4Pair(glm::vec4(minCorner.x, minCorner.y, maxCorner.x, maxCorner.y),
|
||||
glm::vec4(texCoordMinCorner.x, texCoordMinCorner.y, texCoordMaxCorner.x, texCoordMaxCorner.y)),
|
||||
color);
|
||||
BatchItemDetails& details = registered ? _registeredQuad2DTextures[id] : _quad2DTextures[key];
|
||||
BatchItemDetails& details = _registeredQuad2DTextures[id];
|
||||
|
||||
// if this is a registered quad, and we have buffers, then check to see if the geometry changed and rebuild if needed
|
||||
if (registered && details.isCreated) {
|
||||
if (details.isCreated) {
|
||||
Vec4PairVec4& lastKey = _lastRegisteredQuad2DTexture[id];
|
||||
if (lastKey != key) {
|
||||
details.clear();
|
||||
|
@ -1077,7 +1071,7 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, co
|
|||
void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec3& minCorner, const glm::vec3& maxCorner, const glm::vec4& color, int id) {
|
||||
bool registered = (id != UNKNOWN_ID);
|
||||
Vec3PairVec4 key(Vec3Pair(minCorner, maxCorner), color);
|
||||
BatchItemDetails& details = registered ? _registeredQuad3D[id] : _quad3D[key];
|
||||
BatchItemDetails& details = _registeredQuad3D[id];
|
||||
|
||||
// if this is a registered quad, and we have buffers, then check to see if the geometry changed and rebuild if needed
|
||||
if (registered && details.isCreated) {
|
||||
|
@ -1173,7 +1167,7 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec3& topLeft, cons
|
|||
Vec4Pair(glm::vec4(texCoordTopLeft.x, texCoordTopLeft.y, texCoordBottomRight.x, texCoordBottomRight.y),
|
||||
color));
|
||||
|
||||
BatchItemDetails& details = registered ? _registeredQuad3DTextures[id] : _quad3DTextures[key];
|
||||
BatchItemDetails& details = _registeredQuad3DTextures[id];
|
||||
|
||||
// if this is a registered quad, and we have buffers, then check to see if the geometry changed and rebuild if needed
|
||||
if (registered && details.isCreated) {
|
||||
|
@ -1254,7 +1248,7 @@ void GeometryCache::renderDashedLine(gpu::Batch& batch, const glm::vec3& start,
|
|||
|
||||
bool registered = (id != UNKNOWN_ID);
|
||||
Vec3PairVec2Pair key(Vec3Pair(start, end), Vec2Pair(glm::vec2(color.x, color.y), glm::vec2(color.z, color.w)));
|
||||
BatchItemDetails& details = registered ? _registeredDashedLines[id] : _dashedLines[key];
|
||||
BatchItemDetails& details = _registeredDashedLines[id];
|
||||
|
||||
// if this is a registered , and we have buffers, then check to see if the geometry changed and rebuild if needed
|
||||
if (registered && details.isCreated) {
|
||||
|
@ -1423,7 +1417,7 @@ void GeometryCache::renderLine(gpu::Batch& batch, const glm::vec3& p1, const glm
|
|||
bool registered = (id != UNKNOWN_ID);
|
||||
Vec3Pair key(p1, p2);
|
||||
|
||||
BatchItemDetails& details = registered ? _registeredLine3DVBOs[id] : _line3DVBOs[key];
|
||||
BatchItemDetails& details = _registeredLine3DVBOs[id];
|
||||
|
||||
int compactColor1 = ((int(color1.x * 255.0f) & 0xFF)) |
|
||||
((int(color1.y * 255.0f) & 0xFF) << 8) |
|
||||
|
@ -1512,7 +1506,7 @@ void GeometryCache::renderLine(gpu::Batch& batch, const glm::vec2& p1, const glm
|
|||
bool registered = (id != UNKNOWN_ID);
|
||||
Vec2Pair key(p1, p2);
|
||||
|
||||
BatchItemDetails& details = registered ? _registeredLine2DVBOs[id] : _line2DVBOs[key];
|
||||
BatchItemDetails& details = _registeredLine2DVBOs[id];
|
||||
|
||||
int compactColor1 = ((int(color1.x * 255.0f) & 0xFF)) |
|
||||
