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Merge pull request #6715 from zzmp/refactor/scene-render-js
Clean up interfaces for JS Scene/Render
This commit is contained in:
commit
757e94ed98
11 changed files with 431 additions and 284 deletions
examples/utilities/tools
interface/src
libraries
entities-renderer/src
model/src/model
render-utils/src
render/src/render
script-engine/src
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@ -22,7 +22,7 @@ Number.prototype.clamp = function(min, max) {
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var panel = new Panel(10, 100);
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function CounterWidget(parentPanel, name, feedGetter, drawGetter, capSetter, capGetter) {
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this.subPanel = panel.newSubPanel(name);
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this.subPanel = parentPanel.newSubPanel(name);
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this.subPanel.newSlider("Num Feed", 0, 1,
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function(value) { },
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@ -37,12 +37,14 @@ function CounterWidget(parentPanel, name, feedGetter, drawGetter, capSetter, cap
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capGetter,
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function(value) { return (value); });
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this.update = function () {
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this.update = function () {
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var numFeed = this.subPanel.get("Num Feed");
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this.subPanel.set("Num Feed", numFeed);
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this.subPanel.set("Num Drawn", this.subPanel.get("Num Drawn"));
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var numDrawn = this.subPanel.get("Num Drawn");
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var numMax = Math.max(numFeed, 1);
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this.subPanel.set("Num Feed", numFeed);
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this.subPanel.set("Num Drawn", numDrawn);
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this.subPanel.getWidget("Num Feed").setMaxValue(numMax);
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this.subPanel.getWidget("Num Drawn").setMaxValue(numMax);
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this.subPanel.getWidget("Max Drawn").setMaxValue(numMax);
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@ -50,46 +52,46 @@ function CounterWidget(parentPanel, name, feedGetter, drawGetter, capSetter, cap
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};
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var opaquesCounter = new CounterWidget(panel, "Opaques",
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function () { return Render.getEngineNumFeedOpaqueItems(); },
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function () { return Render.getEngineNumDrawnOpaqueItems(); },
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function(value) { Render.setEngineMaxDrawnOpaqueItems(value); },
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function () { return Render.getEngineMaxDrawnOpaqueItems(); }
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function () { return Render.opaque.numFeed; },
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function () { return Render.opaque.numDrawn; },
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function(value) { Render.opaque.maxDrawn = value; },
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function () { return Render.opaque.maxDrawn; }
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);
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var transparentsCounter = new CounterWidget(panel, "Transparents",
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function () { return Render.getEngineNumFeedTransparentItems(); },
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function () { return Render.getEngineNumDrawnTransparentItems(); },
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function(value) { Render.setEngineMaxDrawnTransparentItems(value); },
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function () { return Render.getEngineMaxDrawnTransparentItems(); }
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function () { return Render.transparent.numFeed; },
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function () { return Render.transparent.numDrawn; },
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function(value) { Render.transparent.maxDrawn = value; },
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function () { return Render.transparent.maxDrawn; }
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);
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var overlaysCounter = new CounterWidget(panel, "Overlays",
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function () { return Render.getEngineNumFeedOverlay3DItems(); },
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function () { return Render.getEngineNumDrawnOverlay3DItems(); },
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function(value) { Render.setEngineMaxDrawnOverlay3DItems(value); },
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function () { return Render.getEngineMaxDrawnOverlay3DItems(); }
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function () { return Render.overlay3D.numFeed; },
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function () { return Render.overlay3D.numDrawn; },
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function(value) { Render.overlay3D.maxDrawn = value; },
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function () { return Render.overlay3D.maxDrawn; }
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);
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var resizing = false;
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var previousMode = Settings.getValue(SETTINGS_KEY, -1);
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Menu.addActionGroup(MENU, ACTIONS, ACTIONS[previousMode + 1]);
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Render.setEngineDeferredDebugMode(previousMode);
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Render.setEngineDeferredDebugSize({ x: 0.0, y: -1.0, z: 1.0, w: 1.0 }); // Reset to default size
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Render.deferredDebugMode = previousMode;
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Render.deferredDebugSize = { x: 0.0, y: -1.0, z: 1.0, w: 1.0 }; // Reset to default size
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function setEngineDeferredDebugSize(eventX) {
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var scaledX = (2.0 * (eventX / Window.innerWidth) - 1.0).clamp(-1.0, 1.0);
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Render.setEngineDeferredDebugSize({ x: scaledX, y: -1.0, z: 1.0, w: 1.0 });
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Render.deferredDebugSize = { x: scaledX, y: -1.0, z: 1.0, w: 1.0 };
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}
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function shouldStartResizing(eventX) {
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var x = Math.abs(eventX - Window.innerWidth * (1.0 + Render.getEngineDeferredDebugSize().x) / 2.0);
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var mode = Render.getEngineDeferredDebugMode();
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var x = Math.abs(eventX - Window.innerWidth * (1.0 + Render.deferredDebugSize.x) / 2.0);
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var mode = Render.deferredDebugMode;
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return mode !== -1 && x < 20;
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}
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function menuItemEvent(menuItem) {
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var index = ACTIONS.indexOf(menuItem);
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if (index >= 0) {
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Render.setEngineDeferredDebugMode(index - 1);
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Render.deferredDebugMode = (index - 1);
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}
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}
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@ -98,24 +100,24 @@ var showDisplayStatusFlag = 1;
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var showNetworkStatusFlag = 2;
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panel.newCheckbox("Display status",
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function(value) { Render.setEngineDisplayItemStatus(value ?
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Render.doEngineDisplayItemStatus() | showDisplayStatusFlag :
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Render.doEngineDisplayItemStatus() & ~showDisplayStatusFlag); },
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function() { return (Render.doEngineDisplayItemStatus() & showDisplayStatusFlag) > 0; },
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function(value) { Render.displayItemStatus = (value ?
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Render.displayItemStatus | showDisplayStatusFlag :
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Render.displayItemStatus & ~showDisplayStatusFlag); },
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function() { return (Render.displayItemStatus & showDisplayStatusFlag) > 0; },
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function(value) { return (value & showDisplayStatusFlag) > 0; }
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);
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panel.newCheckbox("Network/Physics status",
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function(value) { Render.setEngineDisplayItemStatus(value ?
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Render.doEngineDisplayItemStatus() | showNetworkStatusFlag :
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Render.doEngineDisplayItemStatus() & ~showNetworkStatusFlag); },
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function() { return (Render.doEngineDisplayItemStatus() & showNetworkStatusFlag) > 0; },
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function(value) { Render.displayItemStatus = (value ?
