reverting logic change

This commit is contained in:
Dante Ruiz 2018-10-03 15:13:42 -07:00
parent b28c375ad3
commit 78268001c4

View file

@ -116,10 +116,9 @@ bool SafeLanding::isLoadSequenceComplete() {
_initialEnd = INVALID_SEQUENCE;
_entityTree = nullptr;
EntityTreeRenderer::setEntityLoadingPriorityFunction(StandardPriority);
return true;
}
return false;
return !_trackingEntities;
}
float SafeLanding::loadingProgressPercentage() {
@ -150,9 +149,10 @@ bool SafeLanding::isSequenceNumbersComplete() {
&& endIter != _sequenceNumbers.end()
&& distance(startIter, endIter) == sequenceSize - 1)) {
_trackingEntities = false; // Don't track anything else that comes in.
returnm true;
}
}
return !_trackingEntities;
return false;
}
bool isEntityPhysicsReady(const EntityItemPointer& entity) {