((int(color1.y * 255.0f) & 0xFF) << 8) |
|
||||
|
@ -1627,7 +1621,7 @@ void GeometryCache::renderGlowLine(gpu::Batch& batch, const glm::vec3& p1, const
|
|||
|
||||
Vec3Pair key(p1, p2);
|
||||
bool registered = (id != UNKNOWN_ID);
|
||||
BatchItemDetails& details = registered ? _registeredLine3DVBOs[id] : _line3DVBOs[key];
|
||||
BatchItemDetails& details = _registeredLine3DVBOs[id];
|
||||
|
||||
int compactColor = ((int(color.x * 255.0f) & 0xFF)) |
|
||||
((int(color.y * 255.0f) & 0xFF) << 8) |
|
||||
|
|
|
@ -230,73 +230,79 @@ public:
|
|||
void renderGrid(gpu::Batch& batch, const glm::vec2& minCorner, const glm::vec2& maxCorner,
|
||||
int majorRows, int majorCols, float majorEdge,
|
||||
int minorRows, int minorCols, float minorEdge,
|
||||
const glm::vec4& color, bool isLayered, int id = UNKNOWN_ID);
|
||||
const glm::vec4& color, bool isLayered, int id);
|
||||
void renderGrid(gpu::Batch& batch, const glm::vec2& minCorner, const glm::vec2& maxCorner,
|
||||
int rows, int cols, float edge, const glm::vec4& color, bool isLayered, int id = UNKNOWN_ID) {
|
||||
int rows, int cols, float edge, const glm::vec4& color, bool isLayered, int id) {
|
||||
renderGrid(batch, minCorner, maxCorner, rows, cols, edge, 0, 0, 0.0f, color, isLayered, id);
|
||||
}
|
||||
|
||||
void renderBevelCornersRect(gpu::Batch& batch, int x, int y, int width, int height, int bevelDistance, const glm::vec4& color, int id = UNKNOWN_ID);
|
||||
void renderBevelCornersRect(gpu::Batch& batch, int x, int y, int width, int height, int bevelDistance, const glm::vec4& color, int id);
|
||||
|
||||
void renderUnitQuad(gpu::Batch& batch, const glm::vec4& color = glm::vec4(1), int id = UNKNOWN_ID);
|
||||
void renderUnitQuad(gpu::Batch& batch, const glm::vec4& color, int id);
|
||||
|
||||
void renderQuad(gpu::Batch& batch, int x, int y, int width, int height, const glm::vec4& color, int id = UNKNOWN_ID)
|
||||
void renderUnitQuad(gpu::Batch& batch, int id) {
|
||||
renderUnitQuad(batch, glm::vec4(1), id);
|
||||
}
|
||||
|
||||
void renderQuad(gpu::Batch& batch, int x, int y, int width, int height, const glm::vec4& color, int id)
|
||||
{ renderQuad(batch, glm::vec2(x,y), glm::vec2(x + width, y + height), color, id); }
|
||||
|
||||
// TODO: I think there's a bug in this version of the renderQuad() that's not correctly rebuilding the vbos
|
||||
// if the color changes by the corners are the same, as evidenced by the audio meter which should turn white
|
||||
// when it's clipping
|
||||
void renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, const glm::vec2& maxCorner, const glm::vec4& color, int id = UNKNOWN_ID);
|
||||
void renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, const glm::vec2& maxCorner, const glm::vec4& color, int id);
|
||||
|
||||
void renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, const glm::vec2& maxCorner,
|
||||
const glm::vec2& texCoordMinCorner, const glm::vec2& texCoordMaxCorner,
|
||||
const glm::vec4& color, int id = UNKNOWN_ID);
|
||||
const glm::vec4& color, int id);
|
||||
|
||||
void renderQuad(gpu::Batch& batch, const glm::vec3& minCorner, const glm::vec3& maxCorner, const glm::vec4& color, int id = UNKNOWN_ID);
|
||||
void renderQuad(gpu::Batch& batch, const glm::vec3& minCorner, const glm::vec3& maxCorner, const glm::vec4& color, int id);
|
||||
|
||||
void renderQuad(gpu::Batch& batch, const glm::vec3& topLeft, const glm::vec3& bottomLeft,
