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clean the usage of glCopyImageSubData and provide a fall back for 4.2)
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parent
a137659a35
commit
8a40e951ac
1 changed files with 28 additions and 26 deletions
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@ -438,34 +438,36 @@ void GL45Texture::stripToMip(uint16_t newMinMip) {
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// Copy the contents of the old texture to the new
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{
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PROFILE_RANGE(render_gpu_gl, "Blit");
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/*
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GLuint fbo { 0 };
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glCreateFramebuffers(1, &fbo);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
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for (uint16 targetMip = _minMip; targetMip <= _maxMip; ++targetMip) {
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uint16 sourceMip = targetMip + mipDelta;
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Vec3u mipDimensions = _gpuObject.evalMipDimensions(targetMip + _mipOffset);
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for (GLenum target : getFaceTargets(_target)) {
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, oldId, sourceMip);
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(void)CHECK_GL_ERROR();
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glCopyTextureSubImage2D(_id, targetMip, 0, 0, 0, 0, mipDimensions.x, mipDimensions.y);
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(void)CHECK_GL_ERROR();
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// Preferred path only available in 4.3
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if (GLEW_VERSION_4_3) {
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for (uint16 targetMip = _minMip; targetMip <= _maxMip; ++targetMip) {
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uint16 sourceMip = targetMip + mipDelta;
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Vec3u mipDimensions = _gpuObject.evalMipDimensions(targetMip + _mipOffset);
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for (GLenum target : getFaceTargets(_target)) {
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glCopyImageSubData(
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oldId, target, sourceMip, 0, 0, 0,
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_id, target, targetMip, 0, 0, 0,
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mipDimensions.x, mipDimensions.y, 1
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);
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(void)CHECK_GL_ERROR();
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}
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}
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}
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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glDeleteFramebuffers(1, &fbo);
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*/
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for (uint16 targetMip = _minMip; targetMip <= _maxMip; ++targetMip) {
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uint16 sourceMip = targetMip + mipDelta;
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Vec3u mipDimensions = _gpuObject.evalMipDimensions(targetMip + _mipOffset);
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for (GLenum target : getFaceTargets(_target)) {
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glCopyImageSubData(
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oldId, target, sourceMip, 0, 0, 0,
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_id, target, targetMip, 0, 0, 0,
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mipDimensions.x, mipDimensions.y, 1
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);
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(void)CHECK_GL_ERROR();
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} else {
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GLuint fbo { 0 };
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glCreateFramebuffers(1, &fbo);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
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for (uint16 targetMip = _minMip; targetMip <= _maxMip; ++targetMip) {
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uint16 sourceMip = targetMip + mipDelta;
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Vec3u mipDimensions = _gpuObject.evalMipDimensions(targetMip + _mipOffset);
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for (GLenum target : getFaceTargets(_target)) {
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, oldId, sourceMip);
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(void)CHECK_GL_ERROR();
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glCopyTextureSubImage2D(_id, targetMip, 0, 0, 0, 0, mipDimensions.x, mipDimensions.y);
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(void)CHECK_GL_ERROR();
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}
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}
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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glDeleteFramebuffers(1, &fbo);
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}
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glDeleteTextures(1, &oldId);
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