mirror of
https://github.com/lubosz/overte.git
synced 2025-04-19 17:03:43 +02:00
commit
89a6ecd1c1
2 changed files with 52 additions and 2 deletions
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@ -11,18 +11,26 @@
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#include "GLCanvas.h"
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#include <QMimeData>
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#include <QUrl>
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#include <QMainWindow>
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GLCanvas::GLCanvas() : QGLWidget(QGLFormat(QGL::NoDepthBuffer, QGL::NoStencilBuffer)) {
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GLCanvas::GLCanvas() : QGLWidget(QGLFormat(QGL::NoDepthBuffer, QGL::NoStencilBuffer)),
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_throttleRendering(false),
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_idleRenderInterval(100)
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{
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}
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void GLCanvas::initializeGL() {
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Application::getInstance()->initializeGL();
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setAttribute(Qt::WA_AcceptTouchEvents);
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setAcceptDrops(true);
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connect(Application::getInstance(), SIGNAL(applicationStateChanged(Qt::ApplicationState)), this, SLOT(activeChanged(Qt::ApplicationState)));
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connect(&_frameTimer, SIGNAL(timeout()), this, SLOT(throttleRender()));
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}
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void GLCanvas::paintGL() {
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Application::getInstance()->paintGL();
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if (!_throttleRendering && !Application::getInstance()->getWindow()->isMinimized()) {
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Application::getInstance()->paintGL();
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}
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}
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void GLCanvas::resizeGL(int width, int height) {
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@ -49,6 +57,38 @@ void GLCanvas::mouseReleaseEvent(QMouseEvent* event) {
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Application::getInstance()->mouseReleaseEvent(event);
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}
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void GLCanvas::activeChanged(Qt::ApplicationState state) {
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switch (state) {
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case Qt::ApplicationActive:
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// If we're active, stop the frame timer and the throttle.
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_frameTimer.stop();
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_throttleRendering = false;
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break;
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case Qt::ApplicationSuspended:
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case Qt::ApplicationHidden:
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// If we're hidden or are about to suspend, don't render anything.
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_throttleRendering = false;
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_frameTimer.stop();
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break;
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default:
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// Otherwise, throttle.
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if (!_throttleRendering) {
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_frameTimer.start(_idleRenderInterval);
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_throttleRendering = true;
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}
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break;
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}
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}
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void GLCanvas::throttleRender() {
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_frameTimer.start(_idleRenderInterval);
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if (!Application::getInstance()->getWindow()->isMinimized()) {
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Application::getInstance()->paintGL();
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}
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}
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int updateTime = 0;
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bool GLCanvas::event(QEvent* event) {
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switch (event->type()) {
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@ -10,13 +10,19 @@
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#define __hifi__GLCanvas__
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#include <QGLWidget>
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#include <QTimer>
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/// customized canvas that simply forwards requests/events to the singleton application
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class GLCanvas : public QGLWidget {
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Q_OBJECT
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public:
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GLCanvas();
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protected:
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QTimer _frameTimer;
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bool _throttleRendering;
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int _idleRenderInterval;
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virtual void initializeGL();
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virtual void paintGL();
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virtual void resizeGL(int width, int height);
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@ -34,6 +40,10 @@ protected:
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virtual void dragEnterEvent(QDragEnterEvent *event);
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virtual void dropEvent(QDropEvent* event);
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private slots:
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void activeChanged(Qt::ApplicationState state);
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void throttleRender();
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};
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#endif /* defined(__hifi__GLCanvas__) */
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