|
||||
const glm::vec3& bottomRight, const glm::vec3& topRight,
|
||||
const glm::vec2& texCoordTopLeft, const glm::vec2& texCoordBottomLeft,
|
||||
const glm::vec2& texCoordBottomRight, const glm::vec2& texCoordTopRight,
|
||||
const glm::vec4& color, int id = UNKNOWN_ID);
|
||||
const glm::vec4& color, int id);
|
||||
|
||||
|
||||
void renderLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2, const glm::vec3& color, int id = UNKNOWN_ID)
|
||||
void renderLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2, const glm::vec3& color, int id)
|
||||
{ renderLine(batch, p1, p2, color, color, id); }
|
||||
|
||||
void renderLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2,
|
||||
const glm::vec3& color1, const glm::vec3& color2, int id = UNKNOWN_ID)
|
||||
const glm::vec3& color1, const glm::vec3& color2, int id)
|
||||
{ renderLine(batch, p1, p2, glm::vec4(color1, 1.0f), glm::vec4(color2, 1.0f), id); }
|
||||
|
||||
void renderLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2,
|
||||
const glm::vec4& color, int id = UNKNOWN_ID)
|
||||
const glm::vec4& color, int id)
|
||||
{ renderLine(batch, p1, p2, color, color, id); }
|
||||
|
||||
void renderLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2,
|
||||
const glm::vec4& color1, const glm::vec4& color2, int id = UNKNOWN_ID);
|
||||
const glm::vec4& color1, const glm::vec4& color2, int id);
|
||||
|
||||
void renderGlowLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2,
|
||||
const glm::vec4& color, float glowIntensity = 1.0f, float glowWidth = 0.05f, int id = UNKNOWN_ID);
|
||||
const glm::vec4& color, float glowIntensity, float glowWidth, int id);
|
||||
|
||||
void renderDashedLine(gpu::Batch& batch, const glm::vec3& start, const glm::vec3& end, const glm::vec4& color,
|
||||
int id = UNKNOWN_ID)
|
||||
void renderGlowLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2, const glm::vec4& color, int id)
|
||||
{ renderGlowLine(batch, p1, p2, color, 1.0f, 0.05f, id); }
|
||||
|
||||
void renderDashedLine(gpu::Batch& batch, const glm::vec3& start, const glm::vec3& end, const glm::vec4& color, int id)
|
||||
{ renderDashedLine(batch, start, end, color, 0.05f, 0.025f, id); }
|
||||
|
||||
void renderDashedLine(gpu::Batch& batch, const glm::vec3& start, const glm::vec3& end, const glm::vec4& color,
|
||||
const float dash_length, const float gap_length, int id = UNKNOWN_ID);
|
||||
const float dash_length, const float gap_length, int id);
|
||||
|
||||
void renderLine(gpu::Batch& batch, const glm::vec2& p1, const glm::vec2& p2, const glm::vec3& color, int id = UNKNOWN_ID)
|
||||
void renderLine(gpu::Batch& batch, const glm::vec2& p1, const glm::vec2& p2, const glm::vec3& color, int id)
|
||||
{ renderLine(batch, p1, p2, glm::vec4(color, 1.0f), id); }
|
||||
|
||||
void renderLine(gpu::Batch& batch, const glm::vec2& p1, const glm::vec2& p2, const glm::vec4& color, int id = UNKNOWN_ID)
|
||||
void renderLine(gpu::Batch& batch, const glm::vec2& p1, const glm::vec2& p2, const glm::vec4& color, int id)
|
||||
{ renderLine(batch, p1, p2, color, color, id); }
|
||||
|
||||
void renderLine(gpu::Batch& batch, const glm::vec2& p1, const glm::vec2& p2,
|
||||
const glm::vec3& color1, const glm::vec3& color2, int id = UNKNOWN_ID)
|
||||
const glm::vec3& color1, const glm::vec3& color2, int id)
|
||||
{ renderLine(batch, p1, p2, glm::vec4(color1, 1.0f), glm::vec4(color2, 1.0f), id); }
|
