Merge pull request #339 from birarda/no-copy

remove ability to copy AgentData and subclasses
This commit is contained in:
ZappoMan 2013-05-17 12:41:14 -07:00
commit 75fea2f1ba
15 changed files with 57 additions and 273 deletions

View file

@ -93,7 +93,7 @@ int main(int argc, const char* argv[]) {
pthread_create(&receiveAgentDataThread, NULL, receiveAgentData, NULL);
// create an AvatarData object, "eve"
AvatarData eve = AvatarData();
AvatarData eve;
// move eve away from the origin
// pick a random point inside a 10x10 grid

View file

@ -786,14 +786,14 @@ void Application::idle() {
if (_myAvatar.isTransmitterV2Connected()) {
const float HAND_FORCE_SCALING = 0.05f;
const float* handAcceleration = _myAvatar.getTransmitterHandLastAcceleration();
_myAvatar.setHandMovementValues(glm::vec3(-handAcceleration[0] * HAND_FORCE_SCALING,
_myAvatar.setMovedHandOffset(glm::vec3(-handAcceleration[0] * HAND_FORCE_SCALING,
handAcceleration[1] * HAND_FORCE_SCALING,
handAcceleration[2] * HAND_FORCE_SCALING));
} else {
// update behaviors for avatar hand movement: handControl takes mouse values as input,
// and gives back 3D values modulated for smooth transitioning between interaction modes.
_handControl.update(_mouseX, _mouseY);
_myAvatar.setHandMovementValues(_handControl.getValues());
_myAvatar.setMovedHandOffset(_handControl.getValues());
}
// tell my avatar if the mouse is being pressed...

View file

@ -58,7 +58,6 @@ bool usingBigSphereCollisionTest = true;
float chatMessageScale = 0.0015;
float chatMessageHeight = 0.45;
Avatar::Avatar(bool isMine) {
_orientation.setToIdentity();
@ -107,49 +106,6 @@ Avatar::Avatar(bool isMine) {
else { _balls = NULL; }
}
Avatar::Avatar(const Avatar &otherAvatar) : _head(otherAvatar._head) { //include the copy constructor for head
_velocity = otherAvatar._velocity;
_thrust = otherAvatar._thrust;
_rotation = otherAvatar._rotation;
_bodyYaw = otherAvatar._bodyYaw;
_bodyPitch = otherAvatar._bodyPitch;
_bodyRoll = otherAvatar._bodyRoll;
_bodyPitchDelta = otherAvatar._bodyPitchDelta;
_bodyYawDelta = otherAvatar._bodyYawDelta;
_bodyRollDelta = otherAvatar._bodyRollDelta;
_mousePressed = otherAvatar._mousePressed;
_mode = otherAvatar._mode;
_isMine = otherAvatar._isMine;
_renderYaw = otherAvatar._renderYaw;
_maxArmLength = otherAvatar._maxArmLength;
_transmitterTimer = otherAvatar._transmitterTimer;
_transmitterIsFirstData = otherAvatar._transmitterIsFirstData;
_transmitterTimeLastReceived = otherAvatar._transmitterTimeLastReceived;
_transmitterHz = otherAvatar._transmitterHz;
_transmitterInitialReading = otherAvatar._transmitterInitialReading;
_transmitterPackets = otherAvatar._transmitterPackets;
_isTransmitterV2Connected = otherAvatar._isTransmitterV2Connected;
_TEST_bigSphereRadius = otherAvatar._TEST_bigSphereRadius;
_TEST_bigSpherePosition = otherAvatar._TEST_bigSpherePosition;
_movedHandOffset = otherAvatar._movedHandOffset;
_orientation.set(otherAvatar._orientation);
initializeSkeleton();
for (int i = 0; i < MAX_DRIVE_KEYS; i++) _driveKeys[i] = otherAvatar._driveKeys[i];
_distanceToNearestAvatar = otherAvatar._distanceToNearestAvatar;
initializeSkeleton();
}
Avatar* Avatar::clone() const {
return new Avatar(*this);
}
void Avatar::reset() {
_headPitch = _headYaw = _headRoll = 0;
_head.leanForward = _head.leanSideways = 0;
@ -460,8 +416,6 @@ void Avatar::simulate(float deltaTime) {
}
}
void Avatar::checkForMouseRayTouching() {
for (int b = 0; b < NUM_AVATAR_JOINTS; b++) {
@ -477,13 +431,10 @@ void Avatar::checkForMouseRayTouching() {
}
}
void Avatar::setMouseRay(const glm::vec3 &origin, const glm::vec3 &direction ) {
_mouseRayOrigin = origin; _mouseRayDirection = direction;
}
void Avatar::updateHandMovementAndTouching(float deltaTime) {
// reset hand and arm positions according to hand movement
@ -600,12 +551,6 @@ void Avatar::updateHandMovementAndTouching(float deltaTime) {
}
}
float Avatar::getHeight() {
return _height;
}
void Avatar::updateCollisionWithSphere(glm::vec3 position, float radius, float deltaTime) {
float myBodyApproximateBoundingRadius = 1.0f;
glm::vec3 vectorFromMyBodyToBigSphere(_position - position);
@ -644,9 +589,6 @@ void Avatar::updateCollisionWithSphere(glm::vec3 position, float radius, float d
}
}
void Avatar::updateAvatarCollisions(float deltaTime) {
// Reset detector for nearest avatar
@ -677,9 +619,6 @@ void Avatar::updateAvatarCollisions(float deltaTime) {
}
}
//detect collisions with other avatars and respond
void Avatar::applyCollisionWithOtherAvatar(Avatar * otherAvatar, float deltaTime) {
@ -735,8 +674,6 @@ void Avatar::applyCollisionWithOtherAvatar(Avatar * otherAvatar, float deltaTime
otherAvatar->_velocity *= bodyMomentum;
}
void Avatar::setDisplayingHead(bool displayingHead) {
_displayingHead = displayingHead;
}
@ -839,16 +776,6 @@ void Avatar::render(bool lookingInMirror, glm::vec3 cameraPosition) {
}
}
void Avatar::setHandMovementValues(glm::vec3 handOffset) {
_movedHandOffset = handOffset;
}
AvatarMode Avatar::getMode() {
return _mode;
}
void Avatar::initializeSkeleton() {
for (int b=0; b<NUM_AVATAR_JOINTS; b++) {
@ -1131,14 +1058,10 @@ const glm::vec3& Avatar::getHeadPosition() const {
return _joint[ AVATAR_JOINT_HEAD_BASE ].position;
}
glm::vec3 Avatar::getApproximateEyePosition() {
return _head.getApproximateEyePosition();
}
void Avatar::updateArmIKAndConstraints(float deltaTime) {
// determine the arm vector
@ -1389,7 +1312,6 @@ void Avatar::transmitterV2RenderLevels(int width, int height) {
glEnd();
}
void Avatar::setHeadFromGyros(glm::vec3* eulerAngles, glm::vec3* angularVelocity, float deltaTime, float smoothingTime) {
//
// Given absolute position and angular velocity information, update the avatar's head angles
@ -1428,8 +1350,6 @@ void Avatar::setHeadFromGyros(glm::vec3* eulerAngles, glm::vec3* angularVelocity
}
}
const char AVATAR_DATA_FILENAME[] = "avatar.ifd";
void Avatar::writeAvatarDataToFile() {
@ -1457,5 +1377,4 @@ void Avatar::readAvatarDataFromFile() {
}
fclose(avatarFile);
}
}
}

View file

@ -76,9 +76,7 @@ enum AvatarJointID
class Avatar : public AvatarData {
public:
Avatar(bool isMine);
Avatar(const Avatar &otherAvatar);
Avatar* clone() const;
void reset();
void updateHeadFromGyros(float frametime, SerialInterface * serialInterface, glm::vec3 * gravity);
void updateFromMouse(int mouseX, int mouseY, int screenWidth, int screenHeight);
@ -101,18 +99,18 @@ public:
const glm::vec3& getSpringyHeadPosition() const ; // get the springy position of the avatar's head
const glm::vec3& getJointPosition(AvatarJointID j) const { return _joint[j].springyPosition; };
const glm::vec3& getBodyUpDirection() const { return _orientation.getUp(); };
float getSpeed() const { return _speed; };
float getSpeed() const { return _speed; }
const glm::vec3& getVelocity() const { return _velocity; };
float getGirth();
float getHeight();
float getHeight() const { return _height; }
AvatarMode getMode();
AvatarMode getMode() const { return _mode; }
void setMousePressed(bool pressed);
void render(bool lookingInMirror, glm::vec3 cameraPosition);
void renderBody(bool lookingInMirror);
void simulate(float);
void setHandMovementValues( glm::vec3 movement );
void setMovedHandOffset(glm::vec3 movedHandOffset) { _movedHandOffset = movedHandOffset; }
void updateArmIKAndConstraints( float deltaTime );
void setDisplayingHead( bool displayingHead );
@ -139,6 +137,9 @@ public:
void readAvatarDataFromFile();
private:
// privatize copy constructor and assignment operator to avoid copying
Avatar(const Avatar&);
Avatar& operator= (const Avatar&);
struct AvatarJoint
{

View file

@ -417,11 +417,6 @@ int VoxelSystem::updateNodeInArraysAsPartialVBO(VoxelNode* node) {
return 0; // not-updated
}
VoxelSystem* VoxelSystem::clone() const {
// this still needs to be implemented, will need to be used if VoxelSystem is attached to agent
return NULL;
}
void VoxelSystem::init() {
_renderWarningsOn = false;

View file

@ -31,7 +31,6 @@ public:
~VoxelSystem();
int parseData(unsigned char* sourceBuffer, int numBytes);
VoxelSystem* clone() const;
void setViewFrustum(ViewFrustum* viewFrustum) { _viewFrustum = viewFrustum; };
@ -82,6 +81,10 @@ public:
creationMode mode, bool destructive = false, bool debug = false);
private:
// disallow copying of VoxelSystem objects
VoxelSystem(const VoxelSystem&);
VoxelSystem& operator= (const VoxelSystem&);
int _callsToTreesToArrays;
VoxelNodeBag _removedVoxels;

View file

@ -24,28 +24,10 @@ AudioRingBuffer::AudioRingBuffer(int ringSamples, int bufferSamples) :
_nextOutput = _buffer;
};
AudioRingBuffer::AudioRingBuffer(const AudioRingBuffer &otherRingBuffer) {
_ringBufferLengthSamples = otherRingBuffer._ringBufferLengthSamples;
_bufferLengthSamples = otherRingBuffer._bufferLengthSamples;
_started = otherRingBuffer._started;
_shouldBeAddedToMix = otherRingBuffer._shouldBeAddedToMix;
_shouldLoopbackForAgent = otherRingBuffer._shouldLoopbackForAgent;
_buffer = new int16_t[_ringBufferLengthSamples];
memcpy(_buffer, otherRingBuffer._buffer, sizeof(int16_t) * _ringBufferLengthSamples);
_nextOutput = _buffer + (otherRingBuffer._nextOutput - otherRingBuffer._buffer);
_endOfLastWrite = _buffer + (otherRingBuffer._endOfLastWrite - otherRingBuffer._buffer);
}
AudioRingBuffer::~AudioRingBuffer() {
delete[] _buffer;
};
AudioRingBuffer* AudioRingBuffer::clone() const {
return new AudioRingBuffer(*this);
}
const int AGENT_LOOPBACK_MODIFIER = 307;
int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {

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@ -22,10 +22,8 @@ class AudioRingBuffer : public AgentData {
public:
AudioRingBuffer(int ringSamples, int bufferSamples);
~AudioRingBuffer();
AudioRingBuffer(const AudioRingBuffer &otherRingBuffer);
int parseData(unsigned char* sourceBuffer, int numBytes);
AudioRingBuffer* clone() const;
int16_t* getNextOutput() const { return _nextOutput; }
void setNextOutput(int16_t* nextOutput) { _nextOutput = nextOutput; }
@ -48,6 +46,10 @@ public:
short diffLastWriteNextOutput();
private:
// disallow copying of AudioRingBuffer objects
AudioRingBuffer(const AudioRingBuffer&);
AudioRingBuffer& operator= (const AudioRingBuffer&);
int _ringBufferLengthSamples;
int _bufferLengthSamples;
Position _position;

View file

@ -34,14 +34,6 @@ int unpackFloatAngleFromTwoByte(uint16_t* byteAnglePointer, float* destinationPo
return sizeof(uint16_t);
}
AvatarData::~AvatarData() {
}
AvatarData* AvatarData::clone() const {
return new AvatarData(*this);
}
int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
unsigned char* bufferStart = destinationBuffer;
@ -200,49 +192,9 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
return sourceBuffer - startPosition;
}
const glm::vec3& AvatarData::getPosition() const {
return _position;
}
void AvatarData::setPosition(glm::vec3 position) {
_position = position;
}
void AvatarData::setHandPosition(glm::vec3 handPosition) {
_handPosition = handPosition;
}
float AvatarData::getBodyYaw() {
return _bodyYaw;
}
void AvatarData::setBodyYaw(float bodyYaw) {
_bodyYaw = bodyYaw;
}
float AvatarData::getBodyPitch() {
return _bodyPitch;
}
void AvatarData::setBodyPitch(float bodyPitch) {
_bodyPitch = bodyPitch;
}
float AvatarData::getBodyRoll() {
return _bodyRoll;
}
void AvatarData::setBodyRoll(float bodyRoll) {
_bodyRoll = bodyRoll;
}
void AvatarData::setHeadPitch(float p) {
// Set head pitch and apply limits
const float MAX_PITCH = 60;
const float MIN_PITCH = -60;
_headPitch = glm::clamp(p, MIN_PITCH, MAX_PITCH);
}
}

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@ -52,25 +52,23 @@ public:
_wantResIn(false),
_wantColor(true) { };
const glm::vec3& getPosition() const { return _position; }
void setPosition(const glm::vec3 position) { _position = position; }
~AvatarData();
AvatarData* clone() const;
const glm::vec3& getPosition() const;
void setPosition(glm::vec3 position);
void setHandPosition(glm::vec3 handPosition);
void setHandPosition(const glm::vec3 handPosition) { _handPosition = handPosition; }
int getBroadcastData(unsigned char* destinationBuffer);
int parseData(unsigned char* sourceBuffer, int numBytes);
// Body Rotation
float getBodyYaw();
float getBodyPitch();
float getBodyRoll();
void setBodyYaw(float bodyYaw);
void setBodyPitch(float bodyPitch);
void setBodyRoll(float bodyRoll);
float getBodyYaw() const { return _bodyYaw; }
void setBodyYaw(float bodyYaw) { _bodyYaw = bodyYaw; }
float getBodyPitch() const { return _bodyPitch; }
void setBodyPitch(float bodyPitch) { _bodyPitch = bodyPitch; }
float getBodyRoll() const {return _bodyRoll; }
void setBodyRoll(float bodyRoll) { _bodyRoll = bodyRoll; }
// Head Rotation
void setHeadPitch(float p);
@ -134,6 +132,10 @@ public:
void setWantDelta(bool wantDelta) { _wantDelta = wantDelta; }
protected:
// privatize the copy constructor and assignment operator so they cannot be called
AvatarData(const AvatarData&);
AvatarData& operator= (const AvatarData&);
glm::vec3 _position;
glm::vec3 _handPosition;

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@ -55,67 +55,6 @@ Agent::Agent(sockaddr* publicSocket, sockaddr* localSocket, char type, uint16_t
}
}
Agent::Agent(const Agent &otherAgent) :
_type(otherAgent._type),
_agentID(otherAgent._agentID),
_wakeMicrostamp(otherAgent._wakeMicrostamp),
_lastHeardMicrostamp(otherAgent._lastHeardMicrostamp),
_isAlive(otherAgent._isAlive)
{
if (otherAgent._publicSocket) {
_publicSocket = new sockaddr(*otherAgent._localSocket);
} else {
_publicSocket = NULL;
}
if (otherAgent._localSocket) {
_localSocket = new sockaddr(*otherAgent._localSocket);
} else {
_localSocket = NULL;
}
if (otherAgent._activeSocket == otherAgent._publicSocket) {
_activeSocket = _publicSocket;
} else if (otherAgent._activeSocket == otherAgent._localSocket) {
_activeSocket = _localSocket;
} else {
_activeSocket = NULL;
}
if (otherAgent._linkedData) {
_linkedData = otherAgent._linkedData->clone();
} else {
_linkedData = NULL;
}
if (otherAgent._bytesReceivedMovingAverage != NULL) {
_bytesReceivedMovingAverage = new SimpleMovingAverage(100);
memcpy(_bytesReceivedMovingAverage, otherAgent._bytesReceivedMovingAverage, sizeof(SimpleMovingAverage));
} else {
_bytesReceivedMovingAverage = NULL;
}
}
Agent& Agent::operator=(Agent otherAgent) {
swap(*this, otherAgent);
return *this;
}
void Agent::swap(Agent &first, Agent &second) {
using std::swap;
swap(first._isAlive, second._isAlive);
swap(first._publicSocket, second._publicSocket);
swap(first._localSocket, second._localSocket);
swap(first._activeSocket, second._activeSocket);
swap(first._type, second._type);
swap(first._linkedData, second._linkedData);
swap(first._agentID, second._agentID);
swap(first._wakeMicrostamp, second._wakeMicrostamp);
swap(first._lastHeardMicrostamp, second._lastHeardMicrostamp);
swap(first._bytesReceivedMovingAverage, second._bytesReceivedMovingAverage);
}
Agent::~Agent() {
delete _publicSocket;
delete _localSocket;

