Merge branch 'master' into 21114-part3

This commit is contained in:
humbletim 2017-03-16 16:39:37 -04:00 committed by GitHub
commit 87d62ad1eb
15 changed files with 152 additions and 122 deletions

View file

@ -371,25 +371,39 @@ void Agent::executeScript() {
using namespace recording;
static const FrameType AUDIO_FRAME_TYPE = Frame::registerFrameType(AudioConstants::getAudioFrameName());
Frame::registerFrameHandler(AUDIO_FRAME_TYPE, [this, &scriptedAvatar](Frame::ConstPointer frame) {
const QByteArray& audio = frame->data;
static quint16 audioSequenceNumber{ 0 };
Transform audioTransform;
QByteArray audio(frame->data);
if (_isNoiseGateEnabled) {
static int numSamples = AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL;
_noiseGate.gateSamples(reinterpret_cast<int16_t*>(audio.data()), numSamples);
}
computeLoudness(&audio, scriptedAvatar);
// the codec needs a flush frame before sending silent packets, so
// do not send one if the gate closed in this block (eventually this can be crossfaded).
auto packetType = PacketType::MicrophoneAudioNoEcho;
if (scriptedAvatar->getAudioLoudness() == 0.0f && !_noiseGate.closedInLastBlock()) {
packetType = PacketType::SilentAudioFrame;
}
Transform audioTransform;
auto headOrientation = scriptedAvatar->getHeadOrientation();
audioTransform.setTranslation(scriptedAvatar->getPosition());
audioTransform.setRotation(headOrientation);
computeLoudness(&audio, scriptedAvatar);
QByteArray encodedBuffer;
if (_encoder) {
_encoder->encode(audio, encodedBuffer);
} else {
encodedBuffer = audio;
}
AbstractAudioInterface::emitAudioPacket(encodedBuffer.data(), encodedBuffer.size(), audioSequenceNumber,
audioTransform, scriptedAvatar->getPosition(), glm::vec3(0),
PacketType::MicrophoneAudioNoEcho, _selectedCodecName);
packetType, _selectedCodecName);
});
auto avatarHashMap = DependencyManager::set<AvatarHashMap>();
@ -483,6 +497,14 @@ void Agent::setIsListeningToAudioStream(bool isListeningToAudioStream) {
_isListeningToAudioStream = isListeningToAudioStream;
}
void Agent::setIsNoiseGateEnabled(bool isNoiseGateEnabled) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setIsNoiseGateEnabled", Q_ARG(bool, isNoiseGateEnabled));
return;
}
_isNoiseGateEnabled = isNoiseGateEnabled;
}
void Agent::setIsAvatar(bool isAvatar) {
// this must happen on Agent's main thread
if (QThread::currentThread() != thread()) {

View file

@ -29,6 +29,7 @@
#include <plugins/CodecPlugin.h>
#include "AudioNoiseGate.h"
#include "MixedAudioStream.h"
#include "avatars/ScriptableAvatar.h"
@ -38,6 +39,7 @@ class Agent : public ThreadedAssignment {
Q_PROPERTY(bool isAvatar READ isAvatar WRITE setIsAvatar)
Q_PROPERTY(bool isPlayingAvatarSound READ isPlayingAvatarSound)
Q_PROPERTY(bool isListeningToAudioStream READ isListeningToAudioStream WRITE setIsListeningToAudioStream)
Q_PROPERTY(bool isNoiseGateEnabled READ isNoiseGateEnabled WRITE setIsNoiseGateEnabled)
Q_PROPERTY(float lastReceivedAudioLoudness READ getLastReceivedAudioLoudness)
Q_PROPERTY(QUuid sessionUUID READ getSessionUUID)
@ -52,6 +54,9 @@ public:
bool isListeningToAudioStream() const { return _isListeningToAudioStream; }
void setIsListeningToAudioStream(bool isListeningToAudioStream);
bool isNoiseGateEnabled() const { return _isNoiseGateEnabled; }
void setIsNoiseGateEnabled(bool isNoiseGateEnabled);
float getLastReceivedAudioLoudness() const { return _lastReceivedAudioLoudness; }
QUuid getSessionUUID() const;
@ -106,6 +111,9 @@ private:
QTimer* _avatarIdentityTimer = nullptr;
QHash<QUuid, quint16> _outgoingScriptAudioSequenceNumbers;
AudioNoiseGate _noiseGate;
bool _isNoiseGateEnabled { false };
CodecPluginPointer _codec;
QString _selectedCodecName;
Encoder* _encoder { nullptr };