||||
|
||||
void renderLine(gpu::Batch& batch, const glm::vec2& p1, const glm::vec2& p2,
|
||||
const glm::vec4& color1, const glm::vec4& color2, int id = UNKNOWN_ID);
|
||||
const glm::vec4& color1, const glm::vec4& color2, int id);
|
||||
|
||||
void updateVertices(int id, const QVector<glm::vec2>& points, const glm::vec4& color);
|
||||
void updateVertices(int id, const QVector<glm::vec2>& points, const QVector<glm::vec4>& colors);
|
||||
|
@ -381,41 +387,32 @@ private:
|
|||
int _nextID{ 1 };
|
||||
|
||||
QHash<int, Vec3PairVec4Pair> _lastRegisteredQuad3DTexture;
|
||||
QHash<Vec3PairVec4Pair, BatchItemDetails> _quad3DTextures;
|
||||
QHash<int, BatchItemDetails> _registeredQuad3DTextures;
|
||||
|
||||
QHash<int, Vec4PairVec4> _lastRegisteredQuad2DTexture;
|
||||
QHash<Vec4PairVec4, BatchItemDetails> _quad2DTextures;
|
||||
QHash<int, BatchItemDetails> _registeredQuad2DTextures;
|
||||
|
||||
QHash<int, Vec3PairVec4> _lastRegisteredQuad3D;
|
||||
QHash<Vec3PairVec4, BatchItemDetails> _quad3D;
|
||||
QHash<int, BatchItemDetails> _registeredQuad3D;
|
||||
|
||||
QHash<int, Vec4Pair> _lastRegisteredQuad2D;
|
||||
QHash<Vec4Pair, BatchItemDetails> _quad2D;
|
||||
QHash<int, BatchItemDetails> _registeredQuad2D;
|
||||
|
||||
QHash<int, Vec3Pair> _lastRegisteredBevelRects;
|
||||
QHash<Vec3Pair, BatchItemDetails> _bevelRects;
|
||||
QHash<int, BatchItemDetails> _registeredBevelRects;
|
||||
|
||||
QHash<int, Vec3Pair> _lastRegisteredLine3D;
|
||||
QHash<Vec3Pair, BatchItemDetails> _line3DVBOs;
|
||||
QHash<int, BatchItemDetails> _registeredLine3DVBOs;
|
||||
|
||||
QHash<int, Vec2Pair> _lastRegisteredLine2D;
|
||||
QHash<Vec2Pair, BatchItemDetails> _line2DVBOs;
|
||||
QHash<int, BatchItemDetails> _registeredLine2DVBOs;
|
||||
|
||||
QHash<int, BatchItemDetails> _registeredVertices;
|
||||
|
||||
QHash<int, Vec3PairVec2Pair> _lastRegisteredDashedLines;
|
||||
QHash<Vec3PairVec2Pair, BatchItemDetails> _dashedLines;
|
||||
QHash<int, BatchItemDetails> _registeredDashedLines;
|
||||
|
||||
QHash<int, Vec2FloatPairPair> _lastRegisteredGridBuffer;
|
||||
QHash<Vec2FloatPairPair, GridBuffer> _gridBuffers;
|
||||
QHash<int, GridBuffer> _registeredGridBuffers;
|
||||
|
||||
gpu::ShaderPointer _simpleShader;
|
||||
|
|
|
@ -33,6 +33,14 @@
|
|||
|
||||
|
||||
HitEffect::HitEffect() {
|
||||
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
|
||||
}
|
||||
|
||||
HitEffect::~HitEffect() {
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (_geometryId && geometryCache) {
|
||||
geometryCache->releaseID(_geometryId);
|
||||
}
|
||||
}
|
||||
|
||||
const gpu::PipelinePointer& HitEffect::getHitEffectPipeline() {
|
||||
|
@ -77,10 +85,10 @@ void HitEffect::run(const render::SceneContextPointer& sceneContext, const rende
|
|||
|
||||
batch.setPipeline(getHitEffectPipeline());
|
||||
|
||||
glm::vec4 color(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glm::vec2 bottomLeft(-1.0f, -1.0f);
|
||||
glm::vec2 topRight(1.0f, 1.0f);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, bottomLeft, topRight, color);
|
||||
static const glm::vec4 color(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
static const glm::vec2 bottomLeft(-1.0f, -1.0f);
|
||||
static const glm::vec2 topRight(1.0f, 1.0f);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, bottomLeft, topRight, color, _geometryId);
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -24,12 +24,14 @@ public:
