Merge pull request #10744 from zzmp/audio/output-sample

Add "Play sample sound" to audio setting
This commit is contained in:
Zach Pomerantz 2017-06-20 15:32:57 -07:00 committed by GitHub
commit 7e84f67391
9 changed files with 124 additions and 12 deletions

View file

@ -125,17 +125,23 @@ Rectangle {
Separator {}
RowLayout {
HiFiGlyphs {
text: hifi.glyphs.unmuted;
color: hifi.colors.primaryHighlight;
anchors.verticalCenter: parent.verticalCenter;
size: 36;
}
RalewayRegular {
anchors.verticalCenter: parent.verticalCenter;
size: 16;
color: hifi.colors.lightGrayText;
text: qsTr("CHOOSE OUTPUT DEVICE");
Column {
RowLayout {
HiFiGlyphs {
text: hifi.glyphs.unmuted;
color: hifi.colors.primaryHighlight;
anchors.verticalCenter: parent.verticalCenter;
size: 36;
}
RalewayRegular {
anchors.verticalCenter: parent.verticalCenter;
size: 16;
color: hifi.colors.lightGrayText;
text: qsTr("CHOOSE OUTPUT DEVICE");
}
}
PlaySampleSound { anchors { left: parent.left; leftMargin: 60 }}
}
}

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@ -0,0 +1,86 @@
//
// PlaySampleSound.qml
// qml/hifi/audio
//
// Created by Zach Pomerantz on 6/13/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
import QtQuick.Layouts 1.3
import "../../styles-uit"
import "../../controls-uit" as HifiControls
RowLayout {
property var sound: null;
property var sample: null;
property bool isPlaying: false;
function createSampleSound() {
var SOUND = Qt.resolvedUrl("../../../sounds/sample.wav");
sound = SoundCache.getSound(SOUND);
sample = null;
}
function playSound() {
// FIXME: MyAvatar is not properly exposed to QML; MyAvatar.qmlPosition is a stopgap
// FIXME: Audio.playSystemSound should not require position
sample = Audio.playSystemSound(sound, MyAvatar.qmlPosition);
isPlaying = true;
sample.finished.connect(function() { isPlaying = false; sample = null; });
}
function stopSound() {
sample && sample.stop();
}
Component.onCompleted: createSampleSound();
Component.onDestruction: stopSound();
onVisibleChanged: {
if (!visible) {
stopSound();
}
}
HifiConstants { id: hifi; }
Button {
style: ButtonStyle {
background: Rectangle {
implicitWidth: 20;
implicitHeight: 20;
radius: hifi.buttons.radius;
gradient: Gradient {
GradientStop {
position: 0.2;
color: isPlaying ? hifi.buttons.colorStart[hifi.buttons.blue] : hifi.buttons.colorStart[hifi.buttons.black];
}
GradientStop {
position: 1.0;
color: isPlaying ? hifi.buttons.colorFinish[hifi.buttons.blue] : hifi.buttons.colorFinish[hifi.buttons.black];
}
}
}
label: HiFiGlyphs {
// absolutely position due to asymmetry in glyph
x: isPlaying ? 0 : 1;
y: 1;
size: 14;
color: (control.pressed || control.hovered) ? (isPlaying ? "black" : hifi.colors.primaryHighlight) : "white";
text: isPlaying ? hifi.glyphs.stop_square : hifi.glyphs.playback_play;
}
}
onClicked: isPlaying ? stopSound() : playSound();
}
RalewayRegular {
Layout.leftMargin: 2;
size: 14;
color: "white";
text: isPlaying ? qsTr("Stop sample sound") : qsTr("Play sample sound");
}
}

View file

@ -333,5 +333,7 @@ Item {
readonly property string vol_x_2: "\ue015"
readonly property string vol_x_3: "\ue016"
readonly property string vol_x_4: "\ue017"
readonly property string playback_play: "\ue01d"
readonly property string stop_square: "\ue01e"
}
}

