mirror of
https://github.com/lubosz/overte.git
synced 2025-04-24 18:23:22 +02:00
Merge branch 'master' into 21114-part3
This commit is contained in:
commit
87d62ad1eb
15 changed files with 152 additions and 122 deletions
|
@ -371,25 +371,39 @@ void Agent::executeScript() {
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using namespace recording;
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static const FrameType AUDIO_FRAME_TYPE = Frame::registerFrameType(AudioConstants::getAudioFrameName());
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Frame::registerFrameHandler(AUDIO_FRAME_TYPE, [this, &scriptedAvatar](Frame::ConstPointer frame) {
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const QByteArray& audio = frame->data;
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static quint16 audioSequenceNumber{ 0 };
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Transform audioTransform;
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QByteArray audio(frame->data);
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if (_isNoiseGateEnabled) {
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static int numSamples = AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL;
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_noiseGate.gateSamples(reinterpret_cast<int16_t*>(audio.data()), numSamples);
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}
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computeLoudness(&audio, scriptedAvatar);
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// the codec needs a flush frame before sending silent packets, so
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// do not send one if the gate closed in this block (eventually this can be crossfaded).
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auto packetType = PacketType::MicrophoneAudioNoEcho;
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if (scriptedAvatar->getAudioLoudness() == 0.0f && !_noiseGate.closedInLastBlock()) {
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packetType = PacketType::SilentAudioFrame;
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}
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Transform audioTransform;
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auto headOrientation = scriptedAvatar->getHeadOrientation();
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audioTransform.setTranslation(scriptedAvatar->getPosition());
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audioTransform.setRotation(headOrientation);
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computeLoudness(&audio, scriptedAvatar);
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QByteArray encodedBuffer;
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if (_encoder) {
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_encoder->encode(audio, encodedBuffer);
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} else {
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encodedBuffer = audio;
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}
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AbstractAudioInterface::emitAudioPacket(encodedBuffer.data(), encodedBuffer.size(), audioSequenceNumber,
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audioTransform, scriptedAvatar->getPosition(), glm::vec3(0),
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PacketType::MicrophoneAudioNoEcho, _selectedCodecName);
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packetType, _selectedCodecName);
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});
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auto avatarHashMap = DependencyManager::set<AvatarHashMap>();
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@ -483,6 +497,14 @@ void Agent::setIsListeningToAudioStream(bool isListeningToAudioStream) {
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_isListeningToAudioStream = isListeningToAudioStream;
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}
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void Agent::setIsNoiseGateEnabled(bool isNoiseGateEnabled) {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "setIsNoiseGateEnabled", Q_ARG(bool, isNoiseGateEnabled));
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return;
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}
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_isNoiseGateEnabled = isNoiseGateEnabled;
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}
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void Agent::setIsAvatar(bool isAvatar) {
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// this must happen on Agent's main thread
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if (QThread::currentThread() != thread()) {
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@ -29,6 +29,7 @@
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#include <plugins/CodecPlugin.h>
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#include "AudioNoiseGate.h"
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#include "MixedAudioStream.h"
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#include "avatars/ScriptableAvatar.h"
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@ -38,6 +39,7 @@ class Agent : public ThreadedAssignment {
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Q_PROPERTY(bool isAvatar READ isAvatar WRITE setIsAvatar)
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Q_PROPERTY(bool isPlayingAvatarSound READ isPlayingAvatarSound)
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Q_PROPERTY(bool isListeningToAudioStream READ isListeningToAudioStream WRITE setIsListeningToAudioStream)
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Q_PROPERTY(bool isNoiseGateEnabled READ isNoiseGateEnabled WRITE setIsNoiseGateEnabled)
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Q_PROPERTY(float lastReceivedAudioLoudness READ getLastReceivedAudioLoudness)
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Q_PROPERTY(QUuid sessionUUID READ getSessionUUID)
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@ -52,6 +54,9 @@ public:
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bool isListeningToAudioStream() const { return _isListeningToAudioStream; }
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void setIsListeningToAudioStream(bool isListeningToAudioStream);
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bool isNoiseGateEnabled() const { return _isNoiseGateEnabled; }
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void setIsNoiseGateEnabled(bool isNoiseGateEnabled);
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float getLastReceivedAudioLoudness() const { return _lastReceivedAudioLoudness; }
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QUuid getSessionUUID() const;
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@ -106,6 +111,9 @@ private:
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QTimer* _avatarIdentityTimer = nullptr;
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QHash<QUuid, quint16> _outgoingScriptAudioSequenceNumbers;
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AudioNoiseGate _noiseGate;
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bool _isNoiseGateEnabled { false };
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CodecPluginPointer _codec;