|
|||
using JobModel = render::Job::Model<HitEffect, Config>;
|
||||
|
||||
HitEffect();
|
||||
~HitEffect();
|
||||
void configure(const Config& config) {}
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
|
||||
|
||||
const gpu::PipelinePointer& getHitEffectPipeline();
|
||||
|
||||
private:
|
||||
int _geometryId { 0 };
|
||||
gpu::PipelinePointer _hitEffectPipeline;
|
||||
};
|
||||
|
||||
|
|
|
@ -86,7 +86,7 @@ void render::renderStateSortShapes(const SceneContextPointer& sceneContext, cons
|
|||
|
||||
{
|
||||
assert(item.getKey().isShape());
|
||||
const auto& key = item.getShapeKey();
|
||||
const auto key = item.getShapeKey();
|
||||
if (key.isValid() && !key.hasOwnPipeline()) {
|
||||
auto& bucket = sortedShapes[key];
|
||||
if (bucket.empty()) {
|
||||
|
|
|
@ -34,7 +34,9 @@ const vec3& Vectors::UP = Vectors::UNIT_Y;
|
|||
const vec3& Vectors::FRONT = Vectors::UNIT_NEG_Z;
|
||||
|
||||
const quat Quaternions::IDENTITY{ 1.0f, 0.0f, 0.0f, 0.0f };
|
||||
const quat Quaternions::X_180{ 0.0f, 1.0f, 0.0f, 0.0f };
|
||||
const quat Quaternions::Y_180{ 0.0f, 0.0f, 1.0f, 0.0f };
|
||||
const quat Quaternions::Z_180{ 0.0f, 0.0f, 0.0f, 1.0f };
|
||||
|
||||
// Safe version of glm::mix; based on the code in Nick Bobick's article,
|
||||
// http://www.gamasutra.com/features/19980703/quaternions_01.htm (via Clyde,
|
||||
|
|
|
@ -58,7 +58,9 @@ glm::quat safeMix(const glm::quat& q1, const glm::quat& q2, float alpha);
|
|||
class Quaternions {
|
||||
public:
|
||||
static const quat IDENTITY;
|
||||
static const quat X_180;
|
||||
static const quat Y_180;
|
||||
static const quat Z_180;
|
||||
};
|
||||
|
||||
class Vectors {
|
||||
|
|
|
@ -51,6 +51,9 @@ using p_high_resolution_clock = std::chrono::high_resolution_clock;
|
|||
|
||||
Q_DECLARE_METATYPE(p_high_resolution_clock::time_point);
|
||||
|
||||
#if defined(__GNUC__) && !defined(__clang__)
|
||||
__attribute__((unused))
|
||||
#endif
|
||||
static const int timePointMetaTypeID = qRegisterMetaType<p_high_resolution_clock::time_point>();
|
||||
|
||||
#endif // hifi_PortableHighResolutionClock_h
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
set(TARGET_NAME ui)
|
||||
setup_hifi_library(OpenGL Network Qml Quick Script WebChannel WebEngine WebSockets XmlPatterns)
|
||||
setup_hifi_library(OpenGL Network Qml Quick Script WebChannel WebSockets XmlPatterns)
|
||||
link_hifi_libraries(shared networking gl)
|
||||
|
|
|
@ -299,10 +299,12 @@ controller::Pose openVrControllerPoseToHandPose(bool isLeftHand, const mat4& mat
|
|||
static const glm::quat leftRotationOffset = glm::inverse(leftQuarterZ * eighthX) * touchToHand;
|
||||
static const glm::quat rightRotationOffset = glm::inverse(rightQuarterZ * eighthX) * touchToHand;
|
||||
|
||||
static const float CONTROLLER_LENGTH_OFFSET = 0.0762f; // three inches
|
||||
static const glm::vec3 CONTROLLER_OFFSET = glm::vec3(CONTROLLER_LENGTH_OFFSET / 2.0f,
|
||||
CONTROLLER_LENGTH_OFFSET / 2.0f,
|
||||
CONTROLLER_LENGTH_OFFSET * 2.0f);
|
||||
// this needs to match the leftBasePosition in tutorial/viveControllerConfiguration.js:21
|
||||
static const float CONTROLLER_LATERAL_OFFSET = 0.0381f;
|
||||
static const float CONTROLLER_VERTICAL_OFFSET = 0.0495f;
|
||||
static const float CONTROLLER_FORWARD_OFFSET = 0.1371f;
|
||||
static const glm::vec3 CONTROLLER_OFFSET(CONTROLLER_LATERAL_OFFSET, CONTROLLER_VERTICAL_OFFSET, CONTROLLER_FORWARD_OFFSET);
|
||||
|
