tweaked settings

This commit is contained in:
ericrius1 2015-10-01 14:26:22 -07:00
parent 290659b9f6
commit 7ee26c5d4a

View file

@ -15,13 +15,13 @@
var RIGHT_HAND = 1;
var LEFT_HAND = 0;
var MIN_POINT_DISTANCE = 0.01;
var MIN_POINT_DISTANCE = 0.02;
var MAX_POINT_DISTANCE = 0.5;
var SPATIAL_CONTROLLERS_PER_PALM = 2;
var TIP_CONTROLLER_OFFSET = 1;
var TRIGGER_ON_VALUE = 0.1;
var TRIGGER_ON_VALUE = 0.3;
var MAX_DISTANCE = 10;
@ -35,8 +35,8 @@ var LEFT_2_ACTION = 16;
var HUE_INCREMENT = 0.02;
var MIN_STROKE_WIDTH = 0.005;
var MAX_STROKE_WIDTH = 0.03;
var MIN_STROKE_WIDTH = 0.002;
var MAX_STROKE_WIDTH = 0.04;
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(2, Quat.getFront(Camera.getOrientation())));
@ -196,7 +196,7 @@ function MyController(hand, triggerAction) {
if (this.tryPainting) {
this.canPaint = true;
}
this.currentStrokeWidth = map(this.triggerValue, 0, 1, MIN_STROKE_WIDTH, MAX_STROKE_WIDTH);
this.currentStrokeWidth = map(this.triggerValue, TRIGGER_ON_VALUE, 1, MIN_STROKE_WIDTH, MAX_STROKE_WIDTH);
var laserSize = map(distance, 1, MAX_DISTANCE, 0.001, 0.1);
laserSize += this.currentStrokeWidth/2;
Overlays.editOverlay(this.laserPointer, {