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QString _selectedCodecName;
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Encoder* _encoder { nullptr };
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@ -455,13 +455,13 @@ void EntityScriptServer::addingEntity(const EntityItemID& entityID) {
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void EntityScriptServer::deletingEntity(const EntityItemID& entityID) {
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if (_entityViewer.getTree() && !_shuttingDown && _entitiesScriptEngine) {
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_entitiesScriptEngine->unloadEntityScript(entityID);
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_entitiesScriptEngine->unloadEntityScript(entityID, true);
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}
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}
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void EntityScriptServer::entityServerScriptChanging(const EntityItemID& entityID, const bool reload) {
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if (_entityViewer.getTree() && !_shuttingDown) {
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_entitiesScriptEngine->unloadEntityScript(entityID);
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_entitiesScriptEngine->unloadEntityScript(entityID, true);
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checkAndCallPreload(entityID, reload);
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}
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}
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@ -1,6 +1,6 @@
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QPlainTextEdit {
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font-family: Inconsolata, Lucida Console, Andale Mono, Monaco;
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font-family: Inconsolata, Consolas, Courier New, monospace;
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font-size: 16px;
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padding-left: 28px;
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padding-top: 7px;
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@ -11,7 +11,7 @@ QPlainTextEdit {
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}
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QLineEdit {
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font-family: Inconsolata, Lucida Console, Andale Mono, Monaco;
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font-family: Inconsolata, Consolas, Courier New, monospace;
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padding-left: 7px;
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background-color: #CCCCCC;
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border-width: 0;
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@ -20,55 +20,28 @@ using namespace render;
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CauterizedMeshPartPayload::CauterizedMeshPartPayload(Model* model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform)
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: ModelMeshPartPayload(model, meshIndex, partIndex, shapeIndex, transform, offsetTransform) {}
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void CauterizedMeshPartPayload::updateTransformForSkinnedCauterizedMesh(const Transform& transform,
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const QVector<glm::mat4>& clusterMatrices,
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const QVector<glm::mat4>& cauterizedClusterMatrices) {
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_transform = transform;
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_cauterizedTransform = transform;
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if (clusterMatrices.size() > 0) {
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_worldBound = AABox();
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for (auto& clusterMatrix : clusterMatrices) {
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AABox clusterBound = _localBound;
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clusterBound.transform(clusterMatrix);
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_worldBound += clusterBound;
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}
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_worldBound.transform(transform);
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if (clusterMatrices.size() == 1) {
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_transform = _transform.worldTransform(Transform(clusterMatrices[0]));
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if (cauterizedClusterMatrices.size() != 0) {
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_cauterizedTransform = _cauterizedTransform.worldTransform(Transform(cauterizedClusterMatrices[0]));
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} else {
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_cauterizedTransform = _transform;
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}
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}
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} else {
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_worldBound = _localBound;
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_worldBound.transform(_drawTransform);
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}
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void CauterizedMeshPartPayload::updateTransformForCauterizedMesh(
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const Transform& renderTransform,
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const gpu::BufferPointer& buffer) {
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_cauterizedTransform = renderTransform;
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_cauterizedClusterBuffer = buffer;
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}
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void CauterizedMeshPartPayload::bindTransform(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const {
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// Still relying on the raw data from the model
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const Model::MeshState& state = _model->getMeshState(_meshIndex);
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SkeletonModel* skeleton = static_cast<SkeletonModel*>(_model);
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bool useCauterizedMesh = (renderMode != RenderArgs::RenderMode::SHADOW_RENDER_MODE) && skeleton->getEnableCauterization();
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if (state.clusterBuffer) {
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if (useCauterizedMesh) {
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const Model::MeshState& cState = skeleton->getCauterizeMeshState(_meshIndex);
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batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, cState.clusterBuffer);
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} else {
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batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, state.clusterBuffer);
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if (useCauterizedMesh) {
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if (_cauterizedClusterBuffer) {
