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https://github.com/lubosz/overte.git
synced 2025-04-23 09:33:45 +02:00
Merge pull request #10925 from jherico/overlay_performance
Fix terrible script performance when rendering load is too high
This commit is contained in:
commit
8043caa9e9
3 changed files with 81 additions and 70 deletions
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@ -2729,56 +2729,43 @@ bool Application::importSVOFromURL(const QString& urlString) {
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return true;
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}
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bool _renderRequested { false };
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bool Application::event(QEvent* event) {
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if (!Menu::getInstance()) {
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return false;
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}
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// Presentation/painting logic
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// TODO: Decouple presentation and painting loops
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static bool isPaintingThrottled = false;
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if ((int)event->type() == (int)Present) {
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if (isPaintingThrottled) {
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// If painting (triggered by presentation) is hogging the main thread,
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// repost as low priority to avoid hanging the GUI.
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// This has the effect of allowing presentation to exceed the paint budget by X times and
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// only dropping every (1/X) frames, instead of every ceil(X) frames
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// (e.g. at a 60FPS target, painting for 17us would fall to 58.82FPS instead of 30FPS).
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removePostedEvents(this, Present);
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postEvent(this, new QEvent(static_cast<QEvent::Type>(Present)), Qt::LowEventPriority);
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isPaintingThrottled = false;
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int type = event->type();
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switch (type) {
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case Event::Lambda:
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static_cast<LambdaEvent*>(event)->call();
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return true;
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}
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float nsecsElapsed = (float)_lastTimeUpdated.nsecsElapsed();
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if (shouldPaint(nsecsElapsed)) {
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_lastTimeUpdated.start();
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idle(nsecsElapsed);
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postEvent(this, new QEvent(static_cast<QEvent::Type>(Paint)), Qt::HighEventPriority);
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}
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isPaintingThrottled = true;
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case Event::Present:
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if (!_renderRequested) {
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float nsecsElapsed = (float)_lastTimeUpdated.nsecsElapsed();
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if (shouldPaint(nsecsElapsed)) {
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_renderRequested = true;
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_lastTimeUpdated.start();
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idle(nsecsElapsed);
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postEvent(this, new QEvent(static_cast<QEvent::Type>(Paint)), Qt::HighEventPriority);
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}
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}
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return true;
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return true;
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} else if ((int)event->type() == (int)Paint) {
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// NOTE: This must be updated as close to painting as possible,
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// or AvatarInputs will mysteriously move to the bottom-right
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AvatarInputs::getInstance()->update();
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case Event::Paint:
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// NOTE: This must be updated as close to painting as possible,
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// or AvatarInputs will mysteriously move to the bottom-right
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AvatarInputs::getInstance()->update();
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paintGL();
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// wait for the next present event before starting idle / paint again
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removePostedEvents(this, Present);
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_renderRequested = false;
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return true;
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paintGL();
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isPaintingThrottled = false;
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return true;
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} else if ((int)event->type() == (int)Idle) {
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float nsecsElapsed = (float)_lastTimeUpdated.nsecsElapsed();
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idle(nsecsElapsed);
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return true;
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}
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if ((int)event->type() == (int)Lambda) {
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static_cast<LambdaEvent*>(event)->call();
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return true;
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default:
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break;
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}
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{
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@ -152,6 +152,7 @@ Overlay::Pointer Overlays::getOverlay(OverlayID id) const {
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OverlayID Overlays::addOverlay(const QString& type, const QVariant& properties) {
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if (QThread::currentThread() != thread()) {
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OverlayID result;
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PROFILE_RANGE(script, __FUNCTION__);
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BLOCKING_INVOKE_METHOD(this, "addOverlay", Q_RETURN_ARG(OverlayID, result), Q_ARG(QString, type), Q_ARG(QVariant, properties));
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return result;
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}
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@ -220,6 +221,7 @@ OverlayID Overlays::addOverlay(const Overlay::Pointer& overlay) {
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OverlayID Overlays::cloneOverlay(OverlayID id) {
