mirror of
https://github.com/lubosz/overte.git
synced 2025-04-16 09:46:29 +02:00
Merge remote-tracking branch 'hifi/master' into android_jump
This commit is contained in:
commit
88c83f3bfe
17 changed files with 134 additions and 99 deletions
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@ -105,8 +105,6 @@ EntityScriptServer::~EntityScriptServer() {
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static const QString ENTITY_SCRIPT_SERVER_LOGGING_NAME = "entity-script-server";
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void EntityScriptServer::handleReloadEntityServerScriptPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
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// These are temporary checks until we can ensure that nodes eventually disconnect if the Domain Server stops telling them
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// about each other.
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if (senderNode->getCanRez() || senderNode->getCanRezTmp() || senderNode->getCanRezCertified() || senderNode->getCanRezTmpCertified()) {
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auto entityID = QUuid::fromRfc4122(message->read(NUM_BYTES_RFC4122_UUID));
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@ -119,8 +117,6 @@ void EntityScriptServer::handleReloadEntityServerScriptPacket(QSharedPointer<Rec
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}
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void EntityScriptServer::handleEntityScriptGetStatusPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
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// These are temporary checks until we can ensure that nodes eventually disconnect if the Domain Server stops telling them
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// about each other.
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if (senderNode->getCanRez() || senderNode->getCanRezTmp() || senderNode->getCanRezCertified() || senderNode->getCanRezTmpCertified()) {
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MessageID messageID;
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message->readPrimitive(&messageID);
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@ -190,15 +186,14 @@ void EntityScriptServer::updateEntityPPS() {
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}
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void EntityScriptServer::handleEntityServerScriptLogPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
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// These are temporary checks until we can ensure that nodes eventually disconnect if the Domain Server stops telling them
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// about each other.
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bool canRezAny = senderNode->getCanRez() || senderNode->getCanRezTmp() || senderNode->getCanRezCertified() || senderNode->getCanRezTmpCertified();
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bool enable = false;
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message->readPrimitive(&enable);
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auto senderUUID = senderNode->getUUID();
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auto it = _logListeners.find(senderUUID);
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if (enable && senderNode->getCanRez()) {
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if (enable && canRezAny) {
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if (it == std::end(_logListeners)) {
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_logListeners.insert(senderUUID);
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qCInfo(entity_script_server) << "Node" << senderUUID << "subscribed to log stream";
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@ -1042,41 +1042,7 @@ void DomainServer::processListRequestPacket(QSharedPointer<ReceivedMessage> mess
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bool DomainServer::isInInterestSet(const SharedNodePointer& nodeA, const SharedNodePointer& nodeB) {
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auto nodeAData = static_cast<DomainServerNodeData*>(nodeA->getLinkedData());
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auto nodeBData = static_cast<DomainServerNodeData*>(nodeB->getLinkedData());
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// if we have no linked data for node A then B can't possibly be in the interest set
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if (!nodeAData) {
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return false;
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}
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// first check if the general interest set A contains the type for B
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if (nodeAData->getNodeInterestSet().contains(nodeB->getType())) {
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// given that there is a match in the general interest set, do any special checks
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// (1/19/17) Agents only need to connect to Entity Script Servers to perform administrative tasks
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// related to entity server scripts. Only agents with rez permissions should be doing that, so
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// if the agent does not have those permissions, we do not want them and the server to incur the
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// overhead of connecting to one another. Additionally we exclude agents that do not care about the
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// Entity Script Server and won't attempt to connect to it.