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batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, _cauterizedClusterBuffer);
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}
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batch.setModelTransform(_cauterizedTransform);
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} else {
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if (_clusterBuffer) {
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batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, _clusterBuffer);
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}
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batch.setModelTransform(_transform);
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} else {
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if (useCauterizedMesh) {
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batch.setModelTransform(_cauterizedTransform);
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} else {
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batch.setModelTransform(_transform);
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}
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}
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}
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@ -17,12 +17,13 @@
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class CauterizedMeshPartPayload : public ModelMeshPartPayload {
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public:
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CauterizedMeshPartPayload(Model* model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform);
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void updateTransformForSkinnedCauterizedMesh(const Transform& transform,
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const QVector<glm::mat4>& clusterMatrices,
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const QVector<glm::mat4>& cauterizedClusterMatrices);
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void updateTransformForCauterizedMesh(const Transform& renderTransform, const gpu::BufferPointer& buffer);
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void bindTransform(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const override;
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private:
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gpu::BufferPointer _cauterizedClusterBuffer;
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Transform _cauterizedTransform;
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};
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@ -26,8 +26,8 @@ CauterizedModel::~CauterizedModel() {
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}
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void CauterizedModel::deleteGeometry() {
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Model::deleteGeometry();
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_cauterizeMeshStates.clear();
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Model::deleteGeometry();
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_cauterizeMeshStates.clear();
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}
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bool CauterizedModel::updateGeometry() {
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@ -41,7 +41,7 @@ bool CauterizedModel::updateGeometry() {
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_cauterizeMeshStates.append(state);
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}
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}
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return needsFullUpdate;
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return needsFullUpdate;
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}
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void CauterizedModel::createVisibleRenderItemSet() {
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@ -86,13 +86,13 @@ void CauterizedModel::createVisibleRenderItemSet() {
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}
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}
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} else {
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Model::createVisibleRenderItemSet();
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Model::createVisibleRenderItemSet();
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}
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}
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void CauterizedModel::createCollisionRenderItemSet() {
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// Temporary HACK: use base class method for now
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Model::createCollisionRenderItemSet();
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Model::createCollisionRenderItemSet();
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}
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void CauterizedModel::updateClusterMatrices() {
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@ -122,8 +122,8 @@ void CauterizedModel::updateClusterMatrices() {
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state.clusterBuffer->setSubData(0, state.clusterMatrices.size() * sizeof(glm::mat4),
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(const gpu::Byte*) state.clusterMatrices.constData());
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}
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}
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}
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}
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}
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// as an optimization, don't build cautrizedClusterMatrices if the boneSet is empty.
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if (!_cauterizeBoneSet.empty()) {
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@ -191,6 +191,9 @@ void CauterizedModel::updateRenderItems() {
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return;
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}
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// lazy update of cluster matrices used for rendering. We need to update them here, so we can correctly update the bounding box.
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self->updateClusterMatrices();
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render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
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Transform modelTransform;
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@ -209,15 +212,22 @@ void CauterizedModel::updateRenderItems() {
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if (data._model && data._model->isLoaded()) {
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// Ensure the model geometry was not reset between frames
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if (deleteGeometryCounter == data._model->getGeometryCounter()) {
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// lazy update of cluster matrices used for rendering. We need to update them here, so we can correctly update the bounding box.
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data._model->updateClusterMatrices();
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// update the model transform and bounding box for this render item.
