Merge pull request #5302 from AndrewMeadows/astatine

cleanup of ObjectActionSpring and AvatarActionHold
This commit is contained in:
Seth Alves 2015-07-12 11:17:09 -07:00
commit 87152a4de2
9 changed files with 154 additions and 202 deletions

View file

@ -70,30 +70,14 @@ void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
return;
}
// check for NaNs
if (position.x != position.x ||
position.y != position.y ||
position.z != position.z) {
qDebug() << "AvatarActionHold::updateActionWorker -- target position includes NaN";
return;
}
if (rotation.x != rotation.x ||
rotation.y != rotation.y ||
rotation.z != rotation.z ||
rotation.w != rotation.w) {
qDebug() << "AvatarActionHold::updateActionWorker -- target rotation includes NaN";
return;
}
if (_positionalTarget != position || _rotationalTarget != rotation) {
auto ownerEntity = _ownerEntity.lock();
if (ownerEntity) {
ownerEntity->setActionDataDirty(true);
}
_positionalTarget = position;
_rotationalTarget = rotation;
}
_positionalTarget = position;
_rotationalTarget = rotation;
unlock();
ObjectActionSpring::updateActionWorker(deltaTimeStep);
@ -101,59 +85,51 @@ void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
bool AvatarActionHold::updateArguments(QVariantMap arguments) {
bool rPOk = true;
bool ok = true;
glm::vec3 relativePosition =
EntityActionInterface::extractVec3Argument("hold", arguments, "relativePosition", rPOk, false);
bool rROk = true;
EntityActionInterface::extractVec3Argument("hold", arguments, "relativePosition", ok, false);
if (!ok) {
relativePosition = _relativePosition;
}
ok = true;
glm::quat relativeRotation =
EntityActionInterface::extractQuatArgument("hold", arguments, "relativeRotation", rROk, false);
bool tSOk = true;
EntityActionInterface::extractQuatArgument("hold", arguments, "relativeRotation", ok, false);
if (!ok) {
relativeRotation = _relativeRotation;
}
ok = true;
float timeScale =
EntityActionInterface::extractFloatArgument("hold", arguments, "timeScale", tSOk, false);
bool hOk = true;
EntityActionInterface::extractFloatArgument("hold", arguments, "timeScale", ok, false);
if (!ok) {
timeScale = _linearTimeScale;
}
ok = true;
QString hand =
EntityActionInterface::extractStringArgument("hold", arguments, "hand", hOk, false);
EntityActionInterface::extractStringArgument("hold", arguments, "hand", ok, false);
if (!ok || !(hand == "left" || hand == "right")) {
hand = _hand;
}
lockForWrite();
if (rPOk) {
if (relativePosition != _relativePosition
|| relativeRotation != _relativeRotation
|| timeScale != _linearTimeScale
|| hand != _hand) {
lockForWrite();
_relativePosition = relativePosition;
} else {
_relativePosition = glm::vec3(0.0f, 0.0f, 1.0f);
}
if (rROk) {
_relativeRotation = relativeRotation;
} else {
_relativeRotation = glm::quat(0.0f, 0.0f, 0.0f, 1.0f);
}
const float MIN_TIMESCALE = 0.1f;
_linearTimeScale = glm::min(MIN_TIMESCALE, timeScale);
_angularTimeScale = _linearTimeScale;
_hand = hand;
if (tSOk) {
_linearTimeScale = timeScale;
_angularTimeScale = timeScale;
} else {
_linearTimeScale = 0.2f;
_angularTimeScale = 0.2f;
_mine = true;
_active = true;
activateBody();
unlock();
}
if (hOk) {
hand = hand.toLower();
if (hand == "left") {
_hand = "left";
} else if (hand == "right") {
_hand = "right";
} else {
qDebug() << "hold action -- invalid hand argument:" << hand;
_hand = "right";
}
} else {
_hand = "right";
}
_mine = true;
_positionalTargetSet = true;
_rotationalTargetSet = true;
_active = true;
unlock();
return true;
}

View file

@ -127,21 +127,21 @@ glm::vec3 EntityActionInterface::extractVec3Argument(QString objectName, QVarian
qDebug() << objectName << "requires argument:" << argumentName;
}
ok = false;
return glm::vec3();
return glm::vec3(0.0f);
}
QVariant resultV = arguments[argumentName];
if (resultV.type() != (QVariant::Type) QMetaType::QVariantMap) {
qDebug() << objectName << "argument" << argumentName << "must be a map";
ok = false;
return glm::vec3();
return glm::vec3(0.0f);
}
QVariantMap resultVM = resultV.toMap();
if (!resultVM.contains("x") || !resultVM.contains("y") || !resultVM.contains("z")) {
qDebug() << objectName << "argument" << argumentName << "must be a map with keys of x, y, z";
qDebug() << objectName << "argument" << argumentName << "must be a map with keys: x, y, z";
ok = false;
return glm::vec3();
return glm::vec3(0.0f);
}
QVariant xV = resultVM["x"];
@ -155,9 +155,15 @@ glm::vec3 EntityActionInterface::extractVec3Argument(QString objectName, QVarian
float y = yV.toFloat(&yOk);
float z = zV.toFloat(&zOk);
if (!xOk || !yOk || !zOk) {
qDebug() << objectName << "argument" << argumentName << "must be a map with keys of x, y, z and values of type float.";
qDebug() << objectName << "argument" << argumentName << "must be a map with keys: x, y, and z of type float.";
ok = false;
return glm::vec3();
return glm::vec3(0.0f);
}
if (x != x || y != y || z != z) {
// at least one of the values is NaN
ok = false;
return glm::vec3(0.0f);
}
return glm::vec3(x, y, z);
@ -181,8 +187,8 @@ glm::quat EntityActionInterface::extractQuatArgument(QString objectName, QVarian
}
QVariantMap resultVM = resultV.toMap();
if (!resultVM.contains("x") || !resultVM.contains("y") || !resultVM.contains("z")) {
qDebug() << objectName << "argument" << argumentName << "must be a map with keys of x, y, z";
if (!resultVM.contains("x") || !resultVM.contains("y") || !resultVM.contains("z") || !resultVM.contains("w")) {
qDebug() << objectName << "argument" << argumentName << "must be a map with keys: x, y, z, and w";
ok = false;
return glm::quat();
}
@ -202,12 +208,18 @@ glm::quat EntityActionInterface::extractQuatArgument(QString objectName, QVarian
float w = wV.toFloat(&wOk);
if (!xOk || !yOk || !zOk || !wOk) {
qDebug() << objectName << "argument" << argumentName
<< "must be a map with keys of x, y, z, w and values of type float.";
<< "must be a map with keys: x, y, z, and w of type float.";
ok = false;
return glm::quat();
}
return glm::quat(w, x, y, z);
if (x != x || y != y || z != z || w != w) {
// at least one of the components is NaN!
ok = false;
return glm::quat();
}
return glm::normalize(glm::quat(w, x, y, z));
}
float EntityActionInterface::extractFloatArgument(QString objectName, QVariantMap arguments,
@ -224,7 +236,7 @@ float EntityActionInterface::extractFloatArgument(QString objectName, QVariantMa
bool vOk = true;
float v = vV.toFloat(&vOk);
if (!vOk) {
if (!vOk || v != v) {
ok = false;
return 0.0f;
}

View file

@ -1496,7 +1496,7 @@ bool EntityItem::addAction(EntitySimulation* simulation, EntityActionPointer act
bool result = addActionInternal(simulation, action);
if (!result) {
removeAction(simulation, action->getID());
removeActionInternal(action->getID());
}
unlock();
@ -1520,6 +1520,7 @@ bool EntityItem::addActionInternal(EntitySimulation* simulation, EntityActionPoi
QByteArray newDataCache = serializeActions(success);
if (success) {
_allActionsDataCache = newDataCache;
_dirtyFlags |= EntityItem::DIRTY_PHYSICS_ACTIVATION;
}
return success;
}
@ -1537,6 +1538,7 @@ bool EntityItem::updateAction(EntitySimulation* simulation, const QUuid& actionI
bool success = action->updateArguments(arguments);
if (success) {
_allActionsDataCache = serializeActions(success);
_dirtyFlags |= EntityItem::DIRTY_PHYSICS_ACTIVATION;
} else {
qDebug() << "EntityItem::updateAction failed";
}
@ -1572,6 +1574,7 @@ bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulation* s
bool success = true;
_allActionsDataCache = serializeActions(success);
_dirtyFlags |= EntityItem::DIRTY_PHYSICS_ACTIVATION;
return success;
}
return false;
@ -1590,6 +1593,7 @@ bool EntityItem::clearActions(EntitySimulation* simulation) {
// empty _serializedActions means no actions for the EntityItem
_actionsToRemove.clear();
_allActionsDataCache.clear();
_dirtyFlags |= EntityItem::DIRTY_PHYSICS_ACTIVATION;
unlock();
return true;
}

View file

@ -543,6 +543,9 @@ bool EntityScriptingInterface::actionWorker(const QUuid& entityID,
}
bool success = actor(simulation, entity);
if (success) {
_entityTree->entityChanged(entity);
}
_entityTree->unlock();
// transmit the change

View file

@ -129,3 +129,10 @@ void ObjectAction::setAngularVelocity(glm::vec3 angularVelocity) {
rigidBody->activate();
}
void ObjectAction::activateBody() {
auto rigidBody = getRigidBody();
if (rigidBody) {
rigidBody->activate();
}
}

View file

@ -55,6 +55,7 @@ protected:
virtual void setLinearVelocity(glm::vec3 linearVelocity);
virtual glm::vec3 getAngularVelocity();
virtual void setAngularVelocity(glm::vec3 angularVelocity);
virtual void activateBody();
void lockForRead() { _lock.lockForRead(); }
bool tryLockForRead() { return _lock.tryLockForRead(); }

View file

@ -59,10 +59,6 @@ void ObjectActionOffset::updateActionWorker(btScalar deltaTimeStep) {
const float MAX_LINEAR_TIMESCALE = 600.0f; // 10 minutes is a long time
if (_positionalTargetSet && _linearTimeScale < MAX_LINEAR_TIMESCALE) {
if (_needsActivation) {
rigidBody->activate();
_needsActivation = false;
}
glm::vec3 objectPosition = bulletToGLM(rigidBody->getCenterOfMassPosition());
glm::vec3 springAxis = objectPosition - _pointToOffsetFrom; // from anchor to object
float distance = glm::length(springAxis);
@ -95,26 +91,21 @@ bool ObjectActionOffset::updateArguments(QVariantMap arguments) {
glm::vec3 pointToOffsetFrom =
EntityActionInterface::extractVec3Argument("offset action", arguments, "pointToOffsetFrom", ok, true);
if (!ok) {
return false;
pointToOffsetFrom = _pointToOffsetFrom;
}
ok = true;
float linearTimeScale =
EntityActionInterface::extractFloatArgument("offset action", arguments, "linearTimeScale", ok, false);
if (ok) {
if (linearTimeScale <= 0.0f) {
qDebug() << "offset action -- linearTimeScale must be greater than zero.";
return false;
}
} else {
linearTimeScale = 0.1f;
if (!ok) {
linearTimeScale = _linearTimeScale;
}
ok = true;
float linearDistance =
EntityActionInterface::extractFloatArgument("offset action", arguments, "linearDistance", ok, false);
if (!ok) {
linearDistance = 0.0f;
linearDistance = _linearDistance;
}
// only change stuff if something actually changed
@ -127,7 +118,7 @@ bool ObjectActionOffset::updateArguments(QVariantMap arguments) {
_linearDistance = linearDistance;
_positionalTargetSet = true;
_active = true;
_needsActivation = true;
activateBody();
unlock();
}
return true;

View file

@ -36,7 +36,6 @@ public:
float _linearDistance;
float _linearTimeScale;
bool _positionalTargetSet;
bool _needsActivation = true;
};
#endif // hifi_ObjectActionOffset_h

View file

@ -17,14 +17,15 @@ const float SPRING_MAX_SPEED = 10.0f;
const uint16_t ObjectActionSpring::springVersion = 1;
ObjectActionSpring::ObjectActionSpring(const QUuid& id, EntityItemPointer ownerEntity) :
ObjectAction(ACTION_TYPE_SPRING, id, ownerEntity),
_positionalTarget(glm::vec3(0.0f)),
_linearTimeScale(0.2f),
_positionalTargetSet(false),
_linearTimeScale(FLT_MAX),
_positionalTargetSet(true),
_rotationalTarget(glm::quat()),
_angularTimeScale(0.2f),
_rotationalTargetSet(false) {
_angularTimeScale(FLT_MAX),
_rotationalTargetSet(true) {
#if WANT_DEBUG
qDebug() << "ObjectActionSpring::ObjectActionSpring";
#endif
@ -61,130 +62,92 @@ void ObjectActionSpring::updateActionWorker(btScalar deltaTimeStep) {
return;
}
// handle the linear part
if (_positionalTargetSet) {
// check for NaN
if (_positionalTarget.x != _positionalTarget.x ||
_positionalTarget.y != _positionalTarget.y ||
_positionalTarget.z != _positionalTarget.z) {
qDebug() << "ObjectActionSpring::updateActionWorker -- target position includes NaN";
unlock();
lockForWrite();
_active = false;
unlock();
return;
}
glm::vec3 offset = _positionalTarget - bulletToGLM(rigidBody->getCenterOfMassPosition());
float offsetLength = glm::length(offset);
float speed = offsetLength / _linearTimeScale;
const float MAX_TIMESCALE = 600.0f; // 10 min is a long time
if (_linearTimeScale < MAX_TIMESCALE) {
btVector3 offset = rigidBody->getCenterOfMassPosition() - glmToBullet(_positionalTarget);
float offsetLength = offset.length();
float speed = (offsetLength > FLT_EPSILON) ? glm::min(offsetLength / _linearTimeScale, SPRING_MAX_SPEED) : 0.0f;
// cap speed
if (speed > SPRING_MAX_SPEED) {
speed = SPRING_MAX_SPEED;
}
if (offsetLength > IGNORE_POSITION_DELTA) {
glm::vec3 newVelocity = glm::normalize(offset) * speed;
rigidBody->setLinearVelocity(glmToBullet(newVelocity));
rigidBody->activate();
} else {
rigidBody->setLinearVelocity(glmToBullet(glm::vec3(0.0f)));
}
// this action is aggresively critically damped and defeats the current velocity
rigidBody->setLinearVelocity((- speed / offsetLength) * offset);
}
// handle rotation
if (_rotationalTargetSet) {
if (_rotationalTarget.x != _rotationalTarget.x ||
_rotationalTarget.y != _rotationalTarget.y ||
_rotationalTarget.z != _rotationalTarget.z ||
_rotationalTarget.w != _rotationalTarget.w) {
qDebug() << "AvatarActionHold::updateActionWorker -- target rotation includes NaN";
unlock();
lockForWrite();
_active = false;
unlock();
return;
}
if (_angularTimeScale < MAX_TIMESCALE) {
btVector3 targetVelocity(0.0f, 0.0f, 0.0f);
glm::quat bodyRotation = bulletToGLM(rigidBody->getOrientation());
// if qZero and qOne are too close to each other, we can get NaN for angle.
auto alignmentDot = glm::dot(bodyRotation, _rotationalTarget);
const float almostOne = 0.99999f;
if (glm::abs(alignmentDot) < almostOne) {
glm::quat target = _rotationalTarget;
if (alignmentDot < 0) {
btQuaternion bodyRotation = rigidBody->getOrientation();
auto alignmentDot = bodyRotation.dot(glmToBullet(_rotationalTarget));
const float ALMOST_ONE = 0.99999f;
if (glm::abs(alignmentDot) < ALMOST_ONE) {
btQuaternion target = glmToBullet(_rotationalTarget);
if (alignmentDot < 0.0f) {
target = -target;
}
glm::quat qZeroInverse = glm::inverse(bodyRotation);
glm::quat deltaQ = target * qZeroInverse;
glm::vec3 axis = glm::axis(deltaQ);
float angle = glm::angle(deltaQ);
assert(!isNaN(angle));
glm::vec3 newAngularVelocity = (angle / _angularTimeScale) * glm::normalize(axis);
rigidBody->setAngularVelocity(glmToBullet(newAngularVelocity));
rigidBody->activate();
} else {
rigidBody->setAngularVelocity(glmToBullet(glm::vec3(0.0f)));
// if dQ is the incremental rotation that gets an object from Q0 to Q1 then:
//
// Q1 = dQ * Q0
//
// solving for dQ gives:
//
// dQ = Q1 * Q0^
btQuaternion deltaQ = target * bodyRotation.inverse();
float angle = deltaQ.getAngle();
const float MIN_ANGLE = 1.0e-4;
if (angle > MIN_ANGLE) {
