Remove one more instance of FramebufferCache

This commit is contained in:
Zach Fox 2017-06-13 15:26:07 -07:00
parent 52ea7e7994
commit 79b6dc3f78

View file

@ -19,7 +19,6 @@
#include "AntialiasingEffect.h"
#include "StencilMaskPass.h"
#include "TextureCache.h"
#include "FramebufferCache.h"
#include "DependencyManager.h"
#include "ViewFrustum.h"
#include "GeometryCache.h"
@ -51,7 +50,7 @@ const gpu::PipelinePointer& Antialiasing::getAntialiasingPipeline(RenderArgs* ar
if (!_antialiasingBuffer) {
// Link the antialiasing FBO to texture
_antialiasingBuffer = gpu::FramebufferPointer(gpu::Framebuffer::create("antialiasing"));
auto format = gpu::Element::COLOR_SRGBA_32; // DependencyManager::get<FramebufferCache>()->getLightingTexture()->getTexelFormat();
auto format = gpu::Element::COLOR_SRGBA_32;
auto defaultSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_POINT);
_antialiasingTexture = gpu::Texture::createRenderBuffer(format, width, height, gpu::Texture::SINGLE_MIP, defaultSampler);
_antialiasingBuffer->setRenderBuffer(0, _antialiasingTexture);