resolve conflicts on merge with upstream master

This commit is contained in:
Stephen Birarda 2013-09-17 11:50:30 -07:00
commit 74a0b8a7b5
27 changed files with 503 additions and 335 deletions

View file

@ -25,9 +25,11 @@ link_hifi_library(shared ${TARGET_NAME} ${ROOT_DIR})
link_hifi_library(audio ${TARGET_NAME} ${ROOT_DIR})
link_hifi_library(avatars ${TARGET_NAME} ${ROOT_DIR})
link_hifi_library(voxels ${TARGET_NAME} ${ROOT_DIR})
link_hifi_library(voxel-server-library ${TARGET_NAME} ${ROOT_DIR})
# link the stk library
set(STK_ROOT_DIR ${ROOT_DIR}/externals/stk)
find_package(STK REQUIRED)
target_link_libraries(${TARGET_NAME} ${STK_LIBRARIES})
include_directories(${STK_INCLUDE_DIRS})
include_directories(${STK_INCLUDE_DIRS})

View file

@ -22,6 +22,7 @@
#include <NodeList.h>
#include <PacketHeaders.h>
#include <SharedUtil.h>
#include <VoxelServer.h>
const long long ASSIGNMENT_REQUEST_INTERVAL_USECS = 1 * 1000 * 1000;
const char PARENT_TARGET_NAME[] = "assignment-client-monitor";
@ -97,6 +98,8 @@ void childClient() {
AudioMixer::run();
} else if (deployedAssignment.getType() == Assignment::AvatarMixerType) {
AvatarMixer::run();
} else if (deployedAssignment.getType() == Assignment::VoxelServerType) {
VoxelServer::run();
} else {
// figure out the URL for the script for this agent assignment
QString scriptURLString("http://%1:8080/assignment/%2");

View file

@ -10,9 +10,9 @@ setup_hifi_project(${TARGET_NAME} TRUE)
# setup a library for civetweb and link it to the domain-server
FILE(GLOB CIVETWEB_SRCS external/civetweb/src/*.c)
add_library(CIVETWEB ${CIVETWEB_SRCS})
add_library(civetweb ${CIVETWEB_SRCS})
include_directories(external/civetweb/include)
target_link_libraries(${TARGET_NAME} CIVETWEB)
target_link_libraries(${TARGET_NAME} civetweb)
# remove and then copy the files for the webserver
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD
@ -25,4 +25,9 @@ add_custom_command(TARGET ${TARGET_NAME} POST_BUILD
# link the shared hifi library
include(${MACRO_DIR}/LinkHifiLibrary.cmake)
link_hifi_library(shared ${TARGET_NAME} ${ROOT_DIR})
link_hifi_library(shared ${TARGET_NAME} ${ROOT_DIR})
# link dl library on UNIX for civetweb
if (UNIX AND NOT APPLE)
target_link_libraries(${TARGET_NAME} ${CMAKE_DL_LIBS})
endif (UNIX AND NOT APPLE)

View file

@ -155,6 +155,10 @@ int main(int argc, const char* argv[]) {
Assignment avatarMixerAssignment(Assignment::CreateCommand,
Assignment::AvatarMixerType,
Assignment::LocalLocation);
Assignment voxelServerAssignment(Assignment::CreateCommand,
Assignment::VoxelServerType,
Assignment::LocalLocation);
// construct a local socket to send with our created assignments to the global AS
sockaddr_in localSocket = {};
@ -168,8 +172,6 @@ int main(int argc, const char* argv[]) {
QString documentRoot = QString("%1/resources/web").arg(QCoreApplication::applicationDirPath());
qDebug() << documentRoot << "\n";
// list of options. Last element must be NULL.
const char *options[] = {"listening_ports", "8080",
"document_root", documentRoot.toStdString().c_str(), NULL};
@ -180,6 +182,9 @@ int main(int argc, const char* argv[]) {
// Start the web server.
ctx = mg_start(&callbacks, NULL, options);
// wait to check on voxel-servers till we've given our NodeList a chance to get a good list
int checkForVoxelServerAttempt = 0;
while (true) {
::assignmentQueueMutex.lock();
@ -196,6 +201,27 @@ int main(int argc, const char* argv[]) {
qDebug("Missing an audio mixer and assignment not in queue. Adding.\n");
::assignmentQueue.push_front(&audioMixerAssignment);
}
// Now handle voxel servers. Couple of things are special about voxel servers.
// 1) They can run standalone, and so we want to wait to ask for an assignment until we've given them sufficient
// time to check in with us. So we will look for them, but we want actually add assignments unless we haven't
// seen one after a few tries.
// 2) They aren't soloNodeOfType() so we have to count them.
int voxelServerCount = 0;
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
if (node->getType() == NODE_TYPE_VOXEL_SERVER) {
voxelServerCount++;
}
}
const int MIN_VOXEL_SERVER_CHECKS = 10;
if (checkForVoxelServerAttempt > MIN_VOXEL_SERVER_CHECKS &&
voxelServerCount == 0 &&
std::find(::assignmentQueue.begin(), ::assignmentQueue.end(), &voxelServerAssignment) == ::assignmentQueue.end()) {
qDebug("Missing a Voxel Server and assignment not in queue. Adding.\n");
::assignmentQueue.push_front(&voxelServerAssignment);
}
checkForVoxelServerAttempt++;
::assignmentQueueMutex.unlock();
while (nodeList->getNodeSocket()->receive((sockaddr *)&nodePublicAddress, packetData, &receivedBytes) &&

