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Merge pull request #5302 from AndrewMeadows/astatine
cleanup of ObjectActionSpring and AvatarActionHold
This commit is contained in:
commit
87152a4de2
9 changed files with 154 additions and 202 deletions
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@ -70,30 +70,14 @@ void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
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return;
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}
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// check for NaNs
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if (position.x != position.x ||
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position.y != position.y ||
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position.z != position.z) {
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qDebug() << "AvatarActionHold::updateActionWorker -- target position includes NaN";
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return;
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}
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if (rotation.x != rotation.x ||
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rotation.y != rotation.y ||
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rotation.z != rotation.z ||
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rotation.w != rotation.w) {
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qDebug() << "AvatarActionHold::updateActionWorker -- target rotation includes NaN";
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return;
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}
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if (_positionalTarget != position || _rotationalTarget != rotation) {
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auto ownerEntity = _ownerEntity.lock();
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if (ownerEntity) {
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ownerEntity->setActionDataDirty(true);
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}
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_positionalTarget = position;
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_rotationalTarget = rotation;
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}
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_positionalTarget = position;
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_rotationalTarget = rotation;
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unlock();
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ObjectActionSpring::updateActionWorker(deltaTimeStep);
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@ -101,59 +85,51 @@ void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
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bool AvatarActionHold::updateArguments(QVariantMap arguments) {
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bool rPOk = true;
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bool ok = true;
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glm::vec3 relativePosition =
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EntityActionInterface::extractVec3Argument("hold", arguments, "relativePosition", rPOk, false);
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bool rROk = true;
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EntityActionInterface::extractVec3Argument("hold", arguments, "relativePosition", ok, false);
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if (!ok) {
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relativePosition = _relativePosition;
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}
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ok = true;
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glm::quat relativeRotation =
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EntityActionInterface::extractQuatArgument("hold", arguments, "relativeRotation", rROk, false);
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bool tSOk = true;
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EntityActionInterface::extractQuatArgument("hold", arguments, "relativeRotation", ok, false);
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if (!ok) {
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relativeRotation = _relativeRotation;
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}
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ok = true;
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float timeScale =
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EntityActionInterface::extractFloatArgument("hold", arguments, "timeScale", tSOk, false);
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bool hOk = true;
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EntityActionInterface::extractFloatArgument("hold", arguments, "timeScale", ok, false);
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if (!ok) {
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timeScale = _linearTimeScale;
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}
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ok = true;
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QString hand =
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EntityActionInterface::extractStringArgument("hold", arguments, "hand", hOk, false);
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EntityActionInterface::extractStringArgument("hold", arguments, "hand", ok, false);
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if (!ok || !(hand == "left" || hand == "right")) {
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hand = _hand;
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}
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lockForWrite();
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if (rPOk) {
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if (relativePosition != _relativePosition
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|| relativeRotation != _relativeRotation
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|| timeScale != _linearTimeScale
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|| hand != _hand) {
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lockForWrite();
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_relativePosition = relativePosition;
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} else {
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_relativePosition = glm::vec3(0.0f, 0.0f, 1.0f);
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}
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if (rROk) {
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_relativeRotation = relativeRotation;
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} else {
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_relativeRotation = glm::quat(0.0f, 0.0f, 0.0f, 1.0f);
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}
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const float MIN_TIMESCALE = 0.1f;
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_linearTimeScale = glm::min(MIN_TIMESCALE, timeScale);
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_angularTimeScale = _linearTimeScale;
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_hand = hand;
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if (tSOk) {
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_linearTimeScale = timeScale;
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_angularTimeScale = timeScale;
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} else {
