mirror of
https://github.com/lubosz/overte.git
synced 2025-04-23 07:43:57 +02:00
tweak the AudioInjectorManager for injector threading
This commit is contained in:
parent
aa77c4894c
commit
80115d38e9
4 changed files with 234 additions and 169 deletions
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@ -64,9 +64,10 @@ void AudioInjector::finish() {
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}
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}
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void AudioInjector::injectAudio() {
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void AudioInjector::setupInjection() {
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if (!_hasStarted) {
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_hasStarted = true;
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// check if we need to offset the sound by some number of seconds
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if (_options.secondOffset > 0.0f) {
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@ -81,12 +82,9 @@ void AudioInjector::injectAudio() {
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if (_options.localOnly) {
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injectLocally();
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} else {
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qDebug() << "Calling inject to mixer from" << QThread::currentThread();
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injectToMixer();
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}
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} else {
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qCDebug(audio) << "AudioInjector::injectAudio called but already started.";
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qCDebug(audio) << "AudioInjector::setupInjection called but already started.";
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}
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}
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@ -109,7 +107,10 @@ void AudioInjector::restart() {
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qDebug() << "Calling inject audio again to restart an injector";
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// call inject audio to start injection over again
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injectAudio();
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setupInjection();
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// emit our restarted signal, this allows the AudioInjectorManager to start considering us again
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emit restartedWhileFinished();
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}
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}
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@ -148,140 +149,148 @@ void AudioInjector::injectLocally() {
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}
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const uchar MAX_INJECTOR_VOLUME = 0xFF;
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static const uint64_t NEXT_FRAME_DELTA_ERROR_OR_FINISHED = 0;
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static const uint64_t NEXT_FRAME_DELTA_IMMEDIATELY = 1;
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void AudioInjector::injectToMixer() {
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if (_currentSendOffset < 0 ||
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_currentSendOffset >= _audioData.size()) {
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_currentSendOffset = 0;
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uint64_t AudioInjector::injectNextFrame() {
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if (_state == AudioInjector::State::Finished) {
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qDebug() << "AudioInjector::injectNextFrame called but AudioInjector has finished and was not restarted. Returning.";
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return NEXT_FRAME_DELTA_ERROR_OR_FINISHED;
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}
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auto nodeList = DependencyManager::get<NodeList>();
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// make sure we actually have samples downloaded to inject
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if (_audioData.size()) {
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auto audioPacket = NLPacket::create(PacketType::InjectAudio);
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// setup the packet for injected audio
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QDataStream audioPacketStream(audioPacket.get());
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// pack some placeholder sequence number for now
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audioPacketStream << (quint16) 0;
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// pack stream identifier (a generated UUID)
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audioPacketStream << QUuid::createUuid();
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// pack the stereo/mono type of the stream
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audioPacketStream << _options.stereo;
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// pack the flag for loopback
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uchar loopbackFlag = (uchar) true;
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audioPacketStream << loopbackFlag;
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// pack the position for injected audio
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int positionOptionOffset = audioPacket->pos();
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audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.position),
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sizeof(_options.position));
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// pack our orientation for injected audio
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audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.orientation),
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sizeof(_options.orientation));
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// pack zero for radius
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float radius = 0;
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audioPacketStream << radius;
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// pack 255 for attenuation byte
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int volumeOptionOffset = audioPacket->pos();
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quint8 volume = MAX_INJECTOR_VOLUME * _options.volume;
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audioPacketStream << volume;
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audioPacketStream << _options.ignorePenumbra;
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int audioDataOffset = audioPacket->pos();
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QElapsedTimer timer;
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timer.start();
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int nextFrame = 0;
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bool shouldLoop = _options.loop;
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// loop to send off our audio in NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL byte chunks
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quint16 outgoingInjectedAudioSequenceNumber = 0;
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while (_currentSendOffset < _audioData.size() && !_shouldStop) {
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int bytesToCopy = std::min((_options.stereo ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL,