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bool isAgentWithoutRights = nodeA->getType() == NodeType::Agent
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&& nodeB->getType() == NodeType::EntityScriptServer
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&& !nodeA->getCanRez() && !nodeA->getCanRezTmp()
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&& !nodeA->getCanRezCertified() && !nodeA->getCanRezTmpCertified();
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if (isAgentWithoutRights) {
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return false;
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}
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bool isScriptServerForIneffectiveAgent =
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(nodeA->getType() == NodeType::EntityScriptServer && nodeB->getType() == NodeType::Agent)
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&& ((nodeBData && !nodeBData->getNodeInterestSet().contains(NodeType::EntityScriptServer))
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|| (!nodeB->getCanRez() && !nodeB->getCanRezTmp() && !nodeB->getCanRezCertified() && !nodeB->getCanRezTmpCertified()));
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return !isScriptServerForIneffectiveAgent;
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} else {
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return false;
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}
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return nodeAData && nodeAData->getNodeInterestSet().contains(nodeB->getType());
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}
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unsigned int DomainServer::countConnectedUsers() {
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@ -3476,4 +3442,4 @@ void DomainServer::handleOctreeFileReplacementRequest(QSharedPointer<ReceivedMes
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if (node->getCanReplaceContent()) {
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handleOctreeFileReplacement(message->readAll());
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}
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}
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}
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@ -114,7 +114,7 @@
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{ "from": "Keyboard.W", "when": "!Keyboard.Control", "to": "Actions.LONGITUDINAL_FORWARD" },
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{ "from": "Keyboard.S", "when": "!Keyboard.Control", "to": "Actions.LONGITUDINAL_BACKWARD" },
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{ "from": "Keyboard.Shift", "when": ["!Keyboard.Left", "!Keyboard.Right"], "to": "Actions.SPRINT" },
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{ "from": "Keyboard.Control", "to": "Actions.VERTICAL_DOWN" },
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{ "from": "Keyboard.C", "to": "Actions.VERTICAL_DOWN" },
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{ "from": "Keyboard.Left", "when": "Keyboard.Shift", "to": "Actions.LATERAL_LEFT" },
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{ "from": "Keyboard.Right", "when": "Keyboard.Shift", "to": "Actions.LATERAL_RIGHT" },
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{ "from": "Keyboard.Up", "when": "Application.CameraFirstPerson", "to": "Actions.LONGITUDINAL_FORWARD" },
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@ -163,10 +163,18 @@ TextField {
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text: textField.label
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colorScheme: textField.colorScheme
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anchors.left: parent.left
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anchors.right: parent.right
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Binding on anchors.right {
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when: parent.right
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value: parent.right
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}
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Binding on wrapMode {
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when: parent.right
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value: Text.WordWrap
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}
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anchors.bottom: parent.top
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anchors.bottomMargin: 3
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wrapMode: Text.WordWrap
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visible: label != ""
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}
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}
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@ -6244,8 +6244,9 @@ bool Application::canAcceptURL(const QString& urlString) const {
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bool Application::acceptURL(const QString& urlString, bool defaultUpload) {
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QUrl url(urlString);
