diff --git a/libraries/gpu/src/gpu/GLBackendState.cpp b/libraries/gpu/src/gpu/GLBackendState.cpp index 1e2d842597..fba40ca77f 100644 --- a/libraries/gpu/src/gpu/GLBackendState.cpp +++ b/libraries/gpu/src/gpu/GLBackendState.cpp @@ -211,76 +211,7 @@ GLBackend::GLState* GLBackend::syncGPUObject(const State& state) { } } } -/* - for (auto field: state.getFields()) { - switch(field.first) { - case State::FILL_MODE: { - generateFillMode(object->_commands, State::FillMode(field.second._integer)); - break; - } - case State::CULL_MODE: { - generateCullMode(object->_commands, State::CullMode(field.second._integer)); - break; - } - case State::DEPTH_BIAS: - case State::DEPTH_BIAS_SLOPE_SCALE: { - depthBias = true; - break; - } - case State::FRONT_FACE_CLOCKWISE: { - generateFrontFaceClockwise(object->_commands, bool(field.second._integer)); - break; - } - case State::DEPTH_CLIP_ENABLE: { - generateDepthClipEnable(object->_commands, bool(field.second._integer)); - break; - } - case State::SCISSOR_ENABLE: { - generateScissorEnable(object->_commands, bool(field.second._integer)); - break; - } - case State::MULTISAMPLE_ENABLE: { - generateMultisampleEnable(object->_commands, bool(field.second._integer)); - break; - } - case State::ANTIALISED_LINE_ENABLE: { - generateAntialiasedLineEnable(object->_commands, bool(field.second._integer)); - break; - } - case State::DEPTH_TEST: { - generateDepthTest(object->_commands, State::DepthTest(field.second._integer)); - break; - } - case State::STENCIL_ACTIVATION: - case State::STENCIL_TEST_FRONT: - case State::STENCIL_TEST_BACK: { - stencilState = true; - break; - } - - case State::SAMPLE_MASK: { - generateSampleMask(object->_commands, (field.second._unsigned_integer)); - break; - } - case State::ALPHA_TO_COVERAGE_ENABLE: { - generateAlphaToCoverageEnable(object->_commands, bool(field.second._integer)); - break; - } - - case State::BLEND_FUNCTION: { - generateBlend(object->_commands, state); - break; - } - - case State::COLOR_WRITE_MASK: { - generateColorWriteMask(object->_commands, field.second._integer); - break; - } - - } - } -*/ if (depthBias) { generateDepthBias(object->_commands, state); } diff --git a/libraries/render-utils/src/Model.cpp b/libraries/render-utils/src/Model.cpp index 6a51de2a36..7c8bc3b35c 100644 --- a/libraries/render-utils/src/Model.cpp +++ b/libraries/render-utils/src/Model.cpp @@ -122,7 +122,7 @@ void Model::RenderPipelineLib::addRenderPipeline(Model::RenderKey key, // Backface on shadow if (key.isShadow()) { state->setCullMode(gpu::State::CULL_FRONT); - state->setDepthBias(1.1f); + state->setDepthBias(1.0f); state->setDepthBiasSlopeScale(4.0f); } else { state->setCullMode(gpu::State::CULL_BACK);