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@ -56,6 +56,7 @@ class MyAvatar : public Avatar {
*
* @namespace MyAvatar
* @augments Avatar
* @property qmlPosition {Vec3} Used as a stopgap for position access by QML, as glm::vec3 is unavailable outside of scripts
* @property shouldRenderLocally {bool} Set it to true if you would like to see MyAvatar in your local interface,
* and false if you would not like to see MyAvatar in your local interface.
* @property motorVelocity {Vec3} Can be used to move the avatar with this velocity.
@ -101,6 +102,10 @@ class MyAvatar : public Avatar {
* "scripts/system/controllers/toggleAdvancedMovementForHandControllers.js".
*/
// FIXME: `glm::vec3 position` is not accessible from QML, so this exposes position in a QML-native type
Q_PROPERTY(QVector3D qmlPosition READ getQmlPosition)
QVector3D getQmlPosition() { auto p = getPosition(); return QVector3D(p.x, p.y, p.z); }
Q_PROPERTY(bool shouldRenderLocally READ getShouldRenderLocally WRITE setShouldRenderLocally)
Q_PROPERTY(glm::vec3 motorVelocity READ getScriptedMotorVelocity WRITE setScriptedMotorVelocity)
Q_PROPERTY(float motorTimescale READ getScriptedMotorTimescale WRITE setScriptedMotorTimescale)

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@ -51,6 +51,7 @@
#include "avatar/AvatarManager.h"
#include "scripting/GlobalServicesScriptingInterface.h"
#include "ui/Snapshot.h"
#include "SoundCache.h"
static const float DPI = 30.47f;
static const float INCHES_TO_METERS = 1.0f / 39.3701f;
@ -199,6 +200,7 @@ void Web3DOverlay::loadSourceURL() {
_webSurface->getSurfaceContext()->setContextProperty("GlobalServices", GlobalServicesScriptingInterface::getInstance());
_webSurface->getSurfaceContext()->setContextProperty("AvatarList", DependencyManager::get<AvatarManager>().data());
_webSurface->getSurfaceContext()->setContextProperty("DialogsManager", DialogsManagerScriptingInterface::getInstance());
_webSurface->getSurfaceContext()->setContextProperty("SoundCache", DependencyManager::get<SoundCache>().data());
_webSurface->getSurfaceContext()->setContextProperty("pathToFonts", "../../");
tabletScriptingInterface->setQmlTabletRoot("com.highfidelity.interface.tablet.system", _webSurface->getRootItem(), _webSurface.data());

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@ -11,6 +11,8 @@
#include "AudioScriptingInterface.h"
#include <QVector3D>
#include "ScriptAudioInjector.h"
#include "ScriptEngineLogging.h"
@ -19,6 +21,13 @@ void registerAudioMetaTypes(QScriptEngine* engine) {
qScriptRegisterMetaType(engine, soundSharedPointerToScriptValue, soundSharedPointerFromScriptValue);
}
ScriptAudioInjector* AudioScriptingInterface::playSystemSound(SharedSoundPointer sound, const QVector3D& position) {
AudioInjectorOptions options;
options.position = glm::vec3(position.x(), position.y(), position.z());
options.localOnly = true;
return playSound(sound, options);
}
ScriptAudioInjector* AudioScriptingInterface::playSound(SharedSoundPointer sound, const AudioInjectorOptions& injectorOptions) {
if (QThread::currentThread() != thread()) {
ScriptAudioInjector* injector = NULL;

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@ -30,8 +30,10 @@ public:
protected:
AudioScriptingInterface() {}
// this method is protected to stop C++ callers from calling, but invokable from script
// these methods are protected to stop C++ callers from calling, but invokable from script
Q_INVOKABLE ScriptAudioInjector* playSound(SharedSoundPointer sound, const AudioInjectorOptions& injectorOptions = AudioInjectorOptions());
// FIXME: there is no way to play a positionless sound
Q_INVOKABLE ScriptAudioInjector* playSystemSound(SharedSoundPointer sound, const QVector3D& position);
Q_INVOKABLE void setStereoInput(bool stereo);