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if (isDomainURL(url)) {
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// this is a URL for a domain, either hifi:// or serverless - have the AddressManager handle it
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if (url.scheme() == URL_SCHEME_HIFI) {
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// this is a hifi URL - have the AddressManager handle it
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QMetaObject::invokeMethod(DependencyManager::get<AddressManager>().data(), "handleLookupString",
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Qt::AutoConnection, Q_ARG(const QString&, urlString));
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return true;
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@ -81,26 +81,14 @@ void LaserPointer::editRenderState(const std::string& state, const QVariant& sta
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});
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}
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void LaserPointer::updateRenderStateOverlay(const OverlayID& id, const QVariant& props) {
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if (!id.isNull() && props.isValid()) {
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QVariantMap propMap = props.toMap();
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propMap.remove("visible");
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qApp->getOverlays().editOverlay(id, propMap);
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}
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}
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PickResultPointer LaserPointer::getVisualPickResult(const PickResultPointer& pickResult) {
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PickResultPointer visualPickResult = pickResult;
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auto rayPickResult = std::static_pointer_cast<RayPickResult>(visualPickResult);
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IntersectionType type = rayPickResult ? rayPickResult->type : IntersectionType::NONE;
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void LaserPointer::updateRenderState(const RenderState& renderState, const IntersectionType type, float distance, const QUuid& objectID, const PickRay& pickRay, bool defaultState) {
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if (!renderState.getStartID().isNull()) {
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QVariantMap startProps;
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startProps.insert("position", vec3toVariant(pickRay.origin));
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startProps.insert("visible", true);
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startProps.insert("ignoreRayIntersection", renderState.doesStartIgnoreRays());
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qApp->getOverlays().editOverlay(renderState.getStartID(), startProps);
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}
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glm::vec3 endVec;
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if (((defaultState || !_lockEnd) && _lockEndObject.id.isNull()) || type == IntersectionType::HUD) {
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endVec = pickRay.origin + pickRay.direction * distance;
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} else {
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if (type != IntersectionType::HUD) {
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glm::vec3 endVec;
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PickRay pickRay = rayPickResult ? PickRay(rayPickResult->pickVariant) : PickRay();
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if (!_lockEndObject.id.isNull()) {
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glm::vec3 pos;
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glm::quat rot;
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@ -122,17 +110,54 @@ void LaserPointer::updateRenderState(const RenderState& renderState, const Inter
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}
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const glm::vec3 DEFAULT_REGISTRATION_POINT = glm::vec3(0.5f);
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endVec = pos + rot * (dim * (DEFAULT_REGISTRATION_POINT - registrationPoint));
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} else {
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glm::vec3 direction = endVec - pickRay.origin;
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float distance = glm::distance(pickRay.origin, endVec);
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glm::vec3 normalizedDirection = glm::normalize(direction);
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rayPickResult->type = _lockEndObject.isOverlay ? IntersectionType::OVERLAY : IntersectionType::ENTITY;
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rayPickResult->objectID = _lockEndObject.id;
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rayPickResult->intersection = endVec;
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rayPickResult->distance = distance;
