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Merge pull request #3747 from PhilipRosedale/master
First pass audio mixer muting, improved tour guide, hair, injector loudness in JS
This commit is contained in:
commit
843aaf4e95
15 changed files with 338 additions and 19 deletions
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@ -61,7 +61,7 @@
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const float LOUDNESS_TO_DISTANCE_RATIO = 0.00001f;
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const float DEFAULT_ATTENUATION_PER_DOUBLING_IN_DISTANCE = 0.18;
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const float DEFAULT_NOISE_MUTING_THRESHOLD = 0.003f;
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const QString AUDIO_MIXER_LOGGING_TARGET_NAME = "audio-mixer";
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const QString AUDIO_ENV_GROUP_KEY = "audio_env";
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const QString AUDIO_BUFFER_GROUP_KEY = "audio_buffer";
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@ -78,12 +78,17 @@ bool AudioMixer::_printStreamStats = false;
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bool AudioMixer::_enableFilter = true;
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bool AudioMixer::shouldMute(float quietestFrame, float loudestFrame) {
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return (quietestFrame > _noiseMutingThreshold);
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}
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AudioMixer::AudioMixer(const QByteArray& packet) :
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ThreadedAssignment(packet),
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_trailingSleepRatio(1.0f),
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_minAudibilityThreshold(LOUDNESS_TO_DISTANCE_RATIO / 2.0f),
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_performanceThrottlingRatio(0.0f),
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_attenuationPerDoublingInDistance(DEFAULT_ATTENUATION_PER_DOUBLING_IN_DISTANCE),
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_noiseMutingThreshold(DEFAULT_NOISE_MUTING_THRESHOLD),
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_numStatFrames(0),
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_sumListeners(0),
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_sumMixes(0),
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@ -136,6 +141,11 @@ int AudioMixer::addStreamToMixForListeningNodeWithStream(AudioMixerClientData* l
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return 0;
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}
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// if the stream should be muted, bail
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if (shouldMute(streamToAdd->getQuietestTrailingFrameLoudness(), streamToAdd->getLoudestTrailingFrameLoudness())) {
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return 0;
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}
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float bearingRelativeAngleToSource = 0.0f;
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float attenuationCoefficient = 1.0f;
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int numSamplesDelay = 0;
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@ -1000,7 +1010,17 @@ void AudioMixer::parseSettingsObject(const QJsonObject &settingsObject) {
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qDebug() << "Attenuation per doubling in distance changed to" << _attenuationPerDoublingInDistance;
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}
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}
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const QString NOISE_MUTING_THRESHOLD = "noise_muting_threshold";
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if (audioEnvGroupObject[NOISE_MUTING_THRESHOLD].isString()) {
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bool ok = false;
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float noiseMutingThreshold = audioEnvGroupObject[NOISE_MUTING_THRESHOLD].toString().toFloat(&ok);
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if (ok) {
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_noiseMutingThreshold = noiseMutingThreshold;
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qDebug() << "Noise muting threshold changed to" << _noiseMutingThreshold;
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}
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}
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const QString FILTER_KEY = "enable_filter";
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if (audioEnvGroupObject[FILTER_KEY].isBool()) {
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_enableFilter = audioEnvGroupObject[FILTER_KEY].toBool();
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@ -59,6 +59,8 @@ private:
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int16_t _mixSamples[NETWORK_BUFFER_LENGTH_SAMPLES_STEREO + (SAMPLE_PHASE_DELAY_AT_90 * 2)];
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void perSecondActions();
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bool shouldMute(float quietestFrame, float loudestFrame);
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QString getReadPendingDatagramsCallsPerSecondsStatsString() const;
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QString getReadPendingDatagramsPacketsPerCallStatsString() const;
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@ -71,6 +73,7 @@ private:
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float _minAudibilityThreshold;
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float _performanceThrottlingRatio;
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float _attenuationPerDoublingInDistance;
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float _noiseMutingThreshold;
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int _numStatFrames;
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int _sumListeners;
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int _sumMixes;
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@ -89,6 +89,14 @@
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"default": "0.18",
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"advanced": false
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},
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{
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"name": "noise_muting_threshold",
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"label": "Noise Muting Threshold",
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"help": "Loudness value for noise background between 0 and 1.0 (0: mute everyone, 1.0: never mute)",
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"placeholder": "0.003",
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"default": "0.003",
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"advanced": false
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},
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{
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"name": "enable_filter",
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"type": "checkbox",
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164
examples/birdSongs.js
Normal file
164
examples/birdSongs.js
Normal file
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@ -0,0 +1,164 @@
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//
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// birdSongs.js
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// examples
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//
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// Copyright 2014 High Fidelity, Inc.
