mirror of
https://github.com/lubosz/overte.git
synced 2025-04-27 15:15:32 +02:00
Merge branch 'vr_menus' into infoview
This commit is contained in:
commit
7bd8bbf565
26 changed files with 386 additions and 330 deletions
interface
resources/qml
src
libraries
entities-renderer/src
entities/src
octree/src
physics/src
render-utils/src
shared/src
ui/src
tests/render-utils/src
|
@ -4,12 +4,16 @@ import "controls"
|
|||
import "styles"
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||||
|
||||
Dialog {
|
||||
id: root
|
||||
HifiConstants { id: hifi }
|
||||
|
||||
title: "Go to..."
|
||||
objectName: "AddressBarDialog"
|
||||
height: 128
|
||||
width: 512
|
||||
contentImplicitWidth: addressBarDialog.implicitWidth
|
||||
contentImplicitHeight: addressBarDialog.implicitHeight
|
||||
destroyOnCloseButton: false
|
||||
|
||||
|
||||
onVisibleChanged: {
|
||||
if (!visible) {
|
||||
reset();
|
||||
|
@ -21,6 +25,11 @@ Dialog {
|
|||
addressLine.forceActiveFocus();
|
||||
}
|
||||
}
|
||||
onParentChanged: {
|
||||
if (enabled && visible) {
|
||||
addressLine.forceActiveFocus();
|
||||
}
|
||||
}
|
||||
|
||||
function reset() {
|
||||
addressLine.text = ""
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||||
|
@ -29,24 +38,26 @@ Dialog {
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|||
|
||||
AddressBarDialog {
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||||
id: addressBarDialog
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||||
|
||||
// The client area
|
||||
anchors.fill: parent
|
||||
anchors.margins: parent.margins
|
||||
anchors.topMargin: parent.topMargin
|
||||
x: root.clientX
|
||||
y: root.clientY
|
||||
implicitWidth: 512
|
||||
implicitHeight: border.height + hifi.layout.spacing * 4
|
||||
|
||||
|
||||
Border {
|
||||
id: border
|
||||
height: 64
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: 0
|
||||
anchors.leftMargin: hifi.layout.spacing * 2
|
||||
anchors.right: goButton.left
|
||||
anchors.rightMargin: 8
|
||||
anchors.rightMargin: hifi.layout.spacing
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
TextInput {
|
||||
id: addressLine
|
||||
anchors.fill: parent
|
||||
helperText: "domain, location, @user, /x,y,z"
|
||||
anchors.margins: 8
|
||||
anchors.margins: hifi.layout.spacing
|
||||
onAccepted: {
|
||||
event.accepted
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||||
addressBarDialog.loadAddress(addressLine.text)
|
||||
|
@ -59,7 +70,7 @@ Dialog {
|
|||
width: 32
|
||||
height: 32
|
||||
anchors.right: parent.right
|
||||
anchors.rightMargin: 8
|
||||
anchors.rightMargin: hifi.layout.spacing * 2
|
||||
source: "../images/address-bar-submit.svg"
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
|
||||
|
|
|
@ -60,9 +60,6 @@ Dialog {
|
|||
anchors.margins: 8
|
||||
KeyNavigation.tab: password
|
||||
KeyNavigation.backtab: password
|
||||
onAccepted: {
|
||||
password.forceActiveFocus()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -78,13 +75,6 @@ Dialog {
|
|||
anchors.margins: 8
|
||||
KeyNavigation.tab: username
|
||||
KeyNavigation.backtab: username
|
||||
onAccepted: {
|
||||
if (username.text == "") {
|
||||
username.forceActiveFocus()
|
||||
} else {
|
||||
loginDialog.login(username.text, password.text)
|
||||
}
|
||||
}
|
||||
onFocusChanged: {
|
||||
if (password.focus) {
|
||||
password.selectAll()
|
||||
|
@ -187,4 +177,22 @@ Dialog {
|
|||
}
|
||||
}
|
||||
}
|
||||
Keys.onPressed: {
|
||||
switch(event.key) {
|
||||
case Qt.Key_Enter:
|
||||
case Qt.Key_Return:
|
||||
if (username.activeFocus) {
|
||||
event.accepted = true
|
||||
password.forceActiveFocus()
|
||||
} else if (password.activeFocus) {
|
||||
event.accepted = true
|
||||
if (username.text == "") {
|
||||
username.forceActiveFocus()
|
||||
} else {
|
||||
loginDialog.login(username.text, password.text)
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,71 +3,51 @@ import QtQuick 2.2
|
|||
import QtQuick.Controls 1.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
import "controls"
|
||||
import "styles"
|
||||
|
||||
Dialog {
|
||||
id: root
|
||||
property real spacing: 8
|
||||
property real outerSpacing: 16
|
||||
|
||||
HifiConstants { id: hifi }
|
||||
property real spacing: hifi.layout.spacing
|
||||
property real outerSpacing: hifi.layout.spacing * 2
|
||||
|
||||
destroyOnCloseButton: true
|
||||
destroyOnInvisible: true
|
||||
implicitHeight: content.implicitHeight + outerSpacing * 2 + 48
|
||||
implicitWidth: Math.min(200, Math.max(mainText.implicitWidth, content.buttonsRowImplicitWidth) + outerSpacing * 2);
|
||||
contentImplicitWidth: content.implicitWidth
|
||||
contentImplicitHeight: content.implicitHeight
|
||||
|
||||
onImplicitHeightChanged: root.height = implicitHeight
|
||||
onImplicitWidthChanged: root.width = implicitWidth
|
||||
|
||||
function calculateImplicitWidth() {
|
||||
if (buttons.visibleChildren.length < 2)
|
||||
return;
|
||||
var calcWidth = 0;
|
||||
for (var i = 0; i < buttons.visibleChildren.length; ++i) {
|
||||
calcWidth += Math.max(100, buttons.visibleChildren[i].implicitWidth) + root.spacing
|
||||
}
|
||||
content.buttonsRowImplicitWidth = outerSpacing + calcWidth + 48
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
enabled = true
|
||||
}
|
||||
|
||||
onEnabledChanged: {
|
||||
if (enabled) {
|
||||
root.forceActiveFocus();
|
||||
|
||||
onParentChanged: {
|
||||
if (visible && enabled) {
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forceActiveFocus();
|
||||
}
|
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}
|
||||
|
||||
Hifi.MessageDialog {
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id: content
|
||||
clip: true
|
||||
anchors.fill: parent
|
||||
anchors.topMargin: parent.topMargin + root.outerSpacing
