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Update MeshProxy and Entities.getMeshes() JSDoc
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2 changed files with 9 additions and 6 deletions
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@ -1867,7 +1867,8 @@ public slots:
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* @function Entities.getMeshes
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* @param {Uuid} entityID - The ID of the <code>Model</code> or <code>PolyVox</code> entity to get the meshes of.
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* @param {Entities~getMeshesCallback} callback - The function to call upon completion.
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* @deprecated This function is deprecated and will be removed. Use the {@link Graphics} API instead.
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* @deprecated This function is deprecated and will be removed. It no longer works for Model entities. Use the
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* {@link Graphics} API instead.
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*/
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/**jsdoc
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* Called when a {@link Entities.getMeshes} call is complete.
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@ -1876,7 +1877,8 @@ public slots:
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* <code>Model</code> or <code>PolyVox</code> entity; otherwise <code>undefined</code>.
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* @param {boolean} success - <code>true</code> if the {@link Entities.getMeshes} call was successful, <code>false</code>
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* otherwise. The call may be unsuccessful if the requested entity could not be found.
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* @deprecated This function is deprecated and will be removed. Use the {@link Graphics} API instead.
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* @deprecated This function is deprecated and will be removed. It no longer works for Model entities. Use the
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* {@link Graphics} API instead.
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*/
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// FIXME move to a renderable entity interface
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Q_INVOKABLE void getMeshes(const QUuid& entityID, QScriptValue callback);
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@ -687,7 +687,8 @@ namespace graphics {
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using MeshPointer = std::shared_ptr<graphics::Mesh>;
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/**jsdoc
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* A handle for a mesh in an entity, such as returned by {@link Entities.getMeshes}.
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* A mesh, such as returned by {@link Entities.getMeshes} or {@link Model} API functions.
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*
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* @class MeshProxy
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*
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* @hifi-interface
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@ -705,16 +706,16 @@ public:
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virtual MeshPointer getMeshPointer() const = 0;
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/**jsdoc
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* Get the number of vertices in the mesh.
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* Gets the number of vertices in the mesh.
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* @function MeshProxy#getNumVertices
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* @returns {number} Integer number of vertices in the mesh.
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*/
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Q_INVOKABLE virtual int getNumVertices() const = 0;
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/**jsdoc
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* Get the position of a vertex in the mesh.
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* Gets the position of a vertex in the mesh.
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* @function MeshProxy#getPos
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* @param {number} index - Integer index of the mesh vertex.
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* @param {number} index - Integer index of the vertex.
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* @returns {Vec3} Local position of the vertex relative to the mesh.
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*/
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Q_INVOKABLE virtual glm::vec3 getPos(int index) const = 0;
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