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Merge pull request #10981 from druiz17/bug/delete-avatar-entity
Fixed not being able to delete avatar entities when switching domains
This commit is contained in:
commit
888f2f64a5
3 changed files with 13 additions and 0 deletions
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@ -2366,6 +2366,12 @@ AvatarEntityMap AvatarData::getAvatarEntityData() const {
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return result;
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return result;
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}
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}
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void AvatarData::insertDetachedEntityID(const QUuid entityID) {
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_avatarEntitiesLock.withWriteLock([&] {
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_avatarEntityDetached.insert(entityID);
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});
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}
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void AvatarData::setAvatarEntityData(const AvatarEntityMap& avatarEntityData) {
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void AvatarData::setAvatarEntityData(const AvatarEntityMap& avatarEntityData) {
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if (avatarEntityData.size() > MAX_NUM_AVATAR_ENTITIES) {
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if (avatarEntityData.size() > MAX_NUM_AVATAR_ENTITIES) {
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// the data is suspect
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// the data is suspect
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@ -615,6 +615,7 @@ public:
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Q_INVOKABLE AvatarEntityMap getAvatarEntityData() const;
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Q_INVOKABLE AvatarEntityMap getAvatarEntityData() const;
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Q_INVOKABLE void setAvatarEntityData(const AvatarEntityMap& avatarEntityData);
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Q_INVOKABLE void setAvatarEntityData(const AvatarEntityMap& avatarEntityData);
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void setAvatarEntityDataChanged(bool value) { _avatarEntityDataChanged = value; }
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void setAvatarEntityDataChanged(bool value) { _avatarEntityDataChanged = value; }
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void insertDetachedEntityID(const QUuid entityID);
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AvatarEntityIDs getAndClearRecentlyDetachedIDs();
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AvatarEntityIDs getAndClearRecentlyDetachedIDs();
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// thread safe
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// thread safe
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@ -21,6 +21,7 @@
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#include <VariantMapToScriptValue.h>
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#include <VariantMapToScriptValue.h>
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#include <SharedUtil.h>
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#include <SharedUtil.h>
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#include <SpatialParentFinder.h>
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#include <SpatialParentFinder.h>
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#include <AvatarHashMap.h>
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#include "EntityItemID.h"
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#include "EntityItemID.h"
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#include "EntitiesLogging.h"
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#include "EntitiesLogging.h"
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@ -499,6 +500,11 @@ void EntityScriptingInterface::deleteEntity(QUuid id) {
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const QUuid myNodeID = nodeList->getSessionUUID();
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const QUuid myNodeID = nodeList->getSessionUUID();
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if (entity->getClientOnly() && entity->getOwningAvatarID() != myNodeID) {
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if (entity->getClientOnly() && entity->getOwningAvatarID() != myNodeID) {
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// don't delete other avatar's avatarEntities
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// don't delete other avatar's avatarEntities
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// If you actually own the entity but the onwership property is not set because of a domain switch
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// The lines below makes sure the entity is deleted once its properties are set.
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auto avatarHashMap = DependencyManager::get<AvatarHashMap>();
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AvatarSharedPointer myAvatar = avatarHashMap->getAvatarBySessionID(myNodeID);
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myAvatar->insertDetachedEntityID(id);
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shouldDelete = false;
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shouldDelete = false;
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return;
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return;
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}
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}
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