mirror of
https://github.com/lubosz/overte.git
synced 2025-04-06 21:22:44 +02:00
Merge pull request #15266 from SamGondelman/stencil
Case 20060: Grab correct stencil masks from display plugins
This commit is contained in:
commit
85bf1da0a1
16 changed files with 208 additions and 27 deletions
4
cmake/externals/LibOVR/CMakeLists.txt
vendored
4
cmake/externals/LibOVR/CMakeLists.txt
vendored
|
@ -17,8 +17,8 @@ if (WIN32)
|
|||
|
||||
ExternalProject_Add(
|
||||
${EXTERNAL_NAME}
|
||||
URL https://public.highfidelity.com/dependencies/ovr_sdk_win_1.26.0_public.zip
|
||||
URL_MD5 06804ff9727b910dcd04a37c800053b5
|
||||
URL https://hifi-public.s3.amazonaws.com/dependencies/ovr_sdk_win_1.35.0.zip
|
||||
URL_MD5 1e3e8b2101387af07ff9c841d0ea285e
|
||||
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>
|
||||
PATCH_COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_SOURCE_DIR}/LibOVRCMakeLists.txt" <SOURCE_DIR>/CMakeLists.txt
|
||||
LOG_DOWNLOAD 1
|
||||
|
|
|
@ -6709,6 +6709,11 @@ void Application::updateRenderArgs(float deltaTime) {
|
|||
// Configure the type of display / stereo
|
||||
appRenderArgs._renderArgs._displayMode = (isHMDMode() ? RenderArgs::STEREO_HMD : RenderArgs::STEREO_MONITOR);
|
||||
}
|
||||
|
||||
appRenderArgs._renderArgs._stencilMode = getActiveDisplayPlugin()->getStencilMaskMode();
|
||||
if (appRenderArgs._renderArgs._stencilMode == StencilMode::MESH) {
|
||||
appRenderArgs._renderArgs._stencilMaskOperator = getActiveDisplayPlugin()->getStencilMaskMeshOperator();
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
|
|
|
@ -48,6 +48,8 @@ public:
|
|||
|
||||
void pluginUpdate() override {};
|
||||
|
||||
virtual StencilMode getStencilMaskMode() const override { return StencilMode::PAINT; }
|
||||
|
||||
signals:
|
||||
void hmdMountedChanged();
|
||||
void hmdVisibleChanged(bool visible);
|
||||
|
|
|
@ -362,7 +362,6 @@ MeshPointer Mesh::createIndexedTriangles_P3F(uint32_t numVertices, uint32_t numI
|
|||
mesh->setIndexBuffer(gpu::BufferView(new gpu::Buffer(numIndices * sizeof(uint32_t), (gpu::Byte*) indices), gpu::Element::INDEX_INT32));
|
||||
}
|
||||
|
||||
|
||||
std::vector<graphics::Mesh::Part> parts;
|
||||
parts.push_back(graphics::Mesh::Part(0, numIndices, 0, graphics::Mesh::TRIANGLES));
|
||||
mesh->setPartBuffer(gpu::BufferView(new gpu::Buffer(parts.size() * sizeof(graphics::Mesh::Part), (gpu::Byte*) parts.data()), gpu::Element::PART_DRAWCALL));
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include <SimpleMovingAverage.h>
|
||||
#include <gpu/Forward.h>
|
||||
#include "Plugin.h"
|
||||
#include "StencilMode.h"
|
||||
|
||||
class QOpenGLFramebufferObject;
|
||||
|
||||
|
@ -221,6 +222,10 @@ public:
|
|||
// for updating plugin-related commands. Mimics the input plugin.
|
||||
virtual void pluginUpdate() = 0;
|
||||
|
||||
virtual StencilMode getStencilMaskMode() const { return StencilMode::NONE; }
|
||||
using StencilMaskMeshOperator = std::function<void(gpu::Batch&)>;
|
||||
virtual StencilMaskMeshOperator getStencilMaskMeshOperator() { return nullptr; }
|
||||
|
||||
signals:
|
||||
void recommendedFramebufferSizeChanged(const QSize& size);
|
||||
void resetSensorsRequested();
|
||||
|
|
|
@ -19,7 +19,6 @@ using namespace render;
|
|||
|
||||
void PrepareStencil::configure(const Config& config) {
|
||||
_maskMode = config.maskMode;
|
||||
_forceDraw = config.forceDraw;
|
||||
}
|
||||
|
||||
graphics::MeshPointer PrepareStencil::getMesh() {
|
||||
|
@ -43,6 +42,7 @@ gpu::PipelinePointer PrepareStencil::getMeshStencilPipeline() {
|
|||
auto state = std::make_shared<gpu::State>();
|
||||
drawMask(*state);
|
||||
state->setColorWriteMask(gpu::State::WRITE_NONE);
|
||||
state->setCullMode(gpu::State::CullMode::CULL_NONE);
|
||||
|
||||
_meshStencilPipeline = gpu::Pipeline::create(program, state);
|
||||
}
|
||||
|
@ -64,30 +64,37 @@ gpu::PipelinePointer PrepareStencil::getPaintStencilPipeline() {
|
|||
void PrepareStencil::run(const RenderContextPointer& renderContext, const gpu::FramebufferPointer& srcFramebuffer) {
|
||||
RenderArgs* args = renderContext->args;
|
||||
|
||||
// Only draw the stencil mask if in HMD mode or not forced.