View file

@ -455,13 +455,13 @@ void EntityScriptServer::addingEntity(const EntityItemID& entityID) {
void EntityScriptServer::deletingEntity(const EntityItemID& entityID) {
if (_entityViewer.getTree() && !_shuttingDown && _entitiesScriptEngine) {
_entitiesScriptEngine->unloadEntityScript(entityID);
_entitiesScriptEngine->unloadEntityScript(entityID, true);
}
}
void EntityScriptServer::entityServerScriptChanging(const EntityItemID& entityID, const bool reload) {
if (_entityViewer.getTree() && !_shuttingDown) {
_entitiesScriptEngine->unloadEntityScript(entityID);
_entitiesScriptEngine->unloadEntityScript(entityID, true);
checkAndCallPreload(entityID, reload);
}
}

View file

@ -1,6 +1,6 @@
QPlainTextEdit {
font-family: Inconsolata, Lucida Console, Andale Mono, Monaco;
font-family: Inconsolata, Consolas, Courier New, monospace;
font-size: 16px;
padding-left: 28px;
padding-top: 7px;
@ -11,7 +11,7 @@ QPlainTextEdit {
}
QLineEdit {
font-family: Inconsolata, Lucida Console, Andale Mono, Monaco;
font-family: Inconsolata, Consolas, Courier New, monospace;
padding-left: 7px;
background-color: #CCCCCC;
border-width: 0;

View file

@ -20,55 +20,28 @@ using namespace render;
CauterizedMeshPartPayload::CauterizedMeshPartPayload(Model* model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform)
: ModelMeshPartPayload(model, meshIndex, partIndex, shapeIndex, transform, offsetTransform) {}
void CauterizedMeshPartPayload::updateTransformForSkinnedCauterizedMesh(const Transform& transform,
const QVector<glm::mat4>& clusterMatrices,
const QVector<glm::mat4>& cauterizedClusterMatrices) {
_transform = transform;
_cauterizedTransform = transform;
if (clusterMatrices.size() > 0) {
_worldBound = AABox();
for (auto& clusterMatrix : clusterMatrices) {
AABox clusterBound = _localBound;
clusterBound.transform(clusterMatrix);
_worldBound += clusterBound;
}
_worldBound.transform(transform);
if (clusterMatrices.size() == 1) {
_transform = _transform.worldTransform(Transform(clusterMatrices[0]));
if (cauterizedClusterMatrices.size() != 0) {
_cauterizedTransform = _cauterizedTransform.worldTransform(Transform(cauterizedClusterMatrices[0]));
} else {
_cauterizedTransform = _transform;
}
}
} else {
_worldBound = _localBound;
_worldBound.transform(_drawTransform);
}
void CauterizedMeshPartPayload::updateTransformForCauterizedMesh(
const Transform& renderTransform,
const gpu::BufferPointer& buffer) {
_cauterizedTransform = renderTransform;
_cauterizedClusterBuffer = buffer;
}
void CauterizedMeshPartPayload::bindTransform(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const {
// Still relying on the raw data from the model
const Model::MeshState& state = _model->getMeshState(_meshIndex);
SkeletonModel* skeleton = static_cast<SkeletonModel*>(_model);
bool useCauterizedMesh = (renderMode != RenderArgs::RenderMode::SHADOW_RENDER_MODE) && skeleton->getEnableCauterization();
if (state.clusterBuffer) {
if (useCauterizedMesh) {
const Model::MeshState& cState = skeleton->getCauterizeMeshState(_meshIndex);
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, cState.clusterBuffer);
} else {
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, state.clusterBuffer);
if (useCauterizedMesh) {
if (_cauterizedClusterBuffer) {
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, _cauterizedClusterBuffer);
}
batch.setModelTransform(_cauterizedTransform);
} else {
if (_clusterBuffer) {
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, _clusterBuffer);
}
batch.setModelTransform(_transform);
} else {
if (useCauterizedMesh) {
batch.setModelTransform(_cauterizedTransform);
} else {
batch.setModelTransform(_transform);
}
}
}

