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add toybox ac scripts, write headers for them, organize
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8 changed files with 297 additions and 0 deletions
52
examples/toys/AC_scripts/arcade_game_sound.js
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52
examples/toys/AC_scripts/arcade_game_sound.js
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// Adds arcade game noises to Toybox.
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// By Ryan Karpf 10/20/2015
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var SOUND_URL = "http://hifi-public.s3.amazonaws.com/ryan/ARCADE_GAMES_VID.L.L.wav";
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var SOUND_POSITION = { x: 543.77, y: 495.07, z: 502.25 };
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var MINUTE = 60 * 1000;
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var PLAY_SOUND_INTERVAL = 1.5 * MINUTE;
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var audioOptions = {
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position: SOUND_POSITION,
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volume: .01,
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loop: false,
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};
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var sound = SoundCache.getSound(SOUND_URL);
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var injector = null;
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function playSound() {
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print("Playing sound");
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if (injector) {
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// try/catch in case the injector QObject has been deleted already
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try {
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injector.stop();
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} catch (e) {
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}
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}
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injector = Audio.playSound(sound, audioOptions);
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}
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function checkDownloaded() {
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if (sound.downloaded) {
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print("Sound downloaded.");
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Script.clearInterval(checkDownloadedTimer);
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Script.setInterval(playSound, PLAY_SOUND_INTERVAL);
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playSound();
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}
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}
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// Check once a second to see if the audio file has been downloaded
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var checkDownloadedTimer = Script.setInterval(checkDownloaded, 1000);
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Script.scriptEnding.connect(function() {
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if (injector) {
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injector.stop();
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}
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});
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41
examples/toys/AC_scripts/cat_purr_sound.js
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examples/toys/AC_scripts/cat_purr_sound.js
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//
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// ambiance.js
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// examples
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//
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// Created by Clément Brisset on 11/18/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var soundURL = "http://hifi-public.s3.amazonaws.com/ryan/Cat_Purring_Deep_Low_Snor.wav";
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var position = { x: 551.48, y: 495.60, z: 502.08};
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var audioOptions = {
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position: position,
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volume: .03,
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loop: true
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};
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var sound = SoundCache.getSound(soundURL);
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var injector = null;
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var count = 300;
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Script.update.connect(function() {
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if (count > 0) {
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count--;
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return;
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}
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if (sound.downloaded && injector === null) {
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print("Sound downloaded.");
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injector = Audio.playSound(sound, audioOptions);
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print("Playing: " + injector);
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}
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});
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Script.scriptEnding.connect(function() {
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if (injector !== null) {
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injector.stop();
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}
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});
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52
examples/toys/AC_scripts/dogs_barking_sound.js
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examples/toys/AC_scripts/dogs_barking_sound.js
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// Adds a dogs barking noise to Toybox.
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// By Ryan Karpf 10/20/2015
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var SOUND_URL = "http://hifi-public.s3.amazonaws.com/ryan/dogs_barking_1.L.wav";
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var SOUND_POSITION = { x: 523, y: 495, z: 469 };
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var MINUTE = 60 * 1000;
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var PLAY_SOUND_INTERVAL = 1 * MINUTE;
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var audioOptions = {
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position: SOUND_POSITION,
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volume: .05,
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loop: false,
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};
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var sound = SoundCache.getSound(SOUND_URL);
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var injector = null;
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function playSound() {
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print("Playing sound");
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if (injector) {
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// try/catch in case the injector QObject has been deleted already
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try {
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injector.stop();
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} catch (e) {
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}
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}
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injector = Audio.playSound(sound, audioOptions);
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}
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function checkDownloaded() {
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if (sound.downloaded) {
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print("Sound downloaded.");
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Script.clearInterval(checkDownloadedTimer);
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Script.setInterval(playSound, PLAY_SOUND_INTERVAL);
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playSound();
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}
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}
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// Check once a second to see if the audio file has been downloaded
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var checkDownloadedTimer = Script.setInterval(checkDownloaded, 1000);
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Script.scriptEnding.connect(function() {
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if (injector) {
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injector.stop();
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}
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});
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38
examples/toys/AC_scripts/fireplace_sound.js
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examples/toys/AC_scripts/fireplace_sound.js
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// Adds a fireplace noise to Toybox.