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_audioData.size() - _currentSendOffset);
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// Measure the loudness of this frame
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_loudness = 0.0f;
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for (int i = 0; i < bytesToCopy; i += sizeof(int16_t)) {
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_loudness += abs(*reinterpret_cast<int16_t*>(_audioData.data() + _currentSendOffset + i)) /
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(AudioConstants::MAX_SAMPLE_VALUE / 2.0f);
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}
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_loudness /= (float)(bytesToCopy / sizeof(int16_t));
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// if we haven't setup the packet to send then do so now
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static int positionOptionOffset = -1;
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static int volumeOptionOffset = -1;
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static int audioDataOffset = -1;
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static quint16 outgoingInjectedAudioSequenceNumber = 0;
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static int nextFrame = 0;
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static QElapsedTimer frameTimer;
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if (!_currentPacket) {
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if (_currentSendOffset < 0 ||
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_currentSendOffset >= _audioData.size()) {
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_currentSendOffset = 0;
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}
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// make sure we actually have samples downloaded to inject
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if (_audioData.size()) {
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audioPacket->seek(0);
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nextFrame = 0;
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frameTimer.restart();
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// pack the sequence number
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audioPacket->writePrimitive(outgoingInjectedAudioSequenceNumber);
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_currentPacket = NLPacket::create(PacketType::InjectAudio);
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audioPacket->seek(positionOptionOffset);
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audioPacket->writePrimitive(_options.position);
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audioPacket->writePrimitive(_options.orientation);
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volume = MAX_INJECTOR_VOLUME * _options.volume;
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audioPacket->seek(volumeOptionOffset);
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audioPacket->writePrimitive(volume);
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audioPacket->seek(audioDataOffset);
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// copy the next NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL bytes to the packet
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audioPacket->write(_audioData.data() + _currentSendOffset, bytesToCopy);
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// set the correct size used for this packet
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audioPacket->setPayloadSize(audioPacket->pos());
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// grab our audio mixer from the NodeList, if it exists
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SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
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// setup the packet for injected audio
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QDataStream audioPacketStream(_currentPacket.get());
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if (audioMixer) {
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// send off this audio packet
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nodeList->sendUnreliablePacket(*audioPacket, *audioMixer);
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outgoingInjectedAudioSequenceNumber++;
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}
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_currentSendOffset += bytesToCopy;
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// send two packets before the first sleep so the mixer can start playback right away
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if (_currentSendOffset != bytesToCopy && _currentSendOffset < _audioData.size()) {
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if (_shouldStop) {
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break;
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}
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// not the first packet and not done
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// sleep for the appropriate time
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int usecToSleep = (++nextFrame * AudioConstants::NETWORK_FRAME_USECS) - timer.nsecsElapsed() / 1000;
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qDebug() << "AudioInjector" << this << "will sleep on thread" << QThread::currentThread() << "for" << usecToSleep;
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if (usecToSleep > 0) {
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usleep(usecToSleep);
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}
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}
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if (shouldLoop && _currentSendOffset >= _audioData.size()) {
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_currentSendOffset = 0;
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}
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// pack some placeholder sequence number for now
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audioPacketStream << (quint16) 0;
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// pack stream identifier (a generated UUID)
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audioPacketStream << QUuid::createUuid();
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// pack the stereo/mono type of the stream
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audioPacketStream << _options.stereo;
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// pack the flag for loopback
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uchar loopbackFlag = (uchar) true;
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audioPacketStream << loopbackFlag;
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// pack the position for injected audio
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positionOptionOffset = _currentPacket->pos();
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audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.position),
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sizeof(_options.position));
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// pack our orientation for injected audio
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audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.orientation),
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sizeof(_options.orientation));
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// pack zero for radius
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float radius = 0;
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audioPacketStream << radius;
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// pack 255 for attenuation byte