||||
static const glm::vec3 leftTranslationOffset = glm::vec3(-1.0f, 1.0f, 1.0f) * CONTROLLER_OFFSET;
|
||||
static const glm::vec3 rightTranslationOffset = CONTROLLER_OFFSET;
|
||||
|
||||
|
|
|
@ -80,6 +80,7 @@ function messageHandler(channel, messageString, senderID) {
|
|||
position: Vec3.sum(MyAvatar.position, {x: coord(), y: 0, z: coord()}),
|
||||
orientation: Quat.fromPitchYawRollDegrees(0, Quat.safeEulerAngles(MyAvatar.orientation).y + (turnSpread * (Math.random() - 0.5)), 0),
|
||||
soundData: chatter && SOUND_DATA,
|
||||
skeletonModelURL: "http://howard-stearns.github.io/models/resources/meshes/defaultAvatar_full.fst",
|
||||
animationData: ANIMATION_DATA
|
||||
});
|
||||
}
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
/* global setEntityCustomData, getEntityCustomData, flatten, Xform, Script, Quat, Vec3, MyAvatar, Entities, Overlays, Settings, Reticle, Controller, Camera, Messages, Mat4, getControllerWorldLocation, getGrabPointSphereOffset */
|
||||
/* global setEntityCustomData, getEntityCustomData, flatten, Xform, Script, Quat, Vec3, MyAvatar, Entities, Overlays, Settings, Reticle, Controller, Camera, Messages, Mat4, getControllerWorldLocation, getGrabPointSphereOffset, setGrabCommunications */
|
||||
|
||||
(function() { // BEGIN LOCAL_SCOPE
|
||||
|
||||
|
@ -27,7 +27,7 @@ var WANT_DEBUG_STATE = false;
|
|||
var WANT_DEBUG_SEARCH_NAME = null;
|
||||
|
||||
var FORCE_IGNORE_IK = false;
|
||||
var SHOW_GRAB_POINT_SPHERE = true;
|
||||
var SHOW_GRAB_POINT_SPHERE = false;
|
||||
|
||||
//
|
||||
// these tune time-averaging and "on" value for analog trigger
|
||||
|
@ -101,7 +101,7 @@ var MAX_EQUIP_HOTSPOT_RADIUS = 1.0;
|
|||
|
||||
var NEAR_GRABBING_ACTION_TIMEFRAME = 0.05; // how quickly objects move to their new position
|
||||
|
||||
var NEAR_GRAB_RADIUS = 0.04; // radius used for palm vs object for near grabbing.
|
||||
var NEAR_GRAB_RADIUS = 0.1; // radius used for palm vs object for near grabbing.
|
||||
var NEAR_GRAB_MAX_DISTANCE = 1.0; // you cannot grab objects that are this far away from your hand
|
||||
|
||||
var NEAR_GRAB_PICK_RADIUS = 0.25; // radius used for search ray vs object for near grabbing.
|
||||
|
@ -835,7 +835,7 @@ function MyController(hand) {
|
|||
this.grabPointSphere = Overlays.addOverlay("sphere", {
|
||||
localPosition: getGrabPointSphereOffset(this.handToController()),
|
||||
localRotation: { x: 0, y: 0, z: 0, w: 1 },
|
||||
dimensions: GRAB_POINT_SPHERE_RADIUS,
|
||||
dimensions: GRAB_POINT_SPHERE_RADIUS * 2,
|
||||
color: GRAB_POINT_SPHERE_COLOR,
|
||||
alpha: GRAB_POINT_SPHERE_ALPHA,
|
||||
solid: true,
|
||||
|
@ -2091,12 +2091,12 @@ function MyController(hand) {
|
|||
var TEAR_AWAY_DISTANCE = 0.1;
|
||||
var dist = distanceBetweenPointAndEntityBoundingBox(handPosition, props);
|
||||
if (dist > TEAR_AWAY_DISTANCE) {
|
||||
this.autoUnequipCounter += 1;
|
||||
this.autoUnequipCounter += deltaTime;
|
||||
} else {
|
||||
this.autoUnequipCounter = 0;
|
||||
}
|
||||
|
||||
if (this.autoUnequipCounter > 1) {
|
||||
if (this.autoUnequipCounter > 0.25) {
|
||||
// for whatever reason, the held/equipped entity has been pulled away. ungrab or unequip.
|
||||
print("handControllerGrab -- autoreleasing held or equipped item because it is far from hand." +
|
||||
props.parentID + ", dist = " + dist);
|
||||
|
@ -2661,6 +2661,15 @@ mapping.from([Controller.Standard.RightPrimaryThumb]).peek().to(rightController.