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rayPickResult->surfaceNormal = -normalizedDirection;
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rayPickResult->pickVariant["direction"] = vec3toVariant(normalizedDirection);
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} else if (type != IntersectionType::NONE && _lockEnd) {
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if (type == IntersectionType::ENTITY) {
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endVec = DependencyManager::get<EntityScriptingInterface>()->getEntityTransform(objectID)[3];
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endVec = DependencyManager::get<EntityScriptingInterface>()->getEntityTransform(rayPickResult->objectID)[3];
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} else if (type == IntersectionType::OVERLAY) {
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endVec = vec3FromVariant(qApp->getOverlays().getProperty(objectID, "position").value);
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endVec = vec3FromVariant(qApp->getOverlays().getProperty(rayPickResult->objectID, "position").value);
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} else if (type == IntersectionType::AVATAR) {
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endVec = DependencyManager::get<AvatarHashMap>()->getAvatar(objectID)->getPosition();
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endVec = DependencyManager::get<AvatarHashMap>()->getAvatar(rayPickResult->objectID)->getPosition();
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}
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glm::vec3 direction = endVec - pickRay.origin;
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float distance = glm::distance(pickRay.origin, endVec);
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glm::vec3 normalizedDirection = glm::normalize(direction);
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rayPickResult->intersection = endVec;
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rayPickResult->distance = distance;
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rayPickResult->surfaceNormal = -normalizedDirection;
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rayPickResult->pickVariant["direction"] = vec3toVariant(normalizedDirection);
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}
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}
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return visualPickResult;
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}
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void LaserPointer::updateRenderStateOverlay(const OverlayID& id, const QVariant& props) {
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if (!id.isNull() && props.isValid()) {
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QVariantMap propMap = props.toMap();
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propMap.remove("visible");
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qApp->getOverlays().editOverlay(id, propMap);
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}
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}
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void LaserPointer::updateRenderState(const RenderState& renderState, const IntersectionType type, float distance, const QUuid& objectID, const PickRay& pickRay) {
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if (!renderState.getStartID().isNull()) {
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QVariantMap startProps;
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startProps.insert("position", vec3toVariant(pickRay.origin));
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startProps.insert("visible", true);
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startProps.insert("ignoreRayIntersection", renderState.doesStartIgnoreRays());
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qApp->getOverlays().editOverlay(renderState.getStartID(), startProps);
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}
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glm::vec3 endVec = pickRay.origin + pickRay.direction * distance;
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QVariant end = vec3toVariant(endVec);
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if (!renderState.getPathID().isNull()) {
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QVariantMap pathProps;
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@ -195,15 +220,15 @@ void LaserPointer::updateVisuals(const PickResultPointer& pickResult) {
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IntersectionType type = rayPickResult ? rayPickResult->type : IntersectionType::NONE;
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if (_enabled && !_currentRenderState.empty() && _renderStates.find(_currentRenderState) != _renderStates.end() &&
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(type != IntersectionType::NONE || _laserLength > 0.0f || !_lockEndObject.id.isNull())) {
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PickRay pickRay(rayPickResult->pickVariant);