View file

@ -723,7 +723,7 @@ void Avatar::renderBody(bool lookingInMirror, bool renderAvatarBalls) {
// Always render other people, and render myself when beyond threshold distance
if (b == BODY_BALL_HEAD_BASE) { // the head is rendered as a special
if (alpha > 0.0f) {
_head.render(alpha);
_head.render(alpha, false);
}
} else if (alpha > 0.0f) {
// Render the body ball sphere
@ -767,7 +767,7 @@ void Avatar::renderBody(bool lookingInMirror, bool renderAvatarBalls) {
float alpha = getBallRenderAlpha(BODY_BALL_HEAD_BASE, lookingInMirror);
if (alpha > 0.0f) {
_voxels.render(false);
_head.render(alpha);
_head.render(alpha, false);
}
}
_hand.render(lookingInMirror);

View file

@ -322,7 +322,7 @@ void Head::calculateGeometry() {
+ up * _scale * NOSE_UPTURN;
}
void Head::render(float alpha) {
void Head::render(float alpha, bool isMine) {
_renderAlpha = alpha;
if (!_face.render(alpha)) {
@ -331,7 +331,7 @@ void Head::render(float alpha) {
glEnable(GL_DEPTH_TEST);
glEnable(GL_RESCALE_NORMAL);
if (Menu::getInstance()->isOptionChecked(MenuOption::UsePerlinFace)) {
if (Menu::getInstance()->isOptionChecked(MenuOption::UsePerlinFace) && isMine) {
_perlinFace.render();
} else {
renderMohawk();

View file

@ -43,7 +43,7 @@ public:
void init();
void reset();
void simulate(float deltaTime, bool isMine, float gyroCameraSensitivity);
void render(float alpha);
void render(float alpha, bool isMine);
void renderMohawk();
void setScale(float scale);

View file

@ -557,7 +557,7 @@ void MyAvatar::renderBody(bool lookingInMirror, bool renderAvatarBalls) {
// Always render other people, and render myself when beyond threshold distance
if (b == BODY_BALL_HEAD_BASE) { // the head is rendered as a special
if (alpha > 0.0f) {
_head.render(alpha);
_head.render(alpha, true);
}
} else if (alpha > 0.0f) {
// Render the body ball sphere
@ -614,7 +614,7 @@ void MyAvatar::renderBody(bool lookingInMirror, bool renderAvatarBalls) {
float alpha = getBallRenderAlpha(BODY_BALL_HEAD_BASE, lookingInMirror);
if (alpha > 0.0f) {
_voxels.render(false);
_head.render(alpha);
_head.render(alpha, true);
}
}
_hand.render(lookingInMirror);

View file

@ -28,6 +28,10 @@ Faceshift::Faceshift() :
_rightBlink(0.0f),
_leftEyeOpen(0.0f),
_rightEyeOpen(0.0f),
_leftBlinkIndex(0), // see http://support.faceshift.com/support/articles/35129-export-of-blendshapes
_rightBlinkIndex(1),
_leftEyeOpenIndex(8),
_rightEyeOpenIndex(9),
_browDownLeft(0.0f),
_browDownRight(0.0f),
_browUpCenter(0.0f),
@ -35,6 +39,7 @@ Faceshift::Faceshift() :
_browUpRight(0.0f),
_browDownLeftIndex(-1),
_browDownRightIndex(-1),
_browUpCenterIndex(16),
_browUpLeftIndex(-1),
_browUpRightIndex(-1),
_mouthSize(0.0f),
@ -42,11 +47,6 @@ Faceshift::Faceshift() :
_mouthSmileRight(0),
_mouthSmileLeftIndex(-1),
_mouthSmileRightIndex(0),
_leftBlinkIndex(0), // see http://support.faceshift.com/support/articles/35129-export-of-blendshapes
_rightBlinkIndex(1),
_leftEyeOpenIndex(8),
_rightEyeOpenIndex(9),
_browUpCenterIndex(16),
_jawOpenIndex(21),
_longTermAverageEyePitch(0.0f),
_longTermAverageEyeYaw(0.0f),

View file

@ -23,6 +23,7 @@ public:
AudioMixerType,
AvatarMixerType,
AgentType,
VoxelServerType,
AllTypes
};

View file

@ -0,0 +1,37 @@
cmake_minimum_required(VERSION 2.8)
set(ROOT_DIR ../..)
set(MACRO_DIR ${ROOT_DIR}/cmake/macros)
# setup for find modules
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/../../cmake/modules/")
set(TARGET_NAME voxel-server-library)
find_package(Qt5Widgets REQUIRED)
include(${MACRO_DIR}/SetupHifiLibrary.cmake)
setup_hifi_library(${TARGET_NAME})
qt5_use_modules(${TARGET_NAME} Widgets)
include(${MACRO_DIR}/IncludeGLM.cmake)
include_glm(${TARGET_NAME} ${ROOT_DIR})
include(${MACRO_DIR}/LinkHifiLibrary.cmake)
link_hifi_library(shared ${TARGET_NAME} ${ROOT_DIR})
# link ZLIB
find_package(ZLIB)
include_directories(${ZLIB_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${ZLIB_LIBRARIES})
# link in the shared library
include(${MACRO_DIR}/LinkHifiLibrary.cmake)
link_hifi_library(shared ${TARGET_NAME} ${ROOT_DIR})
# link in the hifi voxels library
link_hifi_library(voxels ${TARGET_NAME} ${ROOT_DIR})
# link in the hifi avatars library
link_hifi_library(avatars ${TARGET_NAME} ${ROOT_DIR})

View file

@ -11,9 +11,12 @@
#include <NodeList.h>
#include <SharedUtil.h>
#include <PacketHeaders.h>
#include <EnvironmentData.h>
extern EnvironmentData environmentData[3];
#include "VoxelSendThread.h"
#include "VoxelServer.h"
#include "VoxelServerState.h"
VoxelSendThread::VoxelSendThread(uint16_t nodeID) :
_nodeID(nodeID) {

