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https://github.com/lubosz/overte.git
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Catch and report GL errors in QML render
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parent
50cc632b9c
commit
77bb8bafbb
1 changed files with 31 additions and 23 deletions
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@ -190,25 +190,21 @@ void OffscreenQmlRenderThread::setupFbo() {
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using namespace oglplus;
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_textures.setSize(_size);
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// Before making any ogl calls, clear any outstanding errors
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// FIXME: Something upstream is polluting the context with a GL_INVALID_ENUM,
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// likely from glewExperimental = true
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GLenum err = glGetError();
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if (err != GL_NO_ERROR) {
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qDebug() << "Clearing outstanding GL error to set up QML FBO:" << glewGetErrorString(err);
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try {
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_depthStencil.reset(new Renderbuffer());
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Context::Bound(Renderbuffer::Target::Renderbuffer, *_depthStencil)
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.Storage(
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PixelDataInternalFormat::DepthComponent,
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_size.x, _size.y);
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_fbo.reset(new Framebuffer());
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_fbo->Bind(Framebuffer::Target::Draw);
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_fbo->AttachRenderbuffer(Framebuffer::Target::Draw,
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FramebufferAttachment::Depth, *_depthStencil);
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DefaultFramebuffer().Bind(Framebuffer::Target::Draw);
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} catch (oglplus::Error& error) {
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qWarning() << "OpenGL error in QML render setup: " << error.what();
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}
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_depthStencil.reset(new Renderbuffer());
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Context::Bound(Renderbuffer::Target::Renderbuffer, *_depthStencil)
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.Storage(
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PixelDataInternalFormat::DepthComponent,
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_size.x, _size.y);
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_fbo.reset(new Framebuffer());
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_fbo->Bind(Framebuffer::Target::Draw);
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_fbo->AttachRenderbuffer(Framebuffer::Target::Draw,
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FramebufferAttachment::Depth, *_depthStencil);
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DefaultFramebuffer().Bind(Framebuffer::Target::Draw);
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}
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void OffscreenQmlRenderThread::init() {
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@ -299,10 +295,21 @@ void OffscreenQmlRenderThread::render() {
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try {
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PROFILE_RANGE("qml_render")
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TexturePtr texture = _textures.getNextTexture();
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_fbo->Bind(Framebuffer::Target::Draw);
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_fbo->AttachTexture(Framebuffer::Target::Draw, FramebufferAttachment::Color, *texture, 0);
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_fbo->Complete(Framebuffer::Target::Draw);
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TexturePtr texture = _textures.getNextTexture();
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try {
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_fbo->Bind(Framebuffer::Target::Draw);
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_fbo->AttachTexture(Framebuffer::Target::Draw, FramebufferAttachment::Color, *texture, 0);
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_fbo->Complete(Framebuffer::Target::Draw);
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} catch (oglplus::Error& error) {
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qWarning() << "OpenGL error in QML render: " << error.what();
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// In case we are failing from a failed setupFbo, reset fbo before next render
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setupFbo();
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throw;
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}
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{
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PROFILE_RANGE("qml_render->rendercontrol")
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_renderControl->render();
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@ -311,13 +318,14 @@ void OffscreenQmlRenderThread::render() {
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// for now just clear the errors
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glGetError();
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}
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// FIXME probably unecessary
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DefaultFramebuffer().Bind(Framebuffer::Target::Draw);
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_quickWindow->resetOpenGLState();
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_escrow.submit(GetName(*texture));
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_lastRenderTime = usecTimestampNow();
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} catch (std::runtime_error& error) {
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qWarning() << "Failed to render QML " << error.what();
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qWarning() << "Failed to render QML: " << error.what();
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}
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}
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