Stub out Audio JSDoc

This commit is contained in:
David Rowe 2018-07-15 10:31:48 +12:00
parent c225c3deca
commit 806228299e
7 changed files with 182 additions and 85 deletions

View file

@ -26,7 +26,7 @@ class Audio : public AudioScriptingInterface, protected ReadWriteLockable {
SINGLETON_DEPENDENCY
/**jsdoc
* The Audio API features tools to help control audio contexts and settings.
* The <code>Audio</code> API ... TODO
*
* @namespace Audio
*
@ -35,12 +35,13 @@ class Audio : public AudioScriptingInterface, protected ReadWriteLockable {
* @hifi-server-entity
* @hifi-assignment-client
*
* @property {boolean} muted
* @property {boolean} noiseReduction
* @property {number} inputVolume
* @property {number} inputLevel <em>Read-only.</em>
* @property {string} context <em>Read-only.</em>
* @property {} devices <em>Read-only.</em>
* @property {boolean} muted - <code>true</code> if TODO, otherwise <code>false</code>.
* @property {boolean} noiseReduction - <code>true</code> if TODO, otherwise <code>false</code>.
* @property {number} inputVolume - TODO
* @property {number} inputLevel - TODO <em>Read-only.</em>
* @property {string} context - TODO <em>Read-only.</em>
* @property {object} devices <em>Read-only.</em> <strong>Deprecated:</strong> This property is deprecated and will be
* removed.
*/
Q_PROPERTY(bool muted READ isMuted WRITE setMuted NOTIFY mutedChanged)
@ -69,87 +70,100 @@ public:
/**jsdoc
* @function Audio.setInputDevice
* @param {} device
* @param {object} device
* @param {boolean} isHMD
* @deprecated This function is deprecated and will be removed.
*/
Q_INVOKABLE void setInputDevice(const QAudioDeviceInfo& device, bool isHMD);
/**jsdoc
* @function Audio.setOutputDevice
* @param {} device
* @param {object} device
* @param {boolean} isHMD
* @deprecated This function is deprecated and will be removed.
*/
Q_INVOKABLE void setOutputDevice(const QAudioDeviceInfo& device, bool isHMD);
/**jsdoc
* TODO
* @function Audio.setReverb
* @param {boolean} enable
* @param {boolean} enable - TODO
*/
Q_INVOKABLE void setReverb(bool enable);
/**jsdoc
* TODO
* @function Audio.setReverbOptions
* @param {AudioEffectOptions} options
* @param {AudioEffectOptions} options - TODO
*/
Q_INVOKABLE void setReverbOptions(const AudioEffectOptions* options);
/**jsdoc
* TODO
* @function Audio.startRecording
* @param {string} filename
* @returns {boolean}
* @param {string} filename - TODO
* @returns {boolean} <code>true</code> if TODO, otherwise <code>false</code>.
*/
Q_INVOKABLE bool startRecording(const QString& filename);
/**jsdoc
* TODO
* @function Audio.stopRecording
*/
Q_INVOKABLE void stopRecording();
/**jsdoc
* TODO
* @function Audio.getRecording
* @returns {boolean}
* @returns {boolean} <code>true</code> if TODO, otherwise <code>false</code>.
*/
Q_INVOKABLE bool getRecording();
signals:
/**jsdoc
* Triggered when ... TODO
* @function Audio.nop
* @returns {Signal}
*/
void nop();
/**jsdoc
* Triggered when ... TODO
* @function Audio.mutedChanged
* @param {boolean} isMuted
* @param {boolean} isMuted - TODO
* @returns {Signal}
*/
void mutedChanged(bool isMuted);
/**jsdoc
* Triggered when ... TODO
* @function Audio.noiseReductionChanged
* @param {boolean} isEnabled
* @param {boolean} isEnabled - TODO
* @returns {Signal}
*/
void noiseReductionChanged(bool isEnabled);
/**jsdoc
* Triggered when ... TODO
* @function Audio.inputVolumeChanged
* @param {number} volume
* @param {number} volume - TODO
* @returns {Signal}
*/
void inputVolumeChanged(float volume);
/**jsdoc
* Triggered when ... TODO
* @function Audio.inputLevelChanged
* @param {number} level
* @param {number} level - TODO
* @returns {Signal}
*/
void inputLevelChanged(float level);
/**jsdoc
* Triggered when ... TODO
* @function Audio.contextChanged
* @param {string} context
* @param {string} context - TODO
* @returns {Signal}
*/
void contextChanged(const QString& context);
@ -158,7 +172,7 @@ public slots:
/**jsdoc
* @function Audio.onContextChanged
* @returns {Signal}
* @deprecated This function is deprecated and will be removed.
*/
void onContextChanged();