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// this stuff identical to what happens in regular Model
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const Model::MeshState& state = data._model->getMeshState(data._meshIndex);
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Transform renderTransform = modelTransform;
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if (state.clusterMatrices.size() == 1) {
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renderTransform = modelTransform.worldTransform(Transform(state.clusterMatrices[0]));
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}
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data.updateTransformForSkinnedMesh(renderTransform, modelTransform, state.clusterBuffer);
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// this stuff for cauterized mesh
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CauterizedModel* cModel = static_cast<CauterizedModel*>(data._model);
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assert(data._meshIndex < cModel->_cauterizeMeshStates.size());
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const Model::MeshState& cState = cModel->_cauterizeMeshStates.at(data._meshIndex);
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data.updateTransformForSkinnedCauterizedMesh(modelTransform, state.clusterMatrices, cState.clusterMatrices);
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const Model::MeshState& cState = cModel->getCauterizeMeshState(data._meshIndex);
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renderTransform = modelTransform;
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if (cState.clusterMatrices.size() == 1) {
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renderTransform = modelTransform.worldTransform(Transform(cState.clusterMatrices[0]));
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}
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data.updateTransformForCauterizedMesh(renderTransform, cState.clusterBuffer);
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}
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}
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});
|
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|
|
|
@ -28,17 +28,23 @@ const int SEARCH_BUTTON_LEFT = 25;
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const int SEARCH_BUTTON_WIDTH = 20;
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const int SEARCH_TOGGLE_BUTTON_WIDTH = 50;
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const int SEARCH_TEXT_WIDTH = 240;
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const int TIME_STAMP_LENGTH = 16;
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const int FONT_WEIGHT = 75;
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const QColor HIGHLIGHT_COLOR = QColor("#3366CC");
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const QColor BOLD_COLOR = QColor("#445c8c");
|
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const QString BOLD_PATTERN = "\\[\\d*\\/.*:\\d*:\\d*\\]";
|
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|
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class KeywordHighlighter : public QSyntaxHighlighter {
|
||||
class Highlighter : public QSyntaxHighlighter {
|
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public:
|
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KeywordHighlighter(QTextDocument* parent = nullptr);
|
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Highlighter(QTextDocument* parent = nullptr);
|
||||
void setBold(int indexToBold);
|
||||
QString keyword;
|
||||
|
||||
protected:
|
||||
void highlightBlock(const QString& text) override;
|
||||
|
||||
private:
|
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QTextCharFormat boldFormat;
|
||||
QTextCharFormat keywordFormat;
|
||||
|
||||
};
|
||||
|
@ -89,7 +95,7 @@ void BaseLogDialog::initControls() {
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_leftPad += SEARCH_TOGGLE_BUTTON_WIDTH + BUTTON_MARGIN;
|
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_searchPrevButton->show();
|
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connect(_searchPrevButton, SIGNAL(clicked()), SLOT(toggleSearchPrev()));
|
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|
||||
|
||||