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volumeOptionOffset = _currentPacket->pos();
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quint8 volume = MAX_INJECTOR_VOLUME;
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audioPacketStream << volume;
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audioPacketStream << _options.ignorePenumbra;
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audioDataOffset = _currentPacket->pos();
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} else {
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// no samples to inject, return immediately
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qDebug() << "AudioInjector::injectNextFrame() called with no samples to inject. Returning.";
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return NEXT_FRAME_DELTA_ERROR_OR_FINISHED;
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}
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}
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finish();
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int bytesToCopy = std::min((_options.stereo ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL,
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_audioData.size() - _currentSendOffset);
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// Measure the loudness of this frame
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_loudness = 0.0f;
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for (int i = 0; i < bytesToCopy; i += sizeof(int16_t)) {
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_loudness += abs(*reinterpret_cast<int16_t*>(_audioData.data() + _currentSendOffset + i)) /
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(AudioConstants::MAX_SAMPLE_VALUE / 2.0f);
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}
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_loudness /= (float)(bytesToCopy / sizeof(int16_t));
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_currentPacket->seek(0);
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// pack the sequence number
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_currentPacket->writePrimitive(outgoingInjectedAudioSequenceNumber);
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_currentPacket->seek(positionOptionOffset);
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_currentPacket->writePrimitive(_options.position);
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_currentPacket->writePrimitive(_options.orientation);
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quint8 volume = MAX_INJECTOR_VOLUME * _options.volume;
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_currentPacket->seek(volumeOptionOffset);
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_currentPacket->writePrimitive(volume);
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_currentPacket->seek(audioDataOffset);
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// copy the next NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL bytes to the packet
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_currentPacket->write(_audioData.data() + _currentSendOffset, bytesToCopy);
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// set the correct size used for this packet
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_currentPacket->setPayloadSize(_currentPacket->pos());
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// grab our audio mixer from the NodeList, if it exists
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auto nodeList = DependencyManager::get<NodeList>();
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SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
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if (audioMixer) {
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// send off this audio packet
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nodeList->sendUnreliablePacket(*_currentPacket, *audioMixer);
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outgoingInjectedAudioSequenceNumber++;
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}
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_currentSendOffset += bytesToCopy;
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if (_currentSendOffset >= _audioData.size()) {
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// we're at the end of the audio data to send
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if (_options.loop) {
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// we were asked to loop, set our send offset to 0
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_currentSendOffset = 0;
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} else {
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// we weren't to loop, say that we're done now
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qDebug() << "AudioInjector::injectNextFrame has sent all data and was not asked to loop - calling finish().";
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finish();
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return NEXT_FRAME_DELTA_ERROR_OR_FINISHED;
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}
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}
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if (_currentSendOffset == bytesToCopy) {
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// ask AudioInjectorManager to call us right away again to
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// immediately send the first two frames so the mixer can start using the audio right away
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return NEXT_FRAME_DELTA_IMMEDIATELY;
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} else {
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return (++nextFrame * AudioConstants::NETWORK_FRAME_USECS) - frameTimer.nsecsElapsed() / 1000;
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}
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}
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void AudioInjector::stop() {
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@ -360,11 +369,11 @@ AudioInjector* AudioInjector::playSound(const QByteArray& buffer, const AudioInj
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// grab the AudioInjectorManager
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auto injectorManager = DependencyManager::get<AudioInjectorManager>();
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// setup parameters required for injection
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injector->setupInjection();
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// attempt to thread the new injector
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if (injectorManager->threadInjector(injector)) {
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// call inject audio on the correct thread
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QMetaObject::invokeMethod(injector, "injectAudio", Qt::QueuedConnection);
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return injector;
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} else {
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// we failed to thread the new injector (we are at the max number of injector threads)
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@ -26,6 +26,8 @@
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#include "Sound.h"
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class AbstractAudioInterface;
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class AudioInjectorManager;
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class NLPacket;
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// In order to make scripting cleaner for the AudioInjector, the script now holds on to the AudioInjector object
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// until it dies.