View file

@ -17,12 +17,13 @@
class CauterizedMeshPartPayload : public ModelMeshPartPayload {
public:
CauterizedMeshPartPayload(Model* model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform);
void updateTransformForSkinnedCauterizedMesh(const Transform& transform,
const QVector<glm::mat4>& clusterMatrices,
const QVector<glm::mat4>& cauterizedClusterMatrices);
void updateTransformForCauterizedMesh(const Transform& renderTransform, const gpu::BufferPointer& buffer);
void bindTransform(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const override;
private:
gpu::BufferPointer _cauterizedClusterBuffer;
Transform _cauterizedTransform;
};

View file

@ -26,8 +26,8 @@ CauterizedModel::~CauterizedModel() {
}
void CauterizedModel::deleteGeometry() {
Model::deleteGeometry();
_cauterizeMeshStates.clear();
Model::deleteGeometry();
_cauterizeMeshStates.clear();
}
bool CauterizedModel::updateGeometry() {
@ -41,7 +41,7 @@ bool CauterizedModel::updateGeometry() {
_cauterizeMeshStates.append(state);
}
}
return needsFullUpdate;
return needsFullUpdate;
}
void CauterizedModel::createVisibleRenderItemSet() {
@ -86,13 +86,13 @@ void CauterizedModel::createVisibleRenderItemSet() {
}
}
} else {
Model::createVisibleRenderItemSet();
Model::createVisibleRenderItemSet();
}
}
void CauterizedModel::createCollisionRenderItemSet() {
// Temporary HACK: use base class method for now
Model::createCollisionRenderItemSet();
Model::createCollisionRenderItemSet();
}
void CauterizedModel::updateClusterMatrices() {
@ -122,8 +122,8 @@ void CauterizedModel::updateClusterMatrices() {
state.clusterBuffer->setSubData(0, state.clusterMatrices.size() * sizeof(glm::mat4),
(const gpu::Byte*) state.clusterMatrices.constData());
}
}
}
}
}
// as an optimization, don't build cautrizedClusterMatrices if the boneSet is empty.
if (!_cauterizeBoneSet.empty()) {
@ -191,6 +191,9 @@ void CauterizedModel::updateRenderItems() {
return;
}
// lazy update of cluster matrices used for rendering. We need to update them here, so we can correctly update the bounding box.
self->updateClusterMatrices();
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
Transform modelTransform;
@ -209,15 +212,22 @@ void CauterizedModel::updateRenderItems() {
if (data._model && data._model->isLoaded()) {
// Ensure the model geometry was not reset between frames
if (deleteGeometryCounter == data._model->getGeometryCounter()) {
// lazy update of cluster matrices used for rendering. We need to update them here, so we can correctly update the bounding box.
data._model->updateClusterMatrices();
// update the model transform and bounding box for this render item.
// this stuff identical to what happens in regular Model
const Model::MeshState& state = data._model->getMeshState(data._meshIndex);
Transform renderTransform = modelTransform;
if (state.clusterMatrices.size() == 1) {
renderTransform = modelTransform.worldTransform(Transform(state.clusterMatrices[0]));
}
data.updateTransformForSkinnedMesh(renderTransform, modelTransform, state.clusterBuffer);
// this stuff for cauterized mesh
CauterizedModel* cModel = static_cast<CauterizedModel*>(data._model);
assert(data._meshIndex < cModel->_cauterizeMeshStates.size());
const Model::MeshState& cState = cModel->_cauterizeMeshStates.at(data._meshIndex);
data.updateTransformForSkinnedCauterizedMesh(modelTransform, state.clusterMatrices, cState.clusterMatrices);
const Model::MeshState& cState = cModel->getCauterizeMeshState(data._meshIndex);
renderTransform = modelTransform;
if (cState.clusterMatrices.size() == 1) {
renderTransform = modelTransform.worldTransform(Transform(cState.clusterMatrices[0]));
}
data.updateTransformForCauterizedMesh(renderTransform, cState.clusterBuffer);
}
}
});