|
||||
anchors.leftMargin: parent.margins + root.outerSpacing
|
||||
anchors.rightMargin: parent.margins + root.outerSpacing
|
||||
anchors.bottomMargin: parent.margins + root.outerSpacing
|
||||
implicitHeight: contentColumn.implicitHeight + outerSpacing * 2
|
||||
implicitWidth: Math.max(mainText.implicitWidth, buttonsRowImplicitWidth);
|
||||
property real buttonsRowImplicitWidth: Screen.pixelDensity * 50
|
||||
|
||||
onImplicitWidthChanged: root.width = implicitWidth
|
||||
x: root.clientX
|
||||
y: root.clientY
|
||||
implicitHeight: contentColumn.implicitHeight + outerSpacing * 2
|
||||
implicitWidth: mainText.implicitWidth + outerSpacing * 2
|
||||
|
||||
Component.onCompleted: {
|
||||
root.title = title
|
||||
}
|
||||
|
||||
|
||||
onTitleChanged: {
|
||||
root.title = title
|
||||
}
|
||||
|
||||
|
||||
Column {
|
||||
anchors.fill: parent
|
||||
anchors.margins: 8
|
||||
id: contentColumn
|
||||
spacing: root.outerSpacing
|
||||
anchors {
|
||||
top: parent.top
|
||||
left: parent.left
|
||||
right: parent.right
|
||||
}
|
||||
|
||||
Item {
|
||||
width: parent.width
|
||||
|
@ -83,7 +63,7 @@ Dialog {
|
|||
horizontalAlignment: Text.AlignLeft
|
||||
color: iconColor()
|
||||
text: iconSymbol()
|
||||
|
||||
|
||||
function iconSymbol() {
|
||||
switch (content.icon) {
|
||||
case Hifi.MessageDialog.Information:
|
||||
|
@ -262,7 +242,6 @@ Dialog {
|
|||
onClicked: content.click(StandardButton.Help)
|
||||
visible: content.standardButtons & StandardButton.Help
|
||||
}
|
||||
onVisibleChildrenChanged: root.calculateImplicitWidth()
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -319,6 +298,7 @@ Dialog {
|
|||
]
|
||||
}
|
||||
|
||||
|
||||
Keys.onPressed: {
|
||||
if (event.modifiers === Qt.ControlModifier)
|
||||
switch (event.key) {
|
||||
|
|
|
@ -50,6 +50,7 @@ Hifi.VrMenu {
|
|||
|
||||
property var menuBuilder: Component {
|
||||
Border {
|
||||
HifiConstants { id: hifi }
|
||||
Component.onCompleted: {
|
||||
menuDepth = root.models.length - 1
|
||||
if (menuDepth == 0) {
|
||||
|
@ -64,207 +65,181 @@ Hifi.VrMenu {
|
|||
border.color: hifi.colors.hifiBlue
|
||||
color: hifi.colors.window
|
||||
property int menuDepth
|
||||
/*
|
||||
MouseArea {
|
||||
// Rectangle { anchors.fill: parent; color: "#7f0000FF"; visible: enabled }
|
||||
anchors.fill: parent
|
||||
onClicked: {
|
||||
while (parent.menuDepth != root.models.length - 1) {
|
||||
root.popColumn()
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
implicitHeight: listView.implicitHeight + 16
|
||||
implicitWidth: listView.implicitWidth + 16
|
||||
|
||||
ListView {
|
||||
spacing: 6
|
||||
property int outerMargin: 8
|
||||
property real minWidth: 0
|
||||
anchors.fill: parent
|
||||
anchors.margins: outerMargin
|
||||
Column {
|
||||
id: listView
|
||||
height: root.height
|
||||
|
||||
onCountChanged: {
|
||||
recalculateSize()
|
||||
property real minWidth: 0
|
||||
anchors {
|
||||
top: parent.top
|
||||
topMargin: 8
|
||||
left: parent.left
|
||||
leftMargin: 8
|
||||
right: parent.right
|
||||
rightMargin: 8
|
||||
}
|
||||
|
||||
function recalculateSize() {
|
||||
var newHeight = 0
|
||||
var newWidth = minWidth;
|
||||
for (var i = 0; i < children.length; ++i) {
|
||||
var item = children[i];
|
||||
if (!item.visible) {
|
||||
continue
|
||||
}
|
||||
newHeight += item.height
|
||||
Repeater {
|
||||
model: root.models[menuDepth]
|
||||
delegate: Loader {
|
||||
id: loader
|
||||
sourceComponent: root.itemBuilder
|
||||
Binding {
|
||||
target: loader.item
|
||||
property: "root"
|
||||
value: root
|
||||
when: loader.status == Loader.Ready
|
||||
}
|
||||
Binding {
|
||||
target: loader.item
|
||||
property: "source"
|
||||
value: modelData
|
||||
when: loader.status == Loader.Ready
|
||||
}
|
||||
Binding {
|
||||
target: loader.item
|
||||
property: "border"
|
||||
value: listView.parent
|
||||
when: loader.status == Loader.Ready
|
||||
}
|
||||
Binding {
|
||||
target: loader.item
|
||||
property: "listView"
|
||||
value: listView
|
||||
when: loader.status == Loader.Ready
|
||||
}
|
||||
}
|
||||
parent.height = newHeight + outerMargin * 2;
|
||||
parent.width = newWidth + outerMargin * 2
|
||||
}
|
||||
|
||||
highlight: Rectangle {
|
||||
width: listView.minWidth - 32;
|
||||
height: 32
|
||||
color: hifi.colors.hifiBlue
|
||||
y: (listView.currentItem) ? listView.currentItem.y : 0;
|
||||
x: 32
|
||||
Behavior on y {
|
||||
NumberAnimation {
|
||||
duration: 100
|
||||
easing.type: Easing.InOutQuint
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
model: root.models[menuDepth]
|
||||
delegate: Loader {
|
||||
id: loader
|
||||
sourceComponent: root.itemBuilder
|
||||
Binding {
|
||||
target: loader.item
|
||||
property: "root"
|
||||
value: root
|
||||
when: loader.status == Loader.Ready
|
||||
}
|
||||
Binding {
|
||||
target: loader.item
|
||||
property: "source"
|
||||
value: modelData
|
||||
when: loader.status == Loader.Ready
|
||||
}
|
||||
Binding {
|
||||
target: loader.item
|
||||
property: "listView"
|
||||
value: listView
|
||||
when: loader.status == Loader.Ready
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
property var itemBuilder: Component {
|
||||
Text {
|
||||
id: thisText
|
||||
x: 32
|
||||
Item {
|
||||
property var source
|
||||
property var root
|
||||
property var listView
|
||||
text: typedText()
|
||||
height: implicitHeight
|
||||
width: implicitWidth
|
||||
color: source.enabled ? hifi.colors.text : hifi.colors.disabledText
|
||||
enabled: source.enabled && source.visible
|
||||
property var border
|
||||
implicitHeight: row.implicitHeight + 4
|
||||
implicitWidth: row.implicitWidth + label.height
|
||||
// FIXME uncommenting this line results in menus that have blank spots