_searchNextButton = new QPushButton(this);
|
||||
_searchNextButton->setObjectName("searchNextButton");
|
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_searchNextButton->setGeometry(_leftPad, ELEMENT_MARGIN, SEARCH_TOGGLE_BUTTON_WIDTH, ELEMENT_HEIGHT);
|
||||
|
@ -101,9 +107,8 @@ void BaseLogDialog::initControls() {
|
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_logTextBox = new QPlainTextEdit(this);
|
||||
_logTextBox->setReadOnly(true);
|
||||
_logTextBox->show();
|
||||
_highlighter = new KeywordHighlighter(_logTextBox->document());
|
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_highlighter = new Highlighter(_logTextBox->document());
|
||||
connect(_logTextBox, SIGNAL(selectionChanged()), SLOT(updateSelection()));
|
||||
|
||||
}
|
||||
|
||||
void BaseLogDialog::showEvent(QShowEvent* event) {
|
||||
|
@ -116,7 +121,9 @@ void BaseLogDialog::resizeEvent(QResizeEvent* event) {
|
|||
|
||||
void BaseLogDialog::appendLogLine(QString logLine) {
|
||||
if (logLine.contains(_searchTerm, Qt::CaseInsensitive)) {
|
||||
int indexToBold = _logTextBox->document()->characterCount();
|
||||
_logTextBox->appendPlainText(logLine.trimmed());
|
||||
_highlighter->setBold(indexToBold);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -128,7 +135,7 @@ void BaseLogDialog::handleSearchTextChanged(QString searchText) {
|
|||
if (searchText.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
QTextCursor cursor = _logTextBox->textCursor();
|
||||
if (cursor.hasSelection()) {
|
||||
QString selectedTerm = cursor.selectedText();
|
||||
|
@ -136,16 +143,16 @@ void BaseLogDialog::handleSearchTextChanged(QString searchText) {
|
|||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
cursor.setPosition(0, QTextCursor::MoveAnchor);
|
||||
_logTextBox->setTextCursor(cursor);
|
||||
bool foundTerm = _logTextBox->find(searchText);
|
||||
|
||||
|
||||
if (!foundTerm) {
|
||||
cursor.movePosition(QTextCursor::End, QTextCursor::MoveAnchor);
|
||||
_logTextBox->setTextCursor(cursor);
|
||||
}
|
||||
|
||||
|
||||
_searchTerm = searchText;
|
||||
_highlighter->keyword = searchText;
|
||||
_highlighter->rehighlight();
|
||||
|
@ -175,6 +182,7 @@ void BaseLogDialog::showLogData() {
|
|||
_logTextBox->clear();
|
||||
_logTextBox->appendPlainText(getCurrentLog());
|
||||
_logTextBox->ensureCursorVisible();
|
||||
_highlighter->rehighlight();
|
||||
}
|
||||
|
||||
void BaseLogDialog::updateSelection() {
|
||||
|
@ -187,16 +195,28 @@ void BaseLogDialog::updateSelection() {
|
|||
}
|
||||
}
|
||||
|
||||
KeywordHighlighter::KeywordHighlighter(QTextDocument* parent) : QSyntaxHighlighter(parent) {
|
||||
Highlighter::Highlighter(QTextDocument* parent) : QSyntaxHighlighter(parent) {
|
||||
boldFormat.setFontWeight(FONT_WEIGHT);
|
||||
boldFormat.setForeground(BOLD_COLOR);
|
||||
keywordFormat.setForeground(HIGHLIGHT_COLOR);
|
||||
}
|
||||
|
||||
void KeywordHighlighter::highlightBlock(const QString& text) {
|
||||
void Highlighter::highlightBlock(const QString& text) {
|
||||
QRegExp expression(BOLD_PATTERN);
|
||||
|
||||
int index = text.indexOf(expression, 0);
|
||||
|
||||
while (index >= 0) {
|
||||
int length = expression.matchedLength();
|
||||
setFormat(index, length, boldFormat);
|
||||
index = text.indexOf(expression, index + length);
|
||||
}
|
||||
|
||||
if (keyword.isNull() || keyword.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
int index = text.indexOf(keyword, 0, Qt::CaseInsensitive);
|
||||
index = text.indexOf(keyword, 0, Qt::CaseInsensitive);
|
||||
int length = keyword.length();
|
||||
|
||||
while (index >= 0) {
|
||||
|
@ -204,3 +224,7 @@ void KeywordHighlighter::highlightBlock(const QString& text) {
|
|||
index = text.indexOf(keyword, index + length, Qt::CaseInsensitive);
|
||||
}
|
||||
}
|
||||
|
||||
void Highlighter::setBold(int indexToBold) {
|
||||
setFormat(indexToBold, TIME_STAMP_LENGTH, boldFormat);
|
||||
}
|
||||
|
|
|
@ -23,7 +23,7 @@ const int BUTTON_MARGIN = 8;
|
|||
class QPushButton;
|
||||
class QLineEdit;
|
||||
class QPlainTextEdit;
|
||||
class KeywordHighlighter;
|
||||
class Highlighter;
|
||||
|
||||
class BaseLogDialog : public QDialog {
|
||||
Q_OBJECT
|
||||
|
@ -56,7 +56,7 @@ private:
|
|||
QPushButton* _searchPrevButton { nullptr };
|
||||
QPushButton* _searchNextButton { nullptr };
|
||||
QString _searchTerm;