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_linearTimeScale = 0.2f;
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_angularTimeScale = 0.2f;
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_mine = true;
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_active = true;
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activateBody();
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unlock();
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}
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if (hOk) {
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hand = hand.toLower();
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if (hand == "left") {
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_hand = "left";
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} else if (hand == "right") {
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_hand = "right";
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} else {
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qDebug() << "hold action -- invalid hand argument:" << hand;
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_hand = "right";
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}
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} else {
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_hand = "right";
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}
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_mine = true;
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_positionalTargetSet = true;
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_rotationalTargetSet = true;
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_active = true;
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unlock();
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return true;
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}
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@ -127,21 +127,21 @@ glm::vec3 EntityActionInterface::extractVec3Argument(QString objectName, QVarian
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qDebug() << objectName << "requires argument:" << argumentName;
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}
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ok = false;
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return glm::vec3();
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return glm::vec3(0.0f);
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}
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QVariant resultV = arguments[argumentName];
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if (resultV.type() != (QVariant::Type) QMetaType::QVariantMap) {
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qDebug() << objectName << "argument" << argumentName << "must be a map";
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ok = false;
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return glm::vec3();
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return glm::vec3(0.0f);
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}
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QVariantMap resultVM = resultV.toMap();
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if (!resultVM.contains("x") || !resultVM.contains("y") || !resultVM.contains("z")) {
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qDebug() << objectName << "argument" << argumentName << "must be a map with keys of x, y, z";
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qDebug() << objectName << "argument" << argumentName << "must be a map with keys: x, y, z";
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ok = false;
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return glm::vec3();
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return glm::vec3(0.0f);
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}
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QVariant xV = resultVM["x"];
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@ -155,9 +155,15 @@ glm::vec3 EntityActionInterface::extractVec3Argument(QString objectName, QVarian
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float y = yV.toFloat(&yOk);
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float z = zV.toFloat(&zOk);
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if (!xOk || !yOk || !zOk) {
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qDebug() << objectName << "argument" << argumentName << "must be a map with keys of x, y, z and values of type float.";
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qDebug() << objectName << "argument" << argumentName << "must be a map with keys: x, y, and z of type float.";
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ok = false;
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return glm::vec3();
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return glm::vec3(0.0f);
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}
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if (x != x || y != y || z != z) {
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// at least one of the values is NaN
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ok = false;
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return glm::vec3(0.0f);
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}
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return glm::vec3(x, y, z);
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@ -181,8 +187,8 @@ glm::quat EntityActionInterface::extractQuatArgument(QString objectName, QVarian
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}
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QVariantMap resultVM = resultV.toMap();
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if (!resultVM.contains("x") || !resultVM.contains("y") || !resultVM.contains("z")) {
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qDebug() << objectName << "argument" << argumentName << "must be a map with keys of x, y, z";
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if (!resultVM.contains("x") || !resultVM.contains("y") || !resultVM.contains("z") || !resultVM.contains("w")) {
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qDebug() << objectName << "argument" << argumentName << "must be a map with keys: x, y, z, and w";
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ok = false;
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return glm::quat();
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}
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@ -202,12 +208,18 @@ glm::quat EntityActionInterface::extractQuatArgument(QString objectName, QVarian
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float w = wV.toFloat(&wOk);
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if (!xOk || !yOk || !zOk || !wOk) {
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qDebug() << objectName << "argument" << argumentName
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<< "must be a map with keys of x, y, z, w and values of type float.";
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<< "must be a map with keys: x, y, z, and w of type float.";
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ok = false;
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return glm::quat();
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}
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return glm::quat(w, x, y, z);
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if (x != x || y != y || z != z || w != w) {
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// at least one of the components is NaN!