View file

@ -28,17 +28,23 @@ const int SEARCH_BUTTON_LEFT = 25;
const int SEARCH_BUTTON_WIDTH = 20;
const int SEARCH_TOGGLE_BUTTON_WIDTH = 50;
const int SEARCH_TEXT_WIDTH = 240;
const int TIME_STAMP_LENGTH = 16;
const int FONT_WEIGHT = 75;
const QColor HIGHLIGHT_COLOR = QColor("#3366CC");
const QColor BOLD_COLOR = QColor("#445c8c");
const QString BOLD_PATTERN = "\\[\\d*\\/.*:\\d*:\\d*\\]";
class KeywordHighlighter : public QSyntaxHighlighter {
class Highlighter : public QSyntaxHighlighter {
public:
KeywordHighlighter(QTextDocument* parent = nullptr);
Highlighter(QTextDocument* parent = nullptr);
void setBold(int indexToBold);
QString keyword;
protected:
void highlightBlock(const QString& text) override;
private:
QTextCharFormat boldFormat;
QTextCharFormat keywordFormat;
};
@ -89,7 +95,7 @@ void BaseLogDialog::initControls() {
_leftPad += SEARCH_TOGGLE_BUTTON_WIDTH + BUTTON_MARGIN;
_searchPrevButton->show();
connect(_searchPrevButton, SIGNAL(clicked()), SLOT(toggleSearchPrev()));
_searchNextButton = new QPushButton(this);
_searchNextButton->setObjectName("searchNextButton");
_searchNextButton->setGeometry(_leftPad, ELEMENT_MARGIN, SEARCH_TOGGLE_BUTTON_WIDTH, ELEMENT_HEIGHT);
@ -101,9 +107,8 @@ void BaseLogDialog::initControls() {
_logTextBox = new QPlainTextEdit(this);
_logTextBox->setReadOnly(true);
_logTextBox->show();
_highlighter = new KeywordHighlighter(_logTextBox->document());
_highlighter = new Highlighter(_logTextBox->document());
connect(_logTextBox, SIGNAL(selectionChanged()), SLOT(updateSelection()));
}
void BaseLogDialog::showEvent(QShowEvent* event) {
@ -116,7 +121,9 @@ void BaseLogDialog::resizeEvent(QResizeEvent* event) {
void BaseLogDialog::appendLogLine(QString logLine) {
if (logLine.contains(_searchTerm, Qt::CaseInsensitive)) {
int indexToBold = _logTextBox->document()->characterCount();
_logTextBox->appendPlainText(logLine.trimmed());
_highlighter->setBold(indexToBold);
}
}
@ -128,7 +135,7 @@ void BaseLogDialog::handleSearchTextChanged(QString searchText) {
if (searchText.isEmpty()) {
return;
}
QTextCursor cursor = _logTextBox->textCursor();
if (cursor.hasSelection()) {
QString selectedTerm = cursor.selectedText();
@ -136,16 +143,16 @@ void BaseLogDialog::handleSearchTextChanged(QString searchText) {
return;
}
}
cursor.setPosition(0, QTextCursor::MoveAnchor);
_logTextBox->setTextCursor(cursor);
bool foundTerm = _logTextBox->find(searchText);
if (!foundTerm) {
cursor.movePosition(QTextCursor::End, QTextCursor::MoveAnchor);
_logTextBox->setTextCursor(cursor);
}
_searchTerm = searchText;
_highlighter->keyword = searchText;
_highlighter->rehighlight();
@ -175,6 +182,7 @@ void BaseLogDialog::showLogData() {
_logTextBox->clear();
_logTextBox->appendPlainText(getCurrentLog());
_logTextBox->ensureCursorVisible();
_highlighter->rehighlight();
}
void BaseLogDialog::updateSelection() {
@ -187,16 +195,28 @@ void BaseLogDialog::updateSelection() {
}
}
KeywordHighlighter::KeywordHighlighter(QTextDocument* parent) : QSyntaxHighlighter(parent) {
Highlighter::Highlighter(QTextDocument* parent) : QSyntaxHighlighter(parent) {
boldFormat.setFontWeight(FONT_WEIGHT);
boldFormat.setForeground(BOLD_COLOR);
keywordFormat.setForeground(HIGHLIGHT_COLOR);
}
void KeywordHighlighter::highlightBlock(const QString& text) {
void Highlighter::highlightBlock(const QString& text) {
QRegExp expression(BOLD_PATTERN);
int index = text.indexOf(expression, 0);
while (index >= 0) {
int length = expression.matchedLength();
setFormat(index, length, boldFormat);
index = text.indexOf(expression, index + length);
}
if (keyword.isNull() || keyword.isEmpty()) {
return;
}
int index = text.indexOf(keyword, 0, Qt::CaseInsensitive);
index = text.indexOf(keyword, 0, Qt::CaseInsensitive);
int length = keyword.length();
while (index >= 0) {
@ -204,3 +224,7 @@ void KeywordHighlighter::highlightBlock(const QString& text) {
index = text.indexOf(keyword, index + length, Qt::CaseInsensitive);
}
}
void Highlighter::setBold(int indexToBold) {
setFormat(indexToBold, TIME_STAMP_LENGTH, boldFormat);
}