View file

@ -59,28 +59,29 @@ static void setOption(QScriptValue arguments, const QString name, float defaultV
}
/**jsdoc
* TODO
* @typedef {object} AudioEffectOptions.ReverbOptions
* @property {number} bandwidth
* @property {number} preDelay
* @property {number} lateDelay
* @property {number} reverbTime
* @property {number} earlyDiffusion
* @property {number} lateDiffusion
* @property {number} roomSize
* @property {number} density
* @property {number} bassMult
* @property {number} bassFreq
* @property {number} highGain
* @property {number} highFreq
* @property {number} modRate
* @property {number} modDepth
* @property {number} earlyGain
* @property {number} lateGain
* @property {number} earlyMixLeft
* @property {number} earlyMixRight
* @property {number} lateMixLeft
* @property {number} lateMixRight
* @property {number} wetDryMix
* @property {number} bandwidth - TODO
* @property {number} preDelay - TODO
* @property {number} lateDelay - TODO
* @property {number} reverbTime - TODO
* @property {number} earlyDiffusion - TODO
* @property {number} lateDiffusion - TODO
* @property {number} roomSize - TODO
* @property {number} density - TODO
* @property {number} bassMult - TODO
* @property {number} bassFreq - TODO
* @property {number} highGain - TODO
* @property {number} highFreq - TODO
* @property {number} modRate - TODO
* @property {number} modDepth - TODO
* @property {number} earlyGain - TODO
* @property {number} lateGain - TODO
* @property {number} earlyMixLeft - TODO
* @property {number} earlyMixRight - TODO
* @property {number} lateMixLeft - TODO
* @property {number} lateMixRight - TODO
* @property {number} wetDryMix - TODO
*/
AudioEffectOptions::AudioEffectOptions(QScriptValue arguments) {
setOption(arguments, BANDWIDTH_HANDLE, BANDWIDTH_DEFAULT, _bandwidth);

View file

@ -16,35 +16,38 @@
#include <QtScript/QScriptEngine>
/**jsdoc
* TODO
* Used in the {@link Audio} API.
*
* @class AudioEffectOptions
* @param {AudioEffectOptions.ReverbOptions} [reverbOptions=null]
* @param {AudioEffectOptions.ReverbOptions} [reverbOptions=null] - TODO
*
* @hifi-interface
* @hifi-client-entity
* @hifi-server-entity
* @hifi-assignment-client
*
* @property {number} bandwidth=10000
* @property {number} preDelay=20
* @property {number} lateDelay=0
* @property {number} reverbTime=2
* @property {number} earlyDiffusion=100
* @property {number} lateDiffusion=100
* @property {number} roomSize=50
* @property {number} density=100
* @property {number} bassMult=1.5
* @property {number} bassFreq=250
* @property {number} highGain=-6
* @property {number} highFreq=3000
* @property {number} modRate=2.3
* @property {number} modDepth=50
* @property {number} earlyGain=0
* @property {number} lateGain=0
* @property {number} earlyMixLeft=20
* @property {number} earlyMixRight=20
* @property {number} lateMixLeft=90
* @property {number} lateMixRight=90
* @property {number} wetDryMix=50
* @property {number} bandwidth=10000 - TODO
* @property {number} preDelay=20 - TODO
* @property {number} lateDelay=0 - TODO
* @property {number} reverbTime=2 - TODO
* @property {number} earlyDiffusion=100 - TODO
* @property {number} lateDiffusion=100 - TODO
* @property {number} roomSize=50 - TODO
* @property {number} density=100 - TODO
* @property {number} bassMult=1.5 - TODO
* @property {number} bassFreq=250 - TODO
* @property {number} highGain=-6 - TODO
* @property {number} highFreq=3000 - TODO
* @property {number} modRate=2.3 - TODO
* @property {number} modDepth=50 - TODO
* @property {number} earlyGain=0 - TODO
* @property {number} lateGain=0 - TODO
* @property {number} earlyMixLeft=20 - TODO
* @property {number} earlyMixRight=20 - TODO
* @property {number} lateMixLeft=90 - TODO
* @property {number} lateMixRight=90 - TODO
* @property {number} wetDryMix=50 - TODO
*/
class AudioEffectOptions : public QObject {