View file

@ -0,0 +1,349 @@
//
// VoxelServer.cpp
// hifi
//
// Created by Brad Hefta-Gaub on 9/16/13.
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#include <cmath>
#include <cstdlib>
#include <cstring>
#include <cstdio>
#include <OctalCode.h>
#include <NodeList.h>
#include <NodeTypes.h>
#include <EnvironmentData.h>
#include <VoxelTree.h>
#include "VoxelNodeData.h"
#include <SharedUtil.h>
#include <PacketHeaders.h>
#include <SceneUtils.h>
#include <PerfStat.h>
#include <JurisdictionSender.h>
#include "NodeWatcher.h"
#include "VoxelPersistThread.h"
#include "VoxelSendThread.h"
#include "VoxelServerPacketProcessor.h"
#ifdef _WIN32
#include "Syssocket.h"
#include "Systime.h"
#else
#include <sys/time.h>
#include <arpa/inet.h>
#include <ifaddrs.h>
#endif
#include "VoxelServer.h"
#include "VoxelServerState.h"
const char* LOCAL_VOXELS_PERSIST_FILE = "resources/voxels.svo";
const char* VOXELS_PERSIST_FILE = "/etc/highfidelity/voxel-server/resources/voxels.svo";
char voxelPersistFilename[MAX_FILENAME_LENGTH];
int PACKETS_PER_CLIENT_PER_INTERVAL = 10;
VoxelTree serverTree(true); // this IS a reaveraging tree
bool wantVoxelPersist = true;
bool wantLocalDomain = false;
bool debugVoxelSending = false;
bool shouldShowAnimationDebug = false;
bool displayVoxelStats = false;
bool debugVoxelReceiving = false;
bool sendEnvironments = true;
bool sendMinimalEnvironment = false;
bool dumpVoxelsOnMove = false;
EnvironmentData environmentData[3];
int receivedPacketCount = 0;
JurisdictionMap* jurisdiction = NULL;
JurisdictionSender* jurisdictionSender = NULL;
VoxelServerPacketProcessor* voxelServerPacketProcessor = NULL;
VoxelPersistThread* voxelPersistThread = NULL;
pthread_mutex_t treeLock;
NodeWatcher nodeWatcher; // used to cleanup AGENT data when agents are killed
int VoxelServer::_argc = 0;
const char** VoxelServer::_argv = NULL;
bool VoxelServer::_dontKillOnMissingDomain = false;
void attachVoxelNodeDataToNode(Node* newNode) {
if (newNode->getLinkedData() == NULL) {
newNode->setLinkedData(new VoxelNodeData(newNode));
}
}
void VoxelServer::setArguments(int argc, char** argv) {
_argc = argc;
_argv = const_cast<const char**>(argv);
}
void VoxelServer::setupDomainAndPort(const char* domain, int port) {
NodeList::createInstance(NODE_TYPE_VOXEL_SERVER, port);
// Handle Local Domain testing with the --local command line
const char* local = "--local";
::wantLocalDomain = strcmp(domain, local) == 0;
if (::wantLocalDomain) {
printf("Local Domain MODE!\n");
NodeList::getInstance()->setDomainIPToLocalhost();
} else {
if (domain) {
NodeList::getInstance()->setDomainHostname(domain);
}
}
// If we're running in standalone mode, we don't want to kill ourselves when we haven't heard from a domain
_dontKillOnMissingDomain = true;
}
//int main(int argc, const char * argv[]) {
void VoxelServer::run() {
pthread_mutex_init(&::treeLock, NULL);
qInstallMessageHandler(sharedMessageHandler);
const char* JURISDICTION_FILE = "--jurisdictionFile";
const char* jurisdictionFile = getCmdOption(_argc, _argv, JURISDICTION_FILE);
if (jurisdictionFile) {
printf("jurisdictionFile=%s\n", jurisdictionFile);
printf("about to readFromFile().... jurisdictionFile=%s\n", jurisdictionFile);
jurisdiction = new JurisdictionMap(jurisdictionFile);
printf("after readFromFile().... jurisdictionFile=%s\n", jurisdictionFile);
} else {
const char* JURISDICTION_ROOT = "--jurisdictionRoot";
const char* jurisdictionRoot = getCmdOption(_argc, _argv, JURISDICTION_ROOT);
if (jurisdictionRoot) {
printf("jurisdictionRoot=%s\n", jurisdictionRoot);
}
const char* JURISDICTION_ENDNODES = "--jurisdictionEndNodes";
const char* jurisdictionEndNodes = getCmdOption(_argc, _argv, JURISDICTION_ENDNODES);
if (jurisdictionEndNodes) {
printf("jurisdictionEndNodes=%s\n", jurisdictionEndNodes);
}
if (jurisdictionRoot || jurisdictionEndNodes) {
::jurisdiction = new JurisdictionMap(jurisdictionRoot, jurisdictionEndNodes);
}
}
// should we send environments? Default is yes, but this command line suppresses sending
const char* DUMP_VOXELS_ON_MOVE = "--dumpVoxelsOnMove";
::dumpVoxelsOnMove = cmdOptionExists(_argc, _argv, DUMP_VOXELS_ON_MOVE);
printf("dumpVoxelsOnMove=%s\n", debug::valueOf(::dumpVoxelsOnMove));
// should we send environments? Default is yes, but this command line suppresses sending
const char* DONT_SEND_ENVIRONMENTS = "--dontSendEnvironments";
bool dontSendEnvironments = getCmdOption(_argc, _argv, DONT_SEND_ENVIRONMENTS);
if (dontSendEnvironments) {
printf("Sending environments suppressed...\n");
::sendEnvironments = false;
} else {
// should we send environments? Default is yes, but this command line suppresses sending
const char* MINIMAL_ENVIRONMENT = "--MinimalEnvironment";
::sendMinimalEnvironment = getCmdOption(_argc, _argv, MINIMAL_ENVIRONMENT);
printf("Using Minimal Environment=%s\n", debug::valueOf(::sendMinimalEnvironment));
}
printf("Sending environments=%s\n", debug::valueOf(::sendEnvironments));
NodeList* nodeList = NodeList::getInstance();
nodeList->setOwnerType(NODE_TYPE_VOXEL_SERVER);
setvbuf(stdout, NULL, _IOLBF, 0);
// tell our NodeList about our desire to get notifications
nodeList->addHook(&nodeWatcher);
nodeList->linkedDataCreateCallback = &attachVoxelNodeDataToNode;
nodeList->startSilentNodeRemovalThread();
srand((unsigned)time(0));
const char* DISPLAY_VOXEL_STATS = "--displayVoxelStats";
::displayVoxelStats = getCmdOption(_argc, _argv, DISPLAY_VOXEL_STATS);
printf("displayVoxelStats=%s\n", debug::valueOf(::displayVoxelStats));
const char* DEBUG_VOXEL_SENDING = "--debugVoxelSending";
::debugVoxelSending = getCmdOption(_argc, _argv, DEBUG_VOXEL_SENDING);
printf("debugVoxelSending=%s\n", debug::valueOf(::debugVoxelSending));
const char* DEBUG_VOXEL_RECEIVING = "--debugVoxelReceiving";
::debugVoxelReceiving = getCmdOption(_argc, _argv, DEBUG_VOXEL_RECEIVING);
printf("debugVoxelReceiving=%s\n", debug::valueOf(::debugVoxelReceiving));
const char* WANT_ANIMATION_DEBUG = "--shouldShowAnimationDebug";
::shouldShowAnimationDebug = getCmdOption(_argc, _argv, WANT_ANIMATION_DEBUG);
printf("shouldShowAnimationDebug=%s\n", debug::valueOf(::shouldShowAnimationDebug));
// By default we will voxel persist, if you want to disable this, then pass in this parameter
const char* NO_VOXEL_PERSIST = "--NoVoxelPersist";
