Rename renderLights to renderItems

This commit is contained in:
Zach Pomerantz 2016-01-15 17:47:37 -08:00
parent 7fd20bb036
commit 7f3e102b5e
4 changed files with 6 additions and 6 deletions

View file

@ -391,7 +391,7 @@ void DrawBackgroundDeferred::run(const SceneContextPointer& sceneContext, const
batch.setProjectionTransform(projMat); batch.setProjectionTransform(projMat);
batch.setViewTransform(viewMat); batch.setViewTransform(viewMat);
renderLights(sceneContext, renderContext, inItems); renderItems(sceneContext, renderContext, inItems);
}); });
args->_batch = nullptr; args->_batch = nullptr;
} }

View file

@ -62,14 +62,14 @@ void RenderShadowMap::run(const render::SceneContextPointer& sceneContext, const
if (items.first.isSkinned()) { if (items.first.isSkinned()) {
skinnedShapeKeys.push_back(items.first); skinnedShapeKeys.push_back(items.first);
} else { } else {
renderLights(sceneContext, renderContext, items.second); renderItems(sceneContext, renderContext, items.second);
} }
} }
args->_pipeline = shadowSkinnedPipeline; args->_pipeline = shadowSkinnedPipeline;
batch.setPipeline(shadowSkinnedPipeline->pipeline); batch.setPipeline(shadowSkinnedPipeline->pipeline);
for (const auto& key : skinnedShapeKeys) { for (const auto& key : skinnedShapeKeys) {
renderLights(sceneContext, renderContext, inShapes.at(key)); renderItems(sceneContext, renderContext, inShapes.at(key));
} }
args->_pipeline = nullptr; args->_pipeline = nullptr;

View file

@ -124,7 +124,7 @@ void render::depthSortItems(const SceneContextPointer& sceneContext, const Rende
} }
} }
void render::renderLights(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemIDsBounds& inItems) { void render::renderItems(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemIDsBounds& inItems) {
auto& scene = sceneContext->_scene; auto& scene = sceneContext->_scene;
RenderArgs* args = renderContext->getArgs(); RenderArgs* args = renderContext->getArgs();
@ -209,7 +209,7 @@ void DrawLight::run(const SceneContextPointer& sceneContext, const RenderContext
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) { gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
args->_batch = &batch; args->_batch = &batch;
renderLights(sceneContext, renderContext, culledItems); renderItems(sceneContext, renderContext, culledItems);
args->_batch = nullptr; args->_batch = nullptr;
}); });
} }

View file

@ -21,7 +21,7 @@ namespace render {
void cullItems(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemIDsBounds& inItems, ItemIDsBounds& outItems); void cullItems(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemIDsBounds& inItems, ItemIDsBounds& outItems);
void depthSortItems(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, bool frontToBack, const ItemIDsBounds& inItems, ItemIDsBounds& outItems); void depthSortItems(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, bool frontToBack, const ItemIDsBounds& inItems, ItemIDsBounds& outItems);
void renderLights(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemIDsBounds& inItems); void renderItems(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemIDsBounds& inItems);
void renderShapes(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ShapePlumberPointer& shapeContext, const ItemIDsBounds& inItems, int maxDrawnItems = -1); void renderShapes(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ShapePlumberPointer& shapeContext, const ItemIDsBounds& inItems, int maxDrawnItems = -1);
class FetchItems { class FetchItems {