View file

@ -45,6 +45,18 @@ QScriptValue injectorOptionsToScriptValue(QScriptEngine* engine, const AudioInje
return obj;
}
/**jsdoc
* TODO
* @typedef {object} AudioInjector.AudioInjectorOptions
* @property {Vec3} position=Vec3.ZERO - TODO
* @property {Quat} orientation=Quat.IDENTITY - TODO
* @property {number} volume=1 - TODO
* @property {boolean} loop=false - <code>true</code> if TODO, otherwise <code>false</code>.
* @property {boolean} ignorePenumbra=false - <code>true</code> if TODO, otherwise <code>false</code>.
* @property {boolean} localOnly=false - <code>true</code> if TODO, otherwise <code>false</code>.
* @property {number} secondOffset=0 - TODO
* @property {number} pitch=1 - TODO
*/
void injectorOptionsFromScriptValue(const QScriptValue& object, AudioInjectorOptions& injectorOptions) {
if (!object.isObject()) {
qWarning() << "Audio injector options is not an object.";

View file

@ -79,6 +79,9 @@ private:
typedef QSharedPointer<Sound> SharedSoundPointer;
/**jsdoc
* TODO
* Created by {@link SoundCache.getSound}.
*
* @class SoundObject
*
* @hifi-interface
@ -86,8 +89,8 @@ typedef QSharedPointer<Sound> SharedSoundPointer;
* @hifi-server-entity
* @hifi-assignment-client
*
* @property {boolean} downloaded
* @property {number} duration
* @property {boolean} downloaded - <code>true</code> if TODO, otherwise <code>false</code>.
* @property {number} duration - TODO
*/
class SoundScriptingInterface : public QObject {
Q_OBJECT
@ -103,6 +106,7 @@ public:
float getDuration() { return _sound->getDuration(); }
/**jsdoc
* Triggered when TODO
* @function SoundObject.ready
* @returns {Signal}
*/