|
||||
// rather than having the correct size
|
||||
// visible: source.visible
|
||||
|
||||
onListViewChanged: {
|
||||
if (listView) {
|
||||
listView.minWidth = Math.max(listView.minWidth, implicitWidth + 64);
|
||||
listView.recalculateSize();
|
||||
Row {
|
||||
id: row
|
||||
spacing: 4
|
||||
anchors {
|
||||
top: parent.top
|
||||
topMargin: 2
|
||||
}
|
||||
}
|
||||
FontAwesome {
|
||||
id: check
|
||||
size: label.height
|
||||
text: checkText()
|
||||
color: label.color
|
||||
function checkText() {
|
||||
if (!source || source.type != 1 || !source.checkable) {
|
||||
return "";
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (listView) {
|
||||
listView.recalculateSize();
|
||||
}
|
||||
}
|
||||
|
||||
onImplicitWidthChanged: {
|
||||
if (listView) {
|
||||
listView.minWidth = Math.max(listView.minWidth, implicitWidth + 64);
|
||||
listView.recalculateSize();
|
||||
}
|
||||
}
|
||||
|
||||
FontAwesome {
|
||||
visible: source.type == 1 && source.checkable
|
||||
x: -32
|
||||
text: checkText();
|
||||
color: parent.color
|
||||
function checkText() {
|
||||
if (source.type != 1) {
|
||||
return;
|
||||
// FIXME this works for native QML menus but I don't think it will
|
||||
// for proxied QML menus
|
||||
if (source.exclusiveGroup) {
|
||||
return source.checked ? "\uF05D" : "\uF10C"
|
||||
}
|
||||
return source.checked ? "\uF046" : "\uF096"
|
||||
}
|
||||
// FIXME this works for native QML menus but I don't think it will
|
||||
// for proxied QML menus
|
||||
if (source.exclusiveGroup) {
|
||||
return source.checked ? "\uF05D" : "\uF10C"
|
||||
}
|
||||
return source.checked ? "\uF046" : "\uF096"
|
||||
}
|
||||
}
|
||||
Text {
|
||||
id: label
|
||||
text: typedText()
|
||||
color: source.enabled ? hifi.colors.text : hifi.colors.disabledText
|
||||
enabled: source.enabled && source.visible
|
||||
function typedText() {
|
||||
if (source) {
|
||||
switch(source.type) {
|
||||
case 2:
|
||||
return source.title;
|
||||
case 1:
|
||||
return source.text;
|
||||
case 0:
|
||||
return "-----"
|
||||
}
|
||||
}
|
||||
return ""
|
||||
}
|
||||
}
|
||||
} // row
|
||||
|
||||
FontAwesome {
|
||||
visible: source.type == 2
|
||||
x: listView.width - 32 - (hifi.layout.spacing * 2)
|
||||
text: "\uF0DA"
|
||||
color: parent.color
|
||||
}
|
||||
|
||||
function typedText() {
|
||||
switch(source.type) {
|
||||
case 2:
|
||||
return source.title;
|
||||
case 1:
|
||||
return source.text;
|
||||
case 0:
|
||||
return "-----"
|
||||
}
|
||||
}
|
||||
FontAwesome {
|
||||
anchors {
|
||||
top: row.top
|
||||
}
|
||||
id: tag
|
||||
size: label.height
|
||||
width: implicitWidth
|
||||
visible: source.type == 2
|
||||
x: listView.width - width - 4
|
||||
text: "\uF0DA"
|
||||
color: label.color
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
id: mouseArea
|
||||
acceptedButtons: Qt.LeftButton
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: -32
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.bottomMargin: 0
|
||||
anchors.top: parent.top
|
||||
anchors.topMargin: 0
|
||||
width: listView.width
|
||||
hoverEnabled: true
|
||||
Timer {
|
||||
id: timer
|
||||
interval: 1000
|
||||
onTriggered: parent.select();
|
||||
}
|
||||
/*
|
||||
* Uncomment below to have menus auto-popup
|
||||
*
|
||||
* FIXME if we enabled timer based menu popup, either the timer has
|
||||
* to be very very short or after auto popup there has to be a small
|
||||
* amount of time, or a test if the mouse has moved before a click
|
||||
* will be accepted, otherwise it's too easy to accidently click on
|
||||
* something immediately after the auto-popup appears underneath your
|
||||
* cursor
|
||||
*
|
||||
*/
|
||||
//onEntered: {
|
||||
// if (source.type == 2 && enabled) {
|
||||
// timer.start()
|
||||
// }
|
||||
//}
|
||||
//onExited: {
|
||||
// timer.stop()
|
||||
//}
|
||||
onClicked: {
|
||||
select();
|
||||
}
|
||||
function select() {
|
||||
timer.stop();
|
||||
var popped = false;
|
||||
while (columns.length - 1 > listView.parent.menuDepth) {
|
||||
popColumn();
|
||||
popped = true;
|
||||
}
|
||||
MouseArea {
|
||||
anchors {
|
||||
top: parent.top
|
||||
bottom: parent.bottom
|
||||
left: parent.left
|
||||
right: tag.right
|
||||
}
|
||||
acceptedButtons: Qt.LeftButton
|
||||
hoverEnabled: true
|
||||
Rectangle {
|
||||
id: highlight
|
||||
visible: false
|
||||
anchors.fill: parent
|
||||
color: "#7f0e7077"
|
||||
}
|
||||
Timer {
|
||||
id: timer
|
||||
interval: 1000
|
||||
onTriggered: parent.select();
|
||||
}
|
||||
onEntered: {
|
||||
/*
|
||||
* Uncomment below to have menus auto-popup
|
||||
*
|
||||
* FIXME if we enabled timer based menu popup, either the timer has
|
||||
* to be very very short or after auto popup there has to be a small
|
||||
* amount of time, or a test if the mouse has moved before a click
|
||||
* will be accepted, otherwise it's too easy to accidently click on
|
||||
* something immediately after the auto-popup appears underneath your
|
||||
* cursor
|
||||
*
|
||||
*/
|
||||
//if (source.type == 2 && enabled) {
|
||||
// timer.start()
|
||||
//}
|
||||
highlight.visible = source.enabled
|
||||
}
|
||||
onExited: {
|
||||
timer.stop()
|
||||
highlight.visible = false
|
||||
}
|
||||
onClicked: {
|
||||
select();
|
||||
}
|
||||
function select() {
|
||||
//timer.stop();
|
||||
var popped = false;
|
||||
while (columns.length - 1 > listView.parent.menuDepth) {
|
||||
popColumn();
|
||||
popped = true;
|
||||
}
|
||||
|
||||
if (!popped || source.type != 1) {
|
||||
parent.root.selectItem(parent.source);
|
||||
}
|
||||
if (!popped || source.type != 1) {
|
||||
parent.root.selectItem(parent.source);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,13 +6,15 @@ import "../styles"
