Merge remote-tracking branch 'upstream/master' into nodelist-container

This commit is contained in:
Stephen Birarda 2014-01-14 16:08:58 -08:00
commit 767a241105
19 changed files with 167 additions and 72 deletions

View file

@ -1114,7 +1114,7 @@ void Application::mouseMoveEvent(QMouseEvent* event) {
return;
}
if (_isHoverVoxel) {
_myAvatar.orbit(glm::vec3(_hoverVoxel.x, _hoverVoxel.y, _hoverVoxel.z) * (float)TREE_SCALE, deltaX, deltaY);
_myAvatar.orbit(getMouseVoxelWorldCoordinates(_hoverVoxel), deltaX, deltaY);
return;
}
}
@ -1340,8 +1340,9 @@ void Application::timer() {
// ask the node list to check in with the domain server
NodeList::getInstance()->sendDomainServerCheckIn();
// give the MyAvatar object position to the Profile so it can propagate to the data-server
// give the MyAvatar object position, orientation to the Profile so it can propagate to the data-server
_profile.updatePosition(_myAvatar.getPosition());
_profile.updateOrientation(_myAvatar.getOrientation());
}
static glm::vec3 getFaceVector(BoxFace face) {
@ -1605,10 +1606,9 @@ void Application::makeVoxel(glm::vec3 position,
isDestructive);
}
const glm::vec3 Application::getMouseVoxelWorldCoordinates(const VoxelDetail _mouseVoxel) {
return glm::vec3((_mouseVoxel.x + _mouseVoxel.s / 2.f) * TREE_SCALE,
(_mouseVoxel.y + _mouseVoxel.s / 2.f) * TREE_SCALE,
(_mouseVoxel.z + _mouseVoxel.s / 2.f) * TREE_SCALE);
glm::vec3 Application::getMouseVoxelWorldCoordinates(const VoxelDetail& mouseVoxel) {
return glm::vec3((mouseVoxel.x + mouseVoxel.s / 2.f) * TREE_SCALE, (mouseVoxel.y + mouseVoxel.s / 2.f) * TREE_SCALE,
(mouseVoxel.z + mouseVoxel.s / 2.f) * TREE_SCALE);
}
const float NUDGE_PRECISION_MIN = 1 / pow(2.0, 12.0);
@ -2045,9 +2045,12 @@ void Application::updateAvatars(float deltaTime, glm::vec3 mouseRayOrigin, glm::
for (vector<Avatar*>::iterator fade = _avatarFades.begin(); fade != _avatarFades.end(); fade++) {
Avatar* avatar = *fade;
const float SHRINK_RATE = 0.9f;
avatar->setNewScale(avatar->getNewScale() * SHRINK_RATE);
const float MINIMUM_SCALE = 0.001f;
if (avatar->getNewScale() < MINIMUM_SCALE) {
avatar->setTargetScale(avatar->getScale() * SHRINK_RATE);
const float MIN_FADE_SCALE = 0.001;
if (avatar->getTargetScale() < MIN_FADE_SCALE) {
delete avatar;
_avatarFades.erase(fade--);

View file

@ -142,7 +142,7 @@ public:
void removeVoxel(glm::vec3 position, float scale);
const glm::vec3 getMouseVoxelWorldCoordinates(const VoxelDetail _mouseVoxel);
glm::vec3 getMouseVoxelWorldCoordinates(const VoxelDetail& mouseVoxel);
QGLWidget* getGLWidget() { return _glWidget; }
MyAvatar* getAvatar() { return &_myAvatar; }

View file

@ -174,25 +174,35 @@ void DataServerClient::processSendFromDataServer(unsigned char* packetData, int
}
}
}
} else if (keyList[i] == DataServerKey::Domain && keyList[i + 1] == DataServerKey::Position
&& valueList[i] != " " && valueList[i + 1] != " ") {
} else if (keyList[i] == DataServerKey::Domain && keyList[i + 1] == DataServerKey::Position &&
keyList[i + 2] == DataServerKey::Orientation && valueList[i] != " " &&
valueList[i + 1] != " " && valueList[i + 2] != " ") {
QStringList coordinateItems = valueList[i + 1].split(',');
QStringList orientationItems = valueList[i + 2].split(',');
if (coordinateItems.size() == 3) {
if (coordinateItems.size() == 3 && orientationItems.size() == 3) {
// send a node kill request, indicating to other clients that they should play the "disappeared" effect
NodeList::getInstance()->sendKillNode(&NODE_TYPE_AVATAR_MIXER, 1);
qDebug() << "Changing domain to" << valueList[i].toLocal8Bit().constData() <<
"and position to" << valueList[i + 1].toLocal8Bit().constData() <<
", position to" << valueList[i + 1].toLocal8Bit().constData() <<
", and orientation to" << valueList[i + 2].toLocal8Bit().constData() <<
"to go to" << userString << "\n";
NodeList::getInstance()->setDomainHostname(valueList[i]);
glm::vec3 newPosition(coordinateItems[0].toFloat(),
coordinateItems[1].toFloat(),
coordinateItems[2].toFloat());
// orient the user to face the target
glm::quat newOrientation = glm::quat(glm::radians(glm::vec3(orientationItems[0].toFloat(),
orientationItems[1].toFloat(), orientationItems[2].toFloat()))) *
glm::angleAxis(180.0f, 0.0f, 1.0f, 0.0f);
Application::getInstance()->getAvatar()->setOrientation(newOrientation);
// move the user a couple units away
const float DISTANCE_TO_USER = 2.0f;
glm::vec3 newPosition = glm::vec3(coordinateItems[0].toFloat(), coordinateItems[1].toFloat(),
coordinateItems[2].toFloat()) - newOrientation * IDENTITY_FRONT * DISTANCE_TO_USER;
Application::getInstance()->getAvatar()->setPosition(newPosition);
}

View file

@ -41,6 +41,7 @@ namespace DataServerKey {
const QString FaceMeshURL = "mesh";
const QString SkeletonURL = "skeleton";
const QString Position = "position";
const QString Orientation = "orientation";
const QString UUID = "uuid";
}

View file

@ -891,7 +891,7 @@ void Menu::editPreferences() {
_maxVoxelPacketsPerSecond = maxVoxelsPPS->value();
applicationInstance->getAvatar()->setLeanScale(leanScale->value());
applicationInstance->getAvatar()->setNewScale(avatarScale->value());
applicationInstance->getAvatar()->setClampedTargetScale(avatarScale->value());
_audioJitterBufferSamples = audioJitterBufferSamples->value();
@ -999,8 +999,9 @@ void Menu::goToUser() {
int dialogReturn = userDialog.exec();
if (dialogReturn == QDialog::Accepted && !userDialog.textValue().isEmpty()) {
// there's a username entered by the user, make a request to the data-server
DataServerClient::getValuesForKeysAndUserString((QStringList() << DataServerKey::Domain << DataServerKey::Position),
userDialog.textValue());
DataServerClient::getValuesForKeysAndUserString(
QStringList() << DataServerKey::Domain << DataServerKey::Position << DataServerKey::Orientation,
userDialog.textValue());
}
sendFakeEnterEvent();

View file

@ -418,30 +418,30 @@ void Avatar::goHome() {
}
void Avatar::increaseSize() {
if ((1.f + SCALING_RATIO) * _newScale < MAX_SCALE) {
_newScale *= (1.f + SCALING_RATIO);
qDebug("Changed scale to %f\n", _newScale);
if ((1.f + SCALING_RATIO) * _targetScale < MAX_AVATAR_SCALE) {
_targetScale *= (1.f + SCALING_RATIO);
qDebug("Changed scale to %f\n", _targetScale);
}
}
void Avatar::decreaseSize() {
if (MIN_SCALE < (1.f - SCALING_RATIO) * _newScale) {
_newScale *= (1.f - SCALING_RATIO);
qDebug("Changed scale to %f\n", _newScale);
if (MIN_AVATAR_SCALE < (1.f - SCALING_RATIO) * _targetScale) {
_targetScale *= (1.f - SCALING_RATIO);
qDebug("Changed scale to %f\n", _targetScale);
}
}
void Avatar::resetSize() {
_newScale = 1.0f;
qDebug("Reseted scale to %f\n", _newScale);
_targetScale = 1.0f;
qDebug("Reseted scale to %f\n", _targetScale);
}
void Avatar::setScale(const float scale) {
_scale = scale;
if (_newScale * (1.f - RESCALING_TOLERANCE) < _scale &&
_scale < _newScale * (1.f + RESCALING_TOLERANCE)) {
_scale = _newScale;
if (_targetScale * (1.f - RESCALING_TOLERANCE) < _scale &&
_scale < _targetScale * (1.f + RESCALING_TOLERANCE)) {
_scale = _targetScale;
}
_skeleton.setScale(_scale);

View file

@ -502,7 +502,7 @@ void MyAvatar::saveData(QSettings* settings) {
settings->setValue("pupilDilation", _head.getPupilDilation());
settings->setValue("leanScale", _leanScale);
settings->setValue("scale", _newScale);
settings->setValue("scale", _targetScale);
settings->endGroup();
}
@ -525,7 +525,7 @@ void MyAvatar::loadData(QSettings* settings) {
_leanScale = loadSetting(settings, "leanScale", 0.05f);
_newScale = loadSetting(settings, "scale", 1.0f);
_targetScale = loadSetting(settings, "scale", 1.0f);
setScale(_scale);
Application::getInstance()->getCamera()->setScale(_scale);

View file

@ -18,6 +18,7 @@ Profile::Profile(const QString &username) :
_uuid(),
_lastDomain(),
_lastPosition(0.0, 0.0, 0.0),
_lastOrientationSend(0),
_faceModelURL()
{
if (!_username.isEmpty()) {
@ -69,6 +70,10 @@ void Profile::updateDomain(const QString& domain) {
}
}
static QByteArray createByteArray(const glm::vec3& vector) {
return QByteArray::number(vector.x) + ',' + QByteArray::number(vector.y) + ',' + QByteArray::number(vector.z);
}
void Profile::updatePosition(const glm::vec3 position) {
if (_lastPosition != position) {
@ -90,12 +95,29 @@ void Profile::updatePosition(const glm::vec3 position) {
gettimeofday(&lastPositionSend, NULL);
// send the changed position to the data-server
QString positionString = QString("%1,%2,%3").arg(position.x).arg(position.y).arg(position.z);
DataServerClient::putValueForKey(DataServerKey::Position, positionString.toLocal8Bit().constData());
DataServerClient::putValueForKey(DataServerKey::Position, createByteArray(position).constData());
}
}
}
void Profile::updateOrientation(const glm::quat& orientation) {
glm::vec3 eulerAngles = safeEulerAngles(orientation);
if (_lastOrientation == eulerAngles) {
return;
}
const uint64_t DATA_SERVER_ORIENTATION_UPDATE_INTERVAL_USECS = 5 * 1000 * 1000;
const float DATA_SERVER_ORIENTATION_CHANGE_THRESHOLD_DEGREES = 5.0f;
uint64_t now = usecTimestampNow();
if (now - _lastOrientationSend >= DATA_SERVER_ORIENTATION_UPDATE_INTERVAL_USECS &&
glm::distance(_lastOrientation, eulerAngles) >= DATA_SERVER_ORIENTATION_CHANGE_THRESHOLD_DEGREES) {
DataServerClient::putValueForKey(DataServerKey::Orientation, createByteArray(eulerAngles).constData());
_lastOrientation = eulerAngles;
_lastOrientationSend = now;
}
}
void Profile::saveData(QSettings* settings) {
settings->beginGroup("Profile");

View file

@ -9,11 +9,14 @@
#ifndef __hifi__Profile__
#define __hifi__Profile__
#include <stdint.h>
#include <QtCore/QString>
#include <QtCore/QUrl>
#include <QtCore/QUuid>
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
class Profile {
public:
@ -34,6 +37,7 @@ public:
void updateDomain(const QString& domain);
void updatePosition(const glm::vec3 position);
void updateOrientation(const glm::quat& orientation);
QString getLastDomain() const { return _lastDomain; }
const glm::vec3& getLastPosition() const { return _lastPosition; }
@ -45,6 +49,8 @@ private:
QUuid _uuid;
QString _lastDomain;
glm::vec3 _lastPosition;
glm::vec3 _lastOrientation;
uint64_t _lastOrientationSend;
QUrl _faceModelURL;
QUrl _skeletonModelURL;
};

View file

@ -251,18 +251,16 @@ QSharedPointer<NetworkGeometry> GeometryCache::getGeometry(const QUrl& url) {
}
NetworkGeometry::NetworkGeometry(const QUrl& url) :
_modelRequest(url),
_modelReply(NULL),
_mappingReply(NULL)
_mappingReply(NULL),
_attempts(0)
{
if (!url.isValid()) {
return;
}
QNetworkRequest modelRequest(url);
modelRequest.setAttribute(QNetworkRequest::CacheLoadControlAttribute, QNetworkRequest::PreferCache);
_modelReply = Application::getInstance()->getNetworkAccessManager()->get(modelRequest);
connect(_modelReply, SIGNAL(downloadProgress(qint64,qint64)), SLOT(maybeReadModelWithMapping()));
connect(_modelReply, SIGNAL(error(QNetworkReply::NetworkError)), SLOT(handleModelReplyError()));
_modelRequest.setAttribute(QNetworkRequest::CacheLoadControlAttribute, QNetworkRequest::PreferCache);
makeModelRequest();
QUrl mappingURL = url;
QString path = url.path();
@ -312,12 +310,30 @@ glm::vec4 NetworkGeometry::computeAverageColor() const {
return (totalTriangles == 0) ? glm::vec4(1.0f, 1.0f, 1.0f, 1.0f) : totalColor / totalTriangles;
}
void NetworkGeometry::makeModelRequest() {
_modelReply = Application::getInstance()->getNetworkAccessManager()->get(_modelRequest);
connect(_modelReply, SIGNAL(downloadProgress(qint64,qint64)), SLOT(maybeReadModelWithMapping()));
connect(_modelReply, SIGNAL(error(QNetworkReply::NetworkError)), SLOT(handleModelReplyError()));
}
void NetworkGeometry::handleModelReplyError() {
qDebug() << _modelReply->errorString() << "\n";
QDebug debug = qDebug() << _modelReply->errorString();
_modelReply->disconnect(this);
_modelReply->deleteLater();
_modelReply = NULL;
// retry with increasing delays
const int MAX_ATTEMPTS = 8;
const int BASE_DELAY_MS = 1000;
if (++_attempts < MAX_ATTEMPTS) {
QTimer::singleShot(BASE_DELAY_MS * (int)pow(2.0, _attempts), this, SLOT(makeModelRequest()));
debug << " -- retrying...\n";
} else {
debug << "\n";
}
}
void NetworkGeometry::handleMappingReplyError() {

View file

@ -10,6 +10,7 @@
#define __interface__GeometryCache__
#include <QHash>
#include <QNetworkRequest>
#include <QObject>
#include <QSharedPointer>
#include <QWeakPointer>
@ -67,15 +68,18 @@ public:
private slots:
void makeModelRequest();
void handleModelReplyError();
void handleMappingReplyError();
void maybeReadModelWithMapping();
private:
QNetworkRequest _modelRequest;
QNetworkReply* _modelReply;
QNetworkReply* _mappingReply;
int _attempts;
FBXGeometry _geometry;
QVector<NetworkMesh> _meshes;
};

View file

@ -252,16 +252,17 @@ Texture::~Texture() {
glDeleteTextures(1, &_id);
}
NetworkTexture::NetworkTexture(const QUrl& url, bool normalMap) : _reply(NULL), _averageColor(1.0f, 1.0f, 1.0f, 1.0f) {
NetworkTexture::NetworkTexture(const QUrl& url, bool normalMap) :
_request(url),
_reply(NULL),
_attempts(0),
_averageColor(1.0f, 1.0f, 1.0f, 1.0f) {
if (!url.isValid()) {
return;
}
QNetworkRequest request(url);
request.setAttribute(QNetworkRequest::CacheLoadControlAttribute, QNetworkRequest::PreferCache);
_reply = Application::getInstance()->getNetworkAccessManager()->get(request);
connect(_reply, SIGNAL(downloadProgress(qint64,qint64)), SLOT(handleDownloadProgress(qint64,qint64)));
connect(_reply, SIGNAL(error(QNetworkReply::NetworkError)), SLOT(handleReplyError()));
_request.setAttribute(QNetworkRequest::CacheLoadControlAttribute, QNetworkRequest::PreferCache);
makeRequest();
// default to white/blue
glBindTexture(GL_TEXTURE_2D, getID());
@ -279,6 +280,13 @@ void NetworkTexture::imageLoaded(const QImage& image) {
// nothing by default
}
void NetworkTexture::makeRequest() {
_reply = Application::getInstance()->getNetworkAccessManager()->get(_request);
connect(_reply, SIGNAL(downloadProgress(qint64,qint64)), SLOT(handleDownloadProgress(qint64,qint64)));
connect(_reply, SIGNAL(error(QNetworkReply::NetworkError)), SLOT(handleReplyError()));
}
void NetworkTexture::handleDownloadProgress(qint64 bytesReceived, qint64 bytesTotal) {
if (bytesReceived < bytesTotal && !_reply->isFinished()) {
return;
@ -314,11 +322,22 @@ void NetworkTexture::handleDownloadProgress(qint64 bytesReceived, qint64 bytesTo
}
void NetworkTexture::handleReplyError() {
qDebug() << _reply->errorString() << "\n";
QDebug debug = qDebug() << _reply->errorString();
_reply->disconnect(this);
_reply->deleteLater();
_reply = NULL;
// retry with increasing delays
const int MAX_ATTEMPTS = 8;
const int BASE_DELAY_MS = 1000;
if (++_attempts < MAX_ATTEMPTS) {
QTimer::singleShot(BASE_DELAY_MS * (int)pow(2.0, _attempts), this, SLOT(makeRequest()));
debug << " -- retrying...\n";
} else {
debug << "\n";
}
}
DilatableNetworkTexture::DilatableNetworkTexture(const QUrl& url, bool normalMap) :

View file

@ -12,6 +12,7 @@
#include <QHash>
#include <QImage>
#include <QMap>
#include <QNetworkRequest>
#include <QObject>
#include <QSharedPointer>
#include <QWeakPointer>
@ -126,12 +127,15 @@ protected:
private slots:
void makeRequest();
void handleDownloadProgress(qint64 bytesReceived, qint64 bytesTotal);
void handleReplyError();
private:
QNetworkRequest _request;
QNetworkReply* _reply;
int _attempts;
glm::vec4 _averageColor;
};

View file

@ -20,7 +20,8 @@ PositionalAudioRingBuffer::PositionalAudioRingBuffer(PositionalAudioRingBuffer::
_position(0.0f, 0.0f, 0.0f),
_orientation(0.0f, 0.0f, 0.0f, 0.0f),
_willBeAddedToMix(false),
_shouldLoopbackForNode(false)
_shouldLoopbackForNode(false),
_shouldOutputStarveDebug(true)
{
}
@ -57,11 +58,19 @@ int PositionalAudioRingBuffer::parsePositionalData(unsigned char* sourceBuffer,
bool PositionalAudioRingBuffer::shouldBeAddedToMix(int numJitterBufferSamples) {
if (!isNotStarvedOrHasMinimumSamples(NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL + numJitterBufferSamples)) {
qDebug() << "Starved and do not have minimum samples to start. Buffer held back.\n";
if (_shouldOutputStarveDebug) {
qDebug() << "Starved and do not have minimum samples to start. Buffer held back.\n";
_shouldOutputStarveDebug = false;
}
return false;
} else if (samplesAvailable() < NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
qDebug() << "Do not have number of samples needed for interval. Buffer starved.\n";
_isStarved = true;
// reset our _shouldOutputStarveDebug to true so the next is printed
_shouldOutputStarveDebug = true;
return false;
} else {
// good buffer, add this to the mix

View file

@ -49,6 +49,7 @@ protected:
glm::quat _orientation;
bool _willBeAddedToMix;
bool _shouldLoopbackForNode;
bool _shouldOutputStarveDebug;
};
#endif /* defined(__hifi__PositionalAudioRingBuffer__) */

View file

@ -193,7 +193,7 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &_bodyRoll);
// Body scale
sourceBuffer += unpackFloatRatioFromTwoByte(sourceBuffer, _newScale);
sourceBuffer += unpackFloatRatioFromTwoByte(sourceBuffer, _targetScale);
// Head rotation (NOTE: This needs to become a quaternion to save two bytes)
float headYaw, headPitch, headRoll;
@ -287,12 +287,10 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
return sourceBuffer - startPosition;
}
void AvatarData::setNewScale(float newScale) {
if (newScale > MAX_SCALE) {
newScale = MAX_SCALE;
} else if (newScale < MIN_SCALE) {
newScale = MIN_SCALE;
}
_newScale = newScale;
qDebug() << "Changed scale to " << _newScale << "\n";
void AvatarData::setClampedTargetScale(float targetScale) {
targetScale = glm::clamp(targetScale, MIN_AVATAR_SCALE, MAX_AVATAR_SCALE);
_targetScale = targetScale;
qDebug() << "Changed scale to " << _targetScale << "\n";
}

View file

@ -32,8 +32,8 @@ const int HAND_STATE_START_BIT = 2; // 3rd and 4th bits
const int IS_FACESHIFT_CONNECTED = 4; // 5th bit
const int IS_CHAT_CIRCLING_ENABLED = 5;
static const float MAX_SCALE = 1000.f;
static const float MIN_SCALE = .005f;
static const float MAX_AVATAR_SCALE = 1000.f;
static const float MIN_AVATAR_SCALE = .005f;
const float MAX_AUDIO_LOUDNESS = 1000.0; // close enough for mouth animation
@ -82,8 +82,9 @@ public:
void setBodyRoll(float bodyRoll) { _bodyRoll = bodyRoll; }
// Scale
float getNewScale() const { return _newScale; }
void setNewScale(float);
float getTargetScale() const { return _targetScale; }
void setTargetScale(float targetScale) { _targetScale = targetScale; }
void setClampedTargetScale(float targetScale);
// Hand State
void setHandState(char s) { _handState = s; }
@ -130,7 +131,7 @@ protected:
float _bodyRoll;
// Body scale
float _newScale;
float _targetScale;
// Hand state (are we grabbing something or not)
char _handState;

View file

@ -301,8 +301,8 @@ void MetavoxelNode::clearChildren(const AttributePointer& attribute) {
}
int MetavoxelPath::operator[](int index) const {
return _array.at(index * BITS_PER_ELEMENT) | (_array.at(index * BITS_PER_ELEMENT + 1) << 1) |
(_array.at(index * BITS_PER_ELEMENT + 2) << 2);
return (int)_array.at(index * BITS_PER_ELEMENT) | ((int)_array.at(index * BITS_PER_ELEMENT + 1) << 1) |
((int)_array.at(index * BITS_PER_ELEMENT + 2) << 2);
}
MetavoxelPath& MetavoxelPath::operator+=(int element) {

View file

@ -92,4 +92,4 @@ protected:
};
#endif /* defined(__hifi__VoxelTreeElement__) */
#endif /* defined(__hifi__VoxelTreeElement__) */