View file

@ -23,7 +23,7 @@ const int BUTTON_MARGIN = 8;
class QPushButton;
class QLineEdit;
class QPlainTextEdit;
class KeywordHighlighter;
class Highlighter;
class BaseLogDialog : public QDialog {
Q_OBJECT
@ -56,7 +56,7 @@ private:
QPushButton* _searchPrevButton { nullptr };
QPushButton* _searchNextButton { nullptr };
QString _searchTerm;
KeywordHighlighter* _highlighter { nullptr };
Highlighter* _highlighter { nullptr };
void initControls();
void showLogData();

View file

@ -941,7 +941,7 @@ void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event) {
void EntityTreeRenderer::deletingEntity(const EntityItemID& entityID) {
if (_tree && !_shuttingDown && _entitiesScriptEngine) {
_entitiesScriptEngine->unloadEntityScript(entityID);
_entitiesScriptEngine->unloadEntityScript(entityID, true);
}
forceRecheckEntities(); // reset our state to force checking our inside/outsideness of entities

View file

@ -372,19 +372,12 @@ void ModelMeshPartPayload::notifyLocationChanged() {
}
void ModelMeshPartPayload::updateTransformForSkinnedMesh(const Transform& transform, const QVector<glm::mat4>& clusterMatrices) {
_transform = transform;
if (clusterMatrices.size() > 0) {
_worldBound = _adjustedLocalBound;
_worldBound.transform(_transform);
if (clusterMatrices.size() == 1) {
_transform = _transform.worldTransform(Transform(clusterMatrices[0]));
}
} else {
_worldBound = _localBound;
_worldBound.transform(_transform);
}
void ModelMeshPartPayload::updateTransformForSkinnedMesh(const Transform& renderTransform, const Transform& boundTransform,
const gpu::BufferPointer& buffer) {
_transform = renderTransform;
_worldBound = _adjustedLocalBound;
_worldBound.transform(boundTransform);
_clusterBuffer = buffer;
}
ItemKey ModelMeshPartPayload::getKey() const {
@ -532,9 +525,8 @@ void ModelMeshPartPayload::bindMesh(gpu::Batch& batch) const {
void ModelMeshPartPayload::bindTransform(gpu::Batch& batch, const ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const {
// Still relying on the raw data from the model
const Model::MeshState& state = _model->getMeshState(_meshIndex);
if (state.clusterBuffer) {
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, state.clusterBuffer);
if (_clusterBuffer) {
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, _clusterBuffer);
}
batch.setModelTransform(_transform);
}
@ -590,8 +582,6 @@ void ModelMeshPartPayload::render(RenderArgs* args) const {
auto locations = args->_pipeline->locations;
assert(locations);
// Bind the model transform and the skinCLusterMatrices if needed
_model->updateClusterMatrices();
bindTransform(batch, locations, args->_renderMode);
//Bind the index buffer and vertex buffer and Blend shapes if needed

View file

@ -89,8 +89,9 @@ public:
typedef Payload::DataPointer Pointer;
void notifyLocationChanged() override;
void updateTransformForSkinnedMesh(const Transform& transform,
const QVector<glm::mat4>& clusterMatrices);
void updateTransformForSkinnedMesh(const Transform& renderTransform,
const Transform& boundTransform,
const gpu::BufferPointer& buffer);
float computeFadeAlpha() const;
@ -108,6 +109,7 @@ public:
void computeAdjustedLocalBound(const QVector<glm::mat4>& clusterMatrices);
gpu::BufferPointer _clusterBuffer;
Model* _model;
int _meshIndex;

View file

@ -227,6 +227,10 @@ void Model::updateRenderItems() {
return;
}
// lazy update of cluster matrices used for rendering.
// We need to update them here so we can correctly update the bounding box.
self->updateClusterMatrices();
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
uint32_t deleteGeometryCounter = self->_deleteGeometryCounter;
@ -240,12 +244,12 @@ void Model::updateRenderItems() {
Transform modelTransform = data._model->getTransform();
modelTransform.setScale(glm::vec3(1.0f));
// lazy update of cluster matrices used for rendering. We need to update them here, so we can correctly update the bounding box.
data._model->updateClusterMatrices();
// update the model transform and bounding box for this render item.
const Model::MeshState& state = data._model->_meshStates.at(data._meshIndex);
data.updateTransformForSkinnedMesh(modelTransform, state.clusterMatrices);
const Model::MeshState& state = data._model->getMeshState(data._meshIndex);
Transform renderTransform = modelTransform;
if (state.clusterMatrices.size() == 1) {
renderTransform = modelTransform.worldTransform(Transform(state.clusterMatrices[0]));
}
data.updateTransformForSkinnedMesh(renderTransform, modelTransform, state.clusterBuffer);
}
}
});
@ -1048,7 +1052,7 @@ void Model::updateRig(float deltaTime, glm::mat4 parentTransform) {
}
void Model::computeMeshPartLocalBounds() {
for (auto& part : _modelMeshRenderItemsSet) {
for (auto& part : _modelMeshRenderItemsSet) {
assert(part->_meshIndex < _modelMeshRenderItemsSet.size());
const Model::MeshState& state = _meshStates.at(part->_meshIndex);
part->computeAdjustedLocalBound(state.clusterMatrices);

View file

@ -583,16 +583,6 @@ void ScriptEngine::init() {
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
entityScriptingInterface->init();
connect(entityScriptingInterface.data(), &EntityScriptingInterface::deletingEntity, this, [this](const EntityItemID& entityID) {
if (_entityScripts.contains(entityID)) {
if (isEntityScriptRunning(entityID) && !isStopping()) {
qCWarning(scriptengine) << "deletingEntity while entity script is still running" << entityID;
}
_entityScripts.remove(entityID);
emit entityScriptDetailsUpdated();
}
});
// register various meta-types
registerMetaTypes(this);
@ -2291,7 +2281,7 @@ void ScriptEngine::entityScriptContentAvailable(const EntityItemID& entityID, co
processDeferredEntityLoads(entityScript, entityID);
}
void ScriptEngine::unloadEntityScript(const EntityItemID& entityID) {
void ScriptEngine::unloadEntityScript(const EntityItemID& entityID, bool shouldRemoveFromMap) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::unloadEntityScript() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
@ -2299,7 +2289,8 @@ void ScriptEngine::unloadEntityScript(const EntityItemID& entityID) {
#endif
QMetaObject::invokeMethod(this, "unloadEntityScript",
Q_ARG(const EntityItemID&, entityID));
Q_ARG(const EntityItemID&, entityID),
Q_ARG(bool, shouldRemoveFromMap));
return;
}
#ifdef THREAD_DEBUGGING
@ -2317,7 +2308,11 @@ void ScriptEngine::unloadEntityScript(const EntityItemID& entityID) {
qCDebug(scriptengine) << "unload called while !running" << entityID << oldDetails.status;
}
#endif
if (oldDetails.status != EntityScriptStatus::UNLOADED) {
if (shouldRemoveFromMap) {
// this was a deleted entity, we've been asked to remove it from the map
_entityScripts.remove(entityID);
emit entityScriptDetailsUpdated();
} else if (oldDetails.status != EntityScriptStatus::UNLOADED) {
EntityScriptDetails newDetails;
newDetails.status = EntityScriptStatus::UNLOADED;
newDetails.lastModified = QDateTime::currentMSecsSinceEpoch();
@ -2325,6 +2320,7 @@ void ScriptEngine::unloadEntityScript(const EntityItemID& entityID) {
newDetails.scriptText = oldDetails.scriptText;
setEntityScriptDetails(entityID, newDetails);
}
stopAllTimersForEntityScript(entityID);
{
// FIXME: shouldn't have to do this here, but currently something seems to be firing unloads moments after firing initial load requests

View file

@ -186,7 +186,7 @@ public:
QVariant cloneEntityScriptDetails(const EntityItemID& entityID);
QFuture<QVariant> getLocalEntityScriptDetails(const EntityItemID& entityID) override;
Q_INVOKABLE void loadEntityScript(const EntityItemID& entityID, const QString& entityScript, bool forceRedownload);
Q_INVOKABLE void unloadEntityScript(const EntityItemID& entityID); // will call unload method
Q_INVOKABLE void unloadEntityScript(const EntityItemID& entityID, bool shouldRemoveFromMap = false); // will call unload method
Q_INVOKABLE void unloadAllEntityScripts();
Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName,
const QStringList& params = QStringList()) override;