|
|||
Item {
|
||||
id: root
|
||||
HifiConstants { id: hifi }
|
||||
implicitHeight: 512
|
||||
implicitWidth: 512
|
||||
implicitHeight: contentImplicitHeight + titleBorder.height + hifi.styles.borderWidth
|
||||
implicitWidth: contentImplicitWidth + hifi.styles.borderWidth * 2
|
||||
property string title
|
||||
property int titleSize: titleBorder.height + 12
|
||||
property string frameColor: hifi.colors.hifiBlue
|
||||
property string backgroundColor: hifi.colors.dialogBackground
|
||||
property bool active: false
|
||||
property real contentImplicitWidth: 800
|
||||
property real contentImplicitHeight: 800
|
||||
|
||||
property alias titleBorder: titleBorder
|
||||
readonly property alias titleX: titleBorder.x
|
||||
|
|
|
@ -182,8 +182,6 @@ const QString SKIP_FILENAME = QStandardPaths::writableLocation(QStandardPaths::D
|
|||
|
||||
const QString DEFAULT_SCRIPTS_JS_URL = "http://s3.amazonaws.com/hifi-public/scripts/defaultScripts.js";
|
||||
|
||||
bool renderCollisionHulls = false;
|
||||
|
||||
#ifdef Q_OS_WIN
|
||||
class MyNativeEventFilter : public QAbstractNativeEventFilter {
|
||||
public:
|
||||
|
@ -1314,11 +1312,6 @@ void Application::keyPressEvent(QKeyEvent* event) {
|
|||
break;
|
||||
}
|
||||
|
||||
case Qt::Key_Comma: {
|
||||
renderCollisionHulls = !renderCollisionHulls;
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
event->ignore();
|
||||
break;
|
||||
|
@ -3157,13 +3150,21 @@ void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, RenderArgs
|
|||
PerformanceTimer perfTimer("entities");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"Application::displaySide() ... entities...");
|
||||
if (renderCollisionHulls) {
|
||||
_entities.render(RenderArgs::DEBUG_RENDER_MODE, renderSide);
|
||||
} else if (theCamera.getMode() == CAMERA_MODE_MIRROR) {
|
||||
_entities.render(RenderArgs::MIRROR_RENDER_MODE, renderSide);
|
||||
} else {
|
||||
_entities.render(RenderArgs::DEFAULT_RENDER_MODE, renderSide);
|
||||
|
||||
RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE;
|
||||
RenderArgs::RenderMode renderMode = RenderArgs::DEFAULT_RENDER_MODE;
|
||||
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowHulls)) {
|
||||
renderDebugFlags = (RenderArgs::DebugFlags) (renderDebugFlags | (int) RenderArgs::RENDER_DEBUG_HULLS);
|
||||
}
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowOwned)) {
|
||||
renderDebugFlags =
|
||||
(RenderArgs::DebugFlags) (renderDebugFlags | (int) RenderArgs::RENDER_DEBUG_SIMULATION_OWNERSHIP);
|
||||
}
|
||||
if (theCamera.getMode() == CAMERA_MODE_MIRROR) {
|
||||
renderMode = RenderArgs::MIRROR_RENDER_MODE;
|
||||
}
|
||||
_entities.render(renderMode, renderSide, renderDebugFlags);
|
||||
}
|
||||
|
||||
// render JS/scriptable overlays
|
||||
|
|
|
@ -548,6 +548,11 @@ Menu::Menu() {
|
|||
statsRenderer.data(),
|
||||
SLOT(toggleShowInjectedStreams()));
|
||||
|
||||
|
||||
MenuWrapper* physicsOptionsMenu = developerMenu->addMenu("Physics");
|
||||
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowOwned);
|
||||
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowHulls);
|
||||
|
||||
MenuWrapper* helpMenu = addMenu("Help");
|
||||
addActionToQMenuAndActionHash(helpMenu, MenuOption::EditEntitiesHelp, 0, qApp, SLOT(showEditEntitiesHelp()));
|
||||
|
||||
|
|
|
@ -216,6 +216,8 @@ namespace MenuOption {
|
|||
const QString OnlyDisplayTopTen = "Only Display Top Ten";
|
||||
const QString PackageModel = "Package Model...";
|
||||
const QString Pair = "Pair";
|
||||
const QString PhysicsShowOwned = "Highlight Simulation Ownership";
|
||||
const QString PhysicsShowHulls = "Draw Collision Hulls";
|
||||
const QString PipelineWarnings = "Log Render Pipeline Warnings";
|
||||
const QString Preferences = "Preferences...";
|
||||
const QString Quit = "Quit";
|
||||
|
|
|
@ -90,7 +90,7 @@ void Overlays::renderHUD() {
|
|||
RenderArgs args = { NULL, Application::getInstance()->getViewFrustum(),
|
||||
lodManager->getOctreeSizeScale(),
|
||||
lodManager->getBoundaryLevelAdjust(),
|
||||
RenderArgs::DEFAULT_RENDER_MODE, RenderArgs::MONO,
|
||||
RenderArgs::DEFAULT_RENDER_MODE, RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
|
||||
foreach(Overlay* thisOverlay, _overlaysHUD) {
|
||||
|
@ -108,7 +108,10 @@ void Overlays::renderHUD() {
|
|||
}
|
||||
}
|
||||
|
||||
void Overlays::renderWorld(bool drawFront, RenderArgs::RenderMode renderMode, RenderArgs::RenderSide renderSide) {
|
||||
void Overlays::renderWorld(bool drawFront,
|
||||
RenderArgs::RenderMode renderMode,
|
||||
RenderArgs::RenderSide renderSide,
|
||||
RenderArgs::DebugFlags renderDebugFlags) {
|
||||
QReadLocker lock(&_lock);
|
||||
if (_overlaysWorld.size() == 0) {
|
||||
return;
|
||||
|
@ -125,7 +128,7 @@ void Overlays::renderWorld(bool drawFront, RenderArgs::RenderMode renderMode, Re
|
|||
RenderArgs args = { NULL, Application::getInstance()->getDisplayViewFrustum(),
|
||||
lodManager->getOctreeSizeScale(),
|
||||
lodManager->getBoundaryLevelAdjust(),
|
||||
renderMode, renderSide,
|
||||
renderMode, renderSide, renderDebugFlags,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
|
||||
|
||||
|
|
|
@ -54,7 +54,8 @@ public:
|
|||
void init();
|
||||
void update(float deltatime);
|
||||
void renderWorld(bool drawFront, RenderArgs::RenderMode renderMode = RenderArgs::DEFAULT_RENDER_MODE,
|
||||
RenderArgs::RenderSide renderSide = RenderArgs::MONO);
|
||||
RenderArgs::RenderSide renderSide = RenderArgs::MONO,
|
||||
RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE);
|
||||
void renderHUD();
|
||||
|
||||
public slots:
|
||||
|
|
|
@ -383,7 +383,9 @@ void EntityTreeRenderer::leaveAllEntities() {
|
|||