if ( getCmdOption(_argc, _argv, NO_VOXEL_PERSIST)) {
::wantVoxelPersist = false;
}
printf("wantVoxelPersist=%s\n", debug::valueOf(::wantVoxelPersist));
// if we want Voxel Persistence, load the local file now...
bool persistantFileRead = false;
if (::wantVoxelPersist) {
// Check to see if the user passed in a command line option for setting packet send rate
const char* VOXELS_PERSIST_FILENAME = "--voxelsPersistFilename";
const char* voxelsPersistFilenameParameter = getCmdOption(_argc, _argv, VOXELS_PERSIST_FILENAME);
if (voxelsPersistFilenameParameter) {
strcpy(voxelPersistFilename, voxelsPersistFilenameParameter);
} else {
//strcpy(voxelPersistFilename, ::wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE);
strcpy(voxelPersistFilename, LOCAL_VOXELS_PERSIST_FILE);
}
printf("loading voxels from file: %s...\n", voxelPersistFilename);
persistantFileRead = ::serverTree.readFromSVOFile(::voxelPersistFilename);
if (persistantFileRead) {
PerformanceWarning warn(::shouldShowAnimationDebug,
"persistVoxelsWhenDirty() - reaverageVoxelColors()", ::shouldShowAnimationDebug);
// after done inserting all these voxels, then reaverage colors
serverTree.reaverageVoxelColors(serverTree.rootNode);
printf("Voxels reAveraged\n");
}
::serverTree.clearDirtyBit(); // the tree is clean since we just loaded it
printf("DONE loading voxels from file... fileRead=%s\n", debug::valueOf(persistantFileRead));
unsigned long nodeCount = ::serverTree.rootNode->getSubTreeNodeCount();
unsigned long internalNodeCount = ::serverTree.rootNode->getSubTreeInternalNodeCount();
unsigned long leafNodeCount = ::serverTree.rootNode->getSubTreeLeafNodeCount();
printf("Nodes after loading scene %lu nodes %lu internal %lu leaves\n", nodeCount, internalNodeCount, leafNodeCount);
// now set up VoxelPersistThread
::voxelPersistThread = new VoxelPersistThread(&::serverTree, ::voxelPersistFilename);
if (::voxelPersistThread) {
::voxelPersistThread->initialize(true);
}
}
// Check to see if the user passed in a command line option for loading an old style local
// Voxel File. If so, load it now. This is not the same as a voxel persist file
const char* INPUT_FILE = "-i";
const char* voxelsFilename = getCmdOption(_argc, _argv, INPUT_FILE);
if (voxelsFilename) {
serverTree.readFromSVOFile(voxelsFilename);
}
// Check to see if the user passed in a command line option for setting packet send rate
const char* PACKETS_PER_SECOND = "--packetsPerSecond";
const char* packetsPerSecond = getCmdOption(_argc, _argv, PACKETS_PER_SECOND);
if (packetsPerSecond) {
PACKETS_PER_CLIENT_PER_INTERVAL = atoi(packetsPerSecond)/INTERVALS_PER_SECOND;
if (PACKETS_PER_CLIENT_PER_INTERVAL < 1) {
PACKETS_PER_CLIENT_PER_INTERVAL = 1;
}
printf("packetsPerSecond=%s PACKETS_PER_CLIENT_PER_INTERVAL=%d\n", packetsPerSecond, PACKETS_PER_CLIENT_PER_INTERVAL);
}
// for now, initialize the environments with fixed values
environmentData[1].setID(1);
environmentData[1].setGravity(1.0f);
environmentData[1].setAtmosphereCenter(glm::vec3(0.5, 0.5, (0.25 - 0.06125)) * (float)TREE_SCALE);
environmentData[1].setAtmosphereInnerRadius(0.030625f * TREE_SCALE);
environmentData[1].setAtmosphereOuterRadius(0.030625f * TREE_SCALE * 1.05f);
environmentData[2].setID(2);
environmentData[2].setGravity(1.0f);
environmentData[2].setAtmosphereCenter(glm::vec3(0.5f, 0.5f, 0.5f) * (float)TREE_SCALE);
environmentData[2].setAtmosphereInnerRadius(0.1875f * TREE_SCALE);
environmentData[2].setAtmosphereOuterRadius(0.1875f * TREE_SCALE * 1.05f);
environmentData[2].setScatteringWavelengths(glm::vec3(0.475f, 0.570f, 0.650f)); // swaps red and blue
sockaddr senderAddress;
unsigned char *packetData = new unsigned char[MAX_PACKET_SIZE];
ssize_t packetLength;
timeval lastDomainServerCheckIn = {};
// set up our jurisdiction broadcaster...
::jurisdictionSender = new JurisdictionSender(::jurisdiction);
if (::jurisdictionSender) {
::jurisdictionSender->initialize(true);
}
// set up our VoxelServerPacketProcessor
::voxelServerPacketProcessor = new VoxelServerPacketProcessor();
if (::voxelServerPacketProcessor) {
::voxelServerPacketProcessor->initialize(true);
}
// loop to send to nodes requesting data
while (true) {
if (!_dontKillOnMissingDomain &&
NodeList::getInstance()->getNumNoReplyDomainCheckIns() == MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
break;
}
// send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
gettimeofday(&lastDomainServerCheckIn, NULL);
NodeList::getInstance()->sendDomainServerCheckIn();
}
if (nodeList->getNodeSocket()->receive(&senderAddress, packetData, &packetLength) &&
packetVersionMatch(packetData)) {
int numBytesPacketHeader = numBytesForPacketHeader(packetData);
if (packetData[0] == PACKET_TYPE_HEAD_DATA) {
// If we got a PACKET_TYPE_HEAD_DATA, then we're talking to an NODE_TYPE_AVATAR, and we
// need to make sure we have it in our nodeList.
uint16_t nodeID = 0;
unpackNodeId(packetData + numBytesPacketHeader, &nodeID);
Node* node = NodeList::getInstance()->addOrUpdateNode(&senderAddress,
&senderAddress,
NODE_TYPE_AGENT,
nodeID);
NodeList::getInstance()->updateNodeWithData(node, packetData, packetLength);
} else if (packetData[0] == PACKET_TYPE_PING) {
// If the packet is a ping, let processNodeData handle it.
NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength);
} else if (packetData[0] == PACKET_TYPE_DOMAIN) {
NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength);
} else if (packetData[0] == PACKET_TYPE_VOXEL_JURISDICTION_REQUEST) {
if (::jurisdictionSender) {
::jurisdictionSender->queueReceivedPacket(senderAddress, packetData, packetLength);
}
} else if (::voxelServerPacketProcessor) {
::voxelServerPacketProcessor->queueReceivedPacket(senderAddress, packetData, packetLength);
} else {
printf("unknown packet ignored... packetData[0]=%c\n", packetData[0]);
}
}
}
if (::jurisdiction) {
delete ::jurisdiction;
}
if (::jurisdictionSender) {
::jurisdictionSender->terminate();
delete ::jurisdictionSender;
}
if (::voxelServerPacketProcessor) {
::voxelServerPacketProcessor->terminate();
delete ::voxelServerPacketProcessor;
}
if (::voxelPersistThread) {
::voxelPersistThread->terminate();
delete ::voxelPersistThread;
}
// tell our NodeList we're done with notifications
nodeList->removeHook(&nodeWatcher);
pthread_mutex_destroy(&::treeLock);
}

View file

@ -0,0 +1,36 @@
// VoxelServer.h
// voxel-server
//
// Created by Brad Hefta-Gaub on 8/21/13
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
//
#ifndef __voxel_server__VoxelServer__
#define __voxel_server__VoxelServer__
/// Handles assignments of type VoxelServer - sending voxels to various clients.
class VoxelServer {
public:
/// runs the voxel server assignment
static void run();
/// allows setting of run arguments
static void setArguments(int argc, char** argv);
/// when VoxelServer class is used by voxel-server stand alone executable it calls this to specify the domain
/// and port it is handling. When called by assignment-client, this is not needed because assignment-client
/// handles ports and domains automatically.
/// \param const char* domain domain name, IP address, or local to specify the domain the voxel server is serving
/// \param int port port the voxel server will listen on
static void setupDomainAndPort(const char* domain, int port);
private:
static int _argc;
static const char** _argv;
static bool _dontKillOnMissingDomain;
};
#endif // __voxel_server__VoxelServer__

View file

@ -12,6 +12,7 @@
#include <PerfStat.h>
#include "VoxelServer.h"
#include "VoxelServerState.h"
#include "VoxelServerPacketProcessor.h"

View file

@ -6,12 +6,11 @@
//
//
#ifndef __voxel_server__VoxelServer__
#define __voxel_server__VoxelServer__
#ifndef __voxel_server__VoxelServerState__
#define __voxel_server__VoxelServerState__
#include <SharedUtil.h>
#include <NodeList.h> // for MAX_PACKET_SIZE
#include <EnvironmentData.h>
#include <JurisdictionSender.h>
#include <VoxelTree.h>
@ -19,7 +18,6 @@
const int MAX_FILENAME_LENGTH = 1024;
const int VOXEL_LISTEN_PORT = 40106;
const int VOXEL_SIZE_BYTES = 3 + (3 * sizeof(float));
const int VOXELS_PER_PACKET = (MAX_PACKET_SIZE - 1) / VOXEL_SIZE_BYTES;
const int MIN_BRIGHTNESS = 64;
@ -46,13 +44,10 @@ extern bool debugVoxelReceiving;
extern bool sendEnvironments;
extern bool sendMinimalEnvironment;
extern bool dumpVoxelsOnMove;
extern EnvironmentData environmentData[3];
extern int receivedPacketCount;
extern JurisdictionMap* jurisdiction;
extern JurisdictionSender* jurisdictionSender;
extern VoxelServerPacketProcessor* voxelServerPacketProcessor;
extern pthread_mutex_t treeLock;
#endif // __voxel_server__VoxelServer__
#endif // __voxel_server__VoxelServerState__

View file

@ -24,8 +24,10 @@ const glm::vec3 IDENTITY_FRONT = glm::vec3( 0.0f, 0.0f,-1.0f);
const bool LOW_RES_MONO = false; // while in "low res mode" do voxels switch to monochrome
const uint64_t CHANGE_FUDGE = 1000 * 200; // useconds of fudge in determining if we want to resend changed voxels
const int TREE_SCALE = 128; // This is the number of meters of the 0.0 to 1.0 voxel universe
const float VOXEL_SIZE_SCALE = 50000.0f; // This controls the LOD bigger will make smaller voxels visible at greater distance
const int TREE_SCALE = 16384; // ~10 miles.. This is the number of meters of the 0.0 to 1.0 voxel universe
// This controls the LOD. Larger number will make smaller voxels visible at greater distance.
const float VOXEL_SIZE_SCALE = TREE_SCALE * 400.0f;
const int NUMBER_OF_CHILDREN = 8;
const int MAX_VOXEL_PACKET_SIZE = 1492;

View file

@ -26,3 +26,5 @@ link_hifi_library(voxels ${TARGET_NAME} ${ROOT_DIR})
# link in the hifi avatars library
link_hifi_library(avatars ${TARGET_NAME} ${ROOT_DIR})
# link in the hifi voxel-server-library
link_hifi_library(voxel-server-library ${TARGET_NAME} ${ROOT_DIR})

View file

@ -6,73 +6,18 @@
// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
//
#include <cmath>
#include <cstdlib>
#include <cstring>
#include <cstdio>
#include <OctalCode.h>
#include <NodeList.h>
#include <NodeTypes.h>
#include <EnvironmentData.h>
#include <VoxelTree.h>
#include "VoxelNodeData.h"
#include <SharedUtil.h>
#include <PacketHeaders.h>
#include <SceneUtils.h>
#include <PerfStat.h>
#include <JurisdictionSender.h>
#include <VoxelServer.h>
const int VOXEL_LISTEN_PORT = 40106;
#include "NodeWatcher.h"
#include "VoxelPersistThread.h"
#include "VoxelSendThread.h"
#include "VoxelServerPacketProcessor.h"
#ifdef _WIN32
#include "Syssocket.h"
#include "Systime.h"
#else
#include <sys/time.h>
#include <arpa/inet.h>
#include <ifaddrs.h>
#endif
#include "VoxelServer.h"
const char* LOCAL_VOXELS_PERSIST_FILE = "resources/voxels.svo";
const char* VOXELS_PERSIST_FILE = "/etc/highfidelity/voxel-server/resources/voxels.svo";
char voxelPersistFilename[MAX_FILENAME_LENGTH];
int PACKETS_PER_CLIENT_PER_INTERVAL = 10;
VoxelTree serverTree(true); // this IS a reaveraging tree
bool wantVoxelPersist = true;
bool wantLocalDomain = false;
bool debugVoxelSending = false;
bool shouldShowAnimationDebug = false;
bool displayVoxelStats = false;
bool debugVoxelReceiving = false;
bool sendEnvironments = true;
bool sendMinimalEnvironment = false;
bool dumpVoxelsOnMove = false;
EnvironmentData environmentData[3];
int receivedPacketCount = 0;
JurisdictionMap* jurisdiction = NULL;
JurisdictionSender* jurisdictionSender = NULL;
VoxelServerPacketProcessor* voxelServerPacketProcessor = NULL;
VoxelPersistThread* voxelPersistThread = NULL;
pthread_mutex_t treeLock;
NodeWatcher nodeWatcher; // used to cleanup AGENT data when agents are killed
void attachVoxelNodeDataToNode(Node* newNode) {
if (newNode->getLinkedData() == NULL) {
newNode->setLinkedData(new VoxelNodeData(newNode));
}
}
int main(int argc, const char * argv[]) {
pthread_mutex_init(&::treeLock, NULL);
qInstallMessageHandler(sharedMessageHandler);
// Handle Local Domain testing with the --local command line
const char* local = "--local";
bool wantLocalDomain = cmdOptionExists(argc, argv, local);
const char* domainIP = getCmdOption(argc, argv, "--domain");
int listenPort = VOXEL_LISTEN_PORT;
// Check to see if the user passed in a command line option for setting listen port
const char* PORT_PARAMETER = "--port";
@ -85,255 +30,16 @@ int main(int argc, const char * argv[]) {
printf("portParameter=%s listenPort=%d\n", portParameter, listenPort);
}
const char* JURISDICTION_FILE = "--jurisdictionFile";
const char* jurisdictionFile = getCmdOption(argc, argv, JURISDICTION_FILE);
if (jurisdictionFile) {
printf("jurisdictionFile=%s\n", jurisdictionFile);
printf("about to readFromFile().... jurisdictionFile=%s\n", jurisdictionFile);
jurisdiction = new JurisdictionMap(jurisdictionFile);
printf("after readFromFile().... jurisdictionFile=%s\n", jurisdictionFile);
if (wantLocalDomain) {
VoxelServer::setupDomainAndPort(local, listenPort);
} else {
const char* JURISDICTION_ROOT = "--jurisdictionRoot";
const char* jurisdictionRoot = getCmdOption(argc, argv, JURISDICTION_ROOT);
if (jurisdictionRoot) {
printf("jurisdictionRoot=%s\n", jurisdictionRoot);
}
const char* JURISDICTION_ENDNODES = "--jurisdictionEndNodes";
const char* jurisdictionEndNodes = getCmdOption(argc, argv, JURISDICTION_ENDNODES);
if (jurisdictionEndNodes) {
printf("jurisdictionEndNodes=%s\n", jurisdictionEndNodes);
}
if (jurisdictionRoot || jurisdictionEndNodes) {
::jurisdiction = new JurisdictionMap(jurisdictionRoot, jurisdictionEndNodes);
}
}
// should we send environments? Default is yes, but this command line suppresses sending
const char* DUMP_VOXELS_ON_MOVE = "--dumpVoxelsOnMove";
::dumpVoxelsOnMove = cmdOptionExists(argc, argv, DUMP_VOXELS_ON_MOVE);
printf("dumpVoxelsOnMove=%s\n", debug::valueOf(::dumpVoxelsOnMove));
// should we send environments? Default is yes, but this command line suppresses sending
const char* DONT_SEND_ENVIRONMENTS = "--dontSendEnvironments";
bool dontSendEnvironments = cmdOptionExists(argc, argv, DONT_SEND_ENVIRONMENTS);
if (dontSendEnvironments) {
printf("Sending environments suppressed...\n");
::sendEnvironments = false;
} else {
// should we send environments? Default is yes, but this command line suppresses sending
const char* MINIMAL_ENVIRONMENT = "--MinimalEnvironment";
::sendMinimalEnvironment = cmdOptionExists(argc, argv, MINIMAL_ENVIRONMENT);
printf("Using Minimal Environment=%s\n", debug::valueOf(::sendMinimalEnvironment));
}
printf("Sending environments=%s\n", debug::valueOf(::sendEnvironments));
NodeList* nodeList = NodeList::createInstance(NODE_TYPE_VOXEL_SERVER, listenPort);
setvbuf(stdout, NULL, _IOLBF, 0);
// tell our NodeList about our desire to get notifications
nodeList->addHook(&nodeWatcher);
// Handle Local Domain testing with the --local command line
const char* local = "--local";
::wantLocalDomain = cmdOptionExists(argc, argv,local);
if (::wantLocalDomain) {
printf("Local Domain MODE!\n");
nodeList->setDomainIPToLocalhost();
} else {
const char* domainIP = getCmdOption(argc, argv, "--domain");
if (domainIP) {
NodeList::getInstance()->setDomainHostname(domainIP);
VoxelServer::setupDomainAndPort(domainIP, listenPort);
}
}
nodeList->linkedDataCreateCallback = &attachVoxelNodeDataToNode;
nodeList->startSilentNodeRemovalThread();
srand((unsigned)time(0));
const char* DISPLAY_VOXEL_STATS = "--displayVoxelStats";
::displayVoxelStats = cmdOptionExists(argc, argv, DISPLAY_VOXEL_STATS);
printf("displayVoxelStats=%s\n", debug::valueOf(::displayVoxelStats));
const char* DEBUG_VOXEL_SENDING = "--debugVoxelSending";
::debugVoxelSending = cmdOptionExists(argc, argv, DEBUG_VOXEL_SENDING);
printf("debugVoxelSending=%s\n", debug::valueOf(::debugVoxelSending));
const char* DEBUG_VOXEL_RECEIVING = "--debugVoxelReceiving";
::debugVoxelReceiving = cmdOptionExists(argc, argv, DEBUG_VOXEL_RECEIVING);
printf("debugVoxelReceiving=%s\n", debug::valueOf(::debugVoxelReceiving));
const char* WANT_ANIMATION_DEBUG = "--shouldShowAnimationDebug";
::shouldShowAnimationDebug = cmdOptionExists(argc, argv, WANT_ANIMATION_DEBUG);
printf("shouldShowAnimationDebug=%s\n", debug::valueOf(::shouldShowAnimationDebug));
// By default we will voxel persist, if you want to disable this, then pass in this parameter
const char* NO_VOXEL_PERSIST = "--NoVoxelPersist";
if (cmdOptionExists(argc, argv, NO_VOXEL_PERSIST)) {
::wantVoxelPersist = false;
}
printf("wantVoxelPersist=%s\n", debug::valueOf(::wantVoxelPersist));
// if we want Voxel Persistence, load the local file now...
bool persistantFileRead = false;
if (::wantVoxelPersist) {
// Check to see if the user passed in a command line option for setting packet send rate
const char* VOXELS_PERSIST_FILENAME = "--voxelsPersistFilename";
const char* voxelsPersistFilenameParameter = getCmdOption(argc, argv, VOXELS_PERSIST_FILENAME);
if (voxelsPersistFilenameParameter) {
strcpy(voxelPersistFilename, voxelsPersistFilenameParameter);
} else {
strcpy(voxelPersistFilename, ::wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE);
}
printf("loading voxels from file: %s...\n", voxelPersistFilename);
persistantFileRead = ::serverTree.readFromSVOFile(::voxelPersistFilename);
if (persistantFileRead) {
PerformanceWarning warn(::shouldShowAnimationDebug,
"persistVoxelsWhenDirty() - reaverageVoxelColors()", ::shouldShowAnimationDebug);
// after done inserting all these voxels, then reaverage colors
serverTree.reaverageVoxelColors(serverTree.rootNode);
printf("Voxels reAveraged\n");
}
::serverTree.clearDirtyBit(); // the tree is clean since we just loaded it
printf("DONE loading voxels from file... fileRead=%s\n", debug::valueOf(persistantFileRead));
unsigned long nodeCount = ::serverTree.rootNode->getSubTreeNodeCount();
unsigned long internalNodeCount = ::serverTree.rootNode->getSubTreeInternalNodeCount();
unsigned long leafNodeCount = ::serverTree.rootNode->getSubTreeLeafNodeCount();
printf("Nodes after loading scene %lu nodes %lu internal %lu leaves\n", nodeCount, internalNodeCount, leafNodeCount);
// now set up VoxelPersistThread
::voxelPersistThread = new VoxelPersistThread(&::serverTree, ::voxelPersistFilename);
if (::voxelPersistThread) {
::voxelPersistThread->initialize(true);
}
}
// Check to see if the user passed in a command line option for loading an old style local
// Voxel File. If so, load it now. This is not the same as a voxel persist file
const char* INPUT_FILE = "-i";
const char* voxelsFilename = getCmdOption(argc, argv, INPUT_FILE);
if (voxelsFilename) {
serverTree.readFromSVOFile(voxelsFilename);
}
// Check to see if the user passed in a command line option for setting packet send rate
const char* PACKETS_PER_SECOND = "--packetsPerSecond";
const char* packetsPerSecond = getCmdOption(argc, argv, PACKETS_PER_SECOND);
if (packetsPerSecond) {
PACKETS_PER_CLIENT_PER_INTERVAL = atoi(packetsPerSecond)/INTERVALS_PER_SECOND;
if (PACKETS_PER_CLIENT_PER_INTERVAL < 1) {
PACKETS_PER_CLIENT_PER_INTERVAL = 1;
}
printf("packetsPerSecond=%s PACKETS_PER_CLIENT_PER_INTERVAL=%d\n", packetsPerSecond, PACKETS_PER_CLIENT_PER_INTERVAL);
}
// for now, initialize the environments with fixed values
environmentData[1].setID(1);
environmentData[1].setGravity(1.0f);
environmentData[1].setAtmosphereCenter(glm::vec3(0.5, 0.5, (0.25 - 0.06125)) * (float)TREE_SCALE);
environmentData[1].setAtmosphereInnerRadius(0.030625f * TREE_SCALE);
environmentData[1].setAtmosphereOuterRadius(0.030625f * TREE_SCALE * 1.05f);
environmentData[2].setID(2);
environmentData[2].setGravity(1.0f);
environmentData[2].setAtmosphereCenter(glm::vec3(0.5f, 0.5f, 0.5f) * (float)TREE_SCALE);
environmentData[2].setAtmosphereInnerRadius(0.1875f * TREE_SCALE);
environmentData[2].setAtmosphereOuterRadius(0.1875f * TREE_SCALE * 1.05f);
environmentData[2].setScatteringWavelengths(glm::vec3(0.475f, 0.570f, 0.650f)); // swaps red and blue
sockaddr senderAddress;
unsigned char *packetData = new unsigned char[MAX_PACKET_SIZE];
ssize_t packetLength;
timeval lastDomainServerCheckIn = {};
// set up our jurisdiction broadcaster...
::jurisdictionSender = new JurisdictionSender(::jurisdiction);
if (::jurisdictionSender) {
::jurisdictionSender->initialize(true);
}
// set up our VoxelServerPacketProcessor
::voxelServerPacketProcessor = new VoxelServerPacketProcessor();
if (::voxelServerPacketProcessor) {
::voxelServerPacketProcessor->initialize(true);
}
// loop to send to nodes requesting data
while (true) {
// send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
gettimeofday(&lastDomainServerCheckIn, NULL);
NodeList::getInstance()->sendDomainServerCheckIn();
}
if (nodeList->getNodeSocket()->receive(&senderAddress, packetData, &packetLength) &&
packetVersionMatch(packetData)) {
int numBytesPacketHeader = numBytesForPacketHeader(packetData);
if (packetData[0] == PACKET_TYPE_HEAD_DATA) {
// If we got a PACKET_TYPE_HEAD_DATA, then we're talking to an NODE_TYPE_AVATAR, and we
// need to make sure we have it in our nodeList.
uint16_t nodeID = 0;
unpackNodeId(packetData + numBytesPacketHeader, &nodeID);
Node* node = NodeList::getInstance()->addOrUpdateNode(&senderAddress,
&senderAddress,
NODE_TYPE_AGENT,
nodeID);
NodeList::getInstance()->updateNodeWithData(node, packetData, packetLength);
} else if (packetData[0] == PACKET_TYPE_PING) {
// If the packet is a ping, let processNodeData handle it.
NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength);
} else if (packetData[0] == PACKET_TYPE_DOMAIN) {
NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength);
} else if (packetData[0] == PACKET_TYPE_VOXEL_JURISDICTION_REQUEST) {
if (::jurisdictionSender) {
::jurisdictionSender->queueReceivedPacket(senderAddress, packetData, packetLength);
}
} else if (::voxelServerPacketProcessor) {
::voxelServerPacketProcessor->queueReceivedPacket(senderAddress, packetData, packetLength);
} else {
printf("unknown packet ignored... packetData[0]=%c\n", packetData[0]);
}
}
}
if (::jurisdiction) {
delete ::jurisdiction;
}
if (::jurisdictionSender) {
::jurisdictionSender->terminate();
delete ::jurisdictionSender;
}
if (::voxelServerPacketProcessor) {
::voxelServerPacketProcessor->terminate();
delete ::voxelServerPacketProcessor;
}
if (::voxelPersistThread) {
::voxelPersistThread->terminate();
delete ::voxelPersistThread;
}
// tell our NodeList we're done with notifications
nodeList->removeHook(&nodeWatcher);
pthread_mutex_destroy(&::treeLock);
return 0;
VoxelServer::setArguments(argc, const_cast<char**>(argv));
VoxelServer::run();
}