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ok = false;
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return glm::quat();
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}
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return glm::normalize(glm::quat(w, x, y, z));
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}
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float EntityActionInterface::extractFloatArgument(QString objectName, QVariantMap arguments,
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@ -224,7 +236,7 @@ float EntityActionInterface::extractFloatArgument(QString objectName, QVariantMa
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bool vOk = true;
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float v = vV.toFloat(&vOk);
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if (!vOk) {
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if (!vOk || v != v) {
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ok = false;
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return 0.0f;
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}
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@ -1496,7 +1496,7 @@ bool EntityItem::addAction(EntitySimulation* simulation, EntityActionPointer act
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bool result = addActionInternal(simulation, action);
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if (!result) {
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removeAction(simulation, action->getID());
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removeActionInternal(action->getID());
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}
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unlock();
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@ -1520,6 +1520,7 @@ bool EntityItem::addActionInternal(EntitySimulation* simulation, EntityActionPoi
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QByteArray newDataCache = serializeActions(success);
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if (success) {
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_allActionsDataCache = newDataCache;
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_dirtyFlags |= EntityItem::DIRTY_PHYSICS_ACTIVATION;
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}
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return success;
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}
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@ -1537,6 +1538,7 @@ bool EntityItem::updateAction(EntitySimulation* simulation, const QUuid& actionI
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bool success = action->updateArguments(arguments);
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if (success) {
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_allActionsDataCache = serializeActions(success);
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_dirtyFlags |= EntityItem::DIRTY_PHYSICS_ACTIVATION;
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} else {
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qDebug() << "EntityItem::updateAction failed";
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}
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@ -1572,6 +1574,7 @@ bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulation* s
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bool success = true;
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_allActionsDataCache = serializeActions(success);
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_dirtyFlags |= EntityItem::DIRTY_PHYSICS_ACTIVATION;
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return success;
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}
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return false;
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@ -1590,6 +1593,7 @@ bool EntityItem::clearActions(EntitySimulation* simulation) {
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// empty _serializedActions means no actions for the EntityItem
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_actionsToRemove.clear();
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_allActionsDataCache.clear();
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_dirtyFlags |= EntityItem::DIRTY_PHYSICS_ACTIVATION;
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unlock();
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return true;
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}
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@ -543,6 +543,9 @@ bool EntityScriptingInterface::actionWorker(const QUuid& entityID,
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}
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bool success = actor(simulation, entity);
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if (success) {
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_entityTree->entityChanged(entity);
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}
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_entityTree->unlock();
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// transmit the change
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@ -129,3 +129,10 @@ void ObjectAction::setAngularVelocity(glm::vec3 angularVelocity) {
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rigidBody->activate();
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}
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void ObjectAction::activateBody() {
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auto rigidBody = getRigidBody();
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if (rigidBody) {
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rigidBody->activate();
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}
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}
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@ -55,6 +55,7 @@ protected:
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virtual void setLinearVelocity(glm::vec3 linearVelocity);
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virtual glm::vec3 getAngularVelocity();
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virtual void setAngularVelocity(glm::vec3 angularVelocity);
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virtual void activateBody();
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void lockForRead() { _lock.lockForRead(); }
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bool tryLockForRead() { return _lock.tryLockForRead(); }
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@ -59,10 +59,6 @@ void ObjectActionOffset::updateActionWorker(btScalar deltaTimeStep) {
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const float MAX_LINEAR_TIMESCALE = 600.0f; // 10 minutes is a long time
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if (_positionalTargetSet && _linearTimeScale < MAX_LINEAR_TIMESCALE) {
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if (_needsActivation) {
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rigidBody->activate();
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_needsActivation = false;
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}
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glm::vec3 objectPosition = bulletToGLM(rigidBody->getCenterOfMassPosition());
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glm::vec3 springAxis = objectPosition - _pointToOffsetFrom; // from anchor to object
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float distance = glm::length(springAxis);
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@ -95,26 +91,21 @@ bool ObjectActionOffset::updateArguments(QVariantMap arguments) {
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glm::vec3 pointToOffsetFrom =
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EntityActionInterface::extractVec3Argument("offset action", arguments, "pointToOffsetFrom", ok, true);
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if (!ok) {
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return false;
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pointToOffsetFrom = _pointToOffsetFrom;
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}
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ok = true;
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float linearTimeScale =
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EntityActionInterface::extractFloatArgument("offset action", arguments, "linearTimeScale", ok, false);
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if (ok) {
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if (linearTimeScale <= 0.0f) {
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qDebug() << "offset action -- linearTimeScale must be greater than zero.";
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return false;
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}
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} else {
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linearTimeScale = 0.1f;
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if (!ok) {
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linearTimeScale = _linearTimeScale;
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}
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ok = true;
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float linearDistance =
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EntityActionInterface::extractFloatArgument("offset action", arguments, "linearDistance", ok, false);
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if (!ok) {
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linearDistance = 0.0f;
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linearDistance = _linearDistance;
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}
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// only change stuff if something actually changed
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@ -127,7 +118,7 @@ bool ObjectActionOffset::updateArguments(QVariantMap arguments) {
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_linearDistance = linearDistance;
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_positionalTargetSet = true;
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_active = true;
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_needsActivation = true;
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activateBody();
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unlock();
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}
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return true;
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@ -36,7 +36,6 @@ public:
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float _linearDistance;
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float _linearTimeScale;
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bool _positionalTargetSet;
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bool _needsActivation = true;
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};
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#endif // hifi_ObjectActionOffset_h
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@ -17,14 +17,15 @@ const float SPRING_MAX_SPEED = 10.0f;
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const uint16_t ObjectActionSpring::springVersion = 1;
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ObjectActionSpring::ObjectActionSpring(const QUuid& id, EntityItemPointer ownerEntity) :
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ObjectAction(ACTION_TYPE_SPRING, id, ownerEntity),
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_positionalTarget(glm::vec3(0.0f)),
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_linearTimeScale(0.2f),
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_positionalTargetSet(false),
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_linearTimeScale(FLT_MAX),
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_positionalTargetSet(true),
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_rotationalTarget(glm::quat()),
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_angularTimeScale(0.2f),
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_rotationalTargetSet(false) {
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_angularTimeScale(FLT_MAX),
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_rotationalTargetSet(true) {
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#if WANT_DEBUG
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qDebug() << "ObjectActionSpring::ObjectActionSpring";
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#endif
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@ -61,130 +62,92 @@ void ObjectActionSpring::updateActionWorker(btScalar deltaTimeStep) {
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return;
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}
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// handle the linear part
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if (_positionalTargetSet) {
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// check for NaN
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if (_positionalTarget.x != _positionalTarget.x ||
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_positionalTarget.y != _positionalTarget.y ||
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_positionalTarget.z != _positionalTarget.z) {
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qDebug() << "ObjectActionSpring::updateActionWorker -- target position includes NaN";
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unlock();
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lockForWrite();
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_active = false;
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unlock();
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return;
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}
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glm::vec3 offset = _positionalTarget - bulletToGLM(rigidBody->getCenterOfMassPosition());
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float offsetLength = glm::length(offset);
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float speed = offsetLength / _linearTimeScale;
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const float MAX_TIMESCALE = 600.0f; // 10 min is a long time
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if (_linearTimeScale < MAX_TIMESCALE) {
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btVector3 offset = rigidBody->getCenterOfMassPosition() - glmToBullet(_positionalTarget);
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float offsetLength = offset.length();
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float speed = (offsetLength > FLT_EPSILON) ? glm::min(offsetLength / _linearTimeScale, SPRING_MAX_SPEED) : 0.0f;
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// cap speed
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if (speed > SPRING_MAX_SPEED) {
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speed = SPRING_MAX_SPEED;
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}
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if (offsetLength > IGNORE_POSITION_DELTA) {
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glm::vec3 newVelocity = glm::normalize(offset) * speed;
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rigidBody->setLinearVelocity(glmToBullet(newVelocity));
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rigidBody->activate();
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} else {
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rigidBody->setLinearVelocity(glmToBullet(glm::vec3(0.0f)));
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}
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// this action is aggresively critically damped and defeats the current velocity
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rigidBody->setLinearVelocity((- speed / offsetLength) * offset);
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}
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// handle rotation
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if (_rotationalTargetSet) {
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if (_rotationalTarget.x != _rotationalTarget.x ||
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_rotationalTarget.y != _rotationalTarget.y ||
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_rotationalTarget.z != _rotationalTarget.z ||
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_rotationalTarget.w != _rotationalTarget.w) {
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qDebug() << "AvatarActionHold::updateActionWorker -- target rotation includes NaN";
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unlock();
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lockForWrite();
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_active = false;
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unlock();
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return;
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}
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if (_angularTimeScale < MAX_TIMESCALE) {
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btVector3 targetVelocity(0.0f, 0.0f, 0.0f);
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glm::quat bodyRotation = bulletToGLM(rigidBody->getOrientation());
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// if qZero and qOne are too close to each other, we can get NaN for angle.