|
||||
if (!_forceDraw && (args->_displayMode != RenderArgs::STEREO_HMD)) {
|
||||
StencilMode maskMode = _maskMode;
|
||||
std::function<void(gpu::Batch&)> maskOperator = [this](gpu::Batch& batch) {
|
||||
auto mesh = getMesh();
|
||||
batch.setIndexBuffer(mesh->getIndexBuffer());
|
||||
batch.setInputFormat((mesh->getVertexFormat()));
|
||||
batch.setInputStream(0, mesh->getVertexStream());
|
||||
|
||||
// Draw
|
||||
auto part = mesh->getPartBuffer().get<graphics::Mesh::Part>(0);
|
||||
batch.drawIndexed(gpu::TRIANGLES, part._numIndices, part._startIndex);
|
||||
};
|
||||
|
||||
if (maskMode == StencilMode::NONE) {
|
||||
maskMode = args->_stencilMode;
|
||||
maskOperator = args->_stencilMaskOperator;
|
||||
}
|
||||
|
||||
if (maskMode == StencilMode::NONE || (maskMode == StencilMode::MESH && !maskOperator)) {
|
||||
return;
|
||||
}
|
||||
|
||||
doInBatch("PrepareStencil::run", args->_context, [&](gpu::Batch& batch) {
|
||||
batch.enableStereo(false);
|
||||
|
||||
batch.setViewportTransform(args->_viewport);
|
||||
|
||||
if (_maskMode < 0) {
|
||||
batch.setPipeline(getMeshStencilPipeline());
|
||||
|
||||
auto mesh = getMesh();
|
||||
batch.setIndexBuffer(mesh->getIndexBuffer());
|
||||
batch.setInputFormat((mesh->getVertexFormat()));
|
||||
batch.setInputStream(0, mesh->getVertexStream());
|
||||
|
||||
// Draw
|
||||
auto part = mesh->getPartBuffer().get<graphics::Mesh::Part>(0);
|
||||
batch.drawIndexed(gpu::TRIANGLES, part._numIndices, part._startIndex);
|
||||
} else {
|
||||
if (maskMode == StencilMode::PAINT) {
|
||||
batch.setPipeline(getPaintStencilPipeline());
|
||||
batch.draw(gpu::TRIANGLE_STRIP, 4);
|
||||
} else if (maskMode == StencilMode::MESH) {
|
||||
batch.setPipeline(getMeshStencilPipeline());
|
||||
maskOperator(batch);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
|
@ -15,17 +15,19 @@
|
|||
#include <render/Engine.h>
|
||||
#include <gpu/Pipeline.h>
|
||||
#include <graphics/Geometry.h>
|
||||
#include <StencilMode.h>
|
||||
|
||||
class PrepareStencilConfig : public render::Job::Config {
|
||||
Q_OBJECT
|
||||
Q_PROPERTY(int maskMode MEMBER maskMode NOTIFY dirty)
|
||||
Q_PROPERTY(bool forceDraw MEMBER forceDraw NOTIFY dirty)
|
||||
Q_PROPERTY(StencilMode maskMode MEMBER maskMode NOTIFY dirty)
|
||||
|
||||
public:
|
||||
PrepareStencilConfig(bool enabled = true) : JobConfig(enabled) {}
|
||||
|
||||
int maskMode { 0 };
|
||||
bool forceDraw { false };
|
||||
// -1 -> don't force drawing (fallback to render args mode)
|
||||
// 0 -> force draw without mesh
|
||||
// 1 -> force draw with mesh
|
||||
StencilMode maskMode { StencilMode::NONE };
|
||||
|
||||
signals:
|
||||
void dirty();
|
||||
|
@ -66,8 +68,7 @@ private:
|
|||
graphics::MeshPointer _mesh;
|
||||
graphics::MeshPointer getMesh();
|
||||
|
||||
int _maskMode { 0 };
|
||||
bool _forceDraw { false };
|
||||
StencilMode _maskMode { StencilMode::NONE };
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -16,11 +16,11 @@
|
|||
|
||||
#include <GLMHelpers.h>
|
||||