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PickRay pickRay = rayPickResult ? PickRay(rayPickResult->pickVariant): PickRay();
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QUuid uid = rayPickResult->objectID;
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float distance = _laserLength > 0.0f ? _laserLength : rayPickResult->distance;
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updateRenderState(_renderStates[_currentRenderState], type, distance, uid, pickRay, false);
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updateRenderState(_renderStates[_currentRenderState], type, distance, uid, pickRay);
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disableRenderState(_defaultRenderStates[_currentRenderState].second);
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} else if (_enabled && !_currentRenderState.empty() && _defaultRenderStates.find(_currentRenderState) != _defaultRenderStates.end()) {
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disableRenderState(_renderStates[_currentRenderState]);
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PickRay pickRay = rayPickResult ? PickRay(rayPickResult->pickVariant) : PickRay();
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updateRenderState(_defaultRenderStates[_currentRenderState].second, IntersectionType::NONE, _defaultRenderStates[_currentRenderState].first, QUuid(), pickRay, true);
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updateRenderState(_defaultRenderStates[_currentRenderState].second, IntersectionType::NONE, _defaultRenderStates[_currentRenderState].first, QUuid(), pickRay);
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} else if (!_currentRenderState.empty()) {
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disableRenderState(_renderStates[_currentRenderState]);
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disableRenderState(_defaultRenderStates[_currentRenderState].second);
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@ -386,4 +411,4 @@ glm::vec2 LaserPointer::findPos2D(const PickedObject& pickedObject, const glm::v
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default:
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return glm::vec2(NAN);
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}
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}
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}
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@ -82,6 +82,7 @@ public:
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protected:
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PointerEvent buildPointerEvent(const PickedObject& target, const PickResultPointer& pickResult, const std::string& button = "", bool hover = true) override;
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|
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PickResultPointer getVisualPickResult(const PickResultPointer& pickResult) override;
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PickedObject getHoveredObject(const PickResultPointer& pickResult) override;
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Pointer::Buttons getPressedButtons(const PickResultPointer& pickResult) override;
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@ -102,7 +103,7 @@ private:
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LockEndObject _lockEndObject;
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|
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void updateRenderStateOverlay(const OverlayID& id, const QVariant& props);
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void updateRenderState(const RenderState& renderState, const IntersectionType type, float distance, const QUuid& objectID, const PickRay& pickRay, bool defaultState);
|
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void updateRenderState(const RenderState& renderState, const IntersectionType type, float distance, const QUuid& objectID, const PickRay& pickRay);
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void disableRenderState(const RenderState& renderState);
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|
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struct TriggerState {
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|
|
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@ -131,6 +131,8 @@ ItemKey ShapeEntityRenderer::getKey() {
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withReadLock([&] {
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if (isTransparent()) {
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builder.withTransparent();
|
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} else if (_canCastShadow) {
|
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builder.withShadowCaster();
|
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}
|
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});
|
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|
||||
|
|
|
@ -425,8 +425,8 @@ bool EntityTree::updateEntity(EntityItemPointer entity, const EntityItemProperti
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if (!childEntity) {
|
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continue;
|
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}
