Fix coding standard issues

This commit is contained in:
Johnathan Franck 2017-05-17 22:32:29 -04:00
parent f1ab013511
commit 7f8f870d9f

View file

@ -27,6 +27,9 @@
var NUM_COLORS = 7;
var COUNTDOWN_SECONDS = 9;
//Lowering the spawn rate below 10 spawns so many balloons that the interface slows down
var MIN_SPAWN_RATE = 10;
var MILLISECONDS_IN_SECOND = 1000;
var _this = this;
var spawnRate = 2000;
@ -41,7 +44,6 @@
var countdownIntervalID;
var countdownEntityID;
_this.preload = function (pEntityID) {
var parentProperties = Entities.getEntityProperties(pEntityID, ["userData"]),
spawnMusicURL,
@ -116,9 +118,9 @@
spawnRate = !isNaN(spawnerSettings.spawnRate) ? spawnerSettings.spawnRate : spawnRate;
spawnMusicVolume = !isNaN(spawnerSettings.spawnMusicVolume) ? spawnerSettings.spawnMusicVolume : 0.1;
if (spawnRate < 10){
spawnRate = 10;
print("The lowest balloon spawn rate allowed is 10.");
if (spawnRate < MIN_SPAWN_RATE) {
spawnRate = MIN_SPAWN_RATE;
print("The lowest balloon spawn rate allowed is " + MIN_SPAWN_RATE);
}
if (spawnMusic.downloaded) {
@ -190,7 +192,7 @@
Entities.addEntity(balloonProperties);
//Clean up after spawnDuration
if (spawnCount * spawnRate / 1000 > spawnDuration){
if (spawnCount * spawnRate / MILLISECONDS_IN_SECOND > spawnDuration) {
_this.cleanUp(pEntityID);
}
}, spawnRate);