mirror of
https://github.com/lubosz/overte.git
synced 2025-08-07 17:41:12 +02:00
Merge pull request #339 from birarda/no-copy
remove ability to copy AgentData and subclasses
This commit is contained in:
commit
75fea2f1ba
15 changed files with 57 additions and 273 deletions
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@ -93,7 +93,7 @@ int main(int argc, const char* argv[]) {
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pthread_create(&receiveAgentDataThread, NULL, receiveAgentData, NULL);
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pthread_create(&receiveAgentDataThread, NULL, receiveAgentData, NULL);
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// create an AvatarData object, "eve"
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// create an AvatarData object, "eve"
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AvatarData eve = AvatarData();
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AvatarData eve;
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// move eve away from the origin
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// move eve away from the origin
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// pick a random point inside a 10x10 grid
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// pick a random point inside a 10x10 grid
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@ -786,14 +786,14 @@ void Application::idle() {
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if (_myAvatar.isTransmitterV2Connected()) {
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if (_myAvatar.isTransmitterV2Connected()) {
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const float HAND_FORCE_SCALING = 0.05f;
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const float HAND_FORCE_SCALING = 0.05f;
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const float* handAcceleration = _myAvatar.getTransmitterHandLastAcceleration();
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const float* handAcceleration = _myAvatar.getTransmitterHandLastAcceleration();
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_myAvatar.setHandMovementValues(glm::vec3(-handAcceleration[0] * HAND_FORCE_SCALING,
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_myAvatar.setMovedHandOffset(glm::vec3(-handAcceleration[0] * HAND_FORCE_SCALING,
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handAcceleration[1] * HAND_FORCE_SCALING,
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handAcceleration[1] * HAND_FORCE_SCALING,
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handAcceleration[2] * HAND_FORCE_SCALING));
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handAcceleration[2] * HAND_FORCE_SCALING));
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} else {
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} else {
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// update behaviors for avatar hand movement: handControl takes mouse values as input,
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// update behaviors for avatar hand movement: handControl takes mouse values as input,
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// and gives back 3D values modulated for smooth transitioning between interaction modes.
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// and gives back 3D values modulated for smooth transitioning between interaction modes.
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_handControl.update(_mouseX, _mouseY);
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_handControl.update(_mouseX, _mouseY);
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_myAvatar.setHandMovementValues(_handControl.getValues());
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_myAvatar.setMovedHandOffset(_handControl.getValues());
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}
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}
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// tell my avatar if the mouse is being pressed...
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// tell my avatar if the mouse is being pressed...
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@ -58,7 +58,6 @@ bool usingBigSphereCollisionTest = true;
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float chatMessageScale = 0.0015;
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float chatMessageScale = 0.0015;
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float chatMessageHeight = 0.45;
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float chatMessageHeight = 0.45;
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Avatar::Avatar(bool isMine) {
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Avatar::Avatar(bool isMine) {
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_orientation.setToIdentity();
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_orientation.setToIdentity();
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@ -107,49 +106,6 @@ Avatar::Avatar(bool isMine) {
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else { _balls = NULL; }
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else { _balls = NULL; }
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}
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}
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Avatar::Avatar(const Avatar &otherAvatar) : _head(otherAvatar._head) { //include the copy constructor for head
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_velocity = otherAvatar._velocity;
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_thrust = otherAvatar._thrust;
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_rotation = otherAvatar._rotation;
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_bodyYaw = otherAvatar._bodyYaw;
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_bodyPitch = otherAvatar._bodyPitch;
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_bodyRoll = otherAvatar._bodyRoll;
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_bodyPitchDelta = otherAvatar._bodyPitchDelta;
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_bodyYawDelta = otherAvatar._bodyYawDelta;
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_bodyRollDelta = otherAvatar._bodyRollDelta;
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_mousePressed = otherAvatar._mousePressed;
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_mode = otherAvatar._mode;
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_isMine = otherAvatar._isMine;
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_renderYaw = otherAvatar._renderYaw;
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_maxArmLength = otherAvatar._maxArmLength;
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_transmitterTimer = otherAvatar._transmitterTimer;
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_transmitterIsFirstData = otherAvatar._transmitterIsFirstData;
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_transmitterTimeLastReceived = otherAvatar._transmitterTimeLastReceived;
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_transmitterHz = otherAvatar._transmitterHz;
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_transmitterInitialReading = otherAvatar._transmitterInitialReading;
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_transmitterPackets = otherAvatar._transmitterPackets;
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_isTransmitterV2Connected = otherAvatar._isTransmitterV2Connected;
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_TEST_bigSphereRadius = otherAvatar._TEST_bigSphereRadius;
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_TEST_bigSpherePosition = otherAvatar._TEST_bigSpherePosition;
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_movedHandOffset = otherAvatar._movedHandOffset;
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_orientation.set(otherAvatar._orientation);
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initializeSkeleton();
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for (int i = 0; i < MAX_DRIVE_KEYS; i++) _driveKeys[i] = otherAvatar._driveKeys[i];
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_distanceToNearestAvatar = otherAvatar._distanceToNearestAvatar;
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initializeSkeleton();
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}
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Avatar* Avatar::clone() const {
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return new Avatar(*this);
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}
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void Avatar::reset() {
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void Avatar::reset() {
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_headPitch = _headYaw = _headRoll = 0;
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_headPitch = _headYaw = _headRoll = 0;
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_head.leanForward = _head.leanSideways = 0;
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_head.leanForward = _head.leanSideways = 0;
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@ -460,8 +416,6 @@ void Avatar::simulate(float deltaTime) {
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}
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}
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}
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}
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void Avatar::checkForMouseRayTouching() {
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void Avatar::checkForMouseRayTouching() {
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for (int b = 0; b < NUM_AVATAR_JOINTS; b++) {
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for (int b = 0; b < NUM_AVATAR_JOINTS; b++) {
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@ -477,13 +431,10 @@ void Avatar::checkForMouseRayTouching() {
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}
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}
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}
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}
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void Avatar::setMouseRay(const glm::vec3 &origin, const glm::vec3 &direction ) {
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void Avatar::setMouseRay(const glm::vec3 &origin, const glm::vec3 &direction ) {
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_mouseRayOrigin = origin; _mouseRayDirection = direction;
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_mouseRayOrigin = origin; _mouseRayDirection = direction;
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}
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}
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void Avatar::updateHandMovementAndTouching(float deltaTime) {
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void Avatar::updateHandMovementAndTouching(float deltaTime) {
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// reset hand and arm positions according to hand movement
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// reset hand and arm positions according to hand movement
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@ -600,12 +551,6 @@ void Avatar::updateHandMovementAndTouching(float deltaTime) {
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}
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}
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}
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}
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float Avatar::getHeight() {
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return _height;
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}
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void Avatar::updateCollisionWithSphere(glm::vec3 position, float radius, float deltaTime) {
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void Avatar::updateCollisionWithSphere(glm::vec3 position, float radius, float deltaTime) {
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float myBodyApproximateBoundingRadius = 1.0f;
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float myBodyApproximateBoundingRadius = 1.0f;
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glm::vec3 vectorFromMyBodyToBigSphere(_position - position);
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glm::vec3 vectorFromMyBodyToBigSphere(_position - position);
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@ -644,9 +589,6 @@ void Avatar::updateCollisionWithSphere(glm::vec3 position, float radius, float d
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}
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}
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}
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}
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void Avatar::updateAvatarCollisions(float deltaTime) {
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void Avatar::updateAvatarCollisions(float deltaTime) {
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// Reset detector for nearest avatar
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// Reset detector for nearest avatar
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@ -677,9 +619,6 @@ void Avatar::updateAvatarCollisions(float deltaTime) {
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}
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}
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}
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}
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//detect collisions with other avatars and respond
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//detect collisions with other avatars and respond
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void Avatar::applyCollisionWithOtherAvatar(Avatar * otherAvatar, float deltaTime) {
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void Avatar::applyCollisionWithOtherAvatar(Avatar * otherAvatar, float deltaTime) {
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@ -735,8 +674,6 @@ void Avatar::applyCollisionWithOtherAvatar(Avatar * otherAvatar, float deltaTime
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otherAvatar->_velocity *= bodyMomentum;
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otherAvatar->_velocity *= bodyMomentum;
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}
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}
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void Avatar::setDisplayingHead(bool displayingHead) {
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void Avatar::setDisplayingHead(bool displayingHead) {
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_displayingHead = displayingHead;
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_displayingHead = displayingHead;
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}
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}
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@ -839,16 +776,6 @@ void Avatar::render(bool lookingInMirror, glm::vec3 cameraPosition) {
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}
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}
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}
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}
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void Avatar::setHandMovementValues(glm::vec3 handOffset) {
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_movedHandOffset = handOffset;
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}
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AvatarMode Avatar::getMode() {
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return _mode;
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}
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void Avatar::initializeSkeleton() {
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void Avatar::initializeSkeleton() {
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for (int b=0; b<NUM_AVATAR_JOINTS; b++) {
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for (int b=0; b<NUM_AVATAR_JOINTS; b++) {
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@ -1131,14 +1058,10 @@ const glm::vec3& Avatar::getHeadPosition() const {
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return _joint[ AVATAR_JOINT_HEAD_BASE ].position;
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return _joint[ AVATAR_JOINT_HEAD_BASE ].position;
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}
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}
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glm::vec3 Avatar::getApproximateEyePosition() {
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glm::vec3 Avatar::getApproximateEyePosition() {
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return _head.getApproximateEyePosition();
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return _head.getApproximateEyePosition();
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}
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}
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void Avatar::updateArmIKAndConstraints(float deltaTime) {
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void Avatar::updateArmIKAndConstraints(float deltaTime) {
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// determine the arm vector
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// determine the arm vector
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@ -1389,7 +1312,6 @@ void Avatar::transmitterV2RenderLevels(int width, int height) {
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glEnd();
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glEnd();
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}
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}
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void Avatar::setHeadFromGyros(glm::vec3* eulerAngles, glm::vec3* angularVelocity, float deltaTime, float smoothingTime) {
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void Avatar::setHeadFromGyros(glm::vec3* eulerAngles, glm::vec3* angularVelocity, float deltaTime, float smoothingTime) {
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//
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//
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// Given absolute position and angular velocity information, update the avatar's head angles
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// Given absolute position and angular velocity information, update the avatar's head angles
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@ -1428,8 +1350,6 @@ void Avatar::setHeadFromGyros(glm::vec3* eulerAngles, glm::vec3* angularVelocity
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}
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}
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}
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}
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const char AVATAR_DATA_FILENAME[] = "avatar.ifd";
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const char AVATAR_DATA_FILENAME[] = "avatar.ifd";
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void Avatar::writeAvatarDataToFile() {
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void Avatar::writeAvatarDataToFile() {
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@ -1457,5 +1377,4 @@ void Avatar::readAvatarDataFromFile() {
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}
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}
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fclose(avatarFile);
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fclose(avatarFile);
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}
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}
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}
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}
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@ -76,9 +76,7 @@ enum AvatarJointID
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class Avatar : public AvatarData {
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class Avatar : public AvatarData {
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public:
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public:
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Avatar(bool isMine);
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Avatar(bool isMine);
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Avatar(const Avatar &otherAvatar);
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Avatar* clone() const;
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void reset();
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void reset();
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void updateHeadFromGyros(float frametime, SerialInterface * serialInterface, glm::vec3 * gravity);
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void updateHeadFromGyros(float frametime, SerialInterface * serialInterface, glm::vec3 * gravity);
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void updateFromMouse(int mouseX, int mouseY, int screenWidth, int screenHeight);
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void updateFromMouse(int mouseX, int mouseY, int screenWidth, int screenHeight);
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@ -101,18 +99,18 @@ public:
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const glm::vec3& getSpringyHeadPosition() const ; // get the springy position of the avatar's head
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const glm::vec3& getSpringyHeadPosition() const ; // get the springy position of the avatar's head
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const glm::vec3& getJointPosition(AvatarJointID j) const { return _joint[j].springyPosition; };
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const glm::vec3& getJointPosition(AvatarJointID j) const { return _joint[j].springyPosition; };
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const glm::vec3& getBodyUpDirection() const { return _orientation.getUp(); };
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const glm::vec3& getBodyUpDirection() const { return _orientation.getUp(); };
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float getSpeed() const { return _speed; };
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float getSpeed() const { return _speed; }
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const glm::vec3& getVelocity() const { return _velocity; };
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const glm::vec3& getVelocity() const { return _velocity; };
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float getGirth();
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float getGirth();
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float getHeight();
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float getHeight() const { return _height; }
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AvatarMode getMode();
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AvatarMode getMode() const { return _mode; }
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void setMousePressed(bool pressed);
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void setMousePressed(bool pressed);
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void render(bool lookingInMirror, glm::vec3 cameraPosition);
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void render(bool lookingInMirror, glm::vec3 cameraPosition);
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void renderBody(bool lookingInMirror);
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void renderBody(bool lookingInMirror);
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void simulate(float);
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void simulate(float);
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void setHandMovementValues( glm::vec3 movement );
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void setMovedHandOffset(glm::vec3 movedHandOffset) { _movedHandOffset = movedHandOffset; }
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void updateArmIKAndConstraints( float deltaTime );
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void updateArmIKAndConstraints( float deltaTime );
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void setDisplayingHead( bool displayingHead );
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void setDisplayingHead( bool displayingHead );
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@ -139,6 +137,9 @@ public:
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void readAvatarDataFromFile();
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void readAvatarDataFromFile();
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private:
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private:
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// privatize copy constructor and assignment operator to avoid copying
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Avatar(const Avatar&);
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Avatar& operator= (const Avatar&);
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struct AvatarJoint
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struct AvatarJoint
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{
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{
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@ -417,11 +417,6 @@ int VoxelSystem::updateNodeInArraysAsPartialVBO(VoxelNode* node) {
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return 0; // not-updated
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return 0; // not-updated
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}
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}
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VoxelSystem* VoxelSystem::clone() const {
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// this still needs to be implemented, will need to be used if VoxelSystem is attached to agent
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return NULL;
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}
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void VoxelSystem::init() {
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void VoxelSystem::init() {
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_renderWarningsOn = false;
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_renderWarningsOn = false;
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@ -31,7 +31,6 @@ public:
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~VoxelSystem();
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~VoxelSystem();
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int parseData(unsigned char* sourceBuffer, int numBytes);
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int parseData(unsigned char* sourceBuffer, int numBytes);
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VoxelSystem* clone() const;
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void setViewFrustum(ViewFrustum* viewFrustum) { _viewFrustum = viewFrustum; };
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void setViewFrustum(ViewFrustum* viewFrustum) { _viewFrustum = viewFrustum; };
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@ -82,6 +81,10 @@ public:
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creationMode mode, bool destructive = false, bool debug = false);
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creationMode mode, bool destructive = false, bool debug = false);
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private:
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private:
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// disallow copying of VoxelSystem objects
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VoxelSystem(const VoxelSystem&);
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VoxelSystem& operator= (const VoxelSystem&);
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int _callsToTreesToArrays;
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int _callsToTreesToArrays;
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VoxelNodeBag _removedVoxels;
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VoxelNodeBag _removedVoxels;
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@ -24,28 +24,10 @@ AudioRingBuffer::AudioRingBuffer(int ringSamples, int bufferSamples) :
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_nextOutput = _buffer;
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_nextOutput = _buffer;
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};
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};
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AudioRingBuffer::AudioRingBuffer(const AudioRingBuffer &otherRingBuffer) {
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_ringBufferLengthSamples = otherRingBuffer._ringBufferLengthSamples;
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_bufferLengthSamples = otherRingBuffer._bufferLengthSamples;
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_started = otherRingBuffer._started;
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_shouldBeAddedToMix = otherRingBuffer._shouldBeAddedToMix;
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_shouldLoopbackForAgent = otherRingBuffer._shouldLoopbackForAgent;
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_buffer = new int16_t[_ringBufferLengthSamples];
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memcpy(_buffer, otherRingBuffer._buffer, sizeof(int16_t) * _ringBufferLengthSamples);
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_nextOutput = _buffer + (otherRingBuffer._nextOutput - otherRingBuffer._buffer);
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_endOfLastWrite = _buffer + (otherRingBuffer._endOfLastWrite - otherRingBuffer._buffer);
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}
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AudioRingBuffer::~AudioRingBuffer() {
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AudioRingBuffer::~AudioRingBuffer() {
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delete[] _buffer;
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delete[] _buffer;
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};
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};
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AudioRingBuffer* AudioRingBuffer::clone() const {
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return new AudioRingBuffer(*this);
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}
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const int AGENT_LOOPBACK_MODIFIER = 307;
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const int AGENT_LOOPBACK_MODIFIER = 307;
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int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
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int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
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||||||
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|
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@ -22,10 +22,8 @@ class AudioRingBuffer : public AgentData {
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||||||
public:
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public:
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||||||
AudioRingBuffer(int ringSamples, int bufferSamples);
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AudioRingBuffer(int ringSamples, int bufferSamples);
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||||||
~AudioRingBuffer();
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~AudioRingBuffer();
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AudioRingBuffer(const AudioRingBuffer &otherRingBuffer);
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|
||||||
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||||||
int parseData(unsigned char* sourceBuffer, int numBytes);
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int parseData(unsigned char* sourceBuffer, int numBytes);
|
||||||
AudioRingBuffer* clone() const;
|
|
||||||
|
|
||||||
int16_t* getNextOutput() const { return _nextOutput; }
|
int16_t* getNextOutput() const { return _nextOutput; }
|
||||||
void setNextOutput(int16_t* nextOutput) { _nextOutput = nextOutput; }
|
void setNextOutput(int16_t* nextOutput) { _nextOutput = nextOutput; }
|
||||||
|
@ -48,6 +46,10 @@ public:
|
||||||
|
|
||||||
short diffLastWriteNextOutput();
|
short diffLastWriteNextOutput();
|
||||||
private:
|
private:
|
||||||
|
// disallow copying of AudioRingBuffer objects
|
||||||
|
AudioRingBuffer(const AudioRingBuffer&);
|
||||||
|
AudioRingBuffer& operator= (const AudioRingBuffer&);
|
||||||
|
|
||||||
int _ringBufferLengthSamples;
|
int _ringBufferLengthSamples;
|
||||||
int _bufferLengthSamples;
|
int _bufferLengthSamples;
|
||||||
Position _position;
|
Position _position;
|
||||||
|
|
|
@ -34,14 +34,6 @@ int unpackFloatAngleFromTwoByte(uint16_t* byteAnglePointer, float* destinationPo
|
||||||
return sizeof(uint16_t);
|
return sizeof(uint16_t);
|
||||||
}
|
}
|
||||||
|
|
||||||
AvatarData::~AvatarData() {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
AvatarData* AvatarData::clone() const {
|
|
||||||
return new AvatarData(*this);
|
|
||||||
}
|
|
||||||
|
|
||||||
int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
|
int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
|
||||||
unsigned char* bufferStart = destinationBuffer;
|
unsigned char* bufferStart = destinationBuffer;
|
||||||
|
|
||||||
|
@ -200,49 +192,9 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
|
||||||
return sourceBuffer - startPosition;
|
return sourceBuffer - startPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
const glm::vec3& AvatarData::getPosition() const {
|
|
||||||
return _position;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AvatarData::setPosition(glm::vec3 position) {
|
|
||||||
_position = position;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AvatarData::setHandPosition(glm::vec3 handPosition) {
|
|
||||||
_handPosition = handPosition;
|
|
||||||
}
|
|
||||||
|
|
||||||
float AvatarData::getBodyYaw() {
|
|
||||||
return _bodyYaw;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AvatarData::setBodyYaw(float bodyYaw) {
|
|
||||||
_bodyYaw = bodyYaw;
|
|
||||||
}
|
|
||||||
|
|
||||||
float AvatarData::getBodyPitch() {
|
|
||||||
return _bodyPitch;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AvatarData::setBodyPitch(float bodyPitch) {
|
|
||||||
_bodyPitch = bodyPitch;
|
|
||||||
}
|
|
||||||
|
|
||||||
float AvatarData::getBodyRoll() {
|
|
||||||
return _bodyRoll;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AvatarData::setBodyRoll(float bodyRoll) {
|
|
||||||
_bodyRoll = bodyRoll;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AvatarData::setHeadPitch(float p) {
|
void AvatarData::setHeadPitch(float p) {
|
||||||
// Set head pitch and apply limits
|
// Set head pitch and apply limits
|
||||||
const float MAX_PITCH = 60;
|
const float MAX_PITCH = 60;
|
||||||
const float MIN_PITCH = -60;
|
const float MIN_PITCH = -60;
|
||||||
_headPitch = glm::clamp(p, MIN_PITCH, MAX_PITCH);
|
_headPitch = glm::clamp(p, MIN_PITCH, MAX_PITCH);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -52,25 +52,23 @@ public:
|
||||||
_wantResIn(false),
|
_wantResIn(false),
|
||||||
_wantColor(true) { };
|
_wantColor(true) { };
|
||||||
|
|
||||||
|
const glm::vec3& getPosition() const { return _position; }
|
||||||
|
void setPosition(const glm::vec3 position) { _position = position; }
|
||||||
|
|
||||||
~AvatarData();
|
void setHandPosition(const glm::vec3 handPosition) { _handPosition = handPosition; }
|
||||||
|
|
||||||
AvatarData* clone() const;
|
|
||||||
|
|
||||||
const glm::vec3& getPosition() const;
|
|
||||||
void setPosition(glm::vec3 position);
|
|
||||||
void setHandPosition(glm::vec3 handPosition);
|
|
||||||
|
|
||||||
int getBroadcastData(unsigned char* destinationBuffer);
|
int getBroadcastData(unsigned char* destinationBuffer);
|
||||||
int parseData(unsigned char* sourceBuffer, int numBytes);
|
int parseData(unsigned char* sourceBuffer, int numBytes);
|
||||||
|
|
||||||
// Body Rotation
|
// Body Rotation
|
||||||
float getBodyYaw();
|
float getBodyYaw() const { return _bodyYaw; }
|
||||||
float getBodyPitch();
|
void setBodyYaw(float bodyYaw) { _bodyYaw = bodyYaw; }
|
||||||
float getBodyRoll();
|
|
||||||
void setBodyYaw(float bodyYaw);
|
float getBodyPitch() const { return _bodyPitch; }
|
||||||
void setBodyPitch(float bodyPitch);
|
void setBodyPitch(float bodyPitch) { _bodyPitch = bodyPitch; }
|
||||||
void setBodyRoll(float bodyRoll);
|
|
||||||
|
float getBodyRoll() const {return _bodyRoll; }
|
||||||
|
void setBodyRoll(float bodyRoll) { _bodyRoll = bodyRoll; }
|
||||||
|
|
||||||
// Head Rotation
|
// Head Rotation
|
||||||
void setHeadPitch(float p);
|
void setHeadPitch(float p);
|
||||||
|
@ -134,6 +132,10 @@ public:
|
||||||
void setWantDelta(bool wantDelta) { _wantDelta = wantDelta; }
|
void setWantDelta(bool wantDelta) { _wantDelta = wantDelta; }
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
// privatize the copy constructor and assignment operator so they cannot be called
|
||||||
|
AvatarData(const AvatarData&);
|
||||||
|
AvatarData& operator= (const AvatarData&);
|
||||||
|
|
||||||
glm::vec3 _position;
|
glm::vec3 _position;
|
||||||
glm::vec3 _handPosition;
|
glm::vec3 _handPosition;
|
||||||
|
|
||||||
|
|
|
@ -55,67 +55,6 @@ Agent::Agent(sockaddr* publicSocket, sockaddr* localSocket, char type, uint16_t
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Agent::Agent(const Agent &otherAgent) :
|
|
||||||
_type(otherAgent._type),
|
|
||||||
_agentID(otherAgent._agentID),
|
|
||||||
_wakeMicrostamp(otherAgent._wakeMicrostamp),
|
|
||||||
_lastHeardMicrostamp(otherAgent._lastHeardMicrostamp),
|
|
||||||
_isAlive(otherAgent._isAlive)
|
|
||||||
{
|
|
||||||
if (otherAgent._publicSocket) {
|
|
||||||
_publicSocket = new sockaddr(*otherAgent._localSocket);
|
|
||||||
} else {
|
|
||||||
_publicSocket = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (otherAgent._localSocket) {
|
|
||||||
_localSocket = new sockaddr(*otherAgent._localSocket);
|
|
||||||
} else {
|
|
||||||
_localSocket = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (otherAgent._activeSocket == otherAgent._publicSocket) {
|
|
||||||
_activeSocket = _publicSocket;
|
|
||||||
} else if (otherAgent._activeSocket == otherAgent._localSocket) {
|
|
||||||
_activeSocket = _localSocket;
|
|
||||||
} else {
|
|
||||||
_activeSocket = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (otherAgent._linkedData) {
|
|
||||||
_linkedData = otherAgent._linkedData->clone();
|
|
||||||
} else {
|
|
||||||
_linkedData = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (otherAgent._bytesReceivedMovingAverage != NULL) {
|
|
||||||
_bytesReceivedMovingAverage = new SimpleMovingAverage(100);
|
|
||||||
memcpy(_bytesReceivedMovingAverage, otherAgent._bytesReceivedMovingAverage, sizeof(SimpleMovingAverage));
|
|
||||||
} else {
|
|
||||||
_bytesReceivedMovingAverage = NULL;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Agent& Agent::operator=(Agent otherAgent) {
|
|
||||||
swap(*this, otherAgent);
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Agent::swap(Agent &first, Agent &second) {
|
|
||||||
using std::swap;
|
|
||||||
|
|
||||||
swap(first._isAlive, second._isAlive);
|
|
||||||
swap(first._publicSocket, second._publicSocket);