|
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EntityTreeElementPointer containingElement = childEntity->getElement();
|
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if (!containingElement) {
|
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EntityTreeElementPointer childContainingElement = childEntity->getElement();
|
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if (!childContainingElement) {
|
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continue;
|
||||
}
|
||||
|
||||
|
@ -440,7 +440,7 @@ bool EntityTree::updateEntity(EntityItemPointer entity, const EntityItemProperti
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addToNeedsParentFixupList(childEntity);
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}
|
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|
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UpdateEntityOperator theChildOperator(getThisPointer(), containingElement, childEntity, queryCube);
|
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UpdateEntityOperator theChildOperator(getThisPointer(), childContainingElement, childEntity, queryCube);
|
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recurseTreeWithOperator(&theChildOperator);
|
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foreach (SpatiallyNestablePointer childChild, childEntity->getChildren()) {
|
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if (childChild && childChild->getNestableType() == NestableType::Entity) {
|
||||
|
|
|
@ -288,7 +288,7 @@ OctreeElementPointer UpdateEntityOperator::possiblyCreateChildAt(const OctreeEle
|
|||
int indexOfChildContainingNewEntity = element->getMyChildContaining(_newEntityBox);
|
||||
|
||||
if (childIndex == indexOfChildContainingNewEntity) {
|
||||
return element->addChildAtIndex(childIndex);;
|
||||
return element->addChildAtIndex(childIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -68,8 +68,9 @@ void Pointer::update(unsigned int pointerID) {
|
|||
// This only needs to be a read lock because update won't change any of the properties that can be modified from scripts
|
||||
withReadLock([&] {
|
||||
auto pickResult = getPrevPickResult();
|
||||
updateVisuals(pickResult);
|
||||
generatePointerEvents(pointerID, pickResult);
|
||||
auto visualPickResult = getVisualPickResult(pickResult);
|
||||
updateVisuals(visualPickResult);
|
||||
generatePointerEvents(pointerID, visualPickResult);
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -89,6 +89,7 @@ protected:
|
|||
|
||||
virtual bool shouldHover(const PickResultPointer& pickResult) { return true; }
|
||||
virtual bool shouldTrigger(const PickResultPointer& pickResult) { return true; }
|
||||
virtual PickResultPointer getVisualPickResult(const PickResultPointer& pickResult) { return pickResult; };
|
||||
|
||||
static const float POINTER_MOVE_DELAY;
|
||||
static const float TOUCH_PRESS_TO_MOVE_DEADSPOT_SQUARED;
|
||||
|
|
|
@ -380,6 +380,8 @@ void Antialiasing::run(const render::RenderContextPointer& renderContext, const
|
|||
batch.setResourceTexture(AntialiasingPass_VelocityMapSlot, nullptr);
|
||||
batch.setResourceTexture(AntialiasingPass_NextMapSlot, nullptr);
|
||||
});
|
||||
|
||||
args->popViewFrustum();
|
||||
}
|
||||
|
||||
|
||||
|
@ -520,7 +522,7 @@ void JitterSample::run(const render::RenderContextPointer& renderContext) {
|
|||
|
||||
viewFrustum.setProjection(projMat);
|
||||
viewFrustum.calculate();
|
||||
args->setViewFrustum(viewFrustum);
|
||||
args->pushViewFrustum(viewFrustum);
|
||||
} else {
|
||||
mat4 projMats[2];
|
||||
args->_context->getStereoProjections(projMats);
|
||||
|
@ -538,4 +540,4 @@ void JitterSample::run(const render::RenderContextPointer& renderContext) {
|
|||
}
|
||||
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -46,7 +46,7 @@ void printOctalCode(const unsigned char* octalCode) {
|
|||
}
|
||||
|
||||
char sectionValue(const unsigned char* startByte, char startIndexInByte) {
|
||||
char rightShift = 8 - startIndexInByte - 3;
|
||||
int8_t rightShift = 8 - startIndexInByte - 3;
|
||||
|
||||
if (rightShift < 0) {
|
||||
return ((startByte[0] << -rightShift) & 7) + (startByte[1] >> (8 + rightShift));
|
||||
|
@ -73,7 +73,7 @@ int branchIndexWithDescendant(const unsigned char* ancestorOctalCode, const unsi
|
|||
return sectionValue(descendantOctalCode + 1 + (branchStartBit / 8), branchStartBit % 8);
|
||||
}
|
||||
|
||||
unsigned char* childOctalCode(const unsigned char* parentOctalCode, char childNumber) {
|
||||
unsigned char* childOctalCode(const unsigned char* parentOctalCode, int childNumber) {
|
||||
|
||||
// find the length (in number of three bit code sequences)
|
||||
// in the parent
|
||||
|
@ -111,7 +111,7 @@ unsigned char* childOctalCode(const unsigned char* parentOctalCode, char childNu
|
|||
|
||||
// calculate the amount of left shift required
|
||||
// this will be -1 or -2 if there's wrap
|
||||
char leftShift = 8 - (startBit % 8) - 3;
|
||||
int8_t leftShift = 8 - (startBit % 8) - 3;
|
||||
|
||||
if (leftShift < 0) {
|
||||
// we have a wrap-around to accomodate
|
||||
|
|
|
@ -30,7 +30,7 @@ using OctalCodePtrList = std::vector<OctalCodePtr>;
|
|||