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auto alignmentDot = glm::dot(bodyRotation, _rotationalTarget);
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const float almostOne = 0.99999f;
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if (glm::abs(alignmentDot) < almostOne) {
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glm::quat target = _rotationalTarget;
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if (alignmentDot < 0) {
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btQuaternion bodyRotation = rigidBody->getOrientation();
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auto alignmentDot = bodyRotation.dot(glmToBullet(_rotationalTarget));
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const float ALMOST_ONE = 0.99999f;
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if (glm::abs(alignmentDot) < ALMOST_ONE) {
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btQuaternion target = glmToBullet(_rotationalTarget);
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if (alignmentDot < 0.0f) {
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target = -target;
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}
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glm::quat qZeroInverse = glm::inverse(bodyRotation);
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glm::quat deltaQ = target * qZeroInverse;
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glm::vec3 axis = glm::axis(deltaQ);
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float angle = glm::angle(deltaQ);
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assert(!isNaN(angle));
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glm::vec3 newAngularVelocity = (angle / _angularTimeScale) * glm::normalize(axis);
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rigidBody->setAngularVelocity(glmToBullet(newAngularVelocity));
|
||||
rigidBody->activate();
|
||||
} else {
|
||||
rigidBody->setAngularVelocity(glmToBullet(glm::vec3(0.0f)));
|
||||
// if dQ is the incremental rotation that gets an object from Q0 to Q1 then:
|
||||
//
|
||||
// Q1 = dQ * Q0
|
||||
//
|
||||
// solving for dQ gives:
|
||||
//
|
||||
// dQ = Q1 * Q0^
|
||||
btQuaternion deltaQ = target * bodyRotation.inverse();
|
||||
float angle = deltaQ.getAngle();
|
||||
const float MIN_ANGLE = 1.0e-4;
|
||||
if (angle > MIN_ANGLE) {
|
||||
targetVelocity = (angle / _angularTimeScale) * deltaQ.getAxis();
|
||||
}
|
||||
}
|
||||
// this action is aggresively critically damped and defeats the current velocity
|
||||
rigidBody->setAngularVelocity(targetVelocity);
|
||||
}
|
||||
|
||||
unlock();
|
||||
}
|
||||
|
||||
const float MIN_TIMESCALE = 0.1f;
|
||||
|
||||
bool ObjectActionSpring::updateArguments(QVariantMap arguments) {
|
||||
// targets are required, spring-constants are optional
|
||||
bool ptOk = true;
|
||||
bool ok = true;
|
||||
glm::vec3 positionalTarget =
|
||||
EntityActionInterface::extractVec3Argument("spring action", arguments, "targetPosition", ptOk, false);
|
||||
bool pscOk = true;
|
||||
EntityActionInterface::extractVec3Argument("spring action", arguments, "targetPosition", ok, false);
|
||||
if (!ok) {
|
||||
positionalTarget = _positionalTarget;
|
||||
}
|
||||
ok = true;
|
||||
float linearTimeScale =
|
||||
EntityActionInterface::extractFloatArgument("spring action", arguments, "linearTimeScale", pscOk, false);
|
||||
if (ptOk && pscOk && linearTimeScale <= 0.0f) {
|
||||
qDebug() << "spring action -- linearTimeScale must be greater than zero.";
|
||||
return false;
|
||||
EntityActionInterface::extractFloatArgument("spring action", arguments, "linearTimeScale", ok, false);