|
||||
KeywordHighlighter* _highlighter { nullptr };
|
||||
Highlighter* _highlighter { nullptr };
|
||||
|
||||
void initControls();
|
||||
void showLogData();
|
||||
|
|
|
@ -941,7 +941,7 @@ void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event) {
|
|||
|
||||
void EntityTreeRenderer::deletingEntity(const EntityItemID& entityID) {
|
||||
if (_tree && !_shuttingDown && _entitiesScriptEngine) {
|
||||
_entitiesScriptEngine->unloadEntityScript(entityID);
|
||||
_entitiesScriptEngine->unloadEntityScript(entityID, true);
|
||||
}
|
||||
|
||||
forceRecheckEntities(); // reset our state to force checking our inside/outsideness of entities
|
||||
|
|
|
@ -372,19 +372,12 @@ void ModelMeshPartPayload::notifyLocationChanged() {
|
|||
|
||||
}
|
||||
|
||||
void ModelMeshPartPayload::updateTransformForSkinnedMesh(const Transform& transform, const QVector<glm::mat4>& clusterMatrices) {
|
||||
_transform = transform;
|
||||
|
||||
if (clusterMatrices.size() > 0) {
|
||||
_worldBound = _adjustedLocalBound;
|
||||
_worldBound.transform(_transform);
|
||||
if (clusterMatrices.size() == 1) {
|
||||
_transform = _transform.worldTransform(Transform(clusterMatrices[0]));
|
||||
}
|
||||
} else {
|
||||
_worldBound = _localBound;
|
||||
_worldBound.transform(_transform);
|
||||
}
|
||||
void ModelMeshPartPayload::updateTransformForSkinnedMesh(const Transform& renderTransform, const Transform& boundTransform,
|
||||
const gpu::BufferPointer& buffer) {
|
||||
_transform = renderTransform;
|
||||
_worldBound = _adjustedLocalBound;
|
||||
_worldBound.transform(boundTransform);
|
||||
_clusterBuffer = buffer;
|
||||
}
|
||||
|
||||
ItemKey ModelMeshPartPayload::getKey() const {
|
||||
|
@ -532,9 +525,8 @@ void ModelMeshPartPayload::bindMesh(gpu::Batch& batch) const {
|
|||
|
||||
void ModelMeshPartPayload::bindTransform(gpu::Batch& batch, const ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const {
|
||||
// Still relying on the raw data from the model
|
||||
const Model::MeshState& state = _model->getMeshState(_meshIndex);
|
||||
if (state.clusterBuffer) {
|
||||
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, state.clusterBuffer);
|
||||
if (_clusterBuffer) {
|
||||
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, _clusterBuffer);
|
||||
}
|
||||
batch.setModelTransform(_transform);
|
||||
}
|
||||
|
@ -590,8 +582,6 @@ void ModelMeshPartPayload::render(RenderArgs* args) const {
|
|||
auto locations = args->_pipeline->locations;
|
||||
assert(locations);
|
||||
|
||||
// Bind the model transform and the skinCLusterMatrices if needed
|
||||
_model->updateClusterMatrices();
|
||||
bindTransform(batch, locations, args->_renderMode);
|
||||
|
||||
//Bind the index buffer and vertex buffer and Blend shapes if needed
|
||||
|
|
|
@ -89,8 +89,9 @@ public:
|
|||
typedef Payload::DataPointer Pointer;
|
||||
|
||||
void notifyLocationChanged() override;
|
||||
void updateTransformForSkinnedMesh(const Transform& transform,
|
||||
const QVector<glm::mat4>& clusterMatrices);
|
||||
void updateTransformForSkinnedMesh(const Transform& renderTransform,
|
||||
const Transform& boundTransform,
|
||||
const gpu::BufferPointer& buffer);
|
||||
|
||||
float computeFadeAlpha() const;
|
||||
|
||||
|
@ -108,6 +109,7 @@ public:
|
|||
|
||||
void computeAdjustedLocalBound(const QVector<glm::mat4>& clusterMatrices);
|
||||
|
||||
gpu::BufferPointer _clusterBuffer;
|
||||
Model* _model;
|
||||
|
||||
int _meshIndex;
|
||||
|
|
|
@ -227,6 +227,10 @@ void Model::updateRenderItems() {
|
|||
return;
|
||||
}
|
||||
|
||||
// lazy update of cluster matrices used for rendering.
|
||||
// We need to update them here so we can correctly update the bounding box.
|
||||
self->updateClusterMatrices();
|
||||
|
||||
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
|
||||
|
||||
uint32_t deleteGeometryCounter = self->_deleteGeometryCounter;
|
||||
|
@ -240,12 +244,12 @@ void Model::updateRenderItems() {
|
|||
Transform modelTransform = data._model->getTransform();
|
||||
modelTransform.setScale(glm::vec3(1.0f));
|
||||
|
||||
// lazy update of cluster matrices used for rendering. We need to update them here, so we can correctly update the bounding box.
|
||||
data._model->updateClusterMatrices();
|
||||
|
||||
// update the model transform and bounding box for this render item.