targetVelocity = (angle / _angularTimeScale) * deltaQ.getAxis();
}
}
// this action is aggresively critically damped and defeats the current velocity
rigidBody->setAngularVelocity(targetVelocity);
}
unlock();
}
const float MIN_TIMESCALE = 0.1f;
bool ObjectActionSpring::updateArguments(QVariantMap arguments) {
// targets are required, spring-constants are optional
bool ptOk = true;
bool ok = true;
glm::vec3 positionalTarget =
EntityActionInterface::extractVec3Argument("spring action", arguments, "targetPosition", ptOk, false);
bool pscOk = true;
EntityActionInterface::extractVec3Argument("spring action", arguments, "targetPosition", ok, false);
if (!ok) {
positionalTarget = _positionalTarget;
}
ok = true;
float linearTimeScale =
EntityActionInterface::extractFloatArgument("spring action", arguments, "linearTimeScale", pscOk, false);
if (ptOk && pscOk && linearTimeScale <= 0.0f) {
qDebug() << "spring action -- linearTimeScale must be greater than zero.";
return false;
EntityActionInterface::extractFloatArgument("spring action", arguments, "linearTimeScale", ok, false);
if (!ok || linearTimeScale <= 0.0f) {
linearTimeScale = _linearTimeScale;
}
bool rtOk = true;
ok = true;
glm::quat rotationalTarget =
EntityActionInterface::extractQuatArgument("spring action", arguments, "targetRotation", rtOk, false);
bool rscOk = true;
EntityActionInterface::extractQuatArgument("spring action", arguments, "targetRotation", ok, false);
if (!ok) {
rotationalTarget = _rotationalTarget;
}
ok = true;
float angularTimeScale =
EntityActionInterface::extractFloatArgument("spring action", arguments, "angularTimeScale", rscOk, false);
if (!ptOk && !rtOk) {
qDebug() << "spring action requires at least one of targetPosition or targetRotation argument";
return false;
EntityActionInterface::extractFloatArgument("spring action", arguments, "angularTimeScale", ok, false);
if (!ok) {
angularTimeScale = _angularTimeScale;
}
lockForWrite();
_positionalTargetSet = _rotationalTargetSet = false;
if (ptOk) {
if (positionalTarget != _positionalTarget
|| linearTimeScale != _linearTimeScale
|| rotationalTarget != _rotationalTarget
|| angularTimeScale != _angularTimeScale) {
// something changed
lockForWrite();
_positionalTarget = positionalTarget;
_positionalTargetSet = true;
if (pscOk) {
_linearTimeScale = linearTimeScale;
} else {
_linearTimeScale = 0.1f;
}
}
if (rtOk) {
_linearTimeScale = glm::max(MIN_TIMESCALE, glm::abs(linearTimeScale));
_rotationalTarget = rotationalTarget;
_rotationalTargetSet = true;
if (rscOk) {
_angularTimeScale = angularTimeScale;
} else {
_angularTimeScale = 0.1f;
}
_angularTimeScale = glm::max(MIN_TIMESCALE, glm::abs(angularTimeScale));
_active = true;
activateBody();
unlock();
}
_active = true;
unlock();
return true;
}
@ -192,15 +155,11 @@ QVariantMap ObjectActionSpring::getArguments() {
QVariantMap arguments;
lockForRead();
if (_positionalTargetSet) {
arguments["linearTimeScale"] = _linearTimeScale;
arguments["targetPosition"] = glmToQMap(_positionalTarget);
}
arguments["linearTimeScale"] = _linearTimeScale;
arguments["targetPosition"] = glmToQMap(_positionalTarget);
if (_rotationalTargetSet) {
arguments["targetRotation"] = glmToQMap(_rotationalTarget);
arguments["angularTimeScale"] = _angularTimeScale;
}
arguments["targetRotation"] = glmToQMap(_rotationalTarget);
arguments["angularTimeScale"] = _angularTimeScale;
unlock();
return arguments;
@ -210,7 +169,7 @@ QByteArray ObjectActionSpring::serialize() const {
QByteArray serializedActionArguments;
QDataStream dataStream(&serializedActionArguments, QIODevice::WriteOnly);
dataStream << getType();
dataStream << ACTION_TYPE_SPRING;
dataStream << getID();
dataStream << ObjectActionSpring::springVersion;
@ -230,7 +189,7 @@ void ObjectActionSpring::deserialize(QByteArray serializedArguments) {
EntityActionType type;
dataStream >> type;
assert(type == getType());
assert(type == ACTION_TYPE_SPRING);
QUuid id;
dataStream >> id;