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if (QThread::currentThread() != thread()) {
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OverlayID result;
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PROFILE_RANGE(script, __FUNCTION__);
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BLOCKING_INVOKE_METHOD(this, "cloneOverlay", Q_RETURN_ARG(OverlayID, result), Q_ARG(OverlayID, id));
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return result;
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}
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@ -315,6 +317,7 @@ void Overlays::deleteOverlay(OverlayID id) {
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QString Overlays::getOverlayType(OverlayID overlayId) {
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if (QThread::currentThread() != thread()) {
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QString result;
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PROFILE_RANGE(script, __FUNCTION__);
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BLOCKING_INVOKE_METHOD(this, "getOverlayType", Q_RETURN_ARG(QString, result), Q_ARG(OverlayID, overlayId));
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return result;
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}
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@ -329,6 +332,7 @@ QString Overlays::getOverlayType(OverlayID overlayId) {
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QObject* Overlays::getOverlayObject(OverlayID id) {
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if (QThread::currentThread() != thread()) {
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QObject* result;
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PROFILE_RANGE(script, __FUNCTION__);
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BLOCKING_INVOKE_METHOD(this, "getOverlayObject", Q_RETURN_ARG(QObject*, result), Q_ARG(OverlayID, id));
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return result;
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}
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@ -384,12 +388,6 @@ void Overlays::setParentPanel(OverlayID childId, OverlayID panelId) {
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#endif
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OverlayID Overlays::getOverlayAtPoint(const glm::vec2& point) {
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if (QThread::currentThread() != thread()) {
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OverlayID result;
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BLOCKING_INVOKE_METHOD(this, "getOverlayAtPoint", Q_RETURN_ARG(OverlayID, result), Q_ARG(glm::vec2, point));
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return result;
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}
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if (!_enabled) {
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return UNKNOWN_OVERLAY_ID;
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}
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@ -414,20 +412,47 @@ OverlayID Overlays::getOverlayAtPoint(const glm::vec2& point) {
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}
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OverlayPropertyResult Overlays::getProperty(OverlayID id, const QString& property) {
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if (QThread::currentThread() != thread()) {
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OverlayPropertyResult result;
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BLOCKING_INVOKE_METHOD(this, "getProperty", Q_RETURN_ARG(OverlayPropertyResult, result), Q_ARG(OverlayID, id), Q_ARG(QString, property));
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return result;
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}
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OverlayPropertyResult result;
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Overlay::Pointer thisOverlay = getOverlay(id);
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OverlayPropertyResult result;
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if (thisOverlay && thisOverlay->supportsGetProperty()) {
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result.value = thisOverlay->getProperty(property);
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}
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return result;
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}
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OverlayPropertyResult Overlays::getProperties(const OverlayID& id, const QStringList& properties) {
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Overlay::Pointer thisOverlay = getOverlay(id);
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OverlayPropertyResult result;
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if (thisOverlay && thisOverlay->supportsGetProperty()) {
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QVariantMap mapResult;
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for (const auto& property : properties) {
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mapResult.insert(property, thisOverlay->getProperty(property));
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}
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result.value = mapResult;
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}
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return result;
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}
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OverlayPropertyResult Overlays::getOverlaysProperties(const QVariant& propertiesById) {
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QVariantMap map = propertiesById.toMap();
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OverlayPropertyResult result;
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QVariantMap resultMap;
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for (const auto& key : map.keys()) {
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OverlayID id = OverlayID(key);
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QVariantMap overlayResult;
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Overlay::Pointer thisOverlay = getOverlay(id);
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if (thisOverlay && thisOverlay->supportsGetProperty()) {
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QStringList propertiesToFetch = map[key].toStringList();
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for (const auto& property : propertiesToFetch) {
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overlayResult[property] = thisOverlay->getProperty(property);
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}
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}
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resultMap[key] = overlayResult;
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}
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result.value = resultMap;
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return result;
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}
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OverlayPropertyResult::OverlayPropertyResult() {
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}
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@ -459,18 +484,6 @@ RayToOverlayIntersectionResult Overlays::findRayIntersectionInternal(const PickR
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const QVector<OverlayID>& overlaysToInclude,
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const QVector<OverlayID>& overlaysToDiscard,
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bool visibleOnly, bool collidableOnly) {