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Render.displayItemStatus | showNetworkStatusFlag :
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Render.displayItemStatus & ~showNetworkStatusFlag); },
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function() { return (Render.displayItemStatus & showNetworkStatusFlag) > 0; },
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function(value) { return (value & showNetworkStatusFlag) > 0; }
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);
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panel.newSlider("Tone Mapping Exposure", -10, 10,
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function (value) { Render.setEngineToneMappingExposure(value); },
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function() { return Render.getEngineToneMappingExposure(); },
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function (value) { Render.tone.exposure = value; },
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function() { return Render.tone.exposure; },
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function (value) { return (value); });
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var tickTackPeriod = 500;
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@ -160,9 +162,9 @@ Menu.menuItemEvent.connect(menuItemEvent);
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function scriptEnding() {
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panel.destroy();
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Menu.removeActionGroup(MENU);
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Settings.setValue(SETTINGS_KEY, Render.getEngineDeferredDebugMode());
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Render.setEngineDeferredDebugMode(-1);
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Render.setEngineDeferredDebugSize({ x: 0.0, y: -1.0, z: 1.0, w: 1.0 }); // Reset to default size
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Settings.setValue(SETTINGS_KEY, Render.deferredDebugMode);
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Render.deferredDebugMode = -1;
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Render.deferredDebugSize = { x: 0.0, y: -1.0, z: 1.0, w: 1.0 }; // Reset to default size
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}
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Script.scriptEnding.connect(scriptEnding);
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@ -3721,21 +3721,18 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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{
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PerformanceTimer perfTimer("EngineRun");
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auto renderInterface = DependencyManager::get<RenderScriptingInterface>();
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auto renderContext = renderInterface->getRenderContext();
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renderArgs->_shouldRender = LODManager::shouldRender;
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renderArgs->_viewFrustum = getDisplayViewFrustum();
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auto renderInterface = DependencyManager::get<RenderScriptingInterface>();
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auto renderItemsConfig = renderInterface->getItemsConfig();
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auto renderTone = renderInterface->getTone();
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int drawStatus = renderInterface->getDrawStatus();
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bool drawHitEffect = renderInterface->getDrawHitEffect();
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renderContext.setArgs(renderArgs);
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bool occlusionStatus = Menu::getInstance()->isOptionChecked(MenuOption::DebugAmbientOcclusion);
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bool antialiasingStatus = Menu::getInstance()->isOptionChecked(MenuOption::Antialiasing);
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bool showOwnedStatus = Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowOwned);
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renderContext.setOptions(occlusionStatus, antialiasingStatus, showOwnedStatus);
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render::RenderContext renderContext{renderArgs, renderItemsConfig, renderTone};
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renderContext.setOptions(drawStatus, drawHitEffect, occlusionStatus, antialiasingStatus, showOwnedStatus);
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_renderEngine->setRenderContext(renderContext);
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// Before the deferred pass, let's try to use the render engine
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@ -256,33 +256,38 @@ void EntityTreeRenderer::forceRecheckEntities() {
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void EntityTreeRenderer::applyZonePropertiesToScene(std::shared_ptr<ZoneEntityItem> zone) {
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QSharedPointer<SceneScriptingInterface> scene = DependencyManager::get<SceneScriptingInterface>();
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auto sceneStage = scene->getStage();
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auto sceneKeyLight = sceneStage->getKeyLight();
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auto sceneLocation = sceneStage->getLocation();
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auto sceneTime = sceneStage->getTime();
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if (zone) {
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if (!_hasPreviousZone) {
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_previousKeyLightColor = scene->getKeyLightColor();
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_previousKeyLightIntensity = scene->getKeyLightIntensity();
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_previousKeyLightAmbientIntensity = scene->getKeyLightAmbientIntensity();
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_previousKeyLightDirection = scene->getKeyLightDirection();
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_previousStageSunModelEnabled = scene->isStageSunModelEnabled();
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_previousStageLongitude = scene->getStageLocationLongitude();
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_previousStageLatitude = scene->getStageLocationLatitude();
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_previousStageAltitude = scene->getStageLocationAltitude();
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_previousStageHour = scene->getStageDayTime();
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_previousStageDay = scene->getStageYearTime();
