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Fix typo in comment
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@ -277,7 +277,7 @@ void GLTexture::postTransfer() {
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setSyncState(GLSyncState::Idle);
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++_transferCount;
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// At this point the mip pixels have been loaded, we can notify the g pu texture to abandon it's memory
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// At this point the mip pixels have been loaded, we can notify the gpu texture to abandon it's memory
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switch (_gpuObject.getType()) {
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case Texture::TEX_2D:
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for (uint16_t i = 0; i < Sampler::MAX_MIP_LEVEL; ++i) {
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