|
|||
|
||||
Controller.enableMapping(MAPPING_NAME);
|
||||
|
||||
function handleMenuEvent(menuItem) {
|
||||
if (menuItem === "Show Grab Sphere") {
|
||||
SHOW_GRAB_POINT_SPHERE = Menu.isOptionChecked("Show Grab Sphere");
|
||||
}
|
||||
}
|
||||
|
||||
Menu.addMenuItem({ menuName: "Developer", menuItemName: "Show Grab Sphere", isCheckable: true, isChecked: false });
|
||||
Menu.menuItemEvent.connect(handleMenuEvent);
|
||||
|
||||
// the section below allows the grab script to listen for messages
|
||||
// that disable either one or both hands. useful for two handed items
|
||||
var handToDisable = 'none';
|
||||
|
@ -2776,6 +2785,7 @@ var updateIntervalTimer = Script.setInterval(function(){
|
|||
}, BASIC_TIMER_INTERVAL_MS);
|
||||
|
||||
function cleanup() {
|
||||
Menu.removeMenuItem("Developer", "Show Grab Sphere");
|
||||
Script.clearInterval(updateIntervalTimer);
|
||||
rightController.cleanup();
|
||||
leftController.cleanup();
|
||||
|
|
|
@ -15,13 +15,8 @@ getGrabCommunications = function getFarGrabCommunications() {
|
|||
return !!Settings.getValue(GRAB_COMMUNICATIONS_SETTING, "");
|
||||
}
|
||||
|
||||
|
||||
// var GRAB_POINT_SPHERE_OFFSET = { x: 0, y: 0.2, z: 0 };
|
||||
// var GRAB_POINT_SPHERE_OFFSET = { x: 0.1, y: 0.175, z: 0.04 };
|
||||
// var GRAB_POINT_SPHERE_OFFSET = { x: 0.1, y: 0.32, z: 0.04 };
|
||||
|
||||
// this offset needs to match the one in libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp
|
||||
var GRAB_POINT_SPHERE_OFFSET = { x: 0.0, y: 0.175, z: 0.0 };
|
||||
// this offset needs to match the one in libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp:378
|
||||
var GRAB_POINT_SPHERE_OFFSET = { x: 0.04, y: 0.13, z: 0.039 }; // x = upward, y = forward, z = lateral
|
||||
|
||||
getGrabPointSphereOffset = function(handController) {
|
||||
if (handController === Controller.Standard.RightHand) {
|
||||
|
|
|
@ -381,7 +381,7 @@ var usersWindow = (function () {
|
|||
|
||||
isLoggedIn = false,
|
||||
isVisible = true,
|
||||
isMinimized = true,
|
||||
isMinimized = false,
|
||||
isBorderVisible = false,
|
||||
|
||||
viewport,
|
||||
|
@ -418,7 +418,9 @@ var usersWindow = (function () {
|
|||
}
|
||||
|
||||
// Reserve space for title, friends button, and option controls
|
||||
nonUsersHeight = WINDOW_MARGIN + windowLineHeight + FRIENDS_BUTTON_SPACER + FRIENDS_BUTTON_HEIGHT + DISPLAY_SPACER
|
||||
nonUsersHeight = WINDOW_MARGIN + windowLineHeight
|
||||
+ (shouldShowFriendsButton() ? FRIENDS_BUTTON_SPACER + FRIENDS_BUTTON_HEIGHT : 0)
|
||||
+ DISPLAY_SPACER
|
||||
+ windowLineHeight + VISIBILITY_SPACER
|
||||
+ windowLineHeight + WINDOW_BASE_MARGIN;
|
||||
|
||||
|
@ -485,16 +487,22 @@ var usersWindow = (function () {
|
|||
y: scrollbarBarPosition.y
|
||||
});
|
||||
|
||||
|
||||
x = windowLeft + WINDOW_MARGIN;
|
||||
y = windowPosition.y - FRIENDS_BUTTON_HEIGHT - DISPLAY_SPACER
|
||||
y = windowPosition.y
|
||||
- DISPLAY_SPACER
|
||||
- windowLineHeight - VISIBILITY_SPACER
|
||||
- windowLineHeight - WINDOW_BASE_MARGIN;
|
||||
Overlays.editOverlay(friendsButton, {
|
||||
x: x,
|
||||
y: y
|
||||
});
|
||||
if (shouldShowFriendsButton()) {
|
||||
y -= FRIENDS_BUTTON_HEIGHT;
|
||||
Overlays.editOverlay(friendsButton, {
|
||||
x: x,
|
||||
y: y
|