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_previousKeyLightColor = sceneKeyLight->getColor();
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_previousKeyLightIntensity = sceneKeyLight->getIntensity();
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_previousKeyLightAmbientIntensity = sceneKeyLight->getAmbientIntensity();
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_previousKeyLightDirection = sceneKeyLight->getDirection();
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_previousStageSunModelEnabled = sceneStage->isSunModelEnabled();
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_previousStageLongitude = sceneLocation->getLongitude();
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_previousStageLatitude = sceneLocation->getLatitude();
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_previousStageAltitude = sceneLocation->getAltitude();
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_previousStageHour = sceneTime->getHour();
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_previousStageDay = sceneTime->getDay();
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_hasPreviousZone = true;
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}
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scene->setKeyLightColor(ColorUtils::toVec3(zone->getKeyLightProperties().getColor()));
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scene->setKeyLightIntensity(zone->getKeyLightProperties().getIntensity());
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scene->setKeyLightAmbientIntensity(zone->getKeyLightProperties().getAmbientIntensity());
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scene->setKeyLightDirection(zone->getKeyLightProperties().getDirection());
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scene->setStageSunModelEnable(zone->getStageProperties().getSunModelEnabled());
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scene->setStageLocation(zone->getStageProperties().getLongitude(), zone->getStageProperties().getLatitude(),
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sceneKeyLight->setColor(ColorUtils::toVec3(zone->getKeyLightProperties().getColor()));
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sceneKeyLight->setIntensity(zone->getKeyLightProperties().getIntensity());
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sceneKeyLight->setAmbientIntensity(zone->getKeyLightProperties().getAmbientIntensity());
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sceneKeyLight->setDirection(zone->getKeyLightProperties().getDirection());
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sceneStage->setSunModelEnable(zone->getStageProperties().getSunModelEnabled());
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sceneStage->setLocation(zone->getStageProperties().getLongitude(), zone->getStageProperties().getLatitude(),
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zone->getStageProperties().getAltitude());
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scene->setStageDayTime(zone->getStageProperties().calculateHour());
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scene->setStageYearTime(zone->getStageProperties().calculateDay());
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sceneTime->setHour(zone->getStageProperties().calculateHour());
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sceneTime->setDay(zone->getStageProperties().calculateDay());
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if (zone->getBackgroundMode() == BACKGROUND_MODE_ATMOSPHERE) {
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EnvironmentData data = zone->getEnvironmentData();
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glm::vec3 keyLightDirection = scene->getKeyLightDirection();
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glm::vec3 keyLightDirection = sceneKeyLight->getDirection();
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glm::vec3 inverseKeyLightDirection = keyLightDirection * -1.0f;
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// NOTE: is this right? It seems like the "sun" should be based on the center of the
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@ -293,7 +298,7 @@ void EntityTreeRenderer::applyZonePropertiesToScene(std::shared_ptr<ZoneEntityIt
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data.setSunLocation(keyLightLocation);
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const float KEY_LIGHT_INTENSITY_TO_SUN_BRIGHTNESS_RATIO = 20.0f;
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float sunBrightness = scene->getKeyLightIntensity() * KEY_LIGHT_INTENSITY_TO_SUN_BRIGHTNESS_RATIO;
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float sunBrightness = sceneKeyLight->getIntensity() * KEY_LIGHT_INTENSITY_TO_SUN_BRIGHTNESS_RATIO;
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data.setSunBrightness(sunBrightness);
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_viewState->overrideEnvironmentData(data);
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@ -339,15 +344,15 @@ void EntityTreeRenderer::applyZonePropertiesToScene(std::shared_ptr<ZoneEntityIt
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} else {
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_pendingSkyboxTextureDownload = false;
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if (_hasPreviousZone) {
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scene->setKeyLightColor(_previousKeyLightColor);
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scene->setKeyLightIntensity(_previousKeyLightIntensity);
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scene->setKeyLightAmbientIntensity(_previousKeyLightAmbientIntensity);
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scene->setKeyLightDirection(_previousKeyLightDirection);
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scene->setStageSunModelEnable(_previousStageSunModelEnabled);
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scene->setStageLocation(_previousStageLongitude, _previousStageLatitude,
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sceneKeyLight->setColor(_previousKeyLightColor);
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sceneKeyLight->setIntensity(_previousKeyLightIntensity);
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sceneKeyLight->setAmbientIntensity(_previousKeyLightAmbientIntensity);
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sceneKeyLight->setDirection(_previousKeyLightDirection);
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sceneStage->setSunModelEnable(_previousStageSunModelEnabled);
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sceneStage->setLocation(_previousStageLongitude, _previousStageLatitude,
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_previousStageAltitude);
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scene->setStageDayTime(_previousStageHour);
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scene->setStageYearTime(_previousStageDay);
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sceneTime->setHour(_previousStageHour);
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sceneTime->setDay(_previousStageDay);
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_hasPreviousZone = false;
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}
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_viewState->endOverrideEnvironmentData();
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@ -225,6 +225,21 @@ void SunSkyStage::setOriginOrientation(const Quat& orientation) {
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invalidate();
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}
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void SunSkyStage::setOriginLongitude(float longitude) {
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_earthSunModel.setLongitude(longitude);
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invalidate();
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}
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void SunSkyStage::setOriginLatitude(float latitude) {
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_earthSunModel.setLatitude(latitude);
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invalidate();
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}
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void SunSkyStage::setOriginSurfaceAltitude(float altitude) {
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_earthSunModel.setAltitude(altitude);
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invalidate();
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}
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void SunSkyStage::setOriginLocation(float longitude, float latitude, float altitude) {
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_earthSunModel.setLongitude(longitude);
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_earthSunModel.setLatitude(latitude);
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@ -184,6 +184,9 @@ public:
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const Quat& getOriginOrientation() const { return _earthSunModel.getSurfaceOrientation(); }
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// Location used to define the sun & sky is a longitude and latitude [rad] and a earth surface altitude [km]
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void setOriginLatitude(float latitude);
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void setOriginLongitude(float longitude);
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void setOriginSurfaceAltitude(float surfaceAltitude);
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void setOriginLocation(float longitude, float latitude, float surfaceAltitude);
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float getOriginLatitude() const { return _earthSunModel.getLatitude(); }
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float getOriginLongitude() const { return _earthSunModel.getLongitude(); }
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@ -13,20 +13,20 @@
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RenderScriptingInterface::RenderScriptingInterface() {};
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void RenderScriptingInterface::setEngineToneMappingToneCurve(const QString& toneCurve) {
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if (toneCurve == QString("None")) {
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_tone.toneCurve = 0;
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} else if (toneCurve == QString("Gamma22")) {
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_tone.toneCurve = 1;
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} else if (toneCurve == QString("Reinhard")) {
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_tone.toneCurve = 2;
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} else if (toneCurve == QString("Filmic")) {
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_tone.toneCurve = 3;
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void RenderScripting::Tone::setCurve(const QString& curve) {
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if (curve == QString("None")) {
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toneCurve = 0;
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} else if (curve == QString("Gamma22")) {
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toneCurve = 1;
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} else if (curve == QString("Reinhard")) {
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toneCurve = 2;
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} else if (curve == QString("Filmic")) {
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toneCurve = 3;
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}
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}
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QString RenderScriptingInterface::getEngineToneMappingToneCurve() const {
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switch (_tone.toneCurve) {
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QString RenderScripting::Tone::getCurve() const {
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switch (toneCurve) {
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case 0:
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return QString("None");
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case 1:
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@ -38,4 +38,15 @@ QString RenderScriptingInterface::getEngineToneMappingToneCurve() const {
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default:
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return QString("Filmic");
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};
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}
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render::RenderContext RenderScriptingInterface::getRenderContext() {
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render::RenderContext::ItemsConfig items{ *_opaque, *_transparent, *_overlay3D };
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return render::RenderContext{ items, *_tone, _drawStatus, _drawHitEffect, _deferredDebugSize, _deferredDebugMode };
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}
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void RenderScriptingInterface::setItemCounts(const render::RenderContext::ItemsConfig& items) {
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_opaque->setCounts(items.opaque);
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_transparent->setCounts(items.transparent);
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_overlay3D->setCounts(items.overlay3D);
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}
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@ -17,71 +17,91 @@
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#include "render/Engine.h"
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namespace RenderScripting {
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using State = render::RenderContext::ItemsConfig::State;
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using Counter = render::RenderContext::ItemsConfig::Counter;
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class ItemCounter : public QObject, public Counter {
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Q_OBJECT
|
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public:
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Q_PROPERTY(int numFeed READ getNumFeed)
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Q_PROPERTY(int numDrawn READ getNumDrawn)
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Q_PROPERTY(int maxDrawn MEMBER maxDrawn)
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protected:
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int getNumFeed() const { return numFeed; }
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int getNumDrawn() const { return numDrawn; }
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};
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using ItemCounterPointer = std::unique_ptr<ItemCounter>;
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class ItemState : public QObject, public State {
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Q_OBJECT
|
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|
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public:
|
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Q_PROPERTY(bool render MEMBER render)
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Q_PROPERTY(bool cull MEMBER cull)
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Q_PROPERTY(bool sort MEMBER sort)
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Q_PROPERTY(int numFeed READ getNumFeed)
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Q_PROPERTY(int numDrawn READ getNumDrawn)
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Q_PROPERTY(int maxDrawn MEMBER maxDrawn)
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protected:
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int getNumFeed() const { return numFeed; }
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int getNumDrawn() const { return numDrawn; }
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};
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using ItemStatePointer = std::unique_ptr<ItemState>;
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class Tone : public QObject, public render::RenderContext::Tone {
|
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Q_OBJECT
|
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public:
|
||||
Q_PROPERTY(float exposure MEMBER exposure)
|
||||
Q_PROPERTY(QString curve READ getCurve WRITE setCurve)
|
||||
|
||||
QString getCurve() const;
|
||||
int getCurveValue() const { return toneCurve; }
|
||||
void setCurve(const QString& curve);
|
||||
};
|
||||
using TonePointer = std::unique_ptr<Tone>;
|
||||
};
|
||||
|
||||
class RenderScriptingInterface : public QObject, public Dependency {
|
||||
Q_OBJECT
|
||||
SINGLETON_DEPENDENCY
|
||||
|
||||
public:
|
||||
Q_INVOKABLE void setEngineRenderOpaque(bool renderOpaque) { _items.opaque.render = renderOpaque; };
|
||||
Q_INVOKABLE bool doEngineRenderOpaque() const { return _items.opaque.render; }
|
||||
Q_INVOKABLE void setEngineRenderTransparent(bool renderTransparent) { _items.transparent.render = renderTransparent; };
|
||||
Q_INVOKABLE bool doEngineRenderTransparent() const { return _items.transparent.render; }
|
||||
|
||||
Q_INVOKABLE void setEngineCullOpaque(bool cullOpaque) { _items.opaque.cull = cullOpaque; };
|
||||
Q_INVOKABLE bool doEngineCullOpaque() const { return _items.opaque.cull; }
|
||||
Q_INVOKABLE void setEngineCullTransparent(bool cullTransparent) { _items.transparent.cull = cullTransparent; };
|
||||
Q_INVOKABLE bool doEngineCullTransparent() const { return _items.transparent.cull; }
|
||||
Q_PROPERTY(RenderScripting::ItemState* opaque READ getOpaque)
|
||||
Q_PROPERTY(RenderScripting::ItemState* transparent READ getTransparent)
|
||||
Q_PROPERTY(RenderScripting::ItemCounter* overlay3D READ getOverlay3D)
|
||||
|
||||
Q_INVOKABLE void setEngineSortOpaque(bool sortOpaque) { _items.opaque.sort = sortOpaque; };
|
||||
Q_INVOKABLE bool doEngineSortOpaque() const { return _items.opaque.sort; }
|
||||
Q_INVOKABLE void setEngineSortTransparent(bool sortTransparent) { _items.transparent.sort = sortTransparent; };
|
||||
Q_INVOKABLE bool doEngineSortTransparent() const { return _items.transparent.sort; }
|
||||
Q_PROPERTY(RenderScripting::Tone* tone READ getTone)
|
||||
|
||||
Q_INVOKABLE int getEngineNumDrawnOpaqueItems() { return _items.opaque.numDrawn; }
|
||||
Q_INVOKABLE int getEngineNumDrawnTransparentItems() { return _items.transparent.numDrawn; }
|
||||
Q_INVOKABLE int getEngineNumDrawnOverlay3DItems() { return _items.overlay3D.numDrawn; }
|
||||
Q_PROPERTY(int displayItemStatus MEMBER _drawStatus)
|
||||
Q_PROPERTY(bool displayHitEffect MEMBER _drawHitEffect)
|
||||
|
||||
Q_INVOKABLE int getEngineNumFeedOpaqueItems() { return _items.opaque.numFeed; }
|
||||
Q_INVOKABLE int getEngineNumFeedTransparentItems() { return _items.transparent.numFeed; }
|
||||
Q_INVOKABLE int getEngineNumFeedOverlay3DItems() { return _items.overlay3D.numFeed; }
|
||||
Q_PROPERTY(int deferredDebugMode MEMBER _deferredDebugMode)
|
||||
Q_PROPERTY(glm::vec4 deferredDebugSize MEMBER _deferredDebugSize)
|
||||
|
||||
Q_INVOKABLE void setEngineMaxDrawnOpaqueItems(int count) { _items.opaque.maxDrawn = count; }
|
||||
Q_INVOKABLE int getEngineMaxDrawnOpaqueItems() { return _items.opaque.maxDrawn; }
|
||||
Q_INVOKABLE void setEngineMaxDrawnTransparentItems(int count) { _items.transparent.maxDrawn = count; }
|
||||
Q_INVOKABLE int getEngineMaxDrawnTransparentItems() { return _items.transparent.maxDrawn; }
|
||||
Q_INVOKABLE void setEngineMaxDrawnOverlay3DItems(int count) { _items.overlay3D.maxDrawn = count; }
|
||||
Q_INVOKABLE int getEngineMaxDrawnOverlay3DItems() { return _items.overlay3D.maxDrawn; }
|
||||
|
||||
Q_INVOKABLE void setEngineDeferredDebugMode(int mode) { _deferredDebugMode = mode; }
|
||||
Q_INVOKABLE int getEngineDeferredDebugMode() { return _deferredDebugMode; }
|
||||
Q_INVOKABLE void setEngineDeferredDebugSize(glm::vec4 size) { _deferredDebugSize = size; }
|
||||
Q_INVOKABLE glm::vec4 getEngineDeferredDebugSize() { return _deferredDebugSize; }
|
||||
|
||||
Q_INVOKABLE void setEngineDisplayItemStatus(int display) { _drawStatus = display; }
|
||||
Q_INVOKABLE int doEngineDisplayItemStatus() { return _drawStatus; }
|
||||
|
||||
Q_INVOKABLE void setEngineDisplayHitEffect(bool display) { _drawHitEffect = display; }
|
||||
Q_INVOKABLE bool doEngineDisplayHitEffect() { return _drawHitEffect; }
|
||||
|
||||
Q_INVOKABLE void setEngineToneMappingExposure(float exposure) { _tone.exposure = exposure; }
|
||||
Q_INVOKABLE float getEngineToneMappingExposure() const { return _tone.exposure; }
|
||||
|
||||
Q_INVOKABLE void setEngineToneMappingToneCurve(const QString& curve);
|
||||
Q_INVOKABLE QString getEngineToneMappingToneCurve() const;
|
||||
int getEngineToneMappingToneCurveValue() const { return _tone.toneCurve; }
|
||||
|
||||
inline int getDrawStatus() { return _drawStatus; }
|
||||
inline bool getDrawHitEffect() { return _drawHitEffect; }
|
||||
inline const render::RenderContext::ItemsConfig& getItemsConfig() { return _items; }
|
||||
inline const render::RenderContext::Tone& getTone() { return _tone; }
|
||||
void setItemCounts(const render::RenderContext::ItemsConfig& items) { _items.setCounts(items); };
|
||||
render::RenderContext getRenderContext();
|
||||
void setItemCounts(const render::RenderContext::ItemsConfig& items);
|
||||
|
||||
protected:
|
||||
RenderScriptingInterface();
|
||||
~RenderScriptingInterface() {};
|
||||
|
||||
render::RenderContext::ItemsConfig _items;
|
||||
render::RenderContext::Tone _tone;
|
||||
RenderScripting::ItemState* getOpaque() const { return _opaque.get(); }
|
||||
RenderScripting::ItemState* getTransparent() const { return _transparent.get(); }
|
||||
RenderScripting::ItemCounter* getOverlay3D() const { return _overlay3D.get(); }
|
||||
|
||||
RenderScripting::Tone* getTone() const { return _tone.get(); }
|
||||
|
||||
RenderScripting::ItemStatePointer _opaque = RenderScripting::ItemStatePointer{new RenderScripting::ItemState{}};
|
||||
RenderScripting::ItemStatePointer _transparent = RenderScripting::ItemStatePointer{new RenderScripting::ItemState{}};
|
||||
RenderScripting::ItemCounterPointer _overlay3D = RenderScripting::ItemCounterPointer{new RenderScripting::ItemCounter{}};
|
||||
|
||||
RenderScripting::TonePointer _tone = RenderScripting::TonePointer{ new RenderScripting::Tone{} };
|
||||
|
||||
// Options
|
||||
int _drawStatus = 0;
|
||||
|
|
|
@ -13,11 +13,14 @@
|
|||
#include "DrawTask.h"
|
||||
using namespace render;
|
||||
|
||||
void RenderContext::setOptions(int drawStatus, bool drawHitEffect, bool occlusion, bool fxaa, bool showOwned) {
|
||||
_drawStatus = drawStatus;
|
||||
RenderContext::RenderContext(ItemsConfig items, Tone tone, int drawStatus, bool drawHitEffect, glm::vec4 deferredDebugSize, int deferredDebugMode)
|
||||
: _args{ nullptr }, _items{ items }, _tone{ tone },
|
||||
_drawStatus{ drawStatus }, _drawHitEffect{ drawHitEffect },
|
||||
_deferredDebugSize{ deferredDebugSize }, _deferredDebugMode{ deferredDebugMode } {};
|
||||
|
||||
void RenderContext::setOptions(bool occlusion, bool fxaa, bool showOwned) {
|
||||
_occlusionStatus = occlusion;
|
||||
_fxaaStatus = fxaa;
|
||||
_drawHitEffect = drawHitEffect;
|
||||
|
||||
if (showOwned) {
|
||||
_drawStatus |= render::showNetworkStatusFlag;
|
||||
|
|
|
@ -34,12 +34,6 @@ class RenderContext {
|
|||
public:
|
||||
class ItemsConfig {
|
||||
public:
|
||||
inline void setCounts(const ItemsConfig& items) {
|
||||
opaque.setCounts(items.opaque);
|
||||
transparent.setCounts(items.transparent);
|
||||
overlay3D.setCounts(items.overlay3D);
|
||||
};
|
||||
|
||||
class Counter {
|
||||
public:
|
||||
Counter() {};
|
||||
|
@ -48,7 +42,7 @@ public:
|
|||
maxDrawn = counter.maxDrawn;
|
||||
};
|
||||
|
||||
inline void setCounts(const Counter& counter) {
|
||||
void setCounts(const Counter& counter) {
|
||||
numFeed = counter.numFeed;
|
||||
numDrawn = counter.numDrawn;
|
||||
};
|
||||
|
@ -67,6 +61,10 @@ public:
|
|||
Counter counter{};
|
||||
};
|
||||
|
||||
ItemsConfig(State opaqueState, State transparentState, Counter overlay3DCounter)
|
||||
: opaque{ opaqueState }, transparent{ transparentState }, overlay3D{ overlay3DCounter } {}
|
||||
ItemsConfig() : ItemsConfig{ {}, {}, {} } {}
|
||||
|
||||
// TODO: If member count increases, store counters in a map instead of multiple members
|
||||
State opaque{};
|
||||
State transparent{};
|
||||
|
@ -79,9 +77,10 @@ public:
|
|||
float exposure = 0.0;
|
||||
};
|
||||
|
||||
RenderContext(RenderArgs* args, ItemsConfig items, Tone tone) : _args{args}, _items{items}, _tone{tone} {};
|
||||
RenderContext() : RenderContext(nullptr, {}, {}) {};
|
||||
RenderContext(ItemsConfig items, Tone tone, int drawStatus, bool drawHitEffect, glm::vec4 deferredDebugSize, int deferredDebugMode);
|
||||
RenderContext() : RenderContext({}, {}, {}, {}, {}, {}) {};
|
||||
|
||||
void setArgs(RenderArgs* args) { _args = args; }
|
||||
inline RenderArgs* getArgs() { return _args; }
|
||||
inline ItemsConfig& getItemsConfig() { return _items; }
|
||||
inline Tone& getTone() { return _tone; }
|
||||
|
@ -89,7 +88,7 @@ public:
|
|||
inline bool getDrawHitEffect() { return _drawHitEffect; }
|
||||
inline bool getOcclusionStatus() { return _occlusionStatus; }
|
||||
inline bool getFxaaStatus() { return _fxaaStatus; }
|
||||
void setOptions(int drawStatus, bool drawHitEffect, bool occlusion, bool fxaa, bool showOwned);
|
||||
void setOptions(bool occlusion, bool fxaa, bool showOwned);
|
||||
|
||||
// Debugging
|
||||
int _deferredDebugMode = -1;
|
||||
|
|
|
@ -13,7 +13,118 @@
|
|||
|
||||
#include <procedural/ProceduralSkybox.h>
|
||||
|
||||
SceneScriptingInterface::SceneScriptingInterface() {
|
||||
float SceneScripting::Location::getLongitude() const {
|
||||
return _skyStage->getOriginLongitude();
|
||||
}
|
||||
|
||||
float SceneScripting::Location::getLatitude() const {
|
||||
return _skyStage->getOriginLatitude();
|
||||
}
|
||||
|
||||
float SceneScripting::Location::getAltitude() const {
|
||||
return _skyStage->getOriginSurfaceAltitude();
|
||||
}
|
||||
|
||||
void SceneScripting::Location::setLongitude(float longitude) {
|
||||
_skyStage->setOriginLongitude(longitude);
|
||||
}
|
||||
|
||||
void SceneScripting::Location::setLatitude(float latitude) {
|
||||
_skyStage->setOriginLatitude(latitude);
|
||||
}
|
||||
|
||||
void SceneScripting::Location::setAltitude(float altitude) {
|
||||
_skyStage->setOriginSurfaceAltitude(altitude);
|
||||
}
|
||||
|
||||
void SceneScripting::Time::setHour(float hour) {
|
||||
_skyStage->setDayTime(hour);
|
||||
}
|
||||
|
||||
float SceneScripting::Time::getHour() const {
|
||||
return _skyStage->getDayTime();
|
||||
}
|
||||
|
||||
void SceneScripting::Time::setDay(int day) {
|
||||
_skyStage->setYearTime(day);
|
||||
}
|
||||
|
||||
int SceneScripting::Time::getDay() const {
|
||||
return _skyStage->getYearTime();
|
||||
}
|
||||
|
||||
glm::vec3 SceneScripting::KeyLight::getColor() const {
|
||||
return _skyStage->getSunColor();
|
||||
}
|
||||
|
||||
void SceneScripting::KeyLight::setColor(const glm::vec3& color) {
|
||||
_skyStage->setSunColor(color);
|
||||
}
|
||||
|
||||
float SceneScripting::KeyLight::getIntensity() const {
|
||||
return _skyStage->getSunIntensity();
|
||||
}
|
||||
|
||||
void SceneScripting::KeyLight::setIntensity(float intensity) {
|
||||
_skyStage->setSunIntensity(intensity);
|
||||
}
|
||||
|
||||
float SceneScripting::KeyLight::getAmbientIntensity() const {
|
||||
return _skyStage->getSunAmbientIntensity();
|
||||
}
|
||||
|
||||
void SceneScripting::KeyLight::setAmbientIntensity(float intensity) {
|
||||
_skyStage->setSunAmbientIntensity(intensity);
|
||||
}
|
||||
|
||||
glm::vec3 SceneScripting::KeyLight::getDirection() const {
|
||||
return _skyStage->getSunDirection();
|
||||
}
|
||||
|
||||
void SceneScripting::KeyLight::setDirection(const glm::vec3& direction) {
|
||||
_skyStage->setSunDirection(direction);
|
||||
}
|
||||
|
||||
void SceneScripting::Stage::setOrientation(const glm::quat& orientation) const {
|
||||
_skyStage->setOriginOrientation(orientation);
|
||||
}
|
||||
|
||||
void SceneScripting::Stage::setLocation(float longitude, float latitude, float altitude) {
|
||||
_skyStage->setOriginLocation(longitude, latitude, altitude);
|
||||
}
|
||||
|
||||
void SceneScripting::Stage::setSunModelEnable(bool isEnabled) {
|
||||
_skyStage->setSunModelEnable(isEnabled);
|
||||
}
|
||||
|
||||
bool SceneScripting::Stage::isSunModelEnabled() const {
|
||||
return _skyStage->isSunModelEnabled();
|
||||
}
|
||||
|
||||
void SceneScripting::Stage::setBackgroundMode(const QString& mode) {
|
||||
if (mode == QString("inherit")) {
|
||||
_skyStage->setBackgroundMode(model::SunSkyStage::NO_BACKGROUND);
|
||||
} else if (mode == QString("atmosphere")) {
|
||||
_skyStage->setBackgroundMode(model::SunSkyStage::SKY_DOME);
|
||||
} else if (mode == QString("skybox")) {
|
||||
_skyStage->setBackgroundMode(model::SunSkyStage::SKY_BOX);
|
||||
}
|
||||
}
|
||||
|
||||
QString SceneScripting::Stage::getBackgroundMode() const {
|
||||
switch (_skyStage->getBackgroundMode()) {
|
||||
case model::SunSkyStage::NO_BACKGROUND:
|
||||
return QString("inherit");
|
||||
case model::SunSkyStage::SKY_DOME:
|
||||
return QString("atmosphere");
|
||||
case model::SunSkyStage::SKY_BOX:
|
||||
return QString("skybox");
|
||||
default:
|
||||
return QString("inherit");
|
||||
};
|
||||
}
|
||||
|
||||
SceneScriptingInterface::SceneScriptingInterface() : _stage{ new SceneScripting::Stage{ _skyStage } } {
|
||||
// Let's make sure the sunSkyStage is using a proceduralSkybox
|
||||
_skyStage->setSkybox(model::SkyboxPointer(new ProceduralSkybox()));
|
||||
}
|
||||
|
@ -32,102 +143,6 @@ void SceneScriptingInterface::setShouldRenderEntities(bool shouldRenderEntities)
|
|||
}
|
||||
}
|
||||
|
||||
void SceneScriptingInterface::setStageOrientation(const glm::quat& orientation) {
|
||||
_skyStage->setOriginOrientation(orientation);
|
||||
}
|
||||
void SceneScriptingInterface::setStageLocation(float longitude, float latitude, float altitude) {
|
||||
_skyStage->setOriginLocation(longitude, latitude, altitude);
|
||||
}
|
||||
|
||||
float SceneScriptingInterface::getStageLocationLongitude() const {
|
||||
return _skyStage->getOriginLongitude();
|
||||
}
|
||||
float SceneScriptingInterface::getStageLocationLatitude() const {
|
||||
return _skyStage->getOriginLatitude();
|
||||
}
|
||||
float SceneScriptingInterface::getStageLocationAltitude() const {
|
||||
return _skyStage->getOriginSurfaceAltitude();
|
||||
}
|
||||
|
||||
void SceneScriptingInterface::setStageDayTime(float hour) {
|
||||
_skyStage->setDayTime(hour);
|
||||
}
|
||||
|
||||
float SceneScriptingInterface::getStageDayTime() const {
|
||||
return _skyStage->getDayTime();
|
||||
}
|
||||
|
||||
void SceneScriptingInterface::setStageYearTime(int day) {
|
||||
_skyStage->setYearTime(day);
|
||||
}
|
||||
|
||||
int SceneScriptingInterface::getStageYearTime() const {
|
||||
return _skyStage->getYearTime();
|
||||
}
|
||||
|
||||
void SceneScriptingInterface::setKeyLightColor(const glm::vec3& color) {
|
||||
_skyStage->setSunColor(color);
|
||||
}
|
||||
|
||||
glm::vec3 SceneScriptingInterface::getKeyLightColor() const {
|
||||
return _skyStage->getSunColor();
|
||||
}
|
||||
|
||||
void SceneScriptingInterface::setKeyLightIntensity(float intensity) {
|
||||
_skyStage->setSunIntensity(intensity);
|
||||
}
|
||||
|
||||
float SceneScriptingInterface::getKeyLightIntensity() const {
|
||||
return _skyStage->getSunIntensity();
|
||||
}
|
||||
|
||||
void SceneScriptingInterface::setKeyLightAmbientIntensity(float intensity) {
|
||||
_skyStage->setSunAmbientIntensity(intensity);
|
||||
}
|
||||
|
||||
float SceneScriptingInterface::getKeyLightAmbientIntensity() const {
|
||||
return _skyStage->getSunAmbientIntensity();
|
||||
}
|
||||
|
||||
void SceneScriptingInterface::setKeyLightDirection(const glm::vec3& direction) {
|
||||
_skyStage->setSunDirection(direction);
|
||||
}
|
||||
|
||||
glm::vec3 SceneScriptingInterface::getKeyLightDirection() const {
|
||||
return _skyStage->getSunDirection();
|
||||
}
|
||||
|
||||
void SceneScriptingInterface::setStageSunModelEnable(bool isEnabled) {
|
||||
_skyStage->setSunModelEnable(isEnabled);
|
||||
}
|
||||
|
||||
bool SceneScriptingInterface::isStageSunModelEnabled() const {
|
||||
return _skyStage->isSunModelEnabled();
|
||||
}
|
||||
|
||||
void SceneScriptingInterface::setBackgroundMode(const QString& mode) {
|
||||
if (mode == QString("inherit")) {
|
||||
_skyStage->setBackgroundMode(model::SunSkyStage::NO_BACKGROUND);
|
||||
} else if (mode == QString("atmosphere")) {
|
||||
_skyStage->setBackgroundMode(model::SunSkyStage::SKY_DOME);
|
||||
} else if (mode == QString("skybox")) {
|
||||
_skyStage->setBackgroundMode(model::SunSkyStage::SKY_BOX);
|
||||
}
|
||||
}
|
||||
|
||||
QString SceneScriptingInterface::getBackgroundMode() const {
|
||||
switch (_skyStage->getBackgroundMode()) {
|
||||
case model::SunSkyStage::NO_BACKGROUND:
|
||||
return QString("inherit");
|
||||
case model::SunSkyStage::SKY_DOME:
|
||||
return QString("atmosphere");
|
||||
case model::SunSkyStage::SKY_BOX:
|
||||
return QString("skybox");
|
||||
default:
|
||||
return QString("inherit");
|
||||
};
|
||||
}
|
||||
|
||||
model::SunSkyStagePointer SceneScriptingInterface::getSkyStage() const {
|
||||
return _skyStage;
|
||||
}
|
||||
|
|
|
@ -17,6 +17,114 @@
|
|||
|
||||
#include "model/Stage.h"
|
||||
|
||||
// TODO: if QT moc ever supports nested classes, subclass these to the interface instead of namespacing
|
||||
namespace SceneScripting {
|
||||
class Location : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Location(model::SunSkyStagePointer skyStage) : _skyStage{ skyStage } {}
|
||||
|
||||
Q_PROPERTY(float longitude READ getLongitude WRITE setLongitude)
|
||||
Q_PROPERTY(float latitude READ getLatitude WRITE setLatitude)
|
||||
Q_PROPERTY(float altitude READ getAltitude WRITE setAltitude)
|
||||
|
||||
float getLongitude() const;
|
||||
float getLatitude() const;
|
||||
float getAltitude() const;
|
||||
void setLongitude(float longitude);
|
||||
void setLatitude(float latitude);
|
||||
void setAltitude(float altitude);
|
||||
|
||||
protected:
|
||||
model::SunSkyStagePointer _skyStage;
|
||||
};
|
||||
using LocationPointer = std::unique_ptr<Location>;
|
||||
|
||||
class Time : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Time(model::SunSkyStagePointer skyStage) : _skyStage{ skyStage } {}
|
||||
|
||||
Q_PROPERTY(float hour READ getHour WRITE setHour)
|
||||
Q_PROPERTY(int day READ getDay WRITE setDay)
|
||||
|
||||
float getHour() const;
|
||||
void setHour(float hour);
|
||||
int getDay() const;
|
||||
void setDay(int day);
|
||||
|
||||
protected:
|
||||
model::SunSkyStagePointer _skyStage;
|
||||
};
|
||||
using TimePointer = std::unique_ptr<Time>;
|
||||
|
||||
class KeyLight : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
KeyLight(model::SunSkyStagePointer skyStage) : _skyStage{ skyStage } {}
|
||||
|
||||
Q_PROPERTY(glm::vec3 color READ getColor WRITE setColor)
|
||||
Q_PROPERTY(float intensity READ getIntensity WRITE setIntensity)
|
||||
Q_PROPERTY(float ambientIntensity READ getAmbientIntensity WRITE setAmbientIntensity)
|
||||
Q_PROPERTY(glm::vec3 direction READ getDirection WRITE setDirection)
|
||||
|
||||
glm::vec3 getColor() const;
|
||||
void setColor(const glm::vec3& color);
|
||||
float getIntensity() const;
|
||||
void setIntensity(float intensity);
|
||||
float getAmbientIntensity() const;
|
||||
void setAmbientIntensity(float intensity);
|
||||
glm::vec3 getDirection() const;
|
||||
// setDirection is only effective if stage Sun model is disabled
|
||||
void setDirection(const glm::vec3& direction);
|
||||
|
||||
protected:
|
||||
model::SunSkyStagePointer _skyStage;
|
||||
};
|
||||
using KeyLightPointer = std::unique_ptr<KeyLight>;
|
||||
|
||||
class Stage : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Stage(model::SunSkyStagePointer skyStage)
|
||||
: _skyStage{ skyStage },
|
||||
_location{ new Location{ skyStage } }, _time{ new Time{ skyStage } }, _keyLight{ new KeyLight{ skyStage } }{}
|
||||
|
||||
Q_INVOKABLE void setOrientation(const glm::quat& orientation) const;
|
||||
|
||||
Q_PROPERTY(Location* location READ getLocation)
|
||||
Location* getLocation() const { return _location.get(); }
|
||||
Q_INVOKABLE void setLocation(float longitude, float latitude, float altitude);
|
||||
|
||||
Q_PROPERTY(Time* time READ getTime)
|
||||
Time* getTime() const { return _time.get(); }
|
||||
|
||||
Q_PROPERTY(KeyLight* keyLight READ getKeyLight)
|
||||
KeyLight* getKeyLight() const { return _keyLight.get(); }
|
||||
|
||||
// Enable/disable the stage sun model which uses the key light to simulate
|
||||
// the sun light based on the location of the stage relative to earth and the current time
|
||||
Q_PROPERTY(bool sunModel READ isSunModelEnabled WRITE setSunModelEnable)
|
||||
void setSunModelEnable(bool isEnabled);
|
||||
bool isSunModelEnabled() const;
|
||||
|
||||
Q_PROPERTY(QString backgroundMode READ getBackgroundMode WRITE setBackgroundMode)
|
||||
void setBackgroundMode(const QString& mode);
|
||||
QString getBackgroundMode() const;
|
||||
|
||||
protected:
|
||||
model::SunSkyStagePointer _skyStage;
|
||||
LocationPointer _location;
|
||||
TimePointer _time;
|
||||
KeyLightPointer _keyLight;
|
||||
};
|
||||
using StagePointer = std::unique_ptr<Stage>;
|
||||
};
|
||||
|
||||
class SceneScriptingInterface : public QObject, public Dependency {
|
||||
Q_OBJECT
|
||||
SINGLETON_DEPENDENCY
|
||||
|
@ -24,46 +132,14 @@ class SceneScriptingInterface : public QObject, public Dependency {
|
|||
public:
|
||||
Q_PROPERTY(bool shouldRenderAvatars READ shouldRenderAvatars WRITE setShouldRenderAvatars)
|
||||
Q_PROPERTY(bool shouldRenderEntities READ shouldRenderEntities WRITE setShouldRenderEntities)
|
||||
bool shouldRenderAvatars() const { return _shouldRenderAvatars; }
|
||||
bool shouldRenderEntities() const { return _shouldRenderEntities; }
|
||||
void setShouldRenderAvatars(bool shouldRenderAvatars);
|
||||
void setShouldRenderEntities(bool shouldRenderEntities);
|
||||
|
||||
Q_INVOKABLE void setShouldRenderAvatars(bool shouldRenderAvatars);
|
||||
Q_INVOKABLE bool shouldRenderAvatars() const { return _shouldRenderAvatars; }
|
||||
|
||||
Q_INVOKABLE void setShouldRenderEntities(bool shouldRenderEntities);
|
||||
Q_INVOKABLE bool shouldRenderEntities() const { return _shouldRenderEntities; }
|
||||
|
||||
Q_INVOKABLE void setStageOrientation(const glm::quat& orientation);
|
||||
|
||||
Q_INVOKABLE void setStageLocation(float longitude, float latitude, float altitude);
|
||||
Q_INVOKABLE float getStageLocationLongitude() const;
|
||||
Q_INVOKABLE float getStageLocationLatitude() const;
|
||||
Q_INVOKABLE float getStageLocationAltitude() const;
|
||||
|
||||
Q_INVOKABLE void setStageDayTime(float hour);
|
||||
Q_INVOKABLE float getStageDayTime() const;
|
||||
Q_INVOKABLE void setStageYearTime(int day);
|
||||
Q_INVOKABLE int getStageYearTime() const;
|
||||
|
||||
// Enable/disable the stage sun model which uses the key light to simulate
|
||||
// the sun light based on the location of the stage trelative to earth and the current time
|
||||
Q_INVOKABLE void setStageSunModelEnable(bool isEnabled);
|
||||
Q_INVOKABLE bool isStageSunModelEnabled() const;
|
||||
|
||||
Q_INVOKABLE void setKeyLightColor(const glm::vec3& color);
|
||||
Q_INVOKABLE glm::vec3 getKeyLightColor() const;
|
||||
Q_INVOKABLE void setKeyLightIntensity(float intensity);
|
||||
Q_INVOKABLE float getKeyLightIntensity() const;
|
||||
Q_INVOKABLE void setKeyLightAmbientIntensity(float intensity);
|
||||
Q_INVOKABLE float getKeyLightAmbientIntensity() const;
|
||||
|
||||
// setKeyLightDIrection is only effective if stage Sun model is disabled
|
||||
Q_INVOKABLE void setKeyLightDirection(const glm::vec3& direction);
|
||||
|
||||
Q_INVOKABLE glm::vec3 getKeyLightDirection() const;
|
||||
|
||||
|
||||
Q_INVOKABLE void setBackgroundMode(const QString& mode);
|
||||
Q_INVOKABLE QString getBackgroundMode() const;
|
||||
|
||||
Q_PROPERTY(SceneScripting::Stage* stage READ getStage)
|
||||
SceneScripting::Stage* getStage() const { return _stage.get(); }
|
||||
|
||||
model::SunSkyStagePointer getSkyStage() const;
|
||||
|
||||
signals:
|
||||
|
@ -75,9 +151,10 @@ protected:
|
|||
~SceneScriptingInterface() {};
|
||||
|
||||
model::SunSkyStagePointer _skyStage = std::make_shared<model::SunSkyStage>();
|
||||
SceneScripting::StagePointer _stage;
|
||||
|
||||
bool _shouldRenderAvatars = true;
|
||||
bool _shouldRenderEntities = true;
|
||||
};
|
||||
|
||||
#endif // hifi_SceneScriptingInterface_h
|
||||
#endif // hifi_SceneScriptingInterface_h
|
||||
|
|
Loading…
Reference in a new issue