#include <ViewFrustum.h>
|
||||
#include <StencilMode.h>
|
||||
|
||||
#include <gpu/Forward.h>
|
||||
#include "Forward.h"
|
||||
|
||||
|
||||
class AABox;
|
||||
|
||||
namespace render {
|
||||
|
@ -133,6 +133,9 @@ namespace render {
|
|||
|
||||
std::function<void(gpu::Batch&, const gpu::TexturePointer&, bool mirror)> _hudOperator;
|
||||
gpu::TexturePointer _hudTexture;
|
||||
|
||||
StencilMode _stencilMode { StencilMode::NONE };
|
||||
std::function<void(gpu::Batch&)> _stencilMaskOperator;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -40,6 +40,7 @@ int qMapURLStringMetaTypeId = qRegisterMetaType<QMap<QUrl,QString>>();
|
|||
int socketErrorMetaTypeId = qRegisterMetaType<QAbstractSocket::SocketError>();
|
||||
int voidLambdaType = qRegisterMetaType<std::function<void()>>();
|
||||
int variantLambdaType = qRegisterMetaType<std::function<QVariant()>>();
|
||||
int stencilModeMetaTypeId = qRegisterMetaType<StencilMode>();
|
||||
|
||||
void registerMetaTypes(QScriptEngine* engine) {
|
||||
qScriptRegisterMetaType(engine, vec2ToScriptValue, vec2FromScriptValue);
|
||||
|
@ -64,6 +65,8 @@ void registerMetaTypes(QScriptEngine* engine) {
|
|||
qScriptRegisterMetaType(engine, collisionToScriptValue, collisionFromScriptValue);
|
||||
qScriptRegisterMetaType(engine, quuidToScriptValue, quuidFromScriptValue);
|
||||
qScriptRegisterMetaType(engine, aaCubeToScriptValue, aaCubeFromScriptValue);
|
||||
|
||||
qScriptRegisterMetaType(engine, stencilModeToScriptValue, stencilModeFromScriptValue);
|
||||
}
|
||||
|
||||
QScriptValue vec2ToScriptValue(QScriptEngine* engine, const glm::vec2& vec2) {
|
||||
|
@ -1283,4 +1286,12 @@ QVariantMap parseTexturesToMap(QString newTextures, const QVariantMap& defaultTe
|
|||
}
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
QScriptValue stencilModeToScriptValue(QScriptEngine* engine, const StencilMode& stencilMode) {
|
||||
return engine->newVariant((int)stencilMode);
|
||||
}
|
||||
|
||||
void stencilModeFromScriptValue(const QScriptValue& object, StencilMode& stencilMode) {
|
||||
stencilMode = StencilMode(object.toVariant().toInt());
|
||||
}
|
|
@ -25,6 +25,7 @@
|
|||
#include "shared/Bilateral.h"
|
||||
#include "Transform.h"
|
||||
#include "PhysicsCollisionGroups.h"
|
||||
#include "StencilMode.h"
|
||||
|
||||
class QColor;
|
||||
class QUrl;
|
||||
|
@ -729,5 +730,8 @@ void qVectorMeshFaceFromScriptValue(const QScriptValue& array, QVector<MeshFace>
|
|||
|
||||
QVariantMap parseTexturesToMap(QString textures, const QVariantMap& defaultTextures);
|
||||
|
||||
Q_DECLARE_METATYPE(StencilMode)
|
||||
QScriptValue stencilModeToScriptValue(QScriptEngine* engine, const StencilMode& stencilMode);
|
||||
void stencilModeFromScriptValue(const QScriptValue &object, StencilMode& stencilMode);
|
||||
|
||||
#endif // hifi_RegisteredMetaTypes_h
|
||||
|
|
19
libraries/shared/src/StencilMode.h
Normal file
19
libraries/shared/src/StencilMode.h
Normal file
|
@ -0,0 +1,19 @@
|
|||
//
|
||||
// Created by Sam Gondelman on 3/26/19.
|
||||
// Copyright 2019 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_StencilMode_h
|
||||
#define hifi_StencilMode_h
|
||||
|
||||
enum class StencilMode {
|
||||
NONE = -1, // for legacy reasons, this is -1
|
||||
PAINT = 0,
|
||||
MESH = 1
|
||||
};
|
||||
|
||||
#endif // hifi_StencilMode_h
|
||||
|
|
@ -18,7 +18,7 @@ if (WIN32 AND (NOT USE_GLES))
|
|||
link_hifi_libraries(
|
||||
shared task gl shaders gpu ${PLATFORM_GL_BACKEND} controllers ui qml
|
||||
plugins ui-plugins display-plugins input-plugins
|
||||
audio-client networking render-utils
|
||||
audio-client networking render-utils graphics
|
||||
${PLATFORM_GL_BACKEND}
|
||||
)
|
||||
include_hifi_library_headers(octree)
|
||||
|
|
|
@ -227,3 +227,66 @@ QVector<glm::vec3> OculusBaseDisplayPlugin::getSensorPositions() {
|
|||
|
||||
return result;
|
||||
}
|
||||
|
||||
DisplayPlugin::StencilMaskMeshOperator OculusBaseDisplayPlugin::getStencilMaskMeshOperator() {
|
||||
if (_session) {
|
||||
if (!_stencilMeshesInitialized) {
|
||||
_stencilMeshesInitialized = true;
|
||||
ovr::for_each_eye([&](ovrEyeType eye) {
|
||||
ovrFovStencilDesc stencilDesc = {
|
||||
ovrFovStencil_HiddenArea, 0, eye,
|
||||
_eyeRenderDescs[eye].Fov, _eyeRenderDescs[eye].HmdToEyePose.Orientation
|
||||
};
|
||||
// First we get the size of the buffer we need
|
||||
ovrFovStencilMeshBuffer buffer = { 0, 0, nullptr, 0, 0, nullptr };
|
||||
ovrResult result = ovr_GetFovStencil(_session, &stencilDesc, &buffer);
|
||||
if (!OVR_SUCCESS(result)) {
|
||||
_stencilMeshesInitialized = false;
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<ovrVector2f> ovrVertices(buffer.UsedVertexCount);
|
||||
std::vector<uint16_t> ovrIndices(buffer.UsedIndexCount);
|
||||
|
||||
// Now we populate the actual buffer
|
||||
buffer = { (int)ovrVertices.size(), 0, ovrVertices.data(), (int)ovrIndices.size(), 0, ovrIndices.data() };
|
||||
result = ovr_GetFovStencil(_session, &stencilDesc, &buffer);
|
||||
|
||||
if (!OVR_SUCCESS(result)) {
|
||||
_stencilMeshesInitialized = false;
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<glm::vec3> vertices;
|
||||
vertices.reserve(ovrVertices.size());
|
||||
for (auto& ovrVertex : ovrVertices) {
|
||||
// We need the vertices in clip space
|
||||
vertices.emplace_back(ovrVertex.x - (1.0f - (float)eye), 2.0f * ovrVertex.y - 1.0f, 0.0f);
|
||||
}
|
||||
|
||||
std::vector<uint32_t> indices;
|
||||
indices.reserve(ovrIndices.size());
|
||||
for (auto& ovrIndex : ovrIndices) {
|
||||
indices.push_back(ovrIndex);
|
||||
}
|
||||
|
||||
_stencilMeshes[eye] = graphics::Mesh::createIndexedTriangles_P3F((uint32_t)vertices.size(), (uint32_t)indices.size(), vertices.data(), indices.data());
|
||||
});
|
||||
}
|
||||
|
||||
if (_stencilMeshesInitialized) {
|
||||
return [&](gpu::Batch& batch) {
|
||||
for (auto& mesh : _stencilMeshes) {
|
||||
batch.setIndexBuffer(mesh->getIndexBuffer());
|
||||
batch.setInputFormat((mesh->getVertexFormat()));
|
||||
batch.setInputStream(0, mesh->getVertexStream());
|
||||
|
||||
// Draw
|
||||
auto part = mesh->getPartBuffer().get<graphics::Mesh::Part>(0);
|
||||
batch.drawIndexed(gpu::TRIANGLES, part._numIndices, part._startIndex);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
|
@ -16,6 +16,8 @@
|
|||
#define OVRPL_DISABLED
|
||||
#include <OVR_Platform.h>
|
||||
|
||||
#include <graphics/Geometry.h>
|
||||
|
||||
class OculusBaseDisplayPlugin : public HmdDisplayPlugin {
|
||||
using Parent = HmdDisplayPlugin;
|
||||
public:
|
||||
|
@ -34,6 +36,9 @@ public:
|
|||
QRectF getPlayAreaRect() override;
|
||||
QVector<glm::vec3> getSensorPositions() override;
|
||||
|
||||
virtual StencilMode getStencilMaskMode() const override { return StencilMode::MESH; }
|
||||
virtual StencilMaskMeshOperator getStencilMaskMeshOperator() override;
|
||||
|
||||
protected:
|
||||
void customizeContext() override;
|
||||
void uncustomizeContext() override;
|
||||
|
@ -52,4 +57,7 @@ protected:
|
|||
// ovrLayerEyeFovDepth _depthLayer;
|
||||
bool _hmdMounted { false };
|
||||
bool _visible { true };
|
||||
|
||||
std::array<graphics::MeshPointer, 2> _stencilMeshes;
|
||||
bool _stencilMeshesInitialized { false };
|
||||
};
|
||||
|
|
|
@ -784,3 +784,49 @@ QRectF OpenVrDisplayPlugin::getPlayAreaRect() {
|
|||
|
||||
return QRectF(center.x, center.y, dimensions.x, dimensions.y);
|
||||
}
|
||||
|
||||
|
||||
DisplayPlugin::StencilMaskMeshOperator OpenVrDisplayPlugin::getStencilMaskMeshOperator() {
|
||||
if (_system) {
|
||||
if (!_stencilMeshesInitialized) {
|
||||
_stencilMeshesInitialized = true;
|
||||
for (auto eye : VR_EYES) {
|
||||
vr::HiddenAreaMesh_t stencilMesh = _system->GetHiddenAreaMesh(eye);
|
||||
if (stencilMesh.pVertexData && stencilMesh.unTriangleCount > 0) {
|
||||
std::vector<glm::vec3> vertices;
|
||||
std::vector<uint32_t> indices;
|
||||
|
||||
const int NUM_INDICES_PER_TRIANGLE = 3;
|
||||
int numIndices = stencilMesh.unTriangleCount * NUM_INDICES_PER_TRIANGLE;
|
||||
vertices.reserve(numIndices);
|
||||
indices.reserve(numIndices);
|
||||
for (int i = 0; i < numIndices; i++) {
|
||||
vr::HmdVector2_t vertex2D = stencilMesh.pVertexData[i];
|
||||
// We need the vertices in clip space
|
||||
vertices.emplace_back(vertex2D.v[0] - (1.0f - (float)eye), 2.0f * vertex2D.v[1] - 1.0f, 0.0f);
|
||||
indices.push_back(i);
|
||||
}
|
||||
|
||||
_stencilMeshes[eye] = graphics::Mesh::createIndexedTriangles_P3F((uint32_t)vertices.size(), (uint32_t)indices.size(), vertices.data(), indices.data());
|
||||
} else {
|
||||
_stencilMeshesInitialized = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_stencilMeshesInitialized) {
|
||||
return [&](gpu::Batch& batch) {
|
||||
for (auto& mesh : _stencilMeshes) {
|
||||
batch.setIndexBuffer(mesh->getIndexBuffer());
|
||||
batch.setInputFormat((mesh->getVertexFormat()));
|
||||
batch.setInputStream(0, mesh->getVertexStream());
|
||||
|
||||
// Draw
|
||||
auto part = mesh->getPartBuffer().get<graphics::Mesh::Part>(0);
|
||||
batch.drawIndexed(gpu::TRIANGLES, part._numIndices, part._startIndex);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
|
@ -13,6 +13,8 @@
|
|||
|
||||
#include <display-plugins/hmd/HmdDisplayPlugin.h>
|
||||
|
||||
#include <graphics/Geometry.h>
|
||||
|
||||
const float TARGET_RATE_OpenVr = 90.0f; // FIXME: get from sdk tracked device property? This number is vive-only.
|
||||
|
||||
namespace gl {
|
||||
|
@ -67,6 +69,9 @@ public:
|
|||
|
||||
QRectF getPlayAreaRect() override;
|
||||
|
||||
virtual StencilMode getStencilMaskMode() const override{ return StencilMode::MESH; }
|
||||
virtual StencilMaskMeshOperator getStencilMaskMeshOperator() override;
|
||||
|
||||
protected:
|
||||
bool internalActivate() override;
|
||||
void internalDeactivate() override;
|
||||
|
@ -94,4 +99,7 @@ private:
|
|||
bool _asyncReprojectionActive { false };
|
||||
|
||||
bool _hmdMounted { false };
|
||||
|
||||
std::array<graphics::MeshPointer, 2> _stencilMeshes;
|
||||
bool _stencilMeshesInitialized { false };
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue