diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index c39f7294c0..473349efa5 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -3976,7 +3976,7 @@ void Application::updateMyAvatarLookAtPosition() { if (faceAngle < MAXIMUM_FACE_ANGLE) { // Randomly look back and forth between look targets eyeContactTarget target = Menu::getInstance()->isOptionChecked(MenuOption::FixGaze) ? - LEFT_EYE : myAvatar->getEyeContactTarget(); + LEFT_EYE : myAvatar->getEyeContactTarget(); switch (target) { case LEFT_EYE: lookAtSpot = lookingAtHead->getLeftEyePosition(); diff --git a/libraries/avatars-renderer/src/avatars-renderer/Head.cpp b/libraries/avatars-renderer/src/avatars-renderer/Head.cpp index e87fa3d983..3fe22c6cac 100644 --- a/libraries/avatars-renderer/src/avatars-renderer/Head.cpp +++ b/libraries/avatars-renderer/src/avatars-renderer/Head.cpp @@ -59,6 +59,7 @@ void Head::computeAudioLoudness(float deltaTime) { } if (!_isFaceTrackerConnected) { + // Update audio attack data for facial animation (eyebrows and mouth) float audioAttackAveragingRate = (10.0f - deltaTime * NORMAL_HZ) / 10.0f; // --> 0.9 at 60 Hz _audioAttack = audioAttackAveragingRate * _audioAttack + (1.0f - audioAttackAveragingRate) * fabs((audioLoudness - _longTermAverageLoudness) - _lastLoudness); @@ -142,7 +143,6 @@ void Head::computeEyeMovement(float deltaTime) { void Head::computeFaceMovement(float deltaTime) { if (!_isFaceTrackerConnected) { - // Update audio attack data for facial animation (eyebrows and mouth) const float BROW_LIFT_THRESHOLD = 100.0f; if (_audioAttack > BROW_LIFT_THRESHOLD) { _browAudioLift += sqrtf(_audioAttack) * 0.01f;