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// Plays a sample audio file at the avatar's current location
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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// First, load a sample sound from a URL
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var birds = [];
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var playing = [];
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var lowerCorner = { x: 0, y: 8, z: 0 };
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var upperCorner = { x: 10, y: 10, z: 10 };
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var RATE = 0.035;
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var numPlaying = 0;
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var BIRD_SIZE = 0.1;
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var BIRD_VELOCITY = 2.0;
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var LIGHT_RADIUS = 10.0;
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var BIRD_MASTER_VOLUME = 0.5;
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var useLights = true;
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function randomVector(scale) {
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return { x: Math.random() * scale - scale / 2.0, y: Math.random() * scale - scale / 2.0, z: Math.random() * scale - scale / 2.0 };
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}
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function maybePlaySound(deltaTime) {
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if (Math.random() < RATE) {
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// Set the location and other info for the sound to play
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var whichBird = Math.floor(Math.random() * birds.length);
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//print("playing sound # " + whichBird);
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var options = new AudioInjectionOptions();
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var position = { x: lowerCorner.x + Math.random() * (upperCorner.x - lowerCorner.x),
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y: lowerCorner.y + Math.random() * (upperCorner.y - lowerCorner.y),
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z: lowerCorner.z + Math.random() * (upperCorner.z - lowerCorner.z) };
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options.position = position;
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options.volume = BIRD_MASTER_VOLUME;
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//
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var entityId = Entities.addEntity({
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type: "Sphere",
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position: position,
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dimensions: { x: BIRD_SIZE, y: BIRD_SIZE, z: BIRD_SIZE },
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color: birds[whichBird].color,
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lifetime: 10
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});
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if (useLights) {
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var lightId = Entities.addEntity({
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type: "Light",
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position: position,
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dimensions: { x: LIGHT_RADIUS, y: LIGHT_RADIUS, z: LIGHT_RADIUS },
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isSpotlight: false,
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diffuseColor: birds[whichBird].color,
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ambientColor: { red: 0, green: 0, blue: 0 },
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specularColor: { red: 255, green: 255, blue: 255 },
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constantAttenuation: 0,
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linearAttenuation: 4.0,
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quadraticAttenuation: 2.0,
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lifetime: 10
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});
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}
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playing.push({ audioId: Audio.playSound(birds[whichBird].sound, options), entityId: entityId, lightId: lightId, color: birds[whichBird].color });
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}
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if (playing.length != numPlaying) {
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numPlaying = playing.length;
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//print("number playing = " + numPlaying);
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}
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for (var i = 0; i < playing.length; i++) {
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if (!Audio.isInjectorPlaying(playing[i].audioId)) {
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Entities.deleteEntity(playing[i].entityId);
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if (useLights) {
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Entities.deleteEntity(playing[i].lightId);
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}
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playing.splice(i, 1);
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} else {
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var loudness = Audio.getLoudness(playing[i].audioId);
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var newColor = { red: playing[i].color.red, green: playing[i].color.green, blue: playing[i].color.blue };
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if (loudness > 0.05) {
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newColor.red *= (1.0 - loudness);
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newColor.green *= (1.0 - loudness);
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newColor.blue *= (1.0 - loudness);
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}
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var properties = Entities.getEntityProperties(playing[i].entityId);
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var newPosition = Vec3.sum(properties.position, randomVector(BIRD_VELOCITY * deltaTime));
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if (properties) {
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properties.position = newPosition;
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Entities.editEntity(playing[i].entityId, { position: properties.position, color: newColor });
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}
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if (useLights) {
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var lightProperties = Entities.getEntityProperties(playing[i].lightId);
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if (lightProperties) {
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Entities.editEntity(playing[i].lightId, { position: newPosition, diffuseColor: newColor });
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}
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}
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}
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}
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}
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loadBirds();
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// Connect a call back that happens every frame
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Script.update.connect(maybePlaySound);