View file

@ -35,91 +35,96 @@ protected:
// these methods are protected to stop C++ callers from calling, but invokable from script
/**jsdoc
* TODO
* @function Audio.playSound
* @param {} sound
* @param {} [injectorOptions=null]
* @returns {object}
* @param {SoundObject} sound - TODO
* @param {AudioInjector.AudioInjectorOptions} [injectorOptions={}] - TODO
* @returns {AudioInjector} TODO
*/
Q_INVOKABLE ScriptAudioInjector* playSound(SharedSoundPointer sound, const AudioInjectorOptions& injectorOptions = AudioInjectorOptions());
/**jsdoc
* TODO
* @function Audio.playSystemSound
* @param {} sound
* @param {} position
* @returns {object}
* @param {SoundObject} sound - TODO
* @param {Vec3} position - TODO
* @returns {AudioInjector} TODO
*/
// FIXME: there is no way to play a positionless sound
Q_INVOKABLE ScriptAudioInjector* playSystemSound(SharedSoundPointer sound, const QVector3D& position);
/**jsdoc
* TODO
* @function Audio.setStereoInput
* @param {boolean} stereo
* @param {boolean} stereo - TODO
*/
Q_INVOKABLE void setStereoInput(bool stereo);
/**jsdoc
* TODO
* @function Audio.isStereoInput
* @returns {boolean}
* @returns {boolean} <code>true</code> if TODO, otherwise <code>false</code>.
*/
Q_INVOKABLE bool isStereoInput();
signals:
/**jsdoc
* The client has been muted by the mixer.
* Triggered when the client is muted by the mixer.
* @function Audio.mutedByMixer
* @returns {Signal}
*/
void mutedByMixer();
/**jsdoc
* The entire environment has been muted by the mixer.
* Triggered when the entire environment is muted by the mixer. TODO: What is the "whole environment"?
* @function Audio.environmentMuted
* @returns {Signal}
*/
void environmentMuted();
/**jsdoc
* The client has received its first packet from the audio mixer.
* Triggered when the client receives its first packet from the audio mixer.
* @function Audio.receivedFirstPacket
* @returns {Signal}
*/
void receivedFirstPacket();
/**jsdoc
* The client has been disconnected from the audio mixer.
* Triggered when the client is disconnected from the audio mixer.
* @function Audio.disconnected
* @returns {Signal}
*/
void disconnected();
/**jsdoc
* The noise gate has opened.
* Triggered when the noise gate is opened. TODO: Description of noise gate.
* @function Audio.noiseGateOpened
* @returns {Signal}
*/
void noiseGateOpened();
/**jsdoc
* The noise gate has closed.
* Triggered when the noise gate is closed. TODO: Description of noise gate.
* @function Audio.noiseGateClosed
* @returns {Signal}
*/
void noiseGateClosed();
/**jsdoc
* A frame of mic input audio has been received and processed.
* Triggered when a frame of microphone audio input is processed.
* @function Audio.inputReceived
* @param {} inputSamples
* @param {Int16Array} inputSamples - TODO
* @returns {Signal}
*/
void inputReceived(const QByteArray& inputSamples);
/**jsdoc
* @function Audio.isStereoInputChanged
* @param {boolean} isStereo
* @returns {Signal}
*/
* TODO
* @function Audio.isStereoInputChanged
* @param {boolean} isStereo - TODO
* @returns {Signal}
*/
void isStereoInputChanged(bool isStereo);
private:

View file

@ -16,6 +16,21 @@
#include <AudioInjector.h>
/**jsdoc
* TODO
* Used in the {@link Audio} API.
*
* @class AudioInjector
*
* @hifi-interface
* @hifi-client-entity
* @hifi-server-entity
* @hifi-assignment-client
*
* @property {boolean} playing - <code>true</code> if TODO, otherwise <code>false</code>. <em>Read-only.</em>
* @property {number} loudness - TODO <em>Read-only.</em>
* @property {AudioInjector.AudioInjectorOptions} options - TODO
*/
class ScriptAudioInjector : public QObject {
Q_OBJECT
@ -26,19 +41,62 @@ public:
ScriptAudioInjector(const AudioInjectorPointer& injector);
~ScriptAudioInjector();
public slots:
/**jsdoc
* TODO
* @function AudioInjector.restart
*/
void restart() { _injector->restart(); }
/**jsdoc
* TODO
* @function AudioInjector.stop
*/
void stop() { _injector->stop(); }
/**jsdoc
* TODO
* @function AudioInjector.getOptions
* @returns {AudioInjector.AudioInjectorOptions} TODO
*/
const AudioInjectorOptions& getOptions() const { return _injector->getOptions(); }
/**jsdoc
* TODO
* @function AudioInjector.setOptions
* @param {AudioInjector.AudioInjectorOptions} options - TODO
*/
void setOptions(const AudioInjectorOptions& options) { _injector->setOptions(options); }
/**jsdoc
* TODO
* @function AudioInjector.getLoudness
* @returns {number} TODO
*/
float getLoudness() const { return _injector->getLoudness(); }
/**jsdoc
* TODO
* @function AudioInjector.isPlaying
* @returns {boolean} <code>true</code> if TODO, otherwise <code>false</code>.
*/
bool isPlaying() const { return _injector->isPlaying(); }
signals:
/**jsdoc
* Triggered when TODO
* @function AudioInjector.finished
* @returns {Signal}
*/
void finished();
protected slots:
/**jsdoc
* TODO
* @function AudioInjector.stopInjectorImmediately
*/
void stopInjectorImmediately();
private:
AudioInjectorPointer _injector;