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@ -59,7 +61,6 @@ public:
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static AudioInjector* playSound(const QString& soundUrl, const float volume, const float stretchFactor, const glm::vec3 position);
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public slots:
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void injectAudio();
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void restart();
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void stop();
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@ -74,9 +75,11 @@ public slots:
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signals:
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void finished();
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void restartedWhileFinished();
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private:
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void injectToMixer();
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void setupInjection();
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uint64_t injectNextFrame();
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void injectLocally();
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void finish();
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@ -88,8 +91,11 @@ private:
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bool _shouldStop = false;
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float _loudness = 0.0f;
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int _currentSendOffset = 0;
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AbstractAudioInterface* _localAudioInterface = NULL;
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AudioInjectorLocalBuffer* _localBuffer = NULL;
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std::unique_ptr<NLPacket> _currentPacket { nullptr };
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AbstractAudioInterface* _localAudioInterface { nullptr };
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AudioInjectorLocalBuffer* _localBuffer { nullptr };
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friend class AudioInjectorManager;
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};
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@ -13,17 +13,28 @@
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#include <QtCore/QCoreApplication>
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#include <SharedUtil.h>
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#include "AudioConstants.h"
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#include "AudioInjector.h"
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AudioInjectorManager::~AudioInjectorManager() {
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_shouldStop = true;
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std::unique_lock<std::mutex> lock(_injectorsMutex);
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// make sure any still living injectors are stopped and deleted
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for (auto injector : _injectors) {
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injector->stopAndDeleteLater();
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while (!_injectors.empty()) {
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// grab the injector at the front
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auto& timePointerPair = _injectors.front();
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// ask it to stop and be deleted
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timePointerPair.second->stopAndDeleteLater();
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_injectors.pop();
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}
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// quit and wait on the injector thread, if we ever created it
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// quit and wait on the manager thread, if we ever created it
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if (_thread) {
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_thread->quit();
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_thread->wait();
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@ -43,7 +54,46 @@ void AudioInjectorManager::createThread() {
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void AudioInjectorManager::run() {
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while (!_shouldStop) {
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// process events in case we have been told to stop or our injectors have been told to stop
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// wait until the next injector is ready, or until we get a new injector given to us
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std::unique_lock<std::mutex> lock(_injectorsMutex);
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if (_injectors.size() > 0) {
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// when does the next injector need to send a frame?
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// do we get to wait or should we just go for it now?
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auto timeInjectorPair = _injectors.front();
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auto nextTimestamp = timeInjectorPair.first;
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int64_t difference = int64_t(nextTimestamp - usecTimestampNow());
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if (difference > 0) {
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_injectorReady.wait_for(lock, std::chrono::microseconds(difference));
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}
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// loop through the injectors in the map and send whatever frames need to go out
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auto front = _injectors.front();
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while (_injectors.size() > 0 && front.first <= usecTimestampNow()) {
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// either way we're popping this injector off - get a copy first
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auto injector = front.second;