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// Delete our little friends if script is stopped
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Script.scriptEnding.connect(function() {
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for (var i = 0; i < playing.length; i++) {
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Entities.deleteEntity(playing[i].entityId);
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if (useLights) {
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Entities.deleteEntity(playing[i].lightId);
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}
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}
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});
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function loadBirds() {
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var sound_filenames = ["bushtit_1.raw", "bushtit_2.raw", "bushtit_3.raw", "mexicanWhipoorwill.raw",
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"rosyfacedlovebird.raw", "saysphoebe.raw", "westernscreechowl.raw", "bandtailedpigeon.wav", "bridledtitmouse.wav",
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"browncrestedflycatcher.wav", "commonnighthawk.wav", "commonpoorwill.wav", "doublecrestedcormorant.wav",
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"gambelsquail.wav", "goldcrownedkinglet.wav", "greaterroadrunner.wav","groovebilledani.wav","hairywoodpecker.wav",
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"housewren.wav","hummingbird.wav", "mountainchickadee.wav", "nightjar.wav", "piebilledgrieb.wav", "pygmynuthatch.wav",
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"whistlingduck.wav", "woodpecker.wav"];
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var colors = [
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{ red: 242, green: 207, blue: 013 },
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{ red: 238, green: 94, blue: 11 },
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{ red: 81, green: 30, blue: 7 },
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{ red: 195, green: 176, blue: 81 },
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{ red: 235, green: 190, blue: 152 },
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{ red: 167, green: 99, blue: 52 },
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{ red: 199, green: 122, blue: 108 },
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{ red: 246, green: 220, blue: 189 },
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{ red: 208, green: 145, blue: 65 },
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{ red: 173, green: 120 , blue: 71 },
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{ red: 132, green: 147, blue: 174 },
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{ red: 164, green: 74, blue: 40 },
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{ red: 131, green: 127, blue: 134 },
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{ red: 209, green: 157, blue: 117 },
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{ red: 205, green: 191, blue: 193 },
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{ red: 193, green: 154, blue: 118 },
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{ red: 205, green: 190, blue: 169 },
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{ red: 199, green: 111, blue: 69 },
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{ red: 221, green: 223, blue: 228 },
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{ red: 115, green: 92, blue: 87 },
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{ red: 214, green: 165, blue: 137 },
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{ red: 160, green: 124, blue: 33 },
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{ red: 117, green: 91, blue: 86 },
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{ red: 113, green: 104, blue: 107 },
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{ red: 216, green: 153, blue: 99 },
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{ red: 242, green: 226, blue: 64 }
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];
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var SOUND_BASE_URL = "http://public.highfidelity.io/sounds/Animals/";
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for (var i = 0; i < sound_filenames.length; i++) {
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birds.push({ sound: new Sound(SOUND_BASE_URL + sound_filenames[i]),
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color: colors[i]
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} );
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}
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}
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@ -12,6 +12,8 @@ var MIN_CHANGE = 2.0;
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var LANDING_DISTANCE = 2.0;
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var LANDING_RANDOM = 0.2;
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var relativePosition;
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function update(deltaTime) {
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if (Math.random() < deltaTime) {
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@ -26,20 +28,15 @@ function update(deltaTime) {
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}
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if (guide) {
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relativePosition = Vec3.subtract(MyAvatar.position, lastGuidePosition);
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// Check whether guide has moved, update if so
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if (Vec3.length(lastGuidePosition) == 0.0) {
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lastGuidePosition = guide.position;
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} else {
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if (Vec3.length(Vec3.subtract(lastGuidePosition, guide.position)) > MIN_CHANGE) {
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var meToGuide = Vec3.multiply(Vec3.normalize(Vec3.subtract(guide.position, MyAvatar.position)), LANDING_DISTANCE);
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var newPosition = Vec3.subtract(guide.position, meToGuide);
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newPosition = Vec3.sum(newPosition, { x: Math.random() * LANDING_RANDOM - LANDING_RANDOM / 2.0,
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y: 0,
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z: Math.random() * LANDING_RANDOM - LANDING_RANDOM / 2.0 });
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var newPosition = Vec3.sum(guide.position, relativePosition);
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MyAvatar.position = newPosition;
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lastGuidePosition = guide.position;
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MyAvatar.orientation = guide.orientation;
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}
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}
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}
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46
examples/lightExample.js
Normal file
46
examples/lightExample.js
Normal file
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@ -0,0 +1,46 @@
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//
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// lightExample.js
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// examples
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//
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// Created by Philip Rosedale on November 5, 2014
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// Copyright 2014 High Fidelity, Inc.
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//
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// Makes a light right in front of your avatar, as well as a sphere at that location.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var position = Vec3.sum(MyAvatar.position, Quat.getFront(Camera.getOrientation()));
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var sphereID = Entities.addEntity({
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type: "Sphere",
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position: position,
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dimensions: { x: 0.1, y: 0.1, z: 0.1 },
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color: { red: 255, green: 255, blue: 0 }
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});
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var lightID = Entities.addEntity({
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type: "Light",
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position: position,
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dimensions: { x: 1, y: 1, z: 1 },
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angularVelocity: { x: 0, y: 0, z: 0 },
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angularDamping: 0,
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isSpotlight: false,
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diffuseColor: { red: 255, green: 255, blue: 0 },
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ambientColor: { red: 0, green: 0, blue: 0 },
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specularColor: { red: 255, green: 255, blue: 255 },
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constantAttenuation: 0,
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linearAttenuation: 1,
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quadraticAttenuation: 0,
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exponent: 0,
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cutoff: 180, // in degrees
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});
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Script.scriptEnding.connect(function() {
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print("Deleted sphere and light");
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Entities.deleteEntity(sphereID);
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Entities.deleteEntity(lightID);
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});
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@ -77,6 +77,9 @@ Audio::Audio(QObject* parent) :
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_isStereoInput(false),
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_averagedLatency(0.0),
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_lastInputLoudness(0),
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_inputFrameCounter(0),
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_quietestFrame(std::numeric_limits<float>::max()),
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_loudestFrame(0.0f),
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_timeSinceLastClip(-1.0),
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_dcOffset(0),
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_noiseGateMeasuredFloor(0),
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@ -717,6 +720,20 @@ void Audio::handleAudioInput() {
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}
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_lastInputLoudness = fabs(loudness / NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
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if (_quietestFrame > _lastInputLoudness) {
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_quietestFrame = _lastInputLoudness;
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}
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if (_loudestFrame < _lastInputLoudness) {
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_loudestFrame = _lastInputLoudness;
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}
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const int FRAMES_FOR_NOISE_DETECTION = 400;
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if (_inputFrameCounter++ > FRAMES_FOR_NOISE_DETECTION) {
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_quietestFrame = std::numeric_limits<float>::max();
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_loudestFrame = 0.0f;
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_inputFrameCounter = 0;
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}
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// If Noise Gate is enabled, check and turn the gate on and off
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if (!_audioSourceInjectEnabled && _noiseGateEnabled) {
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|
|
@ -213,6 +213,9 @@ private:
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QElapsedTimer _timeSinceLastReceived;
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float _averagedLatency;
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float _lastInputLoudness;
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int _inputFrameCounter;
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float _quietestFrame;
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float _loudestFrame;
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float _timeSinceLastClip;
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float _dcOffset;
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float _noiseGateMeasuredFloor;
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|
|
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@ -52,12 +52,10 @@ Hair::Hair(int strands,
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glm::vec3 thisVertex;
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for (int strand = 0; strand < _strands; strand++) {
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float strandAngle = randFloat() * PI;
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float azimuth;
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float elevation = - (randFloat() * PI);
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azimuth = PI_OVER_TWO;
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if (randFloat() < 0.5f) {
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azimuth *= -1.0f;
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}
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float azimuth = (float)strand / (float)_strands * PI * 2.0f;
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float elevation = 0.0f;
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glm::vec3 thisStrand(sinf(azimuth) * cosf(elevation), sinf(elevation), -cosf(azimuth) * cosf(elevation));
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thisStrand *= _radius;
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@ -115,11 +113,22 @@ void Hair::simulate(float deltaTime) {
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glm::vec3 diff = thisPosition - _hairLastPosition[vertexIndex];
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_hairPosition[vertexIndex] += diff * HAIR_DAMPING;
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/*
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// Resolve collisions with sphere
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if (glm::length(_hairPosition[vertexIndex]) < _radius) {
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_hairPosition[vertexIndex] += glm::normalize(_hairPosition[vertexIndex]) *
|
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(_radius - glm::length(_hairPosition[vertexIndex]));
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} */
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// Collide with a conical body descending from the root of the hair
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glm::vec3 thisVertex = _hairPosition[vertexIndex];
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float depth = -thisVertex.y;
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thisVertex.y = 0.0f;
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const float BODY_CONE_ANGLE = 0.30;
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if (glm::length(thisVertex) < depth * BODY_CONE_ANGLE) {
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_hairPosition[vertexIndex] += glm::normalize(thisVertex) * (depth * BODY_CONE_ANGLE - glm::length(thisVertex));
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}
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// Add random thing driven by loudness
|
||||
float loudnessFactor = (_loudness > SOUND_THRESHOLD) ? logf(_loudness - SOUND_THRESHOLD) / 2000.0f : 0.0f;
|
||||
|
||||
|
|
|
@ -26,6 +26,7 @@ AudioInjector::AudioInjector(QObject* parent) :
|
|||
_sound(NULL),
|
||||
_options(),
|
||||
_shouldStop(false),
|
||||
_loudness(0.0f),
|
||||
_isFinished(false),
|
||||
_currentSendPosition(0)
|
||||
{
|
||||
|
@ -35,6 +36,7 @@ AudioInjector::AudioInjector(Sound* sound, const AudioInjectorOptions& injectorO
|
|||
_sound(sound),
|
||||
_options(injectorOptions),
|
||||
_shouldStop(false),
|
||||
_loudness(0.0f),
|
||||
_isFinished(false),
|
||||
_currentSendPosition(0)
|
||||
{
|
||||
|
@ -44,6 +46,10 @@ void AudioInjector::setOptions(AudioInjectorOptions& options) {
|
|||
_options = options;
|
||||
}
|
||||
|
||||
float AudioInjector::getLoudness() {
|
||||
return _loudness;
|
||||
}
|
||||
|
||||
const uchar MAX_INJECTOR_VOLUME = 0xFF;
|
||||
|
||||
void AudioInjector::injectAudio() {
|
||||
|
@ -117,6 +123,15 @@ void AudioInjector::injectAudio() {
|
|||
|
||||
int bytesToCopy = std::min(((_options.isStereo()) ? 2 : 1) * NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL,
|
||||
soundByteArray.size() - _currentSendPosition);
|
||||
|
||||
// Measure the loudness of this frame
|
||||
_loudness = 0.0f;
|
||||
for (int i = 0; i < bytesToCopy; i += sizeof(int16_t)) {
|
||||
_loudness += abs(*reinterpret_cast<int16_t*>(soundByteArray.data() + _currentSendPosition + i)) /
|
||||
(MAX_SAMPLE_VALUE / 2.0f);
|
||||
}
|
||||
_loudness /= (float)(bytesToCopy / sizeof(int16_t));
|
||||
|
||||
memcpy(injectAudioPacket.data() + positionOptionOffset,
|
||||
&_options.getPosition(),
|
||||
sizeof(_options.getPosition()));
|
||||
|
|
|
@ -34,14 +34,18 @@ public slots:
|
|||
void stop() { _shouldStop = true; }
|
||||
void setOptions(AudioInjectorOptions& options);
|
||||
void setCurrentSendPosition(int currentSendPosition) { _currentSendPosition = currentSendPosition; }
|
||||
float getLoudness();
|
||||
|
||||
signals:
|
||||
void finished();
|
||||
private:
|
||||
Sound* _sound;
|
||||
AudioInjectorOptions _options;
|
||||
bool _shouldStop;
|
||||
float _loudness;
|
||||
bool _isFinished;
|
||||
int _currentSendPosition;
|
||||
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(AudioInjector*)
|
||||
|
|
|
@ -68,6 +68,14 @@ bool AudioScriptingInterface::isInjectorPlaying(AudioInjector* injector) {
|
|||
return (injector != NULL);
|
||||
}
|
||||
|
||||
float AudioScriptingInterface::getLoudness(AudioInjector* injector) {
|
||||
if (injector) {
|
||||
return injector->getLoudness();
|
||||
} else {
|
||||
return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
void AudioScriptingInterface::injectorStopped() {
|
||||
_activeInjectors.removeAll(QPointer<AudioInjector>(reinterpret_cast<AudioInjector*>(sender())));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,9 @@ public:
|
|||
|
||||
void stopAllInjectors();
|
||||
public slots:
|
||||
|
||||
static float getLoudness(AudioInjector* injector);
|
||||
|
||||
AudioInjector* playSound(Sound* sound, const AudioInjectorOptions* injectorOptions = NULL);
|
||||
void stopInjector(AudioInjector* injector);
|
||||
bool isInjectorPlaying(AudioInjector* injector);
|
||||
|
@ -36,5 +39,6 @@ private:
|
|||
AudioScriptingInterface() {};
|
||||
QList< QPointer<AudioInjector> > _activeInjectors;
|
||||
|
||||
|
||||
};
|
||||
#endif // hifi_AudioScriptingInterface_h
|
||||
|
|
|
@ -31,7 +31,10 @@ PositionalAudioStream::PositionalAudioStream(PositionalAudioStream::Type type, b
|
|||
_isStereo(isStereo),
|
||||
_ignorePenumbra(false),
|
||||
_lastPopOutputTrailingLoudness(0.0f),
|
||||
_lastPopOutputLoudness(0.0f)
|
||||
_lastPopOutputLoudness(0.0f),
|
||||
_quietestTrailingFrameLoudness(std::numeric_limits<float>::max()),
|
||||
_loudestTrailingFrameLoudness(0.0f),
|
||||
_frameCounter(0)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -43,8 +46,9 @@ void PositionalAudioStream::resetStats() {
|
|||
void PositionalAudioStream::updateLastPopOutputLoudnessAndTrailingLoudness() {
|
||||
_lastPopOutputLoudness = _ringBuffer.getFrameLoudness(_lastPopOutput);
|
||||
|
||||
const int TRAILING_AVERAGE_FRAMES = 100;
|
||||
const float CURRENT_FRAME_RATIO = 1.0f / TRAILING_AVERAGE_FRAMES;
|
||||
const int TRAILING_MUTE_THRESHOLD_FRAMES = 400;
|
||||
const int TRAILING_LOUDNESS_FRAMES = 200;
|
||||
const float CURRENT_FRAME_RATIO = 1.0f / TRAILING_LOUDNESS_FRAMES;
|
||||
const float PREVIOUS_FRAMES_RATIO = 1.0f - CURRENT_FRAME_RATIO;
|
||||
const float LOUDNESS_EPSILON = 0.000001f;
|
||||
|
||||
|
@ -57,6 +61,17 @@ void PositionalAudioStream::updateLastPopOutputLoudnessAndTrailingLoudness() {
|
|||
_lastPopOutputTrailingLoudness = 0;
|
||||
}
|
||||
}
|
||||
if (_frameCounter++ == TRAILING_MUTE_THRESHOLD_FRAMES) {
|
||||
_frameCounter = 0;
|
||||
_quietestTrailingFrameLoudness = std::numeric_limits<float>::max();
|
||||
_loudestTrailingFrameLoudness = 0.0f;
|
||||
}
|
||||
if (_lastPopOutputLoudness < _quietestTrailingFrameLoudness) {
|
||||
_quietestTrailingFrameLoudness = _lastPopOutputLoudness;
|
||||
}
|
||||
if (_lastPopOutputLoudness > _loudestTrailingFrameLoudness) {
|
||||
_loudestTrailingFrameLoudness = _lastPopOutputLoudness;
|
||||
}
|
||||
}
|
||||
|
||||
int PositionalAudioStream::parsePositionalData(const QByteArray& positionalByteArray) {
|
||||
|
|
|
@ -36,6 +36,8 @@ public:
|
|||
void updateLastPopOutputLoudnessAndTrailingLoudness();
|
||||
float getLastPopOutputTrailingLoudness() const { return _lastPopOutputTrailingLoudness; }
|
||||
float getLastPopOutputLoudness() const { return _lastPopOutputLoudness; }
|
||||
float getQuietestTrailingFrameLoudness() const { return _quietestTrailingFrameLoudness; }
|
||||
float getLoudestTrailingFrameLoudness() const { return _loudestTrailingFrameLoudness; }
|
||||
|
||||
bool shouldLoopbackForNode() const { return _shouldLoopbackForNode; }
|
||||
bool isStereo() const { return _isStereo; }
|
||||
|
@ -43,6 +45,7 @@ public:
|
|||
PositionalAudioStream::Type getType() const { return _type; }
|
||||
const glm::vec3& getPosition() const { return _position; }
|
||||
const glm::quat& getOrientation() const { return _orientation; }
|
||||
|
||||
|
||||
protected:
|
||||
// disallow copying of PositionalAudioStream objects
|
||||
|
@ -63,6 +66,9 @@ protected:
|
|||
|
||||
float _lastPopOutputTrailingLoudness;
|
||||
float _lastPopOutputLoudness;
|
||||
float _quietestTrailingFrameLoudness;
|
||||
float _loudestTrailingFrameLoudness;
|
||||
int _frameCounter;
|
||||
};
|
||||
|
||||
#endif // hifi_PositionalAudioStream_h
|
||||
|
|
Loading…
Reference in a new issue