mirror of
https://github.com/lubosz/overte.git
synced 2025-04-16 18:56:52 +02:00
Tidy key light property's shadow values JSDoc
This commit is contained in:
parent
6b80a27258
commit
8a6a4041d9
1 changed files with 4 additions and 4 deletions
|
@ -37,10 +37,10 @@ class ReadBitstreamToTreeParams;
|
|||
* are cast by avatars, plus {@link Entities.EntityProperties-Model|Model} and
|
||||
* {@link Entities.EntityProperties-Shape|Shape} entities that have their
|
||||
* <code>{@link Entities.EntityProperties|canCastShadow}</code> property set to <code>true</code>.
|
||||
* @property {number} shadowBias=0.5 - The bias of the shadows cast by the light. Use this to fine-tune your shadows to your scene
|
||||
* to prevent shadow acne and peter panning. In the range <code>0.0</code> – <code>1.0</code>.
|
||||
* @property {number} shadowMaxDistance=40.0 - The max distance from your view at which shadows will be computed. Higher values will
|
||||
* cover more of your scene, but with less precision. In the range <code>1.0</code> – <code>250.0</code>.
|
||||
* @property {number} shadowBias=0.5 - The bias of the shadows cast by the light, range <code>0.0</code> –
|
||||
* <code>1.0</code>. This fine-tunes shadows cast by the light, to prevent shadow acne and peter panning.
|
||||
* @property {number} shadowMaxDistance=40.0 - The maximum distance from the camera position at which shadows will be computed,
|
||||
* range <code>1.0</code> – <code>250.0</code>. Higher values cover more of the scene but with less precision.
|
||||
*/
|
||||
class KeyLightPropertyGroup : public PropertyGroup {
|
||||
public:
|
||||
|
|
Loading…
Reference in a new issue