||||
});
|
||||
y += FRIENDS_BUTTON_HEIGHT;
|
||||
}
|
||||
|
||||
y += FRIENDS_BUTTON_HEIGHT + DISPLAY_SPACER;
|
||||
y += DISPLAY_SPACER;
|
||||
displayControl.updatePosition(x, y);
|
||||
|
||||
y += windowLineHeight + VISIBILITY_SPACER;
|
||||
|
@ -563,6 +571,10 @@ var usersWindow = (function () {
|
|||
});
|
||||
}
|
||||
|
||||
function shouldShowFriendsButton() {
|
||||
return isVisible && isLoggedIn && !isMinimized;
|
||||
}
|
||||
|
||||
function updateOverlayVisibility() {
|
||||
Overlays.editOverlay(windowBorder, {
|
||||
visible: isVisible && isBorderVisible
|
||||
|
@ -574,7 +586,7 @@ var usersWindow = (function () {
|
|||
visible: isVisible
|
||||
});
|
||||
Overlays.editOverlay(minimizeButton, {
|
||||
visible: isLoggedIn && isVisible
|
||||
visible: isVisible
|
||||
});
|
||||
Overlays.editOverlay(scrollbarBackground, {
|
||||
visible: isVisible && isUsingScrollbars && !isMinimized
|
||||
|
@ -583,7 +595,7 @@ var usersWindow = (function () {
|
|||
visible: isVisible && isUsingScrollbars && !isMinimized
|
||||
});
|
||||
Overlays.editOverlay(friendsButton, {
|
||||
visible: isVisible && !isMinimized
|
||||
visible: shouldShowFriendsButton()
|
||||
});
|
||||
displayControl.setVisible(isVisible && !isMinimized);
|
||||
visibilityControl.setVisible(isVisible && !isMinimized);
|
||||
|
@ -659,12 +671,11 @@ var usersWindow = (function () {
|
|||
}
|
||||
}
|
||||
|
||||
checkLoggedIn();
|
||||
calculateWindowHeight();
|
||||
updateUsersDisplay();
|
||||
updateOverlayPositions();
|
||||
|
||||
checkLoggedIn();
|
||||
|
||||
} else {
|
||||
print("Error: Request for users status returned " + usersRequest.status + " " + usersRequest.statusText);
|
||||
usersTimer = Script.setTimeout(pollUsers, HTTP_GET_TIMEOUT); // Try again after a longer delay.
|
||||
|
@ -1182,7 +1193,7 @@ var usersWindow = (function () {
|
|||
pollUsers();
|
||||
|
||||
// Set minimized at end - setup code does not handle `minimized == false` correctly
|
||||
setMinimized(isValueTrue(Settings.getValue(SETTING_USERS_WINDOW_MINIMIZED, false)));
|
||||
setMinimized(isValueTrue(Settings.getValue(SETTING_USERS_WINDOW_MINIMIZED, true)));
|
||||
}
|
||||
|
||||
function tearDown() {
|
||||
|
|
|
@ -16,16 +16,20 @@ var rightBaseRotation = Quat.multiply(
|
|||
Quat.fromPitchYawRollDegrees(0, 0, -90)
|
||||
)
|
||||
);
|
||||
var CONTROLLER_LENGTH_OFFSET = 0.0762;
|
||||
|
||||
// keep these in sync with the values from plugins/openvr/src/OpenVrHelpers.cpp:303
|
||||
var CONTROLLER_LATERAL_OFFSET = 0.0381;
|
||||
var CONTROLLER_VERTICAL_OFFSET = 0.0495;
|
||||
var CONTROLLER_FORWARD_OFFSET = 0.1371;
|
||||
var leftBasePosition = {
|
||||
x: CONTROLLER_LENGTH_OFFSET / 2,
|
||||
y: CONTROLLER_LENGTH_OFFSET * 2,
|
||||
z: CONTROLLER_LENGTH_OFFSET / 2
|
||||
x: CONTROLLER_VERTICAL_OFFSET,
|
||||
y: CONTROLLER_FORWARD_OFFSET,
|
||||
z: CONTROLLER_LATERAL_OFFSET
|
||||
};
|
||||
var rightBasePosition = {
|
||||
x: -CONTROLLER_LENGTH_OFFSET / 2,
|
||||
y: CONTROLLER_LENGTH_OFFSET * 2,
|
||||
z: CONTROLLER_LENGTH_OFFSET / 2
|
||||
x: -CONTROLLER_VERTICAL_OFFSET,
|
||||
y: CONTROLLER_FORWARD_OFFSET,
|
||||
z: CONTROLLER_LATERAL_OFFSET
|
||||
};
|
||||
|
||||
var viveNaturalDimensions = {
|
||||
|
|
Loading…
Reference in a new issue