void printOctalCode(const unsigned char* octalCode);
|
||||
size_t bytesRequiredForCodeLength(unsigned char threeBitCodes);
|
||||
int branchIndexWithDescendant(const unsigned char* ancestorOctalCode, const unsigned char* descendantOctalCode);
|
||||
unsigned char* childOctalCode(const unsigned char* parentOctalCode, char childNumber);
|
||||
unsigned char* childOctalCode(const unsigned char* parentOctalCode, int childNumber);
|
||||
|
||||
const int OVERFLOWED_OCTCODE_BUFFER = -1;
|
||||
const int UNKNOWN_OCTCODE_LENGTH = -2;
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
PICK_MAX_DISTANCE, COLORS_GRAB_SEARCHING_HALF_SQUEEZE, COLORS_GRAB_SEARCHING_FULL_SQUEEZE, COLORS_GRAB_DISTANCE_HOLD,
|
||||
DEFAULT_SEARCH_SPHERE_DISTANCE, TRIGGER_OFF_VALUE, TRIGGER_ON_VALUE, ZERO_VEC, ensureDynamic,
|
||||
getControllerWorldLocation, projectOntoEntityXYPlane, ContextOverlay, HMD, Reticle, Overlays, isPointingAtUI
|
||||
Picks, makeLaserLockInfo Xform, makeLaserParams, AddressManager, getEntityParents
|
||||
Picks, makeLaserLockInfo Xform, makeLaserParams, AddressManager, getEntityParents, Selection
|
||||
*/
|
||||
|
||||
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
|
||||
|
@ -467,8 +467,10 @@ Script.include("/~/system/libraries/Xform.js");
|
|||
Script.clearTimeout(this.contextOverlayTimer);
|
||||
}
|
||||
this.contextOverlayTimer = false;
|
||||
if (entityID !== this.entityWithContextOverlay) {
|
||||
if (entityID === this.entityWithContextOverlay) {
|
||||
this.destroyContextOverlay();
|
||||
} else {
|
||||
Selection.removeFromSelectedItemsList("contextOverlayHighlightList", "entity", entityID);
|
||||
}
|
||||
|
||||
var targetEntity = this.targetObject.getTargetEntity();
|
||||
|
|
|
@ -1618,8 +1618,18 @@ SelectionDisplay = (function() {
|
|||
grid.snapToGrid(Vec3.sum(cornerPosition, vector), constrainMajorOnly),
|
||||
cornerPosition);
|
||||
|
||||
for (var i = 0; i < SelectionManager.selections.length; i++) {
|
||||
var properties = SelectionManager.savedProperties[SelectionManager.selections[i]];
|
||||
// editing a parent will cause all the children to automatically follow along, so don't
|
||||
// edit any entity who has an ancestor in SelectionManager.selections
|
||||
var toMove = SelectionManager.selections.filter(function (selection) {
|
||||
if (SelectionManager.selections.indexOf(SelectionManager.savedProperties[selection].parentID) >= 0) {
|
||||
return false; // a parent is also being moved, so don't issue an edit for this entity
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
});
|
||||
|
||||
for (var i = 0; i < toMove.length; i++) {
|
||||
var properties = SelectionManager.savedProperties[toMove[i]];
|
||||
if (!properties) {
|
||||
continue;
|
||||
}
|
||||
|
@ -1628,7 +1638,7 @@ SelectionDisplay = (function() {
|
|||
y: 0,
|
||||
z: vector.z
|
||||
});
|
||||
Entities.editEntity(SelectionManager.selections[i], {
|
||||
Entities.editEntity(toMove[i], {
|
||||
position: newPosition
|
||||
});
|
||||
|
||||
|
@ -1727,9 +1737,19 @@ SelectionDisplay = (function() {
|
|||
Vec3.print(" newIntersection:", newIntersection);
|
||||
Vec3.print(" vector:", vector);
|
||||
}
|
||||
|
||||
for (var i = 0; i < SelectionManager.selections.length; i++) {
|
||||
var id = SelectionManager.selections[i];
|
||||
|
||||
// editing a parent will cause all the children to automatically follow along, so don't
|
||||
// edit any entity who has an ancestor in SelectionManager.selections
|
||||
var toMove = SelectionManager.selections.filter(function (selection) {
|
||||
if (SelectionManager.selections.indexOf(SelectionManager.savedProperties[selection].parentID) >= 0) {
|
||||
return false; // a parent is also being moved, so don't issue an edit for this entity
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
});
|
||||
|
||||
for (var i = 0; i < toMove.length; i++) {
|
||||
var id = toMove[i];
|
||||
var properties = SelectionManager.savedProperties[id];
|
||||
var newPosition = Vec3.sum(properties.position, vector);
|
||||
Entities.editEntity(id, { position: newPosition });
|
||||
|
@ -2166,8 +2186,19 @@ SelectionDisplay = (function() {
|
|||
// the selections center point. Otherwise, the rotation will be around the entities
|
||||
// registration point which does not need repositioning.
|
||||
var reposition = (SelectionManager.selections.length > 1);
|
||||
for (var i = 0; i < SelectionManager.selections.length; i++) {
|
||||
var entityID = SelectionManager.selections[i];
|
||||
|
||||
// editing a parent will cause all the children to automatically follow along, so don't
|
||||
// edit any entity who has an ancestor in SelectionManager.selections
|
||||
var toRotate = SelectionManager.selections.filter(function (selection) {
|
||||
if (SelectionManager.selections.indexOf(SelectionManager.savedProperties[selection].parentID) >= 0) {
|
||||
return false; // a parent is also being moved, so don't issue an edit for this entity
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
});
|
||||
|
||||
for (var i = 0; i < toRotate.length; i++) {
|
||||
var entityID = toRotate[i];
|
||||
var initialProperties = SelectionManager.savedProperties[entityID];
|
||||
|
||||
var newProperties = {
|
||||
|
|
Loading…
Reference in a new issue