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_injectors.pop();
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if (!injector.isNull()) {
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// this is an injector that's ready to go, have it send a frame now
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auto nextCallDelta = injector->injectNextFrame();
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if (nextCallDelta > 0 && !injector->isFinished()) {
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// re-enqueue the injector with the correct timing
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_injectors.push({ usecTimestampNow() + nextCallDelta, injector });
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}
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}
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front = _injectors.front();
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}
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} else {
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// we have no current injectors, wait until we get at least one before we do anything
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_injectorReady.wait(lock);
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}
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QCoreApplication::processEvents();
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}
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}
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@ -54,23 +104,21 @@ bool AudioInjectorManager::threadInjector(AudioInjector* injector) {
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// guard the injectors vector with a mutex
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std::unique_lock<std::mutex> lock(_injectorsMutex);
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// check if we'll be able to thread this injector (do we have < MAX concurrent injectors)
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// check if we'll be able to thread this injector (do we have < max concurrent injectors)
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if (_injectors.size() < MAX_INJECTORS_PER_THREAD) {
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if (!_thread) {
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createThread();
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}
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auto it = nextInjectorIterator();
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qDebug() << "Inserting injector at" << it - _injectors.begin();
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// store a QPointer to this injector
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_injectors.insert(it, QPointer<AudioInjector>(injector));
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qDebug() << "Moving injector to thread" << _thread;
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// move the injector to the QThread
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injector->moveToThread(_thread);
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// handle a restart once the injector has finished
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connect(injector, &AudioInjector::restartedWhileFinished, this, &AudioInjectorManager::restartFinishedInjector);
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// store a QPointer to this injector
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addInjectorToQueue(injector);
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return true;
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} else {
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// unable to thread this injector, at the max
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@ -80,17 +128,15 @@ bool AudioInjectorManager::threadInjector(AudioInjector* injector) {
|
|||
}
|
||||
}
|
||||
|
||||
AudioInjectorVector::iterator AudioInjectorManager::nextInjectorIterator() {
|
||||
// find the next usable iterator for an injector
|
||||
auto it = _injectors.begin();
|
||||
|
||||
while (it != _injectors.end()) {
|
||||
if (it->isNull()) {
|
||||
return it;
|
||||
} else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
return it;
|
||||
void AudioInjectorManager::restartFinishedInjector() {
|
||||
auto injector = qobject_cast<AudioInjector*>(sender());
|
||||
addInjectorToQueue(injector);
|
||||
}
|
||||
|
||||
void AudioInjectorManager::addInjectorToQueue(AudioInjector* injector) {
|
||||
// add the injector to the queue with a send timestamp of now
|
||||
_injectors.emplace(usecTimestampNow(), InjectorQPointer { injector });
|
||||
|
||||
// notify our wait condition so we can inject two frames for this injector immediately
|
||||
_injectorReady.notify_one();
|
||||
}
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
#ifndef hifi_AudioInjectorManager_h
|
||||
#define hifi_AudioInjectorManager_h
|
||||
|
||||
#include <list>
|
||||
#include <queue>
|
||||
#include <mutex>
|
||||
|
||||
#include <QtCore/QPointer>
|
||||
|
@ -23,7 +23,9 @@
|
|||
#include <DependencyManager.h>
|
||||
|
||||
class AudioInjector;
|
||||
using AudioInjectorVector = std::vector<QPointer<AudioInjector>>;
|
||||
using InjectorQPointer = QPointer<AudioInjector>;
|
||||
using TimeInjectorPointerPair = std::pair<uint64_t, InjectorQPointer>;
|
||||
using InjectorQueue = std::queue<TimeInjectorPointerPair>;
|
||||
|
||||
class AudioInjectorManager : public QObject, public Dependency {
|
||||
Q_OBJECT
|
||||
|
@ -34,18 +36,20 @@ private slots:
|
|||
void run();
|
||||
private:
|
||||
bool threadInjector(AudioInjector* injector);
|
||||
void restartFinishedInjector();
|
||||
void addInjectorToQueue(AudioInjector* injector);
|
||||
|
||||
AudioInjectorManager() {};
|
||||
AudioInjectorManager(const AudioInjectorManager&) = delete;
|
||||
AudioInjectorManager& operator=(const AudioInjectorManager&) = delete;
|
||||
|
||||
void createThread();
|
||||
AudioInjectorVector::iterator nextInjectorIterator();
|
||||
|
||||
QThread* _thread { nullptr };
|
||||
bool _shouldStop { false };
|
||||
AudioInjectorVector _injectors;
|
||||
InjectorQueue _injectors;
|
||||
std::mutex _injectorsMutex;
|
||||
std::condition_variable _injectorReady;
|
||||
|
||||
friend class AudioInjector;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue