code review feedback

This commit is contained in:
Anthony Thibault 2019-03-01 11:13:56 -08:00
parent 9a2bd87278
commit 82b2050229

View file

@ -150,7 +150,7 @@ void AnimSkeleton::convertAbsolutePosesToRelative(AnimPoseVec& poses) const {
}
void AnimSkeleton::convertRelativeRotationsToAbsolute(std::vector<glm::quat>& rotations) const {
// poses start off relative and leave in absolute frame
// rotations start off relative and leave in absolute frame
int lastIndex = std::min((int)rotations.size(), _jointsSize);
for (int i = 0; i < lastIndex; ++i) {
int parentIndex = _parentIndices[i];
@ -161,7 +161,7 @@ void AnimSkeleton::convertRelativeRotationsToAbsolute(std::vector<glm::quat>& ro
}
void AnimSkeleton::convertAbsoluteRotationsToRelative(std::vector<glm::quat>& rotations) const {
// poses start off absolute and leave in relative frame
// rotations start off absolute and leave in relative frame
int lastIndex = std::min((int)rotations.size(), _jointsSize);
for (int i = lastIndex - 1; i >= 0; --i) {
int parentIndex = _parentIndices[i];