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// By Ryan Karpf 10/20/2015
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var soundURL = "http://hifi-public.s3.amazonaws.com/ryan/demo/0619_Fireplace__Tree_B.L.wav";
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var position = { x: 551.61, y: 494.88, z: 502.00};
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var audioOptions = {
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position: position,
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volume: .08,
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loop: true
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};
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var sound = SoundCache.getSound(soundURL);
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var injector = null;
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var count = 300;
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Script.update.connect(function() {
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if (count > 0) {
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count--;
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return;
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}
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if (sound.downloaded && injector === null) {
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print("Sound downloaded.");
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injector = Audio.playSound(sound, audioOptions);
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print("Playing: " + injector);
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}
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});
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Script.scriptEnding.connect(function() {
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if (injector !== null) {
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injector.stop();
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}
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});
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39
examples/toys/AC_scripts/insects_sound.js
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examples/toys/AC_scripts/insects_sound.js
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// Adds an insect noise to Toybox.
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// By Ryan Karpf 10/20/2015
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var soundURL = "http://hifi-public.s3.amazonaws.com/ryan/insects3.wav";
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var position = { x: 560, y: 495, z: 474};
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var audioOptions = {
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position: position,
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volume: .25,
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loop: true
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};
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var sound = SoundCache.getSound(soundURL);
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var injector = null;
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var count = 300;
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Script.update.connect(function() {
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if (count > 0) {
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count--;
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return;
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}
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if (sound.downloaded && injector === null) {
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print("Sound downloaded.");
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injector = Audio.playSound(sound, audioOptions);
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print("Playing: " + injector);
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}
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});
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Script.scriptEnding.connect(function() {
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if (injector !== null) {
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injector.stop();
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}
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});
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37
examples/toys/AC_scripts/river_water_sound.js
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examples/toys/AC_scripts/river_water_sound.js
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// Adds a river water sound to Toybox.
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// By Ryan Karpf 10/20/2015
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var soundURL = "http://hifi-public.s3.amazonaws.com/ryan/Water_Lap_River_Edge_Gentle.L.wav";
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var position = { x: 580, y: 493, z: 528};
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var audioOptions = {
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position: position,
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volume: .4,
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loop: true
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};
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var sound = SoundCache.getSound(soundURL);
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var injector = null;
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var count = 300;
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Script.update.connect(function() {
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if (count > 0) {
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count--;
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return;
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}
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if (sound.downloaded && injector === null) {
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print("Sound downloaded.");
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injector = Audio.playSound(sound, audioOptions);
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print("Playing: " + injector);
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}
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});
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Script.scriptEnding.connect(function() {
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if (injector !== null) {
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injector.stop();
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}
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});
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38
examples/toys/AC_scripts/windmill_sound.js
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examples/toys/AC_scripts/windmill_sound.js
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// Adds a windmill noise to toybox.
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// By Ryan Karpf 10/20/2015
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var soundURL = "http://hifi-public.s3.amazonaws.com/ryan/WINDMILL_Mono.wav";
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var position = { x: 530, y: 516, z: 518};
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var audioOptions = {
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position: position,
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volume: .08,
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loop: true
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};
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var sound = SoundCache.getSound(soundURL);
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var injector = null;
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var count = 300;
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Script.update.connect(function() {
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if (count > 0) {
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count--;
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return;
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}
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if (sound.downloaded && injector === null) {
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print("Sound downloaded.");
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injector = Audio.playSound(sound, audioOptions);
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print("Playing: " + injector);
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}
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});
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Script.scriptEnding.connect(function() {
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if (injector !== null) {
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injector.stop();
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}
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});
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