_lastAvatarPosition = _viewState->getAvatarPosition() + glm::vec3((float)TREE_SCALE);
|
||||
}
|
||||
}
|
||||
void EntityTreeRenderer::render(RenderArgs::RenderMode renderMode, RenderArgs::RenderSide renderSide) {
|
||||
void EntityTreeRenderer::render(RenderArgs::RenderMode renderMode,
|
||||
RenderArgs::RenderSide renderSide,
|
||||
RenderArgs::DebugFlags renderDebugFlags) {
|
||||
if (_tree && !_shuttingDown) {
|
||||
Model::startScene(renderSide);
|
||||
|
||||
|
@ -391,8 +393,7 @@ void EntityTreeRenderer::render(RenderArgs::RenderMode renderMode, RenderArgs::R
|
|||
_viewState->getShadowViewFrustum() : _viewState->getCurrentViewFrustum();
|
||||
|
||||
RenderArgs args = { this, frustum, getSizeScale(), getBoundaryLevelAdjust(), renderMode, renderSide,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
|
||||
renderDebugFlags, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
|
||||
_tree->lockForRead();
|
||||
|
||||
|
|
|
@ -58,7 +58,8 @@ public:
|
|||
|
||||
virtual void init();
|
||||
virtual void render(RenderArgs::RenderMode renderMode = RenderArgs::DEFAULT_RENDER_MODE,
|
||||
RenderArgs::RenderSide renderSide = RenderArgs::MONO);
|
||||
RenderArgs::RenderSide renderSide = RenderArgs::MONO,
|
||||
RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE);
|
||||
|
||||
virtual const FBXGeometry* getGeometryForEntity(const EntityItem* entityItem);
|
||||
virtual const Model* getModelForEntityItem(const EntityItem* entityItem);
|
||||
|
|
|
@ -118,8 +118,15 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
|
|||
glm::vec3 position = getPosition();
|
||||
glm::vec3 dimensions = getDimensions();
|
||||
float size = glm::length(dimensions);
|
||||
|
||||
if (drawAsModel) {
|
||||
|
||||
bool highlightSimulationOwnership = false;
|
||||
if (args->_debugFlags & RenderArgs::RENDER_DEBUG_SIMULATION_OWNERSHIP) {
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
const QUuid& myNodeID = nodeList->getSessionUUID();
|
||||
highlightSimulationOwnership = (getSimulatorID() == myNodeID);
|
||||
}
|
||||
|
||||
if (drawAsModel && !highlightSimulationOwnership) {
|
||||
remapTextures();
|
||||
glPushMatrix();
|
||||
{
|
||||
|
|
|
@ -308,6 +308,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
|
|||
glm::vec3 savePosition = _position;
|
||||
glm::quat saveRotation = _rotation;
|
||||
glm::vec3 saveVelocity = _velocity;
|
||||
glm::vec3 saveAngularVelocity = _angularVelocity;
|
||||
glm::vec3 saveGravity = _gravity;
|
||||
glm::vec3 saveAcceleration = _acceleration;
|
||||
|
||||
|
@ -592,7 +593,10 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
|
|||
#ifdef WANT_DEBUG
|
||||
qCDebug(entities) << "skipTimeForward:" << skipTimeForward;
|
||||
#endif
|
||||
simulateKinematicMotion(skipTimeForward);
|
||||
|
||||
// we want to extrapolate the motion forward to compensate for packet travel time, but
|
||||
// we don't want the side effect of flag setting.
|
||||
simulateKinematicMotion(skipTimeForward, false);
|
||||
}
|
||||
_lastSimulated = now;
|
||||
}
|
||||
|
@ -607,6 +611,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
|
|||
_position = savePosition;
|
||||
_rotation = saveRotation;
|
||||
_velocity = saveVelocity;
|
||||
_angularVelocity = saveAngularVelocity;
|
||||
_gravity = saveGravity;
|
||||
_acceleration = saveAcceleration;
|
||||
}
|
||||
|
@ -725,7 +730,7 @@ void EntityItem::simulate(const quint64& now) {
|
|||
_lastSimulated = now;
|
||||
}
|
||||
|
||||
void EntityItem::simulateKinematicMotion(float timeElapsed) {
|
||||
void EntityItem::simulateKinematicMotion(float timeElapsed, bool setFlags) {
|
||||
if (hasAngularVelocity()) {
|
||||
// angular damping
|
||||
if (_angularDamping > 0.0f) {
|
||||
|
@ -740,7 +745,7 @@ void EntityItem::simulateKinematicMotion(float timeElapsed) {
|
|||
|
||||
const float EPSILON_ANGULAR_VELOCITY_LENGTH = 0.0017453f; // 0.0017453 rad/sec = 0.1f degrees/sec
|
||||
if (angularSpeed < EPSILON_ANGULAR_VELOCITY_LENGTH) {
|
||||
if (angularSpeed > 0.0f) {
|
||||
if (setFlags && angularSpeed > 0.0f) {
|
||||
_dirtyFlags |= EntityItem::DIRTY_MOTION_TYPE;
|
||||
}
|
||||
_angularVelocity = ENTITY_ITEM_ZERO_VEC3;
|
||||
|
@ -802,7 +807,7 @@ void EntityItem::simulateKinematicMotion(float timeElapsed) {
|
|||
const float EPSILON_LINEAR_VELOCITY_LENGTH = 0.001f; // 1mm/sec
|
||||
if (speed < EPSILON_LINEAR_VELOCITY_LENGTH) {
|
||||
setVelocity(ENTITY_ITEM_ZERO_VEC3);
|
||||
if (speed > 0.0f) {
|
||||
if (setFlags && speed > 0.0f) {
|
||||
_dirtyFlags |= EntityItem::DIRTY_MOTION_TYPE;
|
||||
}
|
||||
} else {
|
||||
|
@ -1080,6 +1085,7 @@ const float MIN_ALIGNMENT_DOT = 0.999999f;
|
|||
const float MIN_VELOCITY_DELTA = 0.01f;
|
||||
const float MIN_DAMPING_DELTA = 0.001f;
|
||||
const float MIN_GRAVITY_DELTA = 0.001f;
|
||||
const float MIN_ACCELERATION_DELTA = 0.001f;
|
||||
const float MIN_SPIN_DELTA = 0.0003f;
|
||||
|
||||
void EntityItem::updatePositionInDomainUnits(const glm::vec3& value) {
|
||||
|
@ -1088,9 +1094,10 @@ void EntityItem::updatePositionInDomainUnits(const glm::vec3& value) {
|
|||
}
|
||||
|
||||
void EntityItem::updatePosition(const glm::vec3& value) {
|
||||
if (glm::distance(_position, value) > MIN_POSITION_DELTA) {
|
||||
if (value != _position) {
|
||||
auto distance = glm::distance(_position, value);
|
||||
_dirtyFlags |= (distance > MIN_POSITION_DELTA) ? EntityItem::DIRTY_POSITION : EntityItem::DIRTY_PHYSICS_NO_WAKE;
|
||||
_position = value;
|
||||
_dirtyFlags |= EntityItem::DIRTY_POSITION;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1107,9 +1114,10 @@ void EntityItem::updateDimensions(const glm::vec3& value) {
|
|||
}
|
||||
|
||||
void EntityItem::updateRotation(const glm::quat& rotation) {
|
||||
if (glm::dot(_rotation, rotation) < MIN_ALIGNMENT_DOT) {