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if (QThread::currentThread() != thread()) {
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RayToOverlayIntersectionResult result;
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BLOCKING_INVOKE_METHOD(this, "findRayIntersectionInternal", Q_RETURN_ARG(RayToOverlayIntersectionResult, result),
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Q_ARG(PickRay, ray),
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Q_ARG(bool, precisionPicking),
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Q_ARG(QVector<OverlayID>, overlaysToInclude),
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Q_ARG(QVector<OverlayID>, overlaysToDiscard),
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Q_ARG(bool, visibleOnly),
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Q_ARG(bool, collidableOnly));
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return result;
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}
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float bestDistance = std::numeric_limits<float>::max();
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bool bestIsFront = false;
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@ -589,6 +602,7 @@ void RayToOverlayIntersectionResultFromScriptValue(const QScriptValue& objectVar
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bool Overlays::isLoaded(OverlayID id) {
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if (QThread::currentThread() != thread()) {
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bool result;
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PROFILE_RANGE(script, __FUNCTION__);
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BLOCKING_INVOKE_METHOD(this, "isLoaded", Q_RETURN_ARG(bool, result), Q_ARG(OverlayID, id));
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return result;
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}
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@ -603,6 +617,7 @@ bool Overlays::isLoaded(OverlayID id) {
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QSizeF Overlays::textSize(OverlayID id, const QString& text) {
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if (QThread::currentThread() != thread()) {
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QSizeF result;
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PROFILE_RANGE(script, __FUNCTION__);
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BLOCKING_INVOKE_METHOD(this, "textSize", Q_RETURN_ARG(QSizeF, result), Q_ARG(OverlayID, id), Q_ARG(QString, text));
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return result;
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}
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@ -681,6 +696,7 @@ void Overlays::deletePanel(OverlayID panelId) {
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bool Overlays::isAddedOverlay(OverlayID id) {
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if (QThread::currentThread() != thread()) {
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bool result;
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PROFILE_RANGE(script, __FUNCTION__);
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BLOCKING_INVOKE_METHOD(this, "isAddedOverlay", Q_RETURN_ARG(bool, result), Q_ARG(OverlayID, id));
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return result;
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}
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@ -716,6 +732,7 @@ void Overlays::sendHoverLeaveOverlay(OverlayID id, PointerEvent event) {
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OverlayID Overlays::getKeyboardFocusOverlay() {
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if (QThread::currentThread() != thread()) {
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OverlayID result;
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PROFILE_RANGE(script, __FUNCTION__);
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BLOCKING_INVOKE_METHOD(this, "getKeyboardFocusOverlay", Q_RETURN_ARG(OverlayID, result));
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return result;
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}
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@ -735,6 +752,7 @@ void Overlays::setKeyboardFocusOverlay(OverlayID id) {
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float Overlays::width() {
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if (QThread::currentThread() != thread()) {
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float result;
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PROFILE_RANGE(script, __FUNCTION__);
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BLOCKING_INVOKE_METHOD(this, "width", Q_RETURN_ARG(float, result));
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return result;
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}
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@ -746,6 +764,7 @@ float Overlays::width() {
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float Overlays::height() {
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if (QThread::currentThread() != thread()) {
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float result;
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PROFILE_RANGE(script, __FUNCTION__);
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BLOCKING_INVOKE_METHOD(this, "height", Q_RETURN_ARG(float, result));
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return result;
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}
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@ -955,10 +974,11 @@ bool Overlays::mouseMoveEvent(QMouseEvent* event) {
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QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
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QVector<QUuid> result;
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if (QThread::currentThread() != thread()) {
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BLOCKING_INVOKE_METHOD(this, "findOverlays", Q_RETURN_ARG(QVector<QUuid>, result), Q_ARG(glm::vec3, center), Q_ARG(float, radius));
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return result;
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}
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//if (QThread::currentThread() != thread()) {
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// PROFILE_RANGE(script, __FUNCTION__);
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// BLOCKING_INVOKE_METHOD(this, "findOverlays", Q_RETURN_ARG(QVector<QUuid>, result), Q_ARG(glm::vec3, center), Q_ARG(float, radius));
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// return result;
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//}
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QMutexLocker locker(&_mutex);
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QMapIterator<OverlayID, Overlay::Pointer> i(_overlaysWorld);
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@ -190,6 +190,10 @@ public slots:
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*/
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OverlayPropertyResult getProperty(OverlayID id, const QString& property);
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OverlayPropertyResult getProperties(const OverlayID& id, const QStringList& properties);
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OverlayPropertyResult getOverlaysProperties(const QVariant& overlaysProperties);
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/*jsdoc
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* Find the closest 3D overlay hit by a pick ray.
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*
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