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@ -24,9 +24,8 @@
class Agent {
public:
Agent(sockaddr* publicSocket, sockaddr* localSocket, char type, uint16_t agentID);
Agent(const Agent &otherAgent);
~Agent();
Agent& operator=(Agent otherAgent);
bool operator==(const Agent& otherAgent);
bool matches(sockaddr* otherPublicSocket, sockaddr* otherLocalSocket, char otherAgentType);
@ -66,7 +65,9 @@ public:
static void printLog(Agent const&);
private:
void swap(Agent &first, Agent &second);
// privatize copy and assignment operator to disallow Agent copying
Agent(const Agent &otherAgent);
Agent& operator=(Agent otherAgent);
char _type;
uint16_t _agentID;

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@ -10,10 +10,9 @@
#define hifi_AgentData_h
class AgentData {
public:
virtual ~AgentData() = 0;
virtual int parseData(unsigned char* sourceBuffer, int numBytes) = 0;
virtual AgentData* clone() const = 0;
public:
virtual ~AgentData() = 0;
virtual int parseData(unsigned char* sourceBuffer, int numBytes) = 0;
};
#endif

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@ -11,19 +11,18 @@
#include <cstring>
#include <cstdio>
VoxelAgentData::VoxelAgentData() {
init();
VoxelAgentData::VoxelAgentData() :
_viewSent(false),
_voxelPacketAvailableBytes(MAX_VOXEL_PACKET_SIZE),
_maxSearchLevel(1),
_maxLevelReachedInLastSearch(1)
{
_voxelPacket = new unsigned char[MAX_VOXEL_PACKET_SIZE];
_voxelPacketAt = _voxelPacket;
resetVoxelPacket();
}
void VoxelAgentData::init() {
_voxelPacket = new unsigned char[MAX_VOXEL_PACKET_SIZE];
_voxelPacketAvailableBytes = MAX_VOXEL_PACKET_SIZE;
_voxelPacketAt = _voxelPacket;
_maxSearchLevel = 1;
_maxLevelReachedInLastSearch = 1;
resetVoxelPacket();
_viewSent = false;
}
void VoxelAgentData::resetVoxelPacket() {
_voxelPacket[0] = getWantColor() ? PACKET_HEADER_VOXEL_DATA : PACKET_HEADER_VOXEL_DATA_MONOCHROME;
@ -43,15 +42,6 @@ VoxelAgentData::~VoxelAgentData() {
delete[] _voxelPacket;
}
VoxelAgentData::VoxelAgentData(const VoxelAgentData &otherAgentData) {
memcpy(&_position, &otherAgentData._position, sizeof(_position));
init();
}
VoxelAgentData* VoxelAgentData::clone() const {
return new VoxelAgentData(*this);
}
bool VoxelAgentData::updateCurrentViewFrustum() {
bool currentViewFrustumChanged = false;
ViewFrustum newestViewFrustum;

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@ -19,11 +19,7 @@ class VoxelAgentData : public AvatarData {
public:
VoxelAgentData();
~VoxelAgentData();
VoxelAgentData(const VoxelAgentData &otherAgentData);
VoxelAgentData* clone() const;
void init(); // sets up data internals
void resetVoxelPacket(); // resets voxel packet to after "V" header
void writeToPacket(unsigned char* buffer, int bytes); // writes to end of packet
@ -52,7 +48,10 @@ public:
bool getViewSent() const { return _viewSent; };
void setViewSent(bool viewSent) { _viewSent = viewSent; }
private:
private:
VoxelAgentData(const VoxelAgentData &);
VoxelAgentData& operator= (const VoxelAgentData&);
bool _viewSent;
unsigned char* _voxelPacket;
unsigned char* _voxelPacketAt;