|
|
||||||
swap(first._localSocket, second._localSocket);
|
|
||||||
swap(first._activeSocket, second._activeSocket);
|
|
||||||
swap(first._type, second._type);
|
|
||||||
swap(first._linkedData, second._linkedData);
|
|
||||||
swap(first._agentID, second._agentID);
|
|
||||||
swap(first._wakeMicrostamp, second._wakeMicrostamp);
|
|
||||||
swap(first._lastHeardMicrostamp, second._lastHeardMicrostamp);
|
|
||||||
swap(first._bytesReceivedMovingAverage, second._bytesReceivedMovingAverage);
|
|
||||||
}
|
|
||||||
|
|
||||||
Agent::~Agent() {
|
Agent::~Agent() {
|
||||||
delete _publicSocket;
|
delete _publicSocket;
|
||||||
delete _localSocket;
|
delete _localSocket;
|
||||||
|
|
|
@ -24,9 +24,8 @@
|
||||||
class Agent {
|
class Agent {
|
||||||
public:
|
public:
|
||||||
Agent(sockaddr* publicSocket, sockaddr* localSocket, char type, uint16_t agentID);
|
Agent(sockaddr* publicSocket, sockaddr* localSocket, char type, uint16_t agentID);
|
||||||
Agent(const Agent &otherAgent);
|
|
||||||
~Agent();
|
~Agent();
|
||||||
Agent& operator=(Agent otherAgent);
|
|
||||||
bool operator==(const Agent& otherAgent);
|
bool operator==(const Agent& otherAgent);
|
||||||
|
|
||||||
bool matches(sockaddr* otherPublicSocket, sockaddr* otherLocalSocket, char otherAgentType);
|
bool matches(sockaddr* otherPublicSocket, sockaddr* otherLocalSocket, char otherAgentType);
|
||||||
|
@ -66,7 +65,9 @@ public:
|
||||||
|
|
||||||
static void printLog(Agent const&);
|
static void printLog(Agent const&);
|
||||||
private:
|
private:
|
||||||
void swap(Agent &first, Agent &second);
|
// privatize copy and assignment operator to disallow Agent copying
|
||||||
|
Agent(const Agent &otherAgent);
|
||||||
|
Agent& operator=(Agent otherAgent);
|
||||||
|
|
||||||
char _type;
|
char _type;
|
||||||
uint16_t _agentID;
|
uint16_t _agentID;
|
||||||
|
|
|
@ -10,10 +10,9 @@
|
||||||
#define hifi_AgentData_h
|
#define hifi_AgentData_h
|
||||||
|
|
||||||
class AgentData {
|
class AgentData {
|
||||||
public:
|
public:
|
||||||
virtual ~AgentData() = 0;
|
virtual ~AgentData() = 0;
|
||||||
virtual int parseData(unsigned char* sourceBuffer, int numBytes) = 0;
|
virtual int parseData(unsigned char* sourceBuffer, int numBytes) = 0;
|
||||||
virtual AgentData* clone() const = 0;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -11,19 +11,18 @@
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
|
|
||||||
VoxelAgentData::VoxelAgentData() {
|
VoxelAgentData::VoxelAgentData() :
|
||||||
init();
|
_viewSent(false),
|
||||||
|
_voxelPacketAvailableBytes(MAX_VOXEL_PACKET_SIZE),
|
||||||
|
_maxSearchLevel(1),
|
||||||
|
_maxLevelReachedInLastSearch(1)
|
||||||
|
{
|
||||||
|
_voxelPacket = new unsigned char[MAX_VOXEL_PACKET_SIZE];
|
||||||
|
_voxelPacketAt = _voxelPacket;
|
||||||
|
|
||||||
|
resetVoxelPacket();
|
||||||
}
|
}
|
||||||
|
|
||||||
void VoxelAgentData::init() {
|
|
||||||
_voxelPacket = new unsigned char[MAX_VOXEL_PACKET_SIZE];
|
|
||||||
_voxelPacketAvailableBytes = MAX_VOXEL_PACKET_SIZE;
|
|
||||||
_voxelPacketAt = _voxelPacket;
|
|
||||||
_maxSearchLevel = 1;
|
|
||||||
_maxLevelReachedInLastSearch = 1;
|
|
||||||
resetVoxelPacket();
|
|
||||||
_viewSent = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void VoxelAgentData::resetVoxelPacket() {
|
void VoxelAgentData::resetVoxelPacket() {
|
||||||
_voxelPacket[0] = getWantColor() ? PACKET_HEADER_VOXEL_DATA : PACKET_HEADER_VOXEL_DATA_MONOCHROME;
|
_voxelPacket[0] = getWantColor() ? PACKET_HEADER_VOXEL_DATA : PACKET_HEADER_VOXEL_DATA_MONOCHROME;
|
||||||
|
@ -43,15 +42,6 @@ VoxelAgentData::~VoxelAgentData() {
|
||||||
delete[] _voxelPacket;
|
delete[] _voxelPacket;
|
||||||
}
|
}
|
||||||
|
|
||||||
VoxelAgentData::VoxelAgentData(const VoxelAgentData &otherAgentData) {
|
|
||||||
memcpy(&_position, &otherAgentData._position, sizeof(_position));
|
|
||||||
init();
|
|
||||||
}
|
|
||||||
|
|
||||||
VoxelAgentData* VoxelAgentData::clone() const {
|
|
||||||
return new VoxelAgentData(*this);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool VoxelAgentData::updateCurrentViewFrustum() {
|
bool VoxelAgentData::updateCurrentViewFrustum() {
|
||||||
bool currentViewFrustumChanged = false;
|
bool currentViewFrustumChanged = false;
|
||||||
ViewFrustum newestViewFrustum;
|
ViewFrustum newestViewFrustum;
|
||||||
|
|
|
@ -19,11 +19,7 @@ class VoxelAgentData : public AvatarData {
|
||||||
public:
|
public:
|
||||||
VoxelAgentData();
|
VoxelAgentData();
|
||||||
~VoxelAgentData();
|
~VoxelAgentData();
|
||||||
VoxelAgentData(const VoxelAgentData &otherAgentData);
|
|
||||||
|
|
||||||
VoxelAgentData* clone() const;
|
|
||||||
|
|
||||||
void init(); // sets up data internals
|
|
||||||
void resetVoxelPacket(); // resets voxel packet to after "V" header
|
void resetVoxelPacket(); // resets voxel packet to after "V" header
|
||||||
|
|
||||||
void writeToPacket(unsigned char* buffer, int bytes); // writes to end of packet
|
void writeToPacket(unsigned char* buffer, int bytes); // writes to end of packet
|
||||||
|
@ -52,7 +48,10 @@ public:
|
||||||
bool getViewSent() const { return _viewSent; };
|
bool getViewSent() const { return _viewSent; };
|
||||||
void setViewSent(bool viewSent) { _viewSent = viewSent; }
|
void setViewSent(bool viewSent) { _viewSent = viewSent; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
VoxelAgentData(const VoxelAgentData &);
|
||||||
|
VoxelAgentData& operator= (const VoxelAgentData&);
|
||||||
|
|
||||||
bool _viewSent;
|
bool _viewSent;
|
||||||
unsigned char* _voxelPacket;
|
unsigned char* _voxelPacket;
|
||||||
unsigned char* _voxelPacketAt;
|
unsigned char* _voxelPacketAt;
|
||||||
|
|
Loading…
Reference in a new issue