|
||||
const Model::MeshState& state = data._model->_meshStates.at(data._meshIndex);
|
||||
data.updateTransformForSkinnedMesh(modelTransform, state.clusterMatrices);
|
||||
const Model::MeshState& state = data._model->getMeshState(data._meshIndex);
|
||||
Transform renderTransform = modelTransform;
|
||||
if (state.clusterMatrices.size() == 1) {
|
||||
renderTransform = modelTransform.worldTransform(Transform(state.clusterMatrices[0]));
|
||||
}
|
||||
data.updateTransformForSkinnedMesh(renderTransform, modelTransform, state.clusterBuffer);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
@ -1048,7 +1052,7 @@ void Model::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
|||
}
|
||||
|
||||
void Model::computeMeshPartLocalBounds() {
|
||||
for (auto& part : _modelMeshRenderItemsSet) {
|
||||
for (auto& part : _modelMeshRenderItemsSet) {
|
||||
assert(part->_meshIndex < _modelMeshRenderItemsSet.size());
|
||||
const Model::MeshState& state = _meshStates.at(part->_meshIndex);
|
||||
part->computeAdjustedLocalBound(state.clusterMatrices);
|
||||
|
|
|
@ -583,16 +583,6 @@ void ScriptEngine::init() {
|
|||
|
||||
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
|
||||
entityScriptingInterface->init();
|
||||
connect(entityScriptingInterface.data(), &EntityScriptingInterface::deletingEntity, this, [this](const EntityItemID& entityID) {
|
||||
if (_entityScripts.contains(entityID)) {
|
||||
if (isEntityScriptRunning(entityID) && !isStopping()) {
|
||||
qCWarning(scriptengine) << "deletingEntity while entity script is still running" << entityID;
|
||||
}
|
||||
_entityScripts.remove(entityID);
|
||||
emit entityScriptDetailsUpdated();
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
// register various meta-types
|
||||
registerMetaTypes(this);
|
||||
|
@ -2291,7 +2281,7 @@ void ScriptEngine::entityScriptContentAvailable(const EntityItemID& entityID, co
|
|||
processDeferredEntityLoads(entityScript, entityID);
|
||||
}
|
||||
|
||||
void ScriptEngine::unloadEntityScript(const EntityItemID& entityID) {
|
||||
void ScriptEngine::unloadEntityScript(const EntityItemID& entityID, bool shouldRemoveFromMap) {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::unloadEntityScript() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
||||
|
@ -2299,7 +2289,8 @@ void ScriptEngine::unloadEntityScript(const EntityItemID& entityID) {
|
|||
#endif
|
||||
|
||||
QMetaObject::invokeMethod(this, "unloadEntityScript",
|
||||
Q_ARG(const EntityItemID&, entityID));
|
||||
Q_ARG(const EntityItemID&, entityID),
|
||||
Q_ARG(bool, shouldRemoveFromMap));
|
||||
return;
|
||||
}
|
||||
#ifdef THREAD_DEBUGGING
|
||||
|
@ -2317,7 +2308,11 @@ void ScriptEngine::unloadEntityScript(const EntityItemID& entityID) {
|
|||
qCDebug(scriptengine) << "unload called while !running" << entityID << oldDetails.status;
|
||||
}
|
||||
#endif
|
||||
if (oldDetails.status != EntityScriptStatus::UNLOADED) {
|
||||
if (shouldRemoveFromMap) {
|
||||
// this was a deleted entity, we've been asked to remove it from the map
|
||||
_entityScripts.remove(entityID);
|
||||
emit entityScriptDetailsUpdated();
|
||||
} else if (oldDetails.status != EntityScriptStatus::UNLOADED) {
|
||||
EntityScriptDetails newDetails;
|
||||
newDetails.status = EntityScriptStatus::UNLOADED;
|
||||
newDetails.lastModified = QDateTime::currentMSecsSinceEpoch();
|
||||
|
@ -2325,6 +2320,7 @@ void ScriptEngine::unloadEntityScript(const EntityItemID& entityID) {
|
|||
newDetails.scriptText = oldDetails.scriptText;
|
||||
setEntityScriptDetails(entityID, newDetails);
|
||||
}
|
||||
|
||||
stopAllTimersForEntityScript(entityID);
|
||||
{
|
||||
// FIXME: shouldn't have to do this here, but currently something seems to be firing unloads moments after firing initial load requests
|
||||
|
|
|
@ -186,7 +186,7 @@ public:
|
|||
QVariant cloneEntityScriptDetails(const EntityItemID& entityID);
|
||||
QFuture<QVariant> getLocalEntityScriptDetails(const EntityItemID& entityID) override;
|
||||
Q_INVOKABLE void loadEntityScript(const EntityItemID& entityID, const QString& entityScript, bool forceRedownload);
|
||||
Q_INVOKABLE void unloadEntityScript(const EntityItemID& entityID); // will call unload method
|
||||
Q_INVOKABLE void unloadEntityScript(const EntityItemID& entityID, bool shouldRemoveFromMap = false); // will call unload method
|
||||
Q_INVOKABLE void unloadAllEntityScripts();
|
||||
Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName,
|
||||
const QStringList& params = QStringList()) override;
|
||||
|
|
Loading…
Reference in a new issue