|
||||
if (!ok || linearTimeScale <= 0.0f) {
|
||||
linearTimeScale = _linearTimeScale;
|
||||
}
|
||||
|
||||
bool rtOk = true;
|
||||
ok = true;
|
||||
glm::quat rotationalTarget =
|
||||
EntityActionInterface::extractQuatArgument("spring action", arguments, "targetRotation", rtOk, false);
|
||||
bool rscOk = true;
|
||||
EntityActionInterface::extractQuatArgument("spring action", arguments, "targetRotation", ok, false);
|
||||
if (!ok) {
|
||||
rotationalTarget = _rotationalTarget;
|
||||
}
|
||||
|
||||
ok = true;
|
||||
float angularTimeScale =
|
||||
EntityActionInterface::extractFloatArgument("spring action", arguments, "angularTimeScale", rscOk, false);
|
||||
|
||||
if (!ptOk && !rtOk) {
|
||||
qDebug() << "spring action requires at least one of targetPosition or targetRotation argument";
|
||||
return false;
|
||||
EntityActionInterface::extractFloatArgument("spring action", arguments, "angularTimeScale", ok, false);
|
||||
if (!ok) {
|
||||
angularTimeScale = _angularTimeScale;
|
||||
}
|
||||
|
||||
lockForWrite();
|
||||
|
||||
_positionalTargetSet = _rotationalTargetSet = false;
|
||||
|
||||
if (ptOk) {
|
||||
if (positionalTarget != _positionalTarget
|
||||
|| linearTimeScale != _linearTimeScale
|
||||
|| rotationalTarget != _rotationalTarget
|
||||
|| angularTimeScale != _angularTimeScale) {
|
||||
// something changed
|
||||
lockForWrite();
|
||||
_positionalTarget = positionalTarget;
|
||||
_positionalTargetSet = true;
|
||||
|
||||
if (pscOk) {
|
||||
_linearTimeScale = linearTimeScale;
|
||||
} else {
|
||||
_linearTimeScale = 0.1f;
|
||||
}
|
||||
}
|
||||
|
||||
if (rtOk) {
|
||||
_linearTimeScale = glm::max(MIN_TIMESCALE, glm::abs(linearTimeScale));
|
||||
_rotationalTarget = rotationalTarget;
|
||||
_rotationalTargetSet = true;
|
||||
|
||||
if (rscOk) {
|
||||
_angularTimeScale = angularTimeScale;
|
||||
} else {
|
||||
_angularTimeScale = 0.1f;
|
||||
}
|
||||
_angularTimeScale = glm::max(MIN_TIMESCALE, glm::abs(angularTimeScale));
|
||||
_active = true;
|
||||
activateBody();
|
||||
unlock();
|
||||
}
|
||||
|
||||
_active = true;
|
||||
unlock();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -192,15 +155,11 @@ QVariantMap ObjectActionSpring::getArguments() {
|
|||
QVariantMap arguments;
|
||||
lockForRead();
|
||||
|
||||
if (_positionalTargetSet) {
|
||||
arguments["linearTimeScale"] = _linearTimeScale;
|
||||
arguments["targetPosition"] = glmToQMap(_positionalTarget);
|
||||
}
|
||||
arguments["linearTimeScale"] = _linearTimeScale;
|
||||
arguments["targetPosition"] = glmToQMap(_positionalTarget);
|
||||
|
||||
if (_rotationalTargetSet) {
|
||||
arguments["targetRotation"] = glmToQMap(_rotationalTarget);
|
||||
arguments["angularTimeScale"] = _angularTimeScale;
|
||||
}
|
||||
arguments["targetRotation"] = glmToQMap(_rotationalTarget);
|
||||
arguments["angularTimeScale"] = _angularTimeScale;
|
||||
|
||||
unlock();
|
||||
return arguments;
|
||||
|
@ -210,7 +169,7 @@ QByteArray ObjectActionSpring::serialize() const {
|
|||
QByteArray serializedActionArguments;
|
||||
QDataStream dataStream(&serializedActionArguments, QIODevice::WriteOnly);
|
||||
|
||||
dataStream << getType();
|
||||
dataStream << ACTION_TYPE_SPRING;
|
||||
dataStream << getID();
|
||||
dataStream << ObjectActionSpring::springVersion;
|
||||
|
||||
|
@ -230,7 +189,7 @@ void ObjectActionSpring::deserialize(QByteArray serializedArguments) {
|
|||
|
||||
EntityActionType type;
|
||||
dataStream >> type;
|
||||
assert(type == getType());
|
||||
assert(type == ACTION_TYPE_SPRING);
|
||||
|
||||
QUuid id;
|
||||
dataStream >> id;
|
||||
|
|
Loading…
Reference in a new issue