|
||||
_rotation = rotation;
|
||||
_dirtyFlags |= EntityItem::DIRTY_POSITION;
|
||||
if (rotation != _rotation) {
|
||||
auto alignmentDot = glm::abs(glm::dot(_rotation, rotation));
|
||||
_dirtyFlags |= (alignmentDot < MIN_ALIGNMENT_DOT) ? EntityItem::DIRTY_POSITION : EntityItem::DIRTY_PHYSICS_NO_WAKE;
|
||||
_rotation = rotation;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1166,21 +1174,28 @@ void EntityItem::updateGravityInDomainUnits(const glm::vec3& value) {
|
|||
}
|
||||
|
||||
void EntityItem::updateGravity(const glm::vec3& value) {
|
||||
if ( glm::distance(_gravity, value) > MIN_GRAVITY_DELTA) {
|
||||
if (glm::distance(_gravity, value) > MIN_GRAVITY_DELTA) {
|
||||
_gravity = value;
|
||||
_dirtyFlags |= EntityItem::DIRTY_VELOCITY;
|
||||
}
|
||||
}
|
||||
|
||||
void EntityItem::updateAcceleration(const glm::vec3& value) {
|
||||
_acceleration = value;
|
||||
_dirtyFlags |= EntityItem::DIRTY_VELOCITY;
|
||||
if (glm::distance(_acceleration, value) > MIN_ACCELERATION_DELTA) {
|
||||
_acceleration = value;
|
||||
_dirtyFlags |= EntityItem::DIRTY_VELOCITY;
|
||||
}
|
||||
}
|
||||
|
||||
void EntityItem::updateAngularVelocity(const glm::vec3& value) {
|
||||
if (glm::distance(_angularVelocity, value) > MIN_SPIN_DELTA) {
|
||||
_angularVelocity = value;
|
||||
auto distance = glm::distance(_angularVelocity, value);
|
||||
if (distance > MIN_SPIN_DELTA) {
|
||||
_dirtyFlags |= EntityItem::DIRTY_VELOCITY;
|
||||
if (glm::length(value) < MIN_SPIN_DELTA) {
|
||||
_angularVelocity = ENTITY_ITEM_ZERO_VEC3;
|
||||
} else {
|
||||
_angularVelocity = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -54,7 +54,8 @@ public:
|
|||
DIRTY_MOTION_TYPE = 0x0010,
|
||||
DIRTY_SHAPE = 0x0020,
|
||||
DIRTY_LIFETIME = 0x0040,
|
||||
DIRTY_UPDATEABLE = 0x0080
|
||||
DIRTY_UPDATEABLE = 0x0080,
|
||||
DIRTY_PHYSICS_NO_WAKE = 0x0100 // we want to update values in physics engine without "waking" the object up
|
||||
};
|
||||
|
||||
DONT_ALLOW_INSTANTIATION // This class can not be instantiated directly
|
||||
|
@ -132,7 +133,7 @@ public:
|
|||
|
||||
// perform linear extrapolation for SimpleEntitySimulation
|
||||
void simulate(const quint64& now);
|
||||
void simulateKinematicMotion(float timeElapsed);
|
||||
void simulateKinematicMotion(float timeElapsed, bool setFlags=true);
|
||||
|
||||
virtual bool needsToCallUpdate() const { return false; }
|
||||
|
||||
|
|
|
@ -380,9 +380,9 @@ int Octree::readElementData(OctreeElement* destinationElement, const unsigned ch
|
|||
}
|
||||
|
||||
// if this is the root, and there is more data to read, allow it to read it's element data...
|
||||
if (destinationElement == _rootElement && rootElementHasData() && (bytesLeftToRead - bytesRead) > 0) {
|
||||
if (destinationElement == _rootElement && rootElementHasData() && bytesLeftToRead > 0) {
|
||||
// tell the element to read the subsequent data
|
||||
int rootDataSize = _rootElement->readElementDataFromBuffer(nodeData + bytesRead, bytesLeftToRead - bytesRead, args);
|
||||
int rootDataSize = _rootElement->readElementDataFromBuffer(nodeData + bytesRead, bytesLeftToRead, args);
|
||||
bytesRead += rootDataSize;
|
||||
bytesLeftToRead -= rootDataSize;
|
||||
}
|
||||
|
|
|
@ -164,9 +164,11 @@ bool OctreeRenderer::renderOperation(OctreeElement* element, void* extraData) {
|
|||
return false;
|
||||
}
|
||||
|
||||
void OctreeRenderer::render(RenderArgs::RenderMode renderMode, RenderArgs::RenderSide renderSide) {
|
||||
void OctreeRenderer::render(RenderArgs::RenderMode renderMode,
|
||||
RenderArgs::RenderSide renderSide,
|
||||
RenderArgs::DebugFlags renderDebugFlags) {
|
||||
RenderArgs args = { this, _viewFrustum, getSizeScale(), getBoundaryLevelAdjust(), renderMode, renderSide,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
renderDebugFlags, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
if (_tree) {
|
||||
_tree->lockForRead();
|
||||
_tree->recurseTreeWithOperation(renderOperation, &args);
|
||||
|
|
|
@ -52,7 +52,8 @@ public:
|
|||
|
||||
/// render the content of the octree
|
||||
virtual void render(RenderArgs::RenderMode renderMode = RenderArgs::DEFAULT_RENDER_MODE,
|
||||
RenderArgs::RenderSide renderSide = RenderArgs::MONO);
|
||||
RenderArgs::RenderSide renderSide = RenderArgs::MONO,
|
||||
RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE);
|
||||
|
||||
ViewFrustum* getViewFrustum() const { return _viewFrustum; }
|
||||
void setViewFrustum(ViewFrustum* viewFrustum) { _viewFrustum = viewFrustum; }
|
||||
|
|
|
@ -38,7 +38,8 @@ void EntityMotionState::enqueueOutgoingEntity(EntityItem* entity) {
|
|||
EntityMotionState::EntityMotionState(EntityItem* entity) :
|
||||
_entity(entity),
|
||||
_accelerationNearlyGravityCount(0),
|
||||
_shouldClaimSimulationOwnership(false)
|
||||
_shouldClaimSimulationOwnership(false),
|
||||
_movingStepsWithoutSimulationOwner(0)
|
||||
{
|
||||
_type = MOTION_STATE_TYPE_ENTITY;
|
||||
assert(entity != NULL);
|
||||
|
@ -108,11 +109,23 @@ void EntityMotionState::setWorldTransform(const btTransform& worldTrans) {
|
|||
getVelocity(v);
|
||||
_entity->setVelocity(v);
|
||||
|
||||
getAngularVelocity(v);
|
||||
_entity->setAngularVelocity(v);
|
||||
glm::vec3 av;
|
||||
getAngularVelocity(av);
|
||||
_entity->setAngularVelocity(av);
|
||||
|
||||
_entity->setLastSimulated(usecTimestampNow());
|
||||
|
||||
if (_entity->getSimulatorID().isNull() && isMoving()) {
|
||||
// object is moving and has no owner. attempt to claim simulation ownership.
|
||||
_movingStepsWithoutSimulationOwner++;
|
||||
} else {
|
||||
_movingStepsWithoutSimulationOwner = 0;
|
||||
}
|
||||
|
||||
if (_movingStepsWithoutSimulationOwner > 4) { // XXX maybe meters from our characterController ?
|
||||
setShouldClaimSimulationOwnership(true);
|
||||
}
|
||||
|
||||
_outgoingPacketFlags = DIRTY_PHYSICS_FLAGS;
|
||||
EntityMotionState::enqueueOutgoingEntity(_entity);
|
||||
|
||||
|
@ -126,7 +139,7 @@ void EntityMotionState::setWorldTransform(const btTransform& worldTrans) {
|
|||
}
|
||||
|
||||
void EntityMotionState::updateObjectEasy(uint32_t flags, uint32_t step) {
|
||||
if (flags & (EntityItem::DIRTY_POSITION | EntityItem::DIRTY_VELOCITY)) {
|
||||
if (flags & (EntityItem::DIRTY_POSITION | EntityItem::DIRTY_VELOCITY | EntityItem::DIRTY_PHYSICS_NO_WAKE)) {
|
||||
if (flags & EntityItem::DIRTY_POSITION) {
|
||||
_sentPosition = _entity->getPosition() - ObjectMotionState::getWorldOffset();
|
||||
btTransform worldTrans;
|
||||
|
@ -141,6 +154,10 @@ void EntityMotionState::updateObjectEasy(uint32_t flags, uint32_t step) {
|
|||
updateObjectVelocities();
|
||||
}
|
||||
_sentStep = step;
|
||||
|
||||
if (flags & (EntityItem::DIRTY_POSITION | EntityItem::DIRTY_VELOCITY)) {
|
||||
_body->activate();
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: entity support for friction and restitution
|
||||
|
@ -160,7 +177,6 @@ void EntityMotionState::updateObjectEasy(uint32_t flags, uint32_t step) {
|
|||
_body->setMassProps(mass, inertia);
|
||||
_body->updateInertiaTensor();
|
||||
}
|
||||
_body->activate();
|
||||
};
|
||||
|
||||
void EntityMotionState::updateObjectVelocities() {
|
||||
|
@ -287,13 +303,14 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
|
|||
QUuid simulatorID = _entity->getSimulatorID();
|
||||
|
||||
if (getShouldClaimSimulationOwnership()) {
|
||||
_entity->setSimulatorID(myNodeID);
|
||||
properties.setSimulatorID(myNodeID);
|
||||
setShouldClaimSimulationOwnership(false);
|
||||
}
|
||||
|
||||
if (simulatorID == myNodeID && zeroSpeed && zeroSpin) {
|
||||
// we are the simulator and the object has stopped. give up "simulator" status
|
||||
} else if (simulatorID == myNodeID && zeroSpeed && zeroSpin) {
|
||||
// we are the simulator and the entity has stopped. give up "simulator" status
|
||||
_entity->setSimulatorID(QUuid());
|
||||
properties.setSimulatorID(QUuid());
|
||||
} else if (simulatorID == myNodeID && !_body->isActive()) {
|
||||
// it's not active. don't keep simulation ownership.
|
||||
_entity->setSimulatorID(QUuid());
|
||||
properties.setSimulatorID(QUuid());
|
||||
}
|
||||
|
|
|
@ -74,6 +74,7 @@ protected:
|
|||
EntityItem* _entity;
|
||||
quint8 _accelerationNearlyGravityCount;
|
||||
bool _shouldClaimSimulationOwnership;
|
||||
quint32 _movingStepsWithoutSimulationOwner;
|
||||
};
|
||||
|
||||
#endif // hifi_EntityMotionState_h
|
||||
|
|
|
@ -119,8 +119,10 @@ void PhysicsEngine::entityChangedInternal(EntityItem* entity) {
|
|||
assert(entity);
|
||||
void* physicsInfo = entity->getPhysicsInfo();
|
||||
if (physicsInfo) {
|
||||
ObjectMotionState* motionState = static_cast<ObjectMotionState*>(physicsInfo);
|
||||
_incomingChanges.insert(motionState);
|
||||
if ((entity->getDirtyFlags() & (HARD_DIRTY_PHYSICS_FLAGS | EASY_DIRTY_PHYSICS_FLAGS)) > 0) {
|
||||
ObjectMotionState* motionState = static_cast<ObjectMotionState*>(physicsInfo);
|
||||
_incomingChanges.insert(motionState);
|
||||
}
|
||||
} else {
|
||||
// try to add this entity again (maybe something changed such that it will work this time)
|
||||
addEntity(entity);
|
||||
|
@ -366,15 +368,46 @@ void PhysicsEngine::stepNonPhysicalKinematics(const quint64& now) {
|
|||
}
|
||||
}
|
||||
|
||||
void PhysicsEngine::computeCollisionEvents() {
|
||||
BT_PROFILE("computeCollisionEvents");
|
||||
|
||||
void PhysicsEngine::doOwnershipInfection(const btCollisionObject* objectA, const btCollisionObject* objectB) {
|
||||
assert(objectA);
|
||||
assert(objectB);
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
QUuid myNodeID = nodeList->getSessionUUID();
|
||||
|
||||
const btCollisionObject* characterCollisionObject =
|
||||
_characterController ? _characterController->getCollisionObject() : NULL;
|
||||
|
||||
assert(!myNodeID.isNull());
|
||||
|
||||
ObjectMotionState* a = static_cast<ObjectMotionState*>(objectA->getUserPointer());
|
||||
ObjectMotionState* b = static_cast<ObjectMotionState*>(objectB->getUserPointer());
|
||||
EntityItem* entityA = a ? a->getEntity() : NULL;
|
||||
EntityItem* entityB = b ? b->getEntity() : NULL;
|
||||
bool aIsDynamic = entityA && !objectA->isStaticOrKinematicObject();
|
||||
bool bIsDynamic = entityB && !objectB->isStaticOrKinematicObject();
|
||||
|
||||
// collisions cause infectious spread of simulation-ownership. we also attempt to take
|
||||
// ownership of anything that collides with our avatar.
|
||||
if ((aIsDynamic && (entityA->getSimulatorID() == myNodeID)) ||
|
||||
// (a && a->getShouldClaimSimulationOwnership()) ||
|
||||
(objectA == characterCollisionObject)) {
|
||||
if (bIsDynamic) {
|
||||
b->setShouldClaimSimulationOwnership(true);
|
||||
}
|
||||
} else if ((bIsDynamic && (entityB->getSimulatorID() == myNodeID)) ||
|
||||
// (b && b->getShouldClaimSimulationOwnership()) ||
|
||||
(objectB == characterCollisionObject)) {
|
||||
if (aIsDynamic) {
|
||||
a->setShouldClaimSimulationOwnership(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void PhysicsEngine::computeCollisionEvents() {
|
||||
BT_PROFILE("computeCollisionEvents");
|
||||
|
||||
// update all contacts every frame
|
||||
int numManifolds = _collisionDispatcher->getNumManifolds();
|
||||
for (int i = 0; i < numManifolds; ++i) {
|
||||
|
@ -393,31 +426,12 @@ void PhysicsEngine::computeCollisionEvents() {
|
|||
|
||||
ObjectMotionState* a = static_cast<ObjectMotionState*>(objectA->getUserPointer());
|
||||
ObjectMotionState* b = static_cast<ObjectMotionState*>(objectB->getUserPointer());
|
||||
EntityItem* entityA = a ? a->getEntity() : NULL;
|
||||
EntityItem* entityB = b ? b->getEntity() : NULL;
|
||||
bool aIsDynamic = entityA && !objectA->isStaticOrKinematicObject();
|
||||
bool bIsDynamic = entityB && !objectB->isStaticOrKinematicObject();
|
||||
|
||||
if (a || b) {
|
||||
// the manifold has up to 4 distinct points, but only extract info from the first
|
||||
_contactMap[ContactKey(a, b)].update(_numContactFrames, contactManifold->getContactPoint(0), _originOffset);
|
||||
}
|
||||
// collisions cause infectious spread of simulation-ownership. we also attempt to take
|
||||
// ownership of anything that collides with our avatar.
|
||||
if ((aIsDynamic && entityA->getSimulatorID() == myNodeID) ||
|
||||
(a && a->getShouldClaimSimulationOwnership()) ||
|
||||
(objectA == characterCollisionObject)) {
|
||||
if (bIsDynamic) {
|
||||
b->setShouldClaimSimulationOwnership(true);
|
||||
}
|
||||
}
|
||||
if ((bIsDynamic && entityB->getSimulatorID() == myNodeID) ||
|
||||
(b && b->getShouldClaimSimulationOwnership()) ||
|
||||
(objectB == characterCollisionObject)) {
|
||||
if (aIsDynamic) {
|
||||
a->setShouldClaimSimulationOwnership(true);
|
||||
}
|
||||
}
|
||||
|
||||
doOwnershipInfection(objectA, objectB);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -576,11 +590,9 @@ void PhysicsEngine::removeObjectFromBullet(ObjectMotionState* motionState) {
|
|||
assert(motionState);
|
||||
btRigidBody* body = motionState->getRigidBody();
|
||||
|
||||
// set the about-to-be-deleted entity active in order to wake up the island it's part of. this is done
|
||||
// so that anything resting on top of it will fall.
|
||||
// body->setActivationState(ACTIVE_TAG);
|
||||
EntityItem* entity = static_cast<EntityMotionState*>(motionState)->getEntity();
|
||||
bump(entity);
|
||||
// wake up anything touching this object
|
||||
EntityItem* entityItem = motionState ? motionState->getEntity() : NULL;
|
||||
bump(entityItem);
|
||||
|
||||
if (body) {
|
||||
const btCollisionShape* shape = body->getCollisionShape();
|
||||
|
|
|
@ -89,16 +89,19 @@ public:
|
|||
|
||||
void dumpNextStats() { _dumpNextStats = true; }
|
||||
|
||||
void bump(EntityItem* bumpEntity);
|
||||
|
||||
private:
|
||||
/// \param motionState pointer to Object's MotionState
|
||||
void removeObjectFromBullet(ObjectMotionState* motionState);
|
||||
|
||||
void removeContacts(ObjectMotionState* motionState);
|
||||
|
||||
void doOwnershipInfection(const btCollisionObject* objectA, const btCollisionObject* objectB);
|
||||
|
||||
// return 'true' of update was successful
|
||||
bool updateObjectHard(btRigidBody* body, ObjectMotionState* motionState, uint32_t flags);
|
||||
void updateObjectEasy(btRigidBody* body, ObjectMotionState* motionState, uint32_t flags);
|
||||
void bump(EntityItem* bumpEntity);
|
||||
|
||||
btClock _clock;
|
||||
btDefaultCollisionConfiguration* _collisionConfig = NULL;
|
||||
|
|
|
@ -1947,14 +1947,14 @@ bool Model::renderInScene(float alpha, RenderArgs* args) {
|
|||
return false;
|
||||
}
|
||||
|
||||
if (args->_renderMode == RenderArgs::DEBUG_RENDER_MODE && _renderCollisionHull == false) {
|
||||
if (args->_debugFlags == RenderArgs::RENDER_DEBUG_HULLS && _renderCollisionHull == false) {
|
||||
// turning collision hull rendering on
|
||||
_renderCollisionHull = true;
|
||||
_nextGeometry = _collisionGeometry;
|
||||
_saveNonCollisionGeometry = _geometry;
|
||||
updateGeometry();
|
||||
simulate(0.0, true);
|
||||
} else if (args->_renderMode != RenderArgs::DEBUG_RENDER_MODE && _renderCollisionHull == true) {
|
||||
} else if (args->_debugFlags != RenderArgs::RENDER_DEBUG_HULLS && _renderCollisionHull == true) {
|
||||
// turning collision hull rendering off
|
||||
_renderCollisionHull = false;
|
||||
_nextGeometry = _saveNonCollisionGeometry;
|
||||
|
|
|
@ -17,16 +17,23 @@ class OctreeRenderer;
|
|||
|
||||
class RenderArgs {
|
||||
public:
|
||||
enum RenderMode { DEFAULT_RENDER_MODE, SHADOW_RENDER_MODE, DIFFUSE_RENDER_MODE, NORMAL_RENDER_MODE, MIRROR_RENDER_MODE, DEBUG_RENDER_MODE };
|
||||
enum RenderMode { DEFAULT_RENDER_MODE, SHADOW_RENDER_MODE, DIFFUSE_RENDER_MODE, NORMAL_RENDER_MODE, MIRROR_RENDER_MODE };
|
||||
|
||||
enum RenderSide { MONO, STEREO_LEFT, STEREO_RIGHT };
|
||||
|
||||
enum DebugFlags {
|
||||
RENDER_DEBUG_NONE=0,
|
||||
RENDER_DEBUG_HULLS=1,
|
||||
RENDER_DEBUG_SIMULATION_OWNERSHIP=2
|
||||
};
|
||||
|
||||
OctreeRenderer* _renderer;
|
||||
ViewFrustum* _viewFrustum;
|
||||
float _sizeScale;
|
||||
int _boundaryLevelAdjust;
|
||||
RenderMode _renderMode;
|
||||
RenderSide _renderSide;
|
||||
DebugFlags _debugFlags;
|
||||
|
||||
int _elementsTouched;
|
||||
int _itemsRendered;
|
||||
|
|
|
@ -124,9 +124,9 @@ void OffscreenUi::resize(const QSize& newSize) {
|
|||
|
||||
if (_quickWindow) {
|
||||
_quickWindow->setGeometry(QRect(QPoint(), newSize));
|
||||
_quickWindow->contentItem()->setSize(newSize);
|
||||
}
|
||||
|
||||
_quickWindow->contentItem()->setSize(newSize);
|
||||
|
||||
// Update our members
|
||||
if (_rootItem) {
|
||||
|
|
|
@ -205,7 +205,7 @@ void QTestWindow::renderText() {
|
|||
{ size.x + QUAD_OFFSET.x, QUAD_OFFSET.y },
|
||||
{ size.x + QUAD_OFFSET.x, size.y + QUAD_OFFSET.y },
|
||||
{ QUAD_OFFSET.x, size.y + QUAD_OFFSET.y },
|
||||
};
|
||||
};
|
||||
|
||||
QString str = QString::fromWCharArray(EXAMPLE_TEXT);
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
|
|
Loading…
Reference in a new issue