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Force-send ID packets when PAL is open
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1 changed files with 2 additions and 1 deletions
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@ -311,7 +311,8 @@ void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
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const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
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// make sure we send out identity packets to and from new arrivals.
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bool forceSend = !nodeData->checkAndSetHasReceivedFirstPacketsFrom(otherNode->getUUID());
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// Also make sure we send identity packets if the PAL is open.
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bool forceSend = !nodeData->checkAndSetHasReceivedFirstPacketsFrom(otherNode->getUUID()) || (PALIsOpen || getsAnyIgnored);
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// FIXME - this clause seems suspicious "... || otherNodeData->getIdentityChangeTimestamp() > _